Skip to main content Skip to main navigation Skip to footer
Login
Student Login
Educator Login
Sign Up For Free
Gizmos home page Gizmos home page
Gizmos home page
  • Find Gizmos
    
                                                
    See Full Search Results
    • FREE Gizmos
    • NEW Releases
    • STEM Cases
    • Investigations
    • Browse by Standard
    • Browse by Grade & Topic
    • Browse by Core Curriculum
  • About Gizmos
    • What's a Gizmo?
    • About STEM Cases
    • What are Gizmos Investigations?
    • Take a Tour
    • Supporting All Students
    • How to Get Gizmos
    • Testimonials
    • K-5 Science
  • Research
    • The Impact of Gizmos on Student Achievement
    • The Research Behind Gizmos
  • Support
    • Professional Development Overview
    • Meet the Team
    • Course Catalog
    • Help Center
    • Site Status
  • Resources
    • Popular Gizmos Collections
    • Educator Resource Hub
    • Success Stories
    • Insights
  • Get More Info
    • Sign Up for Free
    • Request Purchasing Info
    • Request a Demo
    • Request a Pilot
    • Contact Support
  • Login
    • Student Login
    • Educator Login
  • Sign Up For Free
  • Home
  • Find Gizmos
  • Browse by Core Curriculum
  • Pearson/Prentice Hall Textbooks
  • Mathematics Course 2 (2011)

Mathematics Course 2 (2011)

1: Decimals and Integers

1.2: Adding and Subtracting Decimals

Computer screen displaying various whole numbers and decimals using Base-10 blocks for educational purposes.

Adding Whole Numbers and Decimals (Base-10 Blocks)

Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values. 5 Minute Preview


Lesson Info
Launch Gizmo
A computer screen displaying various types of numbers, focusing on subtracting whole numbers and decimals with base-10 blocks.

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of equal value can be exchanged from one section of the mat to the other to help understand regrouping and borrowing. Four sets of blocks are available to model different place values. 5 Minute Preview


Lesson Info
Launch Gizmo

1.3: Multiplying Decimals

A computer screen displaying various numbers related to multiplying decimals using an area model.

Multiplying Decimals (Area Model)

Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview


Lesson Info
Launch Gizmo
Graphing calculator displaying a dynamic area model for multiplying two decimals on a shaded grid.

Multiplying with Decimals

Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview


Lesson Info
Launch Gizmo

1.6: Comparing and Ordering Integers

Integers, Opposites, and Absolute Values

Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview


Lesson Info
Launch Gizmo

1.7: Adding and Subtracting Integers

A computer screen displays a number line with dynamic arrows illustrating the addition and subtraction of integers.

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of a program displaying various data types for modeling addition and subtraction of integers using chips.

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview


Lesson Info
Launch Gizmo

1.9: Order of Operations and the Distributive Property

Screenshot of the Chocomatic chocolate bar maker, illustrating multiplication, arrays, and area concepts in a visual format.

Chocomatic (Multiplication, Arrays, and Area)

Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview


Lesson Info
Launch Gizmo
Expression calculator displayed on screen, illustrating the order of operations for evaluating mathematical expressions.

Order of Operations

Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview


Lesson Info
Launch Gizmo

1.10: Mean, Median, Mode, and Range

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


Lesson Info
Launch Gizmo

Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


Lesson Info
Launch Gizmo

2: Exponents, Factors, and Fractions

2.2: Prime Factorization

Computer screen displaying an area model for finding factors and prime factorization of a number using a factor tree.

Finding Factors with Area Models

Find factors of a number using an area model. Reshape the area rectangle to see different factorizations of the number. Find the prime factorization using a factor tree. 5 Minute Preview


Lesson Info
Launch Gizmo

2.4: Comparing and Ordering Fractions

A screen displaying various types of fractions, including proper, improper, and mixed fractions.

Modeling Fractions (Area Models)

Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview


Lesson Info
Launch Gizmo

2.5: Mixed Numbers and Improper Fractions

A computer screen displays various improper fractions and mixed numbers based on different shaded regions and their divisions.

