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  • Australian Curriculum Standards
  • Mathematics: 7th Grade

Australian Curriculum - Mathematics: 7th Grade

Australian Curriculum | Adopted: 2010

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.

1: : Number and Algebra


1.1: : Number and place value

1.1.2: : Investigate and use square roots of perfect square numbers

Operations with Radical Expressions

Identify the correct steps to complete operations with a radical expression. Use step-by-step feedback to diagnose incorrect steps. 5 Minute Preview


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Simplifying Radical Expressions

Simplify a radical expression. Use step-by-step feedback to diagnose any incorrect steps. 5 Minute Preview


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Square Roots

Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview


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1.1.3: : Apply the associative, commutative and distributive laws to aid mental and written computation

A computer screen displays a number line with dynamic arrows illustrating the addition and subtraction of integers.

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview


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Screenshot of the Chocomatic chocolate bar maker, illustrating multiplication, arrays, and area concepts in a visual format.

Chocomatic (Multiplication, Arrays, and Area)

Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview


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Square Roots

Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview


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1.1.4: : Compare, order, add and subtract integers

A computer screen displays a number line with dynamic arrows illustrating the addition and subtraction of integers.

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview


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A computer screen displaying a number line with dynamic arrows illustrating the addition of real numbers.

Adding on the Number Line

Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview


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Addition of Polynomials

Add polynomials using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview


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Integers, Opposites, and Absolute Values

Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview


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Screenshot of a math worksheet on rational numbers, opposites, and absolute values using a number line for comparisons.

Rational Numbers, Opposites, and Absolute Values

Use a number line to compare rational numbers. Change values by dragging points on the number line. Compare the opposites and absolute values of the numbers. 5 Minute Preview


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1.2: : Real numbers

1.2.2: : Solve problems involving addition and subtraction of fractions, including those with unrelated denominators

Image of various colored tables focusing on the topic of adding fractions with fraction tiles.

Adding Fractions (Fraction Tiles)

Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview


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Fractions worksheets for kids focusing on estimating sums and differences using area models for comparison.

Estimating Sums and Differences

Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview


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Computer screen displaying fraction tiles, showing improper fractions and mixed numbers on two number lines for exploration.

Fractions Greater than One (Fraction Tiles)

Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview


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A computer screen displaying graphic models for adding and subtracting fractions with unlike denominators.

Fractions with Unlike Denominators

Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview


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A computer screen displays various improper fractions and mixed numbers based on different shaded regions and their divisions.

Improper Fractions and Mixed Numbers

Represent a quantity given by a shaded region as an improper fraction and as a mixed number. Experiment with different shaded regions sliced differently. 5 Minute Preview


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1.2.3: : Multiply and divide fractions and decimals using efficient written strategies and digital technologies

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


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A computer screen displays a math worksheet on dividing mixed numbers with step-by-step feedback for corrections.

Dividing Mixed Numbers

Choose the correct steps to divide mixed numbers. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


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A math worksheet that shows multiplying mixed numbers with step-by-step feedback for corrections.

Multiplying Mixed Numbers

Choose the correct steps to multiply mixed numbers. Use the step-by-step feedback to diagnose incorrect steps. 5 Minute Preview


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Graphing calculator displaying a dynamic area model for multiplying two decimals on a shaded grid.

Multiplying with Decimals

Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview


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Square Roots

Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview


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1.2.6: : Connect fractions, decimals and percentages and carry out simple conversions

A computer screen displays a math worksheet on percents, fractions, and decimals with area comparisons.

Percents, Fractions, and Decimals

Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview


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1.2.7: : Find percentages of quantities and express one quantity as a percentage of another, with and without digital technologies.

Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview


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Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview


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1.2.8: : Recognise and solve problems involving simple ratios

Beam to Moon (Ratios and Proportions)

Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview


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Estimating Population Size

Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview


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Part-to-part and Part-to-whole Ratios

Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview


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Proportions and Common Multipliers

Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview


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Map showing a car route between U.S. state capitals, highlighting vehicle options and gas stations for a road trip.

