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- Science: 8th Grade
South Carolina - Science: 8th Grade
Academic Standards | Adopted: 2014
1: : Science and Engineering Practices
8.S.1: : The student will use the science and engineering practices, including the processes and skills of scientific inquiry, to develop understandings of science content.
8.S.1A: : The practices of science and engineering support the development of science concepts, develop the habits of mind that are necessary for scientific thinking, and allow students to engage in science in ways that are similar to those used by scientists and engineers
8.S.1A.1: : Ask questions to
8.S.1A.1.1: : generate hypotheses for scientific investigations,
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
8.S.1A.1.2: : refine models, explanations, or designs, or
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
8.S.1A.1.3: : extend the results of investigations or challenge claims.
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
8.S.1A.2: : Develop, use, and refine models to
8.S.1A.2.1: : understand or represent phenomena, processes, and relationships,
Carbon Cycle
Follow the path of a carbon atom through the atmosphere, biosphere, hydrosphere, and geosphere. Manipulate a simplified model to see how human activities and other factors affect the amount of atmospheric carbon today and in the future. 5 Minute Preview
Coral Reefs 1 - Abiotic Factors
Explore the abiotic factors that affect Caribbean coral reefs. Many factors can be manipulated in this simplified reef model, including ocean temperature and pH, storm severity, and input of excess sediments and nutrients from logging, sewage, and agriculture. Click "Advance year" to see how the reef responds to these changes. 5 Minute Preview
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Erosion Rates
Explore erosion in a simulated 3D environment. Observe how the landscape evolves over time as it is shaped by the forces of flowing water. Vary the initial landscape, rock type, precipitation amount, average temperature, and vegetation and measure how each variable affects the rate of erosion and resulting landscape features. 5 Minute Preview
Mouse Genetics (One Trait)
Breed "pure" mice with known genotypes that exhibit specific fur colors, and learn how traits are passed on via dominant and recessive genes. Mice can be stored in cages for future breeding, and the statistics of fur color are reported every time a pair of mice breed. Punnett squares can be used to predict results. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
RNA and Protein Synthesis
Go through the process of synthesizing proteins through RNA transcription and translation. Learn about the many steps involved in protein synthesis including: unzipping of DNA, formation of mRNA, attaching of mRNA to the ribosome, and linking of amino acids to form a protein. 5 Minute Preview
Ripple Tank
Study wave motion, diffraction, interference, and refraction in a simulated ripple tank. A wide variety of scenarios can be chosen, including barriers with one or two gaps, multiple wave sources, reflecting barriers, or submerged rocks. The wavelength and strength of waves can be adjusted, as well as the amount of damping in the tank. 5 Minute Preview
River Erosion
Explore how river erosion affects landscapes in the short term and over long periods of time. Describe the features of mountain streams and meandering rivers, and use a floating barrel to estimate current speed. Witness the changes that occur as mountain streams erode downward and meandering rivers erode from side to side. 5 Minute Preview
Star Spectra
Analyze the spectra of a variety of stars. Determine the elements that are represented in each spectrum, and use this information to infer the temperature and classification of the star. Look for unusual features such as redshifted stars, nebulae, and stars with large planets. 5 Minute Preview
Weathering
Weathering is the breakdown of rock at Earth's surface through physical or chemical means. Students will learn about the different types of mechanical and chemical weathering, then use a simulation to model the effects of weathering on different types of rocks in varying climate conditions. 5 Minute Preview
8.S.1A.2.2: : test devices or solutions, or
Circuits
Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
8.S.1A.2.3: : communicate ideas to others.
Building Topographic Maps
Build a topographic map by flooding a three dimensional landscape with water and drawing contour lines. Draw a profile of a landscape based on the topographic map. 5 Minute Preview
Erosion Rates
Explore erosion in a simulated 3D environment. Observe how the landscape evolves over time as it is shaped by the forces of flowing water. Vary the initial landscape, rock type, precipitation amount, average temperature, and vegetation and measure how each variable affects the rate of erosion and resulting landscape features. 5 Minute Preview
Ocean Mapping
Use a sonar on a boat to remotely measure the depth of an ocean at various locations. Describe multiple points on the ocean floor using their latitude, longitude, and depth. View maps of ocean depth in two and three dimensions, and use these maps to plot a safe route for ships to follow. 5 Minute Preview
Ripple Tank
Study wave motion, diffraction, interference, and refraction in a simulated ripple tank. A wide variety of scenarios can be chosen, including barriers with one or two gaps, multiple wave sources, reflecting barriers, or submerged rocks. The wavelength and strength of waves can be adjusted, as well as the amount of damping in the tank. 5 Minute Preview
8.S.1A.3: : Plan and conduct controlled scientific investigations to answer questions, test hypotheses, and develop explanations:
8.S.1A.3.1: : formulate scientific questions and testable hypotheses,
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Effect of Environment on New Life Form
Using the scientific method, control the environmental conditions for a fictional alien organism in order to learn how the organism responds to changes in conditions. Sunlight, water, and temperature can be varied to determine their effects on the shape of the aliens. 5 Minute Preview
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Seed Germination
Perform experiments with several seed types to see what conditions yield the highest germination (sprouting) rate. Three different types of seeds can be studied, and the temperature, water and light in the germination chamber can be controlled. No two trials will have the same result so repeated trials are recommended. 5 Minute Preview
Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
Time Estimation
Try to estimate the passage of time by selecting a time interval, clicking the Start button, and clicking Stop when you think the interval has passed. The estimate and percent error are recorded. Compare different techniques for estimating time, as well as the average error for long time intervals versus shorter intervals. 5 Minute Preview
8.S.1A.3.2: : identify materials, procedures, and variables,
Diffusion
Explore the motion of particles as they bounce around from one side of a room to the other through an adjustable gap or partition. The mass of the particles can be adjusted, as well as the temperature of the room and the initial number of particles. In a real-world context, this can be used to learn about how odors travel, fluids move through gaps, the thermodynamics of gases, and statistical probability. 5 Minute Preview
Effect of Environment on New Life Form
Using the scientific method, control the environmental conditions for a fictional alien organism in order to learn how the organism responds to changes in conditions. Sunlight, water, and temperature can be varied to determine their effects on the shape of the aliens. 5 Minute Preview
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Real-Time Histogram
Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview
Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
Time Estimation
Try to estimate the passage of time by selecting a time interval, clicking the Start button, and clicking Stop when you think the interval has passed. The estimate and percent error are recorded. Compare different techniques for estimating time, as well as the average error for long time intervals versus shorter intervals. 5 Minute Preview
8.S.1A.3.3: : select and use appropriate tools or instruments to collect qualitative and quantitative data, and
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Triple Beam Balance
Learn how to determine the mass of an object using a triple beam balance. The mass of a variety of objects can be determined using this simulated version of a common real-world laboratory tool for measurement. 5 Minute Preview
8.S.1A.3.4: : record and represent data in an appropriate form. Use appropriate safety procedures.
