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Quebec - Mathematics: Secondary Cycle 1
Quebec Education Program | Adopted: 2003
A: : Arithmetic
A.C: : Arithmetic Concepts
A.C.1: : Number Sense With Regard to Decimal and Fractional Notation and Operation Sense
A.C.1.1: : Reading, writing, various representations, patterns, properties

Finding Patterns
Build a pattern to complete a sequence of patterns. Study a sequence of three patterns of squares in a grid and build the fourth pattern of the sequence in a grid. 5 Minute Preview

Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
A.C.1.2: : Fractional, decimal and exponential (integral exponent) notation; percentage, square root

Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview

Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview

Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview

Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview

Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
A.C.1.4: : Rules of signs for numbers written in decimal notation

Adding on the Number Line
Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview

Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview

Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview
A.C.1.5: : Equality relation: meaning, properties and rules for transforming numerical equalities (balancing equalities)

Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview

Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
A.C.1.6: : Inverse operations: addition and subtraction, multiplication and division, square and square root

Number Line Frog Hop (Addition and Subtraction)
Live a frog's life as you hop along a number line in search of flies. Learn how addition and subtraction can be represented as movement along a number line. Fred the frog may even help you get better at adding and subtracting two-digit numbers in your head by decomposing them into tens and ones. 5 Minute Preview

Ordering and Approximating Square Roots
Order square roots on a number line. Approximate the square roots using the side lengths of square regions in a grid. 5 Minute Preview

Square Roots
Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview
A.C.1.7: : Properties of operations:
A.C.1.7.b: : Distributive property of multiplication over addition or subtraction and factoring out the common factor

Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
A.C.1.8: : Order of operations and the use of no more than two levels of parentheses in different contexts

Order of Operations
Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview
A.C.3: : Understanding Proportionality
A.C.3.1: : Ratio and Rate
A.C.3.1.a: : Ratios and Equivalent Rates

Beam to Moon (Ratios and Proportions) - Metric
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview

Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
A.C.3.1.b: : Unit Rate

Distance-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview

Distance-Time and Velocity-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview

Measuring Motion
Go on an African safari and observe a variety of animals walking and running across the savanna. Videotape the animals, and then play back the videotape to estimate animal speeds. Which animals run fastest? 5 Minute Preview
A.C.3.2: : Proportion
A.C.3.2.a: : Equality of ratios and rates

Beam to Moon (Ratios and Proportions) - Metric
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview

Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview

Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview
A.C.3.2.b: : Ratio and proportionality coefficient

Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in

Perimeters and Areas of Similar Figures
Manipulate two similar figures and vary the scale factor to see what changes are possible under similarity. Explore how the perimeters and areas of two similar figures compare. 5 Minute Preview

Proportions and Common Multipliers
Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview
A.C.3.3: : Direct or inverse variation

Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview

Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview
A.P: : Arithmetic Processes
A.P.1: : Different Ways of Writing and Representing Numbers
A.P.1.3: : Using a variety of representations (e.g. numerical, graphic)

Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview

Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview

Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
A.P.1.4: : Recognizing and using equivalent ways of writing numbers:

Factor Trees (Factoring Numbers)
The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo. 5 Minute Preview

Finding Factors with Area Models
Find factors of a number using an area model. Reshape the area rectangle to see different factorizations of the number. Find the prime factorization using a factor tree. 5 Minute Preview

Number Line Frog Hop (Addition and Subtraction)
Live a frog's life as you hop along a number line in search of flies. Learn how addition and subtraction can be represented as movement along a number line. Fred the frog may even help you get better at adding and subtracting two-digit numbers in your head by decomposing them into tens and ones. 5 Minute Preview

Target Sum Card Game (Multi-digit Addition)
Play an addition card game! The goal is to create a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players. 5 Minute Preview
A.P.1.4.b: : Equivalent fractions

Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview

Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
A.P.1.5: : Switching from one way of writing numbers to another or from one type of representation to another

Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview

Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview

Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview

Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
A.P.1.7: : Locating numbers on a number line, abscissa (x-coordinate) of a point

Integers, Opposites, and Absolute Values
Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview

Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview

Integers, Opposites, and Absolute Values
Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview
A.P.2: : Operations Involving Numbers Written in Decimal and Fractional Notation
A.P.2.1: : Estimating and rounding numbers in different situations

Time Estimation
Try to estimate the passage of time by selecting a time interval, clicking the Start button, and clicking Stop when you think the interval has passed. The estimate and percent error are recorded. Compare different techniques for estimating time, as well as the average error for long time intervals versus shorter intervals. 5 Minute Preview
A.P.2.3: : Approximating the result of an operation

Estimating Sums and Differences
Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview
A.P.2.4: : Simplifying the terms of an operation

Order of Operations
Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview
A.P.2.6: : Written computation: the four operations involving numbers that are easy to work with (including large numbers) and sequences of simple operations performed in the proper order (numbers written in decimal notation), using equivalent ways of writing numbers and the properties of operations

Order of Operations
Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview
A.P.2.7: : Use of a calculator: operations and sequences of operations performed in the proper order

Order of Operations
Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview
A.P.3: : Working With a Proportional Situation
A.P.3.1: : Comparison of ratios and of rates

Beam to Moon (Ratios and Proportions) - Metric
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview

Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
A.P.3.2: : Recognizing a proportional situation by referring to the context, a table of values or a graph

Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview

Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview

Distance-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview

Distance-Time and Velocity-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview

Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview

Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
A.P.3.3: : Solving a proportional situation

Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview

Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview

Proportions and Common Multipliers
Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview
A.P.3.4: : Finding ordered pairs in a Cartesian plane [abscissa (x-coordinate) and ordinate (y-coordinate) of a point

Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
B: : Algebra
B.C: : Algebra Concepts
B.C.1: : Algebraic expression
B.C.1.a: : Variable

Using Algebraic Equations
Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation. 5 Minute Preview

Using Algebraic Expressions
Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression. 5 Minute Preview
B.C.1.b: : Coefficient

Using Algebraic Equations
Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation. 5 Minute Preview

Using Algebraic Expressions
Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression. 5 Minute Preview
B.C.2: : Equality, equation and unknown

Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview

Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview

Solving Equations on the Number Line
Solve an equation involving decimals using dynamic arrows on a number line. 5 Minute Preview

Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview
B.C.3: : First-degree equation with one unknown expressed in the form ax+b = cx + d

Solving Equations by Graphing Each Side
Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview
B.P: : Algebra Processes
B.P.1: : Constructing an algebraic expression

Finding Patterns
Build a pattern to complete a sequence of patterns. Study a sequence of three patterns of squares in a grid and build the fourth pattern of the sequence in a grid. 5 Minute Preview

Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Using Algebraic Equations
Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation. 5 Minute Preview

Using Algebraic Expressions
Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression. 5 Minute Preview
B.P.2: : Recognizing and finding equivalent algebraic expressions

Finding Patterns
Build a pattern to complete a sequence of patterns. Study a sequence of three patterns of squares in a grid and build the fourth pattern of the sequence in a grid. 5 Minute Preview

Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
B.P.3: : Numerical evaluation of an algebraic expression

Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
B.P.4: : Manipulating algebraic expressions
B.P.4.a: : Addition and subtraction

Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview

Solving Equations on the Number Line
Solve an equation involving decimals using dynamic arrows on a number line. 5 Minute Preview
B.P.4.b: : Multiplication and division by a constant

Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview

Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview
C: : Probability
C.C: : Probability Concepts
C.C.1: : Random Experiment
C.C.1.a: : Random experiments involving one or more steps (with or without replacement, with or without order)

Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

Spin the Big Wheel! (Probability)
Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview
C.C.1.b: : Outcome of a random experiment

Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview

Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

Spin the Big Wheel! (Probability)
Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview

Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
C.C.1.c: : Sample space

Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview

Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview

Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview
C.C.2: : Event
C.C.2.a: : Certain, probable and impossible events

Spin the Big Wheel! (Probability)
Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview
C.C.2.b: : Simple, complementary, compatible, incompatible, dependent and independent events

Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview

Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
C.C.3: : Theoretical probability and experimental probability

Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
C.P: : Probability Processes
C.P.1: : Enumerating possibilities using different types of representations: tree diagram, network, table, etc

Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview

Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview
C.P.2: : Calculating the probability of an event

Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview

Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
D: : Statistics
D.C: : Statistics Concepts
D.C.1: : Population, sample
D.C.1.a: : Sample survey, poll, census

Polling: City
Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview

Polling: Neighborhood
Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview

Populations and Samples
Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview
D.C.1.b: : Representative sample

Polling: Neighborhood
Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview
D.C.1.c: : Sampling methods: simple random, systematic

Polling: Neighborhood
Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview
D.C.1.d: : Sources of bias

Polling: Neighborhood
Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview
D.C.3: : Table: characteristics, frequencies

Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview

Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview

Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
D.C.4: : Reading graphs
D.C.4.a: : bar graphs

Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview

Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview

Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview

Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview

Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
D.C.4.b: : broken-line graphs

Distance-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview

Elevator Operator (Line Graphs)
Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview

Forest Ecosystem
Observe and manipulate the populations of four creatures (trees, deer, bears, and mushrooms) in a forest. Investigate the feeding relationships (food web) in the forest. Determine which creatures are producers, consumers, and decomposers. Pictographs and line graphs show changes in populations over time. 5 Minute Preview

Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview
D.C.4..c: : circle graphs

Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview

Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview

Spin the Big Wheel! (Probability)
Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview
D.C.5: : Arithmetic mean and range

Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview

Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview

Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview

Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview

Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
D.P: : Statistics Processess
D.P.1: : Conducting a survey or a census
D.P.1.a: : Determining the population or the sample

Polling: City
Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview

Polling: Neighborhood
Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview

Populations and Samples
Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview
D.P.2: : Organizing and choosing certain tools to present data
D.P.2.2: : Constructing graphs
D.P.2.2.a: : bar graphs

Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview

Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview

Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview

Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview

Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
D.P.2.2.b: : broken-line graphs

Distance-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview

Elevator Operator (Line Graphs)
Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview

Forest Ecosystem
Observe and manipulate the populations of four creatures (trees, deer, bears, and mushrooms) in a forest. Investigate the feeding relationships (food web) in the forest. Determine which creatures are producers, consumers, and decomposers. Pictographs and line graphs show changes in populations over time. 5 Minute Preview

Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview
D.P.2.2.c: : circle graphs

Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview

Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview

Spin the Big Wheel! (Probability)
Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview
D.P.2.3: : Highlighting some of the information that can be derived from a table or a graph (e.g. minimum value, maximum value, range, mean)

Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview

Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview

Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview

Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview

Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
E: : Geometry
E.C: : Geometry Concepts
E.C.1: : Plane Figures
E.C.1.1: : Triangles, quadrilaterals and regular convex polygons
E.C.1.1.a: : Main segments and liens: bisector, perpendicular bisector, median, altitude

Segment and Angle Bisectors
Explore the special properties of a point that lies on the perpendicular bisector of a segment, and of a point that lies on an angle bisector. Manipulate the point, the segment, and the angle to see that these properties are always true. 5 Minute Preview

Concurrent Lines, Medians, and Altitudes
Explore the relationships between perpendicular bisectors, the circumscribed circle, angle bisectors, the inscribed circle, altitudes, and medians using a triangle that can be resized and reshaped. 5 Minute Preview
E.C.1.1.b: : Base, height

Area of Parallelograms
Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation. 5 Minute Preview
E.C.1.2: : Circle and sector
E.C.1.2.a: : Radius, diamter, chord, arc

Chords and Arcs
Explore the relationship between a central angle and the arcs it intercepts. Also explore the relationship between chords and their distance from the circle's center. 5 Minute Preview

Measuring Trees
Measure the height, diameter, and circumference of trees in a forest. Count growth rings to determine the age of each tree. Grow the trees for several years and investigate how growth is affected by precipitation. 5 Minute Preview
E.C.1.3: : Measurement
E.C.1.3.b: : Length