Road Trip (Problem Solving)

Plan a cross-country road trip through various U.S. state capitals. First choose a vehicle to drive, and then fill up the tank with gas and go! Find the range and gas mileage of each vehicle, and discover the shortest path between two cities. 5 Minute Preview


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1.3: : Money and financial mathematics

1.3.1: : Investigate and calculate 'best buys', with and without digital technologies

Household Energy Usage

Explore the energy used by many household appliances, such as television sets, hair dryers, lights, computers, etc. Make estimates for how long each item is used on a daily basis to get an estimate for the total power consumed during a day, a week, a month, and a year, and how that relates to consumer costs and environmental impact. 5 Minute Preview


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1.4: : Patterns and algebra

1.4.1: : Introduce the concept of variables as a way of representing numbers using letters

Using Algebraic Expressions

Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression. 5 Minute Preview


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1.4.3: : Extend and apply the laws and properties of arithmetic to algebraic terms and expressions

Compound Interest

Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview


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Equivalent Algebraic Expressions I

Grumpy’s Restaurant is now hiring! As a new chef at this underwater bistro, you’ll learn the basics of manipulating algebraic expressions. Learn how to make equivalent expressions using the Commutative and Associative properties, how to handle pesky subtraction and division, and how to identify equivalent and non-equivalent expressions. 5 Minute Preview


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Equivalent Algebraic Expressions II

Continue your meteoric rise in the undersea culinary world in this follow-up to Equivalent Algebraic Expressions I. Make equivalent expressions by using the distributive property forwards and backwards, sort expressions by equivalence, and personally assist Chef Grumpy himself with a project that will bring him (and maybe you) fame and fortune. 5 Minute Preview


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Exponents and Power Rules

Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview


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Expression calculator displayed on screen, illustrating the order of operations for evaluating mathematical expressions.

Order of Operations

Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview


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Simplifying Algebraic Expressions I

Meet Spidro, a quirky critter with an appetite for algebraic expressions! As Spidro's adopted owner, it's your responsibility to feed him so that he grows into… whatever it is that a Spidro grows into. But be careful - Spidro is a picky eater who prefers his food to be as simple as possible. Use the commutative property, distributive property, and the other properties of addition and multiplication to put expressions in simplest (and tastiest) form. 5 Minute Preview


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Simplifying Algebraic Expressions II

Will you adopt Spidro, Centeon, or Ping Bee? They're three very different critters with one thing in common: a hunger for simplified algebraic expressions! Learn how the distributive property can be used to combine variable terms, producing expressions that will help your pet grow up healthy and strong. You'll become a pro at identifying terms that can be combined – even terms with exponents and multiple variables. With enough practice, you and your pet will be ready for the competitive expression eating circuit. Good luck! 5 Minute Preview


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Solving Algebraic Equations I

Are there times when you wish you could escape from everyone and just be alone? Meet our variable friend, a real loner who doesn't like coefficients and neighboring terms. Learn how to use inverses to isolate a variable – a foundational skill for solving algebraic equations. 5 Minute Preview


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Solving Algebraic Equations II

Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview


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Math worksheet featuring a number line for solving decimal equations with dynamic arrows.

Solving Equations on the Number Line

Solve an equation involving decimals using dynamic arrows on a number line. 5 Minute Preview


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Using Algebraic Equations

Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation. 5 Minute Preview


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1.5: : Linear and non-linear relationships

1.5.1: : Given coordinates, plot points on the Cartesian plane, and find coordinates for a given point

Map displaying the location of a city tour with coordinates on a computer screen.

City Tour (Coordinates)

Go sightseeing in fictional cities all over the world. Learn about coordinates on a graph by navigating around these cities on a grid-like city map. Some landmarks are shown on the map. For others, you are only given the coordinates. Can you find all of them? 5 Minute Preview


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Computer screen displaying a line graph related to elevator operations in a building.

Elevator Operator (Line Graphs)

Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview


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A computer screen displays a robot with a clock and timer, illustrating the Function Machines 2 educational tool.

Function Machines 2 (Functions, Tables, and Graphs)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview


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Function Machines 3 (Functions and Problem Solving)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview


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Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview


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Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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Points in the Coordinate Plane

Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview


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Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


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Slope

Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview


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1.5.2: : Solve simple linear equations

Modeling One-Step Equations

Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview


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Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


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Solving Algebraic Equations II

Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview


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Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


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Solving Two-Step Equations

Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview


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2: : Measurement and Geometry


2.1: : Using units of measurement

2.1.1: : Establish the formulas for areas of rectangles, triangles and parallelograms and use these in problem solving

Area of Parallelograms

Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation. 5 Minute Preview


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Area of Triangles

Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles. 5 Minute Preview


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Screenshot of the Chocomatic chocolate bar maker, illustrating multiplication, arrays, and area concepts in a visual format.