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Diffusion
Explore the motion of particles as they bounce around from one side of a room to the other through an adjustable gap or partition. The mass of the particles can be adjusted, as well as the temperature of the room and the initial number of particles. In a real-world context, this can be used to learn about how odors travel, fluids move through gaps, the thermodynamics of gases, and statistical probability. 5 Minute Preview
Erosion Rates
Explore erosion in a simulated 3D environment. Observe how the landscape evolves over time as it is shaped by the forces of flowing water. Vary the initial landscape, rock type, precipitation amount, average temperature, and vegetation and measure how each variable affects the rate of erosion and resulting landscape features. 5 Minute Preview
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Pendulum Clock
Find the effect of length, mass, and angle on the period of a pendulum. The pendulum is attached to a clock that can be adjusted to tell time accurately. The clock can be located on Earth or Jupiter to determine the effect of gravity. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Real-Time Histogram
Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview
8.S.1A.4: : Analyze and interpret data from informational texts, observations, measurements, or investigations using a range of methods (such as tabulation, graphing, or statistical analysis) to
8.S.1A.4.1: : reveal patterns and construct meaning or
Boyle's Law and Charles's Law
Investigate the properties of an ideal gas by performing experiments in which the temperature is held constant (Boyle's Law), and others in which the pressure remains fixed (Charles's Law). The pressure is controlled through the placement of masses on the lid of the container, and temperature is controlled with an adjustable heat source. Gay-Lussac's law relating pressure to temperature can also be explored by keeping the volume constant. 5 Minute Preview
Coral Reefs 1 - Abiotic Factors
Explore the abiotic factors that affect Caribbean coral reefs. Many factors can be manipulated in this simplified reef model, including ocean temperature and pH, storm severity, and input of excess sediments and nutrients from logging, sewage, and agriculture. Click "Advance year" to see how the reef responds to these changes. 5 Minute Preview
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Diffusion
Explore the motion of particles as they bounce around from one side of a room to the other through an adjustable gap or partition. The mass of the particles can be adjusted, as well as the temperature of the room and the initial number of particles. In a real-world context, this can be used to learn about how odors travel, fluids move through gaps, the thermodynamics of gases, and statistical probability. 5 Minute Preview
Effect of Environment on New Life Form
Using the scientific method, control the environmental conditions for a fictional alien organism in order to learn how the organism responds to changes in conditions. Sunlight, water, and temperature can be varied to determine their effects on the shape of the aliens. 5 Minute Preview
Erosion Rates
Explore erosion in a simulated 3D environment. Observe how the landscape evolves over time as it is shaped by the forces of flowing water. Vary the initial landscape, rock type, precipitation amount, average temperature, and vegetation and measure how each variable affects the rate of erosion and resulting landscape features. 5 Minute Preview
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Pendulum Clock
Find the effect of length, mass, and angle on the period of a pendulum. The pendulum is attached to a clock that can be adjusted to tell time accurately. The clock can be located on Earth or Jupiter to determine the effect of gravity. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Seed Germination
Perform experiments with several seed types to see what conditions yield the highest germination (sprouting) rate. Three different types of seeds can be studied, and the temperature, water and light in the germination chamber can be controlled. No two trials will have the same result so repeated trials are recommended. 5 Minute Preview
8.S.1A.4.2: : support hypotheses, explanations, claims, or designs.