Improper Fractions and Mixed Numbers

Represent a quantity given by a shaded region as an improper fraction and as a mixed number. Experiment with different shaded regions sliced differently. 5 Minute Preview


Lesson Info
Launch Gizmo

2.6: Fractions and Decimals

A screen displaying various types of fractions, including proper, improper, and mixed fractions.

Modeling Fractions (Area Models)

Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview


Lesson Info
Launch Gizmo
Computer screen displaying types of numbers: Fraction, Decimal, Percent with Area and Grid Models.

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo

2.7: Rational Numbers

A screen displaying various types of fractions, including proper, improper, and mixed fractions.

Modeling Fractions (Area Models)

Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview


Lesson Info
Launch Gizmo

2.8: Scientific Notation

Unit Conversions 2 - Scientific Notation and Significant Digits

Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview


Lesson Info
Launch Gizmo

3: Operations with Fractions

3.1: Estimating with Fractions and Mixed Numbers

Fractions worksheets for kids focusing on estimating sums and differences using area models for comparison.

Estimating Sums and Differences

Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview


Lesson Info
Launch Gizmo

3.2: Adding and Subtracting Fractions

Image of various colored tables focusing on the topic of adding fractions with fraction tiles.

Adding Fractions (Fraction Tiles)

Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview


Lesson Info
Launch Gizmo

Fraction Artist 2 (Area Models of Fractions)

Extend understanding of fractions by making modern paintings in the style of Piet Mondrian. Create and analyze paintings with different-sized sections. Compare the sizes of unit fractions. Find creative ways to color one-half of a painting. This can be a nice introduction to adding fractions with unlike denominators. 5 Minute Preview


Lesson Info
Launch Gizmo

3.4: Multiplying Fractions and Mixed Numbers

A computer screen displaying a coordinate system for multiplying fractions using an area model with adjustable vertical and horizontal areas.

Multiplying Fractions

Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview


Lesson Info
Launch Gizmo
A math worksheet that shows multiplying mixed numbers with step-by-step feedback for corrections.

Multiplying Mixed Numbers

Choose the correct steps to multiply mixed numbers. Use the step-by-step feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

3.5: Dividing Fractions and Mixed Numbers

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


Lesson Info
Launch Gizmo
A computer screen displays a math worksheet on dividing mixed numbers with step-by-step feedback for corrections.

Dividing Mixed Numbers

Choose the correct steps to divide mixed numbers. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

4: Equations and Inequalities

4.1: Evaluating and Writing Algebraic Expressions

Using Algebraic Expressions

Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression. 5 Minute Preview


Lesson Info
Launch Gizmo

4.3: Solving Equations by Adding or Subtracting

Modeling One-Step Equations

Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

4.4: Solving Equations by Multiplying or Dividing

Modeling One-Step Equations

Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

4.5: Exploring Two-Step Problems

Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

4.6: Solving Two-Step Equations

Solving Two-Step Equations

Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

4.7: Graphing and Writing Inequalities

Compound Inequalities

Explore the graphs of two inequalities and find their union or intersection. Determine the relationship between the endpoints of the inequalities and the endpoints of the compound inequality. 5 Minute Preview


Lesson Info
Launch Gizmo

4.8: Solving Inequalities by Adding or Subtracting

Solving Linear Inequalities in One Variable

Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo

4.9: Solving Inequalities by Multiplying or Dividing

Solving Linear Inequalities in One Variable

Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo

5: Ratios, Rates, and Proportions

5.1: Ratios

Part-to-part and Part-to-whole Ratios

Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview


Lesson Info
Launch Gizmo

5.2: Unit Rates and Proportional Reasoning

Measuring Motion

Go on an African safari and observe a variety of animals walking and running across the savanna. Videotape the animals, and then play back the videotape to estimate animal speeds. Which animals run fastest? 5 Minute Preview


Lesson Info
Launch Gizmo

5.3: Proportions

Beam to Moon (Ratios and Proportions)

Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview


Lesson Info
Launch Gizmo

Proportions and Common Multipliers

Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview


Lesson Info
Launch Gizmo

5.4: Solving Proportions

Beam to Moon (Ratios and Proportions)

Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview


Lesson Info
Launch Gizmo

Estimating Population Size

Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview


Lesson Info
Launch Gizmo

5.5: Using Similar Figures

Similar Figures

Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview


Lesson Info
Launch Gizmo

6: Percents

6.1: Understanding Percents

Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview


Lesson Info
Launch Gizmo

6.2: Percents, Fractions, and Decimals

Computer screen displaying types of numbers: Fraction, Decimal, Percent with Area and Grid Models.

