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- California Mathematics 7 (2008)

# California Mathematics 7 (2008)

### 1: Algebra: Integers

1.2: Variables, Expressions, and Properties

Using Algebraic Expressions

Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression. 5 Minute Preview

1.3: Integers and Absolute Value

Integers, Opposites, and Absolute Values

Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview

1.4: Adding Integers

Adding on the Number Line

Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview

1.5: Subtracting Integers

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview

1.7: Writing Equations

Using Algebraic Equations

Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation. 5 Minute Preview

1.9: Solving Addition and Subtraction Equations

Modeling One-Step Equations

Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview

1.10: Solving Multiplication and Division Equations

Solving Two-Step Equations

Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview

### 2: Algebra: Rational Numbers

2.2: Comparing and Ordering Rational Numbers

Fraction Garden (Comparing Fractions)

Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview

Modeling Fractions (Area Models)

Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview

2.5: Adding and Subtracting Like Fractions

Adding Fractions (Fraction Tiles)

Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview

Fractions with Unlike Denominators

Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview

2.6: Adding and Subtracting Unlike Fractions

Adding Fractions (Fraction Tiles)

Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview

Fractions with Unlike Denominators

Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview

2.7: Solving Equations with Rational Numbers

Solving Formulas for any Variable

Choose the correct steps to solve a formula for a given variable. Use the feedback to diagnose incorrect steps. 5 Minute Preview

2.9: Powers and Exponents

Exponents and Power Rules

Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview

2.10: Scientific Notation

Unit Conversions 2 - Scientific Notation and Significant Digits

Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview

### 3: Real Numbers and the Phythagorean Theorem

3.1: Square Roots

Square Roots

Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview

3.2: Estimating Square Roots

Square Roots

Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview

3.5: The Pythagorean Theorem

Pythagorean Theorem

Explore the Pythagorean Theorem using a dynamic right triangle. Examine a visual, geometric application of the Pythagorean Theorem, using the areas of squares on the sides of the triangle. 5 Minute Preview

Pythagorean Theorem with a Geoboard

Build right triangles in an interactive geoboard and build squares on the sides of the triangles to discover the Pythagorean Theorem. 5 Minute Preview

3.6: Using the Pythagorean Theorem

Pythagorean Theorem

Explore the Pythagorean Theorem using a dynamic right triangle. Examine a visual, geometric application of the Pythagorean Theorem, using the areas of squares on the sides of the triangle. 5 Minute Preview

Pythagorean Theorem with a Geoboard

Build right triangles in an interactive geoboard and build squares on the sides of the triangles to discover the Pythagorean Theorem. 5 Minute Preview

3.7: Geometry: Distance on the Coordinate Plane

Distance Formula

Explore the distance formula as an application of the Pythagorean theorem. Learn to see any two points as the endpoints of the hypotenuse of a right triangle. Drag those points and examine changes to the triangle and the distance calculation. 5 Minute Preview

### 4: Proportions and Similarity

4.1: Ratios and Rates

Beam to Moon (Ratios and Proportions)

Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview

Distance-Time Graphs

Create a graph of a runner's position versus time and watch the runner complete a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview

Estimating Population Size

Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview

Measuring Motion

Go on an African safari and observe a variety of animals walking and running across the savanna. Videotape the animals, and then play back the videotape to estimate animal speeds. Which animals run fastest? 5 Minute Preview

4.3: Solving Proportions

Beam to Moon (Ratios and Proportions)

Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview

Estimating Population Size

Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview

4.5: Similar Polygons

Similar Figures

Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview

Similarity in Right Triangles

Divide a right triangle at the altitude to the hypotenuse to get two similar right triangles. Explore the relationship between the two triangles. 5 Minute Preview

4.6: Measurement: Converting Length, Weight/Mass, Capacity, and Time

Elapsed Time

Calculate the difference between the times given by two analog clocks. Rotate the hands of the clocks to change the time and see how the calculation changes. 5 Minute Preview

Measuring Volume

Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview

Unit Conversions 2 - Scientific Notation and Significant Digits

Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview

4.7: Measurement: Converting Square Units and Cubic Units

Unit Conversions 2 - Scientific Notation and Significant Digits

Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview

4.8: Scale Drawings and Models

Dilations

Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in

4.9: Rate of Change

Distance-Time Graphs

Create a graph of a runner's position versus time and watch the runner complete a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview

Elevator Operator (Line Graphs)

Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview

Slope

Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview

4.10: Constant Rate of Change

Elevator Operator (Line Graphs)

Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview

Slope

Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview

### 5: Percent

5.1: Ratios and Percents

Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview

5.2: Comparing Fractions, Decimals, and Percents

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview

Percents, Fractions, and Decimals

Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview

5.3: Algebra: The Percent Proportion

Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview

5.7: Algebra: The Percent Equation

Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview

5.8: Percent of Change

Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview

5.9: Simple Interest

Compound Interest

Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview

### 6: Geometry and Spatial Reasoning

6.1: Line and Angle Relationships

Constructing Congruent Segments and Angles

Construct congruent segments and angles using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview

Constructing Parallel and Perpendicular Lines

Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview

Investigating Angle Theorems

Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview

Parallel, Intersecting, and Skew Lines

Explore the properties of intersecting, parallel, and skew lines as well as lines in the plane. Rotate the plane and lines in three-dimensional space to ensure a full understanding of these objects. 5 Minute Preview

Segment and Angle Bisectors

Explore the special properties of a point that lies on the perpendicular bisector of a segment, and of a point that lies on an angle bisector. Manipulate the point, the segment, and the angle to see that these properties are always true. 5 Minute Preview

6.2: Use Logical Reasoning

Biconditional Statements

Make a biconditional statement from a given definition using word tiles. Use both symbolic form and standard English form. 5 Minute Preview

Conditional Statements

Make a conditional statement from a given fact using word tiles. Use both symbolic form and standard English form. 5 Minute Preview

6.3: Polygons and Angles

Polygon Angle Sum

Derive the sum of the angles of a polygon by dividing the polygon into triangles and summing their angles. Vary the number of sides and determine how the sum of the angles changes. Dilate the polygon to see that the sum is unchanged. 5 Minute Preview

Triangle Angle Sum

Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview

6.4: Congruent Polygons

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview

Similar Figures

Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview

Similarity in Right Triangles

Divide a right triangle at the altitude to the hypotenuse to get two similar right triangles. Explore the relationship between the two triangles. 5 Minute Preview

6.5: Symmetry

Quilting Bee (Symmetry)

Participate in an old-fashioned quilting bee and create a colorful, symmetrical quilt. Quilts can be created with a vertical, horizontal, or diagonal line of symmetry. Quilts can be folded to look for reflections, or rotated to test for rotational symmetry. 5 Minute Preview

Rock Art (Transformations)

Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview

6.6: Reflections

Reflections

Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated. 5 Minute Preview

Rock Art (Transformations)

Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview

Rotations, Reflections, and Translations

Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview

6.7: Translations

Rock Art (Transformations)

Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview

Rotations, Reflections, and Translations

Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview

Translations

Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview

### 7: Measurement: Area and Volume

7.1: Circumference and Area of Circles

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview

7.3: Area of Complex Figures

Fido's Flower Bed (Perimeter and Area)

Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview

7.4: Three-Dimensional Figures

3D and Orthographic Views

Arrange blocks in a three-dimensional space so that the top view, front view, and side view match the target top view, front view, and side view. 5 Minute Preview

Balancing Blocks (Volume)

This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview

7.5: Volume of Prisms and Cylinders

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview

7.6: Volume of Pyramids and Cones

Pyramids and Cones

Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview

7.7: Surface Area of Prisms and Cylinders

Surface and Lateral Areas of Prisms and Cylinders

Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview

7.8: Surface Area of Pyramids

Surface and Lateral Areas of Pyramids and Cones

Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview

### 8: Algebra: More Equations and Inequalities

8.1: Simplifying Algebraic Expressions

Solving Formulas for any Variable

Choose the correct steps to solve a formula for a given variable. Use the feedback to diagnose incorrect steps. 5 Minute Preview

8.2: Solving Two-Step Equations

Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview

Solving Two-Step Equations

Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview

8.4: Solving Equations with Variables on Each Side

Solving Equations on the Number Line

Solve an equation involving decimals using dynamic arrows on a number line. 5 Minute Preview

8.6: Inequalities

Exploring Linear Inequalities in One Variable

Solve inequalities in one variable. Examine the inequality on a number line and determine which points are solutions to the inequality. 5 Minute Preview

8.7: Solving Inequalities by Adding or Subtracting

Exploring Linear Inequalities in One Variable

Solve inequalities in one variable. Examine the inequality on a number line and determine which points are solutions to the inequality. 5 Minute Preview

Solving Linear Inequalities in One Variable

Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview

8.8: Solving Inequalities by Multiplying or Dividing

Exploring Linear Inequalities in One Variable

Solve inequalities in one variable. Examine the inequality on a number line and determine which points are solutions to the inequality. 5 Minute Preview