Measuring Trees
Measure the height, diameter, and circumference of trees in a forest. Count growth rings to determine the age of each tree. Grow the trees for several years and investigate how growth is affected by precipitation. 5 Minute Preview
E.C.1.3.c: : Perimeter, circumference

Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview

Measuring Trees
Measure the height, diameter, and circumference of trees in a forest. Count growth rings to determine the age of each tree. Grow the trees for several years and investigate how growth is affected by precipitation. 5 Minute Preview

Perimeter and Area of Rectangles
Discover how to find the perimeter and area of a rectangle, and of a square (which is really just a special case of a rectangle). 5 Minute Preview
E.C.1.3.d: : Area, lateral area, total area

Area of Parallelograms
Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation. 5 Minute Preview

Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
E.C.2: : Angles
E.C.2.1: : Complementory, supplementory

Investigating Angle Theorems
Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview
E.C.2.2: : Formed by two intersecting lines: vertically opposite, adjacent

Investigating Angle Theorems
Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview
E.C.2.3: : Formed by a transal intersecting two other lines: alternate interior, alternate exterior, corresponding

Investigating Angle Theorems
Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview
E.C.3: : Solids
E.C.3.1: : Right prisms, right pyramids and right cylinders

Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview

Pyramids and Cones
Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview
E.C.3.2: : Possible nets of a solid

Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview

Surface and Lateral Areas of Pyramids and Cones
Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
E.C.4: : Congruent and similar figures

Area of Triangles
Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles. 5 Minute Preview

Proving Triangles Congruent
Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview

Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview

Similarity in Right Triangles
Divide a right triangle at the altitude to the hypotenuse to get two similar right triangles. Explore the relationship between the two triangles. 5 Minute Preview
E.P: : Geometry Processes
E.P.1: : Geometric constructions

Constructing Parallel and Perpendicular Lines
Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview

Constructing Congruent Segments and Angles
Construct congruent segments and angles using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview
E.P.2: : Geometric transformations
E.P.2.1: : Translation, rotation, reflection

Reflections
Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated. 5 Minute Preview

Rock Art (Transformations)
Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview

Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview

Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
E.P.2.2: : Dilation with a positive scale factor

Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
E.P.3: : Finding unknown measureents
E.P.3.1: : Angles
E.P.3.1.a: : Unknown measurement in different situations

Reflections
Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated. 5 Minute Preview

Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview

Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview

Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
E.P.3.2: : Lengths
E.P.3.2.a: : Perimeter of a plane figure

Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview

Perimeter and Area of Rectangles
Discover how to find the perimeter and area of a rectangle, and of a square (which is really just a special case of a rectangle). 5 Minute Preview
E.P.3.2.b: : Circumference of a circle and arc length

Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
E.P.3.2.e: : Perimeter of a figure resulting from a similarity transformation

Perimeters and Areas of Similar Figures
Manipulate two similar figures and vary the scale factor to see what changes are possible under similarity. Explore how the perimeters and areas of two similar figures compare. 5 Minute Preview
E.P.3.2.f: : Segments resulting from an isometry or a similarity transformation

Reflections
Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated. 5 Minute Preview

Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview

Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview

Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
E.P.3.2.g: : Unknown measure of a segment in a plane figure

Similarity in Right Triangles
Divide a right triangle at the altitude to the hypotenuse to get two similar right triangles. Explore the relationship between the two triangles. 5 Minute Preview
E.P.3.3: : Areas
E.P.3.3.a: : Area of polygons that can be split into triangles and quadrilaterals

Area of Parallelograms
Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation. 5 Minute Preview
E.P.3.3.b: : Area of circles and sectors

Sine, Cosine, and Tangent Ratios
Reshape and resize a right triangle and examine how the sine of angle A, the cosine of angle A, and the tangent of angle A change. 5 Minute Preview
E.P.3.3.d: : Lateral or total area of right prisms, right cylinders, and right pyramids

Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview

Surface and Lateral Areas of Pyramids and Cones
Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
Correlation last revised: 2/12/2010
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
How Free Gizmos Work
Start teaching with 20-40 Free Gizmos. See the full list.
Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
Free Gizmos change each semester. The new collection will be available January 1 and July 1.
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