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo

6.4: Finding a Percent of a Number

Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview


Lesson Info
Launch Gizmo

6.5: Solving Percent Problems Using Proportions

Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview


Lesson Info
Launch Gizmo

6.7: Application of Percent

Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview


Lesson Info
Launch Gizmo

6.8: Finding Percent of Change

Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview


Lesson Info
Launch Gizmo

7: Geometry

7.1: Lines and Planes

Parallel, Intersecting, and Skew Lines

Explore the properties of intersecting, parallel, and skew lines as well as lines in the plane. Rotate the plane and lines in three-dimensional space to ensure a full understanding of these objects. 5 Minute Preview


Lesson Info
Launch Gizmo

7.3: Triangles

Classifying Triangles

Place constraints on a triangle and determine what classifications must apply to the triangle. 5 Minute Preview


Lesson Info
Launch Gizmo

Triangle Angle Sum

Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview


Lesson Info
Launch Gizmo

7.4: Quadrilaterals and Other Polygons

Classifying Quadrilaterals

Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals. 5 Minute Preview


Lesson Info
Launch Gizmo

Special Parallelograms

Apply constraints to a parallelogram and experiment with the resulting figure. What type of shape can you be sure that you have under each condition? 5 Minute Preview


Lesson Info
Launch Gizmo

7.8: Constructions

Constructing Parallel and Perpendicular Lines

Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview


Lesson Info
Launch Gizmo

Constructing Congruent Segments and Angles

Construct congruent segments and angles using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview


Lesson Info
Launch Gizmo

8: Measurement

8.2: Area of a Parallelogram

Area of Parallelograms

Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation. 5 Minute Preview


Lesson Info
Launch Gizmo

8.3: Perimeter and Area of a Triangle

Area of Triangles

Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles. 5 Minute Preview


Lesson Info
Launch Gizmo

8.5: Circumference and Area of a Circle

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview


Lesson Info
Launch Gizmo

8.7: The Pythagorean Theorem

Pythagorean Theorem

Explore the Pythagorean Theorem using a dynamic right triangle. Examine a visual, geometric application of the Pythagorean Theorem, using the areas of squares on the sides of the triangle. 5 Minute Preview


Lesson Info
Launch Gizmo

8.9: Surface Areas of Prisms and Cylinders

Surface and Lateral Areas of Prisms and Cylinders

Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview


Lesson Info
Launch Gizmo

8.10: Volumes of Prisms and Cylinders

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview


Lesson Info
Launch Gizmo

9: Patterns and Rules

9.2: Number Sequences

Arithmetic Sequences

Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview


Lesson Info
Launch Gizmo

Geometric Sequences

Explore geometric sequences by varying the initial term and the common ratio and examining the graph. Compute specific terms in the sequence using the explicit and recursive formulas. 5 Minute Preview


Lesson Info
Launch Gizmo

9.3: Patterns and Tables

Finding Patterns

Build a pattern to complete a sequence of patterns. Study a sequence of three patterns of squares in a grid and build the fourth pattern of the sequence in a grid. 5 Minute Preview


Lesson Info
Launch Gizmo

9.4: Function Rules

Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


Lesson Info
Launch Gizmo

9.5: Using Tables, Rules, and Graphs

Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


Lesson Info
Launch Gizmo

9.7: Simple and Compound Interest

Compound Interest

Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview


Lesson Info
Launch Gizmo

10: Graphing in the Coordinate Plane

10.1: Graphing Points in Four Quadrants

Points in the Coordinate Plane

Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview


Lesson Info
Launch Gizmo

10.3: Finding the Slope of a Line

Slope

Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview


Lesson Info
Launch Gizmo

10.5: Translations

Rotations, Reflections, and Translations

Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview


Lesson Info
Launch Gizmo

10.6: Line Symmetry and Reflections

Holiday Snowflake Designer

Fold paper and cut in a certain way to make symmetrical snowflakes with six sides (similar to what can be found in nature) or with eight sides (an easier folding method). This simulation allows you to cut virtual paper on the computer screen with round dot or square dot "scissors" of various sizes before using physical paper. 5 Minute Preview