Solving Linear Inequalities in One Variable

Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview

### 9: Algebra: Linear Functions

9.1: Functions

Function Machines 1 (Functions and Tables)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Function Machines 2 (Functions, Tables, and Graphs)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Function Machines 3 (Functions and Problem Solving)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview

Introduction to Functions

Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview

9.2: Representing Linear Functions

Function Machines 1 (Functions and Tables)

Function Machines 2 (Functions, Tables, and Graphs)

Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview

9.3: Slope

Slope

Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview

9.4: Direct Variation

Direct and Inverse Variation

Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview

9.5: Slope-Intercept Form

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview

9.6: Writing Systems of Equations and Inequalities

Cat and Mouse (Modeling with Linear Systems)

Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview

Solving Linear Systems (Slope-Intercept Form)

Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an *x*, *y*)

9.7: Use a Graph

Cat and Mouse (Modeling with Linear Systems)

Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview

Solving Linear Systems (Slope-Intercept Form)

Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an *x*, *y*)

9.8: Scatter Plots

Correlation

Explore the relationship between the correlation coefficient of a data set and its graph. Fit a line to the data and compare the least-squares fit line. 5 Minute Preview

Graphing Skills

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview

Least-Squares Best Fit Lines

Fit a line to the data in a scatter plot using your own judgment. Then compare the least squares line of best fit. 5 Minute Preview

Trends in Scatter Plots

Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line. 5 Minute Preview

Solving Using Trend Lines

Examine the scatter plots for data related to weather at different latitudes. The Gizmo includes three different data sets, one with negative correlation, one positive, and one with no correlation. Compare the least squares best-fit line. 5 Minute Preview

### 10: Algebra: Nonlinear Functions and Polynomials

10.1: Linear and Nonlinear Functions

Graphs of Polynomial Functions

Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview

Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview

10.2: Graphing Quadratic Functions

Quadratics in Polynomial Form

Compare the graph of a quadratic to its equation in polynomial form. Vary the coefficients of the equation and explore how the graph changes in response. 5 Minute Preview

10.4: Graphing Cubic Functions

Graphs of Polynomial Functions

Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview

10.5: Multiplying Monomials

Multiplying Exponential Expressions

Choose the correct steps to multiply exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview

10.6: Dividing Monomials

Dividing Exponential Expressions

Choose the correct steps to divide exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview

10.7: Powers of Monomials

Exponents and Power Rules

Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview

### 11: Statistics

11.1: Make a Table

Graphing Skills

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview

11.2: Histograms

Histograms

Change the values in a data set and examine how the dynamic histogram changes in response. Adjust the interval size of the histogram and see how the shape of the histogram is affected. 5 Minute Preview

Real-Time Histogram

Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview

11.3: Circle Graphs

Graphing Skills

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview

11.4: Measures of Central Tendency and Range

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview

Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview

Movie Reviewer (Mean and Median)

Movie reviewers rate movies on a scale of 0 to 10. Each movie comes with a set of reviews that can be changed by the user. The mean of a data set can be explored using a see-saw balance model. Students can also find the median, mode, and range of the data set. 5 Minute Preview

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview

11.5: Measures of Variation

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview

Real-Time Histogram

Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview

Sight vs. Sound Reactions

Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview

Time Estimation

Try to estimate the passage of time by selecting a time interval, clicking the Start button, and clicking Stop when you think the interval has passed. The estimate and percent error are recorded. Compare different techniques for estimating time, as well as the average error for long time intervals versus shorter intervals. 5 Minute Preview

11.6: Box-and-Whisker Plots

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview

11.7: Stem-and-Leaf Plots

Stem-and-Leaf Plots

Build a data set and compare the line plot of the data set to the stem-and-leaf plot. 5 Minute Preview

11.8: Select an Appropriate Display

Graphing Skills

### 12: Looking Ahead to Grade 8: Probability

12.1: Counting Outcomes

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

12.2: Probability of Compound Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview

12.3: Experimental and Theoretical Probability

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

12.5: Using Sampling to Predict

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview

Populations and Samples

Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview

How Free Gizmos Work

Start teaching with
**20-40 Free Gizmos**. See the full list.

Access **lesson materials** for Free Gizmos including teacher guides, lesson plans, and more.

All other Gizmos are limited to a **5 Minute Preview** and can only be used for 5 minutes a day.

**Free Gizmos change each semester.** The new collection will be available January 1 and July 1.

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

Each STEM Case uses realtime reporting to show live student results.

Introduction to the Heatmap

STEM Cases take between 30-90 minutes for students to complete, depending on the case.

Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.

Multiple grade-appropriate versions, or levels, exist for each STEM Case.

Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.

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