Boyle's Law and Charles's Law
Investigate the properties of an ideal gas by performing experiments in which the temperature is held constant (Boyle's Law), and others in which the pressure remains fixed (Charles's Law). The pressure is controlled through the placement of masses on the lid of the container, and temperature is controlled with an adjustable heat source. Gay-Lussac's law relating pressure to temperature can also be explored by keeping the volume constant. 5 Minute Preview
Coral Reefs 1 - Abiotic Factors
Explore the abiotic factors that affect Caribbean coral reefs. Many factors can be manipulated in this simplified reef model, including ocean temperature and pH, storm severity, and input of excess sediments and nutrients from logging, sewage, and agriculture. Click "Advance year" to see how the reef responds to these changes. 5 Minute Preview
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Diffusion
Explore the motion of particles as they bounce around from one side of a room to the other through an adjustable gap or partition. The mass of the particles can be adjusted, as well as the temperature of the room and the initial number of particles. In a real-world context, this can be used to learn about how odors travel, fluids move through gaps, the thermodynamics of gases, and statistical probability. 5 Minute Preview
Disease Spread
Observe the spread of disease through a group of people. The methods of transmission can be chosen and include person-to-person, airborne, and foodborne as well as any combination thereof. The probability of each form of transmission and number of people in the group can also be adjusted. 5 Minute Preview
Distance-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview
Effect of Environment on New Life Form
Using the scientific method, control the environmental conditions for a fictional alien organism in order to learn how the organism responds to changes in conditions. Sunlight, water, and temperature can be varied to determine their effects on the shape of the aliens. 5 Minute Preview
Erosion Rates
Explore erosion in a simulated 3D environment. Observe how the landscape evolves over time as it is shaped by the forces of flowing water. Vary the initial landscape, rock type, precipitation amount, average temperature, and vegetation and measure how each variable affects the rate of erosion and resulting landscape features. 5 Minute Preview
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Pendulum Clock
Find the effect of length, mass, and angle on the period of a pendulum. The pendulum is attached to a clock that can be adjusted to tell time accurately. The clock can be located on Earth or Jupiter to determine the effect of gravity. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Seed Germination
Perform experiments with several seed types to see what conditions yield the highest germination (sprouting) rate. Three different types of seeds can be studied, and the temperature, water and light in the germination chamber can be controlled. No two trials will have the same result so repeated trials are recommended. 5 Minute Preview
Chemical and Physical Changes - Middle School
The Secret Service recently arrested suspects accused of counterfeiting coins from 1915 valued at $50,000 each. The students act as a forensic scientist to investigate the crime scene and the evidence. Students learn about chemical and physical changes to recreate the methods used to make the coins as evidence for the trial. Video Preview
8.S.1A.5: : Use mathematical and computational thinking to
8.S.1A.5.1: : use and manipulate appropriate metric units,
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Erosion Rates
Explore erosion in a simulated 3D environment. Observe how the landscape evolves over time as it is shaped by the forces of flowing water. Vary the initial landscape, rock type, precipitation amount, average temperature, and vegetation and measure how each variable affects the rate of erosion and resulting landscape features. 5 Minute Preview
Unit Conversions
Use unit conversion tiles to convert from one unit to another. Tiles can be flipped to cancel units. Convert between metric units or between metric and U.S. customary units. Solve distance, time, speed, mass, volume, and density problems. 5 Minute Preview
Unit Conversions 2 - Scientific Notation and Significant Digits
Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview
8.S.1A.5.2: : collect and analyze data,
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Seed Germination
Perform experiments with several seed types to see what conditions yield the highest germination (sprouting) rate. Three different types of seeds can be studied, and the temperature, water and light in the germination chamber can be controlled. No two trials will have the same result so repeated trials are recommended. 5 Minute Preview
Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
Time Estimation
Try to estimate the passage of time by selecting a time interval, clicking the Start button, and clicking Stop when you think the interval has passed. The estimate and percent error are recorded. Compare different techniques for estimating time, as well as the average error for long time intervals versus shorter intervals. 5 Minute Preview
8.S.1A.5.3: : express relationships between variables for models and investigations, or
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Food Chain
In this ecosystem consisting of hawks, snakes, rabbits and grass, the population of each species can be studied as part of a food chain. Disease can be introduced for any species, and the number of animals can be increased or decreased at any time, just like in the real world. 5 Minute Preview
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Pendulum Clock
Find the effect of length, mass, and angle on the period of a pendulum. The pendulum is attached to a clock that can be adjusted to tell time accurately. The clock can be located on Earth or Jupiter to determine the effect of gravity. 5 Minute Preview
Plants and Snails
Study the production and use of gases by plants and animals. Measure the oxygen and carbon dioxide levels in a test tube containing snails and elodea (a type of plant) in both light and dark conditions. Learn about the interdependence of plants and animals. 5 Minute Preview
8.S.1A.5.4: : use grade-level appropriate statistics to analyze data.
Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview
Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
Time Estimation
Try to estimate the passage of time by selecting a time interval, clicking the Start button, and clicking Stop when you think the interval has passed. The estimate and percent error are recorded. Compare different techniques for estimating time, as well as the average error for long time intervals versus shorter intervals. 5 Minute Preview
8.S.1A.6: : Construct explanations of phenomena using
8.S.1A.6.1: : primary or secondary scientific evidence and models,
Big Bang Theory - Hubble's Law
Follow in the footsteps of Edwin Hubble to discover evidence supporting the Big Bang Theory. First, observe Cepheid variable stars in different galaxies to determine their distances. Then, measure the redshift from these galaxies to determine their recessional velocity. Create a scatterplot of velocity vs. distance and relate this to an expanding universe. 5 Minute Preview
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Doppler Shift
Observe sound waves emitted from a moving vehicle. Measure the frequency of sound waves in front of and behind the vehicle as it moves, illustrating the Doppler effect. The frequency of sound waves, speed of the source, and the speed of sound can all be manipulated. Motion of the vehicle can be linear, oscillating, or circular. 5 Minute Preview
Erosion Rates
Explore erosion in a simulated 3D environment. Observe how the landscape evolves over time as it is shaped by the forces of flowing water. Vary the initial landscape, rock type, precipitation amount, average temperature, and vegetation and measure how each variable affects the rate of erosion and resulting landscape features. 5 Minute Preview
Mouse Genetics (One Trait)
Breed "pure" mice with known genotypes that exhibit specific fur colors, and learn how traits are passed on via dominant and recessive genes. Mice can be stored in cages for future breeding, and the statistics of fur color are reported every time a pair of mice breed. Punnett squares can be used to predict results. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Ray Tracing (Lenses)
Observe light rays that pass through a convex or concave lens. Manipulate the position of an object and the focal length of the lens and measure the distance and size of the resulting image. 5 Minute Preview
Ray Tracing (Mirrors)
Observe light rays that reflect from a convex or concave mirror. Manipulate the position of an object and the focal length of the mirror and measure the distance and size of the resulting image. 5 Minute Preview
River Erosion
Explore how river erosion affects landscapes in the short term and over long periods of time. Describe the features of mountain streams and meandering rivers, and use a floating barrel to estimate current speed. Witness the changes that occur as mountain streams erode downward and meandering rivers erode from side to side. 5 Minute Preview
Senses
Everything we know about the world comes through our senses: sight, hearing, touch, taste, and smell. In the Senses Gizmo, explore how stimuli are detected by specialized cells, transmitted through nerves, and processed in the brain. 5 Minute Preview
8.S.1A.6.2: : conclusions from scientific investigations,
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
Mouse Genetics (One Trait)
Breed "pure" mice with known genotypes that exhibit specific fur colors, and learn how traits are passed on via dominant and recessive genes. Mice can be stored in cages for future breeding, and the statistics of fur color are reported every time a pair of mice breed. Punnett squares can be used to predict results. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Chemical and Physical Changes - Middle School
The Secret Service recently arrested suspects accused of counterfeiting coins from 1915 valued at $50,000 each. The students act as a forensic scientist to investigate the crime scene and the evidence. Students learn about chemical and physical changes to recreate the methods used to make the coins as evidence for the trial. Video Preview
8.S.1A.6.3: : predictions based on observations and measurements, or
Chemical and Physical Changes - Middle School
The Secret Service recently arrested suspects accused of counterfeiting coins from 1915 valued at $50,000 each. The students act as a forensic scientist to investigate the crime scene and the evidence. Students learn about chemical and physical changes to recreate the methods used to make the coins as evidence for the trial. Video Preview
8.S.1A.6.4: : data communicated in graphs, tables, or diagrams.