Lesson Info
Launch Gizmo

10.7: Rotational Symmetry and Rotations

Holiday Snowflake Designer

Fold paper and cut in a certain way to make symmetrical snowflakes with six sides (similar to what can be found in nature) or with eight sides (an easier folding method). This simulation allows you to cut virtual paper on the computer screen with round dot or square dot "scissors" of various sizes before using physical paper. 5 Minute Preview


Lesson Info
Launch Gizmo
A computer screen displays a vibrant, symmetrical pattern titled

Quilting Bee (Symmetry)

Participate in an old-fashioned quilting bee and create a colorful, symmetrical quilt. Quilts can be created with a vertical, horizontal, or diagonal line of symmetry. Quilts can be folded to look for reflections, or rotated to test for rotational symmetry. 5 Minute Preview


Lesson Info
Launch Gizmo

Rotations, Reflections, and Translations

Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview


Lesson Info
Launch Gizmo

11: Displaying and Analyzing Data

11.3: Stem-and-Leaf Plots

Stem-and-Leaf Plots

Build a data set and compare the line plot of the data set to the stem-and-leaf plot. 5 Minute Preview


Lesson Info
Launch Gizmo

11.4: Random Samples and Surveys

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview


Lesson Info
Launch Gizmo

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview


Lesson Info
Launch Gizmo

11.5: Estimating Population Size

Estimating Population Size

Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview


Lesson Info
Launch Gizmo

11.7: Exploring Scatter Plots

Trends in Scatter Plots

Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line. 5 Minute Preview


Lesson Info
Launch Gizmo

12: Using Probability

12.2: Experimental Probability

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

12.4: Compound Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


Lesson Info
Launch Gizmo

12.5: Permutations

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


Lesson Info
Launch Gizmo

12.6: Combinations

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


Lesson Info
Launch Gizmo

How Free Gizmos Work

Gizmos icon

Start teaching with 20-40 Free Gizmos. See the full list.

Lesson materials list icon

Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.

Time icon

All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.

Refresh icon

Free Gizmos change each semester. The new collection will be available January 1 and July 1.

Sign Up for Free

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

Realtime reporting icon

Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap

Time icon

STEM Cases take between 30-90 minutes for students to complete, depending on the case.

Save icon

Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.

Grades icon

Multiple grade-appropriate versions, or levels, exist for each STEM Case.

Handbook icon

Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.

STEM Case Help & Resources Sign Up for Free

Want More?

Check out these quick links.

  • Sign up for a FREE Trial!
  • Take a Tour
  • Get Help

Find Your Solution

Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.

Sign Up For Free Get a Quote
Find Your Solution
Gizmos logo Brought to you by ExploreLearning

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

Other Products

Reflex icon Frax icon Science4Us icon
Find Gizmos
  • FREE Gizmos
  • NEW Releases
  • STEM Cases
  • Browse by Standard
  • Browse by Grade & Topic
  • Browse by Core Curriculum
About Gizmos
  • What's a Gizmo?
  • About STEM Cases
  • What are Gizmos Investigations?
  • Take a Tour
  • Supporting All Students
  • How to Get Gizmos
  • Testimonials
  • K-5 Science
Research
  • The Impact of Gizmos on Student Achievement
  • The Research Behind Gizmos
Support
  • Professional Development Overview
  • Meet the Team
  • Course Catalog
  • Help Center
  • Site Status
Resources
  • Popular Gizmos Collections
  • Educator Resource Hub
  • Success Stories
  • Insights
Get More Info
  • Sign Up for Free
  • Request Purchasing Info
  • Request a Demo
  • Request a Pilot
  • Contact Support

Get Connected

  • Support Form
  • Toll-Free 866-882-4141
  • Local +1-434-293-7043
  • Newsletter Sign-Up
  • Facebook
  • Twitter
  • YouTube
  • Instagram

Other Products

Reflex icon Frax icon Science4Us icon

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

  • Terms and Conditions
  • Privacy Policy
  • Sitemap
  • ExploreLearning and Learning A-Z Integration
  • Accessibility
  • System Requirements