Chocomatic (Multiplication, Arrays, and Area)

Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview


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Fido's Flower Bed (Perimeter and Area)

Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview


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Perimeter and Area of Rectangles

Discover how to find the perimeter and area of a rectangle, and of a square (which is really just a special case of a rectangle). 5 Minute Preview


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2.1.2: : Calculate volumes of rectangular prisms

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview


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2.3: : Location and transformation

2.3.1: : Describe translations, reflections in an axis, and rotations of multiples of 90° on the Cartesian plane using coordinates. Identify line and rotational symmetries

Dilations

Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in (x, y) form and in matrix form. 5 Minute Preview


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Rotations, Reflections, and Translations

Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview


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2.4: : Geometric reasoning

2.4.1: : Classify triangles according to their side and angle properties and describe quadrilaterals

Classifying Quadrilaterals

Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals. 5 Minute Preview


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Classifying Triangles

Place constraints on a triangle and determine what classifications must apply to the triangle. 5 Minute Preview


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Special Parallelograms

Apply constraints to a parallelogram and experiment with the resulting figure. What type of shape can you be sure that you have under each condition? 5 Minute Preview


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2.4.2: : Demonstrate that the angle sum of a triangle is 180° and use this to find the angle sum of a quadrilateral

Isosceles and Equilateral Triangles

Investigate the graph of a triangle under constraints. Determine which constraints guarantee isosceles or equilateral triangles. 5 Minute Preview


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Polygon Angle Sum

Derive the sum of the angles of a polygon by dividing the polygon into triangles and summing their angles. Vary the number of sides and determine how the sum of the angles changes. Dilate the polygon to see that the sum is unchanged. 5 Minute Preview


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Triangle Angle Sum

Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview


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3: : Statistics and Probability


3.1: : Chance

3.1.1: : Construct sample spaces for single-step experiments with equally likely outcomes

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


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Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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3.1.2: : Assign probabilities to the outcomes of events and determine probabilities for events

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


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Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


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Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


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Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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3.2: : Data representation and interpretation

3.2.2: : Construct and compare a range of data displays including stem-and-leaf plots and dot plots

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


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Correlation

Explore the relationship between the correlation coefficient of a data set and its graph. Fit a line to the data and compare the least-squares fit line. 5 Minute Preview


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A bar graph displaying animal speed data, with labeled axes and a clear title for data representation.

Graphing Skills

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview


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Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


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A computer screen displays a game with players engaged, titled

Movie Reviewer (Mean and Median)

Movie reviewers rate movies on a scale of 0 to 10. Each movie comes with a set of reviews that can be changed by the user. The mean of a data set can be explored using a see-saw balance model. Students can also find the median, mode, and range of the data set. 5 Minute Preview


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A computer screen displays a hand holding a ruler, related to Reaction Time 1 (Graphs and Statistics).

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview


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A computer screen displays a hand holding a ruler, related to Reaction Time 2 graphs and statistics.

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview


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3.2.3: : Calculate mean, median, mode and range for sets of data. Interpret these statistics in the context of data

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


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Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview


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Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


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A computer screen displays a game with players engaged, titled

Movie Reviewer (Mean and Median)

Movie reviewers rate movies on a scale of 0 to 10. Each movie comes with a set of reviews that can be changed by the user. The mean of a data set can be explored using a see-saw balance model. Students can also find the median, mode, and range of the data set. 5 Minute Preview


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Populations and Samples

Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview


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A computer screen displays a hand holding a ruler, related to Reaction Time 1 (Graphs and Statistics).

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview


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A computer screen displays a hand holding a ruler, related to Reaction Time 2 graphs and statistics.

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview


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Sight vs. Sound Reactions

Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview


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Stem-and-Leaf Plots

Build a data set and compare the line plot of the data set to the stem-and-leaf plot. 5 Minute Preview


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Correlation last revised: 9/16/2020

* © Copyright 2010 National Governors Association Center for Best Practices and Council of Chief State School Officers. All rights reserved.

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

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Each STEM Case uses realtime reporting to show live student results.
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.

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© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

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