Big Bang Theory - Hubble's Law
Follow in the footsteps of Edwin Hubble to discover evidence supporting the Big Bang Theory. First, observe Cepheid variable stars in different galaxies to determine their distances. Then, measure the redshift from these galaxies to determine their recessional velocity. Create a scatterplot of velocity vs. distance and relate this to an expanding universe. 5 Minute Preview
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Doppler Shift
Observe sound waves emitted from a moving vehicle. Measure the frequency of sound waves in front of and behind the vehicle as it moves, illustrating the Doppler effect. The frequency of sound waves, speed of the source, and the speed of sound can all be manipulated. Motion of the vehicle can be linear, oscillating, or circular. 5 Minute Preview
Mouse Genetics (One Trait)
Breed "pure" mice with known genotypes that exhibit specific fur colors, and learn how traits are passed on via dominant and recessive genes. Mice can be stored in cages for future breeding, and the statistics of fur color are reported every time a pair of mice breed. Punnett squares can be used to predict results. 5 Minute Preview
Ray Tracing (Lenses)
Observe light rays that pass through a convex or concave lens. Manipulate the position of an object and the focal length of the lens and measure the distance and size of the resulting image. 5 Minute Preview
Ray Tracing (Mirrors)
Observe light rays that reflect from a convex or concave mirror. Manipulate the position of an object and the focal length of the mirror and measure the distance and size of the resulting image. 5 Minute Preview
Seasons Around the World
Use a three dimensional view of the Earth, Moon and Sun to explore seasonal changes at a variety of locations. Strengthen your knowledge of global climate patterns by comparing solar energy input at the Poles to the Equator. Manipulate Earth's axis to increase or diminish seasonal changes. 5 Minute Preview
8.S.1A.7: : Construct and analyze scientific arguments to support claims, explanations, or designs using evidence from observations, data, or informational texts.
Archimedes' Principle
Place weights into a boat and see how far the boat sinks into a tank of liquid. The depth of the boat can be measured, as well as the amount of liquid displaced. The dimensions of the boat and the density of the liquid can be adjusted. See how much weight the boat can hold before it sinks to the bottom! 5 Minute Preview
Gravity Pitch
Imagine a gigantic pitcher standing on Earth, ready to hurl a huge baseball. What will happen as the ball is thrown harder and harder? Find out with the Gravity Pitch Gizmo. Observe the path of the ball when it is thrown at different velocities. Throw the ball on different planets to see how each planet's gravity affects the ball. 5 Minute Preview
Mouse Genetics (One Trait)
Breed "pure" mice with known genotypes that exhibit specific fur colors, and learn how traits are passed on via dominant and recessive genes. Mice can be stored in cages for future breeding, and the statistics of fur color are reported every time a pair of mice breed. Punnett squares can be used to predict results. 5 Minute Preview
8.S.1A.8: : Obtain and evaluate scientific information to
8.S.1A.8.3: : develop models,
Carbon Cycle
Follow the path of a carbon atom through the atmosphere, biosphere, hydrosphere, and geosphere. Manipulate a simplified model to see how human activities and other factors affect the amount of atmospheric carbon today and in the future. 5 Minute Preview
Electromagnetic Induction
Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
8.S.1A.8.4: : evaluate hypotheses, explanations, claims, or designs or
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Seed Germination
Perform experiments with several seed types to see what conditions yield the highest germination (sprouting) rate. Three different types of seeds can be studied, and the temperature, water and light in the germination chamber can be controlled. No two trials will have the same result so repeated trials are recommended. 5 Minute Preview
8.S.1A.8.5a: : Communicate using the conventions and expectations of scientific writing or oral presentations by
8.S.1A.8.5a.2: : reporting the results of student experimental investigations.
Hearing: Frequency and Volume
Test your hearing range by listening to low-, medium-, and high-frequency sounds. Compare the relative loudness of sounds at each frequency to create an equal-loudness curve. In a quiet room, measure your threshold of audibility for each frequency, and compare your results to others. The volume of each sound can be adjusted. 5 Minute Preview
8.S.1B: : Technology is any modification to the natural world created to fulfill the wants and needs of humans. The engineering design process involves a series of iterative steps used to solve a problem and often leads to the development of a new or improved technology.
8.S.1B.1: : Construct devices or design solutions using scientific knowledge to solve specific problems or needs:
8.S.1B.1.3: : generate and communicate ideas for possible devices or solutions,
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
8.S.1B.1.4: : build and test devices or solutions,
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
8.S.1B.1.5: : determine if the devices or solutions solved the problem and refine the design if needed, and
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
8.S.1B.1.6: : communicate the results.
Programmable Rover
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
2: : Physical Science: Forces and Motion
8.P.2: : The student will demonstrate an understanding of the effects of forces on the motion and stability of an object.
8.P.2A: : Motion occurs when there is a change in position of an object with respect to a reference point. The final position of an object is determined by measuring the change in position and direction of the segments along a trip. While the speed of the object may vary during the total time it is moving, the average speed is the result of the total distance divided by the total time taken. Forces acting on an object can be balanced or unbalanced. Varying the amount of force or mass will affect the motion of an object. Inertia is the tendency of objects to resist any change in motion.
8.P.2A.1: : Plan and conduct controlled scientific investigations to test how varying the amount of force or mass of an object affects the motion (speed and direction), shape, or orientation of an object.
Atwood Machine
Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Fan Cart Physics
Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview
Free-Fall Laboratory
Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview
8.P.2A.2: : Develop and use models to compare and predict the resulting effect of balanced and unbalanced forces on an object’s motion in terms of magnitude and direction.
Atwood Machine
Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Fan Cart Physics
Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview
Free-Fall Laboratory
Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview
8.P.2A.3: : Construct explanations for the relationship between the mass of an object and the concept of inertia (Newton’s First Law of Motion).
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Fan Cart Physics
Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview
8.P.2A.4: : Analyze and interpret data to support claims that for every force exerted on an object there is an equal force exerted in the opposite direction (Newton’s Third Law of Motion).
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Fan Cart Physics
Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview
8.P.2A.5: : Analyze and interpret data to describe and predict the effects of forces (including gravitational and friction) on the speed and direction of an object.
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Free-Fall Laboratory
Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview
Inclined Plane - Sliding Objects
Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview
8.P.2A.6: : Use mathematical and computational thinking to generate graphs that represent the motion of an object’s position and speed as a function of time.
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Distance-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview
Distance-Time and Velocity-Time Graphs
Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview
Distance-Time and Velocity-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview
Fan Cart Physics
Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview
Free-Fall Laboratory
Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview
8.P.2A.7: : Use mathematical and computational thinking to describe the relationship between the speed and velocity (including positive and negative expression of direction) of an object in determining average speed (vϝ/t).
Distance-Time and Velocity-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview
3: : Physical Science: Waves
8.P.3: : The student will demonstrate an understanding of the properties and behaviors of waves.
8.P.3A: : Waves (including sound and seismic waves, waves on water, and light waves) have energy and transfer energy when they interact with matter. Waves are a repeating pattern of motion that transfers energy from place to place without overall displacement of matter. All types of waves have some features in common. When waves interact, they superimpose upon or interfere with each other resulting in changes to the amplitude. Major modern technologies are based on waves and their interactions with matter.
8.P.3A.2: : Develop and use models to exemplify the basic properties of waves (including frequency, amplitude, wavelength, and speed).
Longitudinal Waves
Observe the propagation of longitudinal (compression) waves in a closed or open tube with evenly-spaced dividers. The strength and frequency of the waves can be manipulated, or waves can be observed as individual pulses. Compare the movement of dividers to graphs of displacement, velocity, acceleration and pressure. 5 Minute Preview
Refraction
Determine the angle of refraction for a light beam moving from one medium to another. The angle of incidence and each index of refraction can be varied. Using the tools provided, the angle of refraction can be measured, and the wavelength and frequency of the waves in each substance can be compared as well. 5 Minute Preview
Ripple Tank
Study wave motion, diffraction, interference, and refraction in a simulated ripple tank. A wide variety of scenarios can be chosen, including barriers with one or two gaps, multiple wave sources, reflecting barriers, or submerged rocks. The wavelength and strength of waves can be adjusted, as well as the amount of damping in the tank. 5 Minute Preview
Sound Beats and Sine Waves
Listen to and see interference patterns produced by sound waves with similar frequencies. Test your ability to distinguish and match sounds as musicians do when they tune their instruments. Calculate the number of "sound beats" you will hear based on the frequency of each sound. [Note: Headphones are recommended for this Gizmo.] 5 Minute Preview
Waves
Observe and measure transverse, longitudinal, and combined waves on a model of a spring moved by a hand. Adjust the amplitude and frequency of the hand, and the tension and density of the spring. The speed and power of the waves is reported, and the wavelength and amplitude can be measured. 5 Minute Preview
8.P.3A.3: : Analyze and interpret data to describe the behavior of waves (including refraction, reflection, transmission, and absorption) as they interact with various materials.
Basic Prism
Shine white light or a single-color beam through a prism. Explore how a prism refracts light and investigate the factors that affect the amount of refraction. The index of refraction of the prism, width of the prism, prism angle, light angle, and light wavelength can be adjusted. 5 Minute Preview
Color Absorption
Mix the primary colors of light by using red, green, and blue lights. Use pieces of colored glass to filter the light and create a wide variety of colors. Determine how light is absorbed and transmitted by each color of glass. 5 Minute Preview
Heat Absorption
Shine a powerful flashlight on a variety of materials, and measure how quickly each material heats up. See how the light angle, light color, type of material, and material color affect heating. A glass cover can be added to simulate a greenhouse. 5 Minute Preview
Laser Reflection
Point a laser at a mirror and compare the angle of the incoming beam to the angle of reflection. A protractor can be used to measure the angles of incidence and reflection, and the angle of the mirror can be adjusted. A beam splitter can be used to split the beam. Both plane and irregular mirrors can be used. 5 Minute Preview
Longitudinal Waves
Observe the propagation of longitudinal (compression) waves in a closed or open tube with evenly-spaced dividers. The strength and frequency of the waves can be manipulated, or waves can be observed as individual pulses. Compare the movement of dividers to graphs of displacement, velocity, acceleration and pressure. 5 Minute Preview
Refraction
Determine the angle of refraction for a light beam moving from one medium to another. The angle of incidence and each index of refraction can be varied. Using the tools provided, the angle of refraction can be measured, and the wavelength and frequency of the waves in each substance can be compared as well. 5 Minute Preview
Ripple Tank
Study wave motion, diffraction, interference, and refraction in a simulated ripple tank. A wide variety of scenarios can be chosen, including barriers with one or two gaps, multiple wave sources, reflecting barriers, or submerged rocks. The wavelength and strength of waves can be adjusted, as well as the amount of damping in the tank. 5 Minute Preview
Waves
Observe and measure transverse, longitudinal, and combined waves on a model of a spring moved by a hand. Adjust the amplitude and frequency of the hand, and the tension and density of the spring. The speed and power of the waves is reported, and the wavelength and amplitude can be measured. 5 Minute Preview
8.P.3A.4: : Analyze and interpret data to describe the behavior of mechanical waves as they intersect.
Longitudinal Waves
Observe the propagation of longitudinal (compression) waves in a closed or open tube with evenly-spaced dividers. The strength and frequency of the waves can be manipulated, or waves can be observed as individual pulses. Compare the movement of dividers to graphs of displacement, velocity, acceleration and pressure. 5 Minute Preview
Ripple Tank
Study wave motion, diffraction, interference, and refraction in a simulated ripple tank. A wide variety of scenarios can be chosen, including barriers with one or two gaps, multiple wave sources, reflecting barriers, or submerged rocks. The wavelength and strength of waves can be adjusted, as well as the amount of damping in the tank. 5 Minute Preview
Sound Beats and Sine Waves
Listen to and see interference patterns produced by sound waves with similar frequencies. Test your ability to distinguish and match sounds as musicians do when they tune their instruments. Calculate the number of "sound beats" you will hear based on the frequency of each sound. [Note: Headphones are recommended for this Gizmo.] 5 Minute Preview
8.P.3A.5: : Construct explanations for how humans see color as a result of the transmission, absorption, and reflection of light waves by various materials.
Color Absorption
Mix the primary colors of light by using red, green, and blue lights. Use pieces of colored glass to filter the light and create a wide variety of colors. Determine how light is absorbed and transmitted by each color of glass. 5 Minute Preview
Heat Absorption
Shine a powerful flashlight on a variety of materials, and measure how quickly each material heats up. See how the light angle, light color, type of material, and material color affect heating. A glass cover can be added to simulate a greenhouse. 5 Minute Preview
8.P.3A.6: : Obtain and communicate information about how various instruments are used to extend human senses by transmitting and detecting waves (such as radio, television, cell phones, and wireless computer networks) to exemplify how technological advancements and designs meet human needs.
Phased Array
Observe the wave fronts produced by four closely-spaced emitters. The spacing and phase shift of each wave source can be adjusted, as well as the wave velocity. With all four sources you can observe a region of constructive interference that moves over time. The phased array has several real world applications such as radar and ultrasound. 5 Minute Preview
4: : Earth Science: Earth’s Place in the Universe
8.E.4: : The student will demonstrate an understanding of the universe and the predictable patterns caused by Earth’s movement in the solar system.
8.E.4A: : Earth’s solar system is part of the Milky Way Galaxy, which is one of many galaxies in the universe. The planet Earth is a tiny part of a vast universe that has developed over a span of time beginning with a period of extreme and rapid expansion.
8.E.4A.2: : Construct and analyze scientific arguments to support claims that the universe began with a period of extreme and rapid expansion using evidence from the composition of stars and gases and the motion of galaxies in the universe.
Big Bang Theory - Hubble's Law
Follow in the footsteps of Edwin Hubble to discover evidence supporting the Big Bang Theory. First, observe Cepheid variable stars in different galaxies to determine their distances. Then, measure the redshift from these galaxies to determine their recessional velocity. Create a scatterplot of velocity vs. distance and relate this to an expanding universe. 5 Minute Preview
8.E.4B: : Earth’s solar system consists of the Sun and other objects that are held in orbit around the Sun by its gravitational pull on them. Motions within the Earth-Moon-Sun system have effects that can be observed on Earth.
8.E.4B.1: : Obtain and communicate information to model and compare the characteristics and movements of objects in the solar system (including planets, moons, asteroids, comets, and meteors).
Comparing Earth and Venus
Observe the motions of Venus and Earth as the planets move around the Sun. Measure the length of a day and a year on Earth and Venus, and compare the length of a solar day to the length of a sidereal day. 5 Minute Preview
Phases of the Moon
Understand the phases of the Moon by observing the positions of the Moon, Earth and Sun. A view of the Moon from Earth is shown on the right as the Moon orbits Earth. Learn the names of Moon phases and in what order they occur. Click Play to watch the Moon go around, or click Pause and drag the Moon yourself. 5 Minute Preview
Solar System Explorer
Survey the solar system, observing the length of a year and the orbital path of each object. The positions of the eight official planets are displayed, as well as one dwarf planet, Pluto. Learn about Kepler's Laws and how planets are classified. 5 Minute Preview
8.E.4B.2: : Construct explanations for how gravity affects the motion of objects in the solar system and tides on Earth.
Gravity Pitch
Imagine a gigantic pitcher standing on Earth, ready to hurl a huge baseball. What will happen as the ball is thrown harder and harder? Find out with the Gravity Pitch Gizmo. Observe the path of the ball when it is thrown at different velocities. Throw the ball on different planets to see how each planet's gravity affects the ball. 5 Minute Preview
8.E.4B.3: : Develop and use models to explain how seasons, caused by the tilt of Earth’s axis as it orbits the Sun, affects the length of the day and the amount of heating on Earth’s surface.
Seasons Around the World
Use a three dimensional view of the Earth, Moon and Sun to explore seasonal changes at a variety of locations. Strengthen your knowledge of global climate patterns by comparing solar energy input at the Poles to the Equator. Manipulate Earth's axis to increase or diminish seasonal changes. 5 Minute Preview
Seasons in 3D
Gain an understanding of the causes of seasons by observing Earth as it orbits the Sun in three dimensions. Observe the path of the Sun across the sky on any date and from any location. Create graphs of solar intensity and day length, and use collected data to describe and explain seasonal changes. 5 Minute Preview
Seasons: Earth, Moon, and Sun
Observe the motions of the Earth, Moon and Sun in three dimensions to explain Sunrise and Sunset, and to see how we define a day, a month, and a year. Compare times of Sunrise and Sunset for different dates and locations. Relate shadows to the position of the Sun in the sky, and relate shadows to compass directions. 5 Minute Preview
Seasons: Why do we have them?
Learn why the temperature in the summertime is higher than it is in the winter by studying the amount of light striking the Earth. Experiment with a plate detector to measure the amount of light striking the plate as the angle of the plate is adjusted (and then use a group of plates placed at different locations on the Earth) and measure the incoming radiation on each plate. 5 Minute Preview
8.E.4B.4: : Develop and use models to explain how motions within the Sun-Earth-Moon system cause Earth phenomena (including day and year, moon phases, solar and lunar eclipses, and tides).
3D Eclipse
Observe the motions of the Earth, Moon and Sun in three dimensions to investigate the causes and frequency of eclipses. Observe Earth's shadow crossing the Moon during a lunar eclipse, and the path of the Moon's shadow across Earth's surface during a solar eclipse. The angle of the Moon's orbit can be adjusted, as well as the distance of the Moon from the Earth. 5 Minute Preview
Moonrise, Moonset, and Phases
Gain an understanding of moonrise and moonset times by observing the relative positions of Earth and the Moon along with a view of the Moon from Earth. A line shows the horizon for a person standing on Earth so that moonrise and moonset times can be determined. 5 Minute Preview
Phases of the Moon
Understand the phases of the Moon by observing the positions of the Moon, Earth and Sun. A view of the Moon from Earth is shown on the right as the Moon orbits Earth. Learn the names of Moon phases and in what order they occur. Click Play to watch the Moon go around, or click Pause and drag the Moon yourself. 5 Minute Preview
Seasons Around the World
Use a three dimensional view of the Earth, Moon and Sun to explore seasonal changes at a variety of locations. Strengthen your knowledge of global climate patterns by comparing solar energy input at the Poles to the Equator. Manipulate Earth's axis to increase or diminish seasonal changes. 5 Minute Preview
Seasons: Earth, Moon, and Sun
Observe the motions of the Earth, Moon and Sun in three dimensions to explain Sunrise and Sunset, and to see how we define a day, a month, and a year. Compare times of Sunrise and Sunset for different dates and locations. Relate shadows to the position of the Sun in the sky, and relate shadows to compass directions. 5 Minute Preview
8.E.4B.5: : Obtain and communicate information to describe how data from technologies (including telescopes, spectroscopes, satellites, space probes) provide information about objects in the solar system and the universe.
Star Spectra
Analyze the spectra of a variety of stars. Determine the elements that are represented in each spectrum, and use this information to infer the temperature and classification of the star. Look for unusual features such as redshifted stars, nebulae, and stars with large planets. 5 Minute Preview
5: : Earth Science: Earth Systems and Resources
8.E.5: : The student will demonstrate an understanding of the processes that alter the structure of Earth and provide resources for life on the planet.
8.E.5A: : All Earth processes are the result of energy flowing and matter cycling within and among Earth’s systems. Because Earth’s processes are dynamic and interactive in nature, the surface of Earth is constantly changing. Earth’s hot interior is a main source of energy that drives the cycling and moving of materials. Plate tectonics is the unifying theory that explains the past and current crustal movements at the Earth’s surface. This theory provides a framework for understanding geological history.
8.E.5A.1: : Develop and use models to explain how the processes of weathering, erosion, and deposition change surface features in the environment.
Erosion Rates
Explore erosion in a simulated 3D environment. Observe how the landscape evolves over time as it is shaped by the forces of flowing water. Vary the initial landscape, rock type, precipitation amount, average temperature, and vegetation and measure how each variable affects the rate of erosion and resulting landscape features. 5 Minute Preview
River Erosion
Explore how river erosion affects landscapes in the short term and over long periods of time. Describe the features of mountain streams and meandering rivers, and use a floating barrel to estimate current speed. Witness the changes that occur as mountain streams erode downward and meandering rivers erode from side to side. 5 Minute Preview
Weathering
Weathering is the breakdown of rock at Earth's surface through physical or chemical means. Students will learn about the different types of mechanical and chemical weathering, then use a simulation to model the effects of weathering on different types of rocks in varying climate conditions. 5 Minute Preview
8.E.5A.2: : Use the rock cycle model to describe the relationship between the processes and forces that create igneous, sedimentary, and metamorphic rocks.
Rock Cycle
Play the role of a piece of rock moving through the rock cycle. Select a starting location and follow many possible paths throughout the cycle. Learn how rocks are formed, weathered, eroded, and reformed as they move from Earth's surface to locations deep within the crust. 5 Minute Preview
8.E.5A.4: : Construct explanations for how the theory of plate tectonics accounts for
8.E.5A.4.1: : the motion of lithospheric plates,
Plate Tectonics
Move the Earth's crust at various locations to observe the effects of the motion of the tectonic plates, including volcanic eruptions. Information about each of the major types of plate boundaries is shown, along with their locations on Earth. 5 Minute Preview
8.E.5A.4.2: : the geologic activities at plate boundaries, and
Plate Tectonics
Move the Earth's crust at various locations to observe the effects of the motion of the tectonic plates, including volcanic eruptions. Information about each of the major types of plate boundaries is shown, along with their locations on Earth. 5 Minute Preview
8.E.5A.4.3: : the changes in landform areas over geologic time.
Plate Tectonics
Move the Earth's crust at various locations to observe the effects of the motion of the tectonic plates, including volcanic eruptions. Information about each of the major types of plate boundaries is shown, along with their locations on Earth. 5 Minute Preview
8.E.5A.5: : Construct and analyze scientific arguments to support claims that plate tectonics accounts for
8.E.5A.5.1: : the distribution of fossils on different continents,
Building Pangaea
In 1915, Alfred Wegener proposed that all of Earth's continents were once joined in an ancient supercontinent he called Pangaea. Wegener's idea of moving continents led to the modern theory of plate tectonics. Create your own version of Pangaea by fitting Earth's landmasses together like puzzle pieces. Use evidence from fossils, rocks, and glaciers to refine your map. 5 Minute Preview
8.E.5A.5.2: : the occurrence of earthquakes, and
Earthquakes 1 - Recording Station
Using an earthquake recording station, learn how to determine the distance between the station and an earthquake based on the time difference between the arrival of the primary and secondary seismic waves. Use this data to find the epicenter in the Earthquakes 2 - Location of Epicenter Gizmo. 5 Minute Preview
Plate Tectonics
Move the Earth's crust at various locations to observe the effects of the motion of the tectonic plates, including volcanic eruptions. Information about each of the major types of plate boundaries is shown, along with their locations on Earth. 5 Minute Preview
8.E.5A.5.3: : continental and ocean floor features (including mountains, volcanoes, faults and trenches).
Building Pangaea
In 1915, Alfred Wegener proposed that all of Earth's continents were once joined in an ancient supercontinent he called Pangaea. Wegener's idea of moving continents led to the modern theory of plate tectonics. Create your own version of Pangaea by fitting Earth's landmasses together like puzzle pieces. Use evidence from fossils, rocks, and glaciers to refine your map. 5 Minute Preview
Plate Tectonics
Move the Earth's crust at various locations to observe the effects of the motion of the tectonic plates, including volcanic eruptions. Information about each of the major types of plate boundaries is shown, along with their locations on Earth. 5 Minute Preview
8.E.5B: : Natural processes can cause sudden or gradual changes to Earth’s systems. Some may adversely affect humans such as volcanic eruptions or earthquakes. Mapping the history of natural hazards in a region, combined with an understanding of related geological forces can help forecast the locations and likelihoods of future events.
8.E.5B.1: : Analyze and interpret data to describe patterns in the location of volcanoes and earthquakes related to tectonic plate boundaries, interactions, and hot spots.
Earthquakes 1 - Recording Station
Using an earthquake recording station, learn how to determine the distance between the station and an earthquake based on the time difference between the arrival of the primary and secondary seismic waves. Use this data to find the epicenter in the Earthquakes 2 - Location of Epicenter Gizmo. 5 Minute Preview
Plate Tectonics
Move the Earth's crust at various locations to observe the effects of the motion of the tectonic plates, including volcanic eruptions. Information about each of the major types of plate boundaries is shown, along with their locations on Earth. 5 Minute Preview
8.E.5B.2: : Construct explanations of how forces inside Earth result in earthquakes and volcanoes.
Plate Tectonics
Move the Earth's crust at various locations to observe the effects of the motion of the tectonic plates, including volcanic eruptions. Information about each of the major types of plate boundaries is shown, along with their locations on Earth. 5 Minute Preview
6: : Earth Science: Earth’s History and Diversity of Life
8.E.6: : The student will demonstrate an understanding of Earth’s geologic history and its diversity of life over time.
8.E.6A: : The geologic time scale interpreted from rock strata provides a way to organize major historical events in Earth’s history. Analysis of rock strata and the fossil record, which documents the existence, diversity, extinction, and change of many life forms throughout history, provide only relative dates, not an absolute scale. Changes in life forms are shaped by Earth’s varying geological conditions.
8.E.6A.4: : Construct and analyze scientific arguments to support claims that different types of fossils provide evidence of
8.E.6A.4.1: : the diversity of life that has been present on Earth,
Human Evolution - Skull Analysis
Compare the skulls of a variety of significant human ancestors, or hominids. Use available tools to measure lengths, areas, and angles of important features. Each skull can be viewed from the front, side, or from below. Additional information regarding the age, location, and discoverer of each skull can be displayed. 5 Minute Preview
8.E.6A.4.2: : relationships between past and existing life forms, and
Human Evolution - Skull Analysis
Compare the skulls of a variety of significant human ancestors, or hominids. Use available tools to measure lengths, areas, and angles of important features. Each skull can be viewed from the front, side, or from below. Additional information regarding the age, location, and discoverer of each skull can be displayed. 5 Minute Preview
8.E.6B: : Adaptation by natural selection acting over generations is one important process by which species change in response to changes in environmental conditions. The resources of biological communities can be used within sustainable limits, but if the ecosystem becomes unbalanced in ways that prevent the sustainable use of resources, then ecosystem degradation and species extinction can occur.
8.E.6B.1: : Construct explanations for how biological adaptations and genetic variations of traits in a population enhance the probability of survival in a particular environment.
Natural Selection
You are a bird hunting moths (both dark and light) that live on trees. As you capture the moths most easily visible against the tree surface, the moth populations change, illustrating the effects of natural selection. 5 Minute Preview
Correlation last revised: 5/18/2021
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
How Free Gizmos Work
Start teaching with 20-40 Free Gizmos. See the full list.
Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
Free Gizmos change each semester. The new collection will be available January 1 and July 1.
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