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Missouri - Mathematics: 8th Grade
MO--Learning Standards | Adopted: 2016
NS: : Number Sense and Operations
NS.A: : Know that there are numbers that are not rational, and approximate them by rational numbers.
NS.A.1: : Explore the real number system.
NS.A.1.a: : Know the differences between rational and irrational numbers.
![Screenshot of Part-to-part and Part-to-whole Ratios](/Assets/img/blank.gif)
Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
![Screenshot of Percents, Fractions, and Decimals](/Assets/img/blank.gif)
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
NS.A.1.b: : Understand that all rational numbers have a decimal expansion that terminates or repeats.
![Screenshot of Part-to-part and Part-to-whole Ratios](/Assets/img/blank.gif)
Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
![Screenshot of Percents, Fractions, and Decimals](/Assets/img/blank.gif)
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
NS.A.1.c: : Convert decimals which repeat into fractions and fractions into repeating decimals.
![Screenshot of Part-to-part and Part-to-whole Ratios](/Assets/img/blank.gif)
Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
![Screenshot of Percents, Fractions, and Decimals](/Assets/img/blank.gif)
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
NS.A.1.d: : Generate equivalent representations of rational numbers.
![Screenshot of Dividing Mixed Numbers](/Assets/img/blank.gif)
Dividing Mixed Numbers
Choose the correct steps to divide mixed numbers. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
![Screenshot of Improper Fractions and Mixed Numbers](/Assets/img/blank.gif)
Improper Fractions and Mixed Numbers
Represent a quantity given by a shaded region as an improper fraction and as a mixed number. Experiment with different shaded regions sliced differently. 5 Minute Preview
![Screenshot of Part-to-part and Part-to-whole Ratios](/Assets/img/blank.gif)
Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
![Screenshot of Percents, Fractions, and Decimals](/Assets/img/blank.gif)
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
![Screenshot of Rational Numbers, Opposites, and Absolute Values](/Assets/img/blank.gif)
Rational Numbers, Opposites, and Absolute Values
Use a number line to compare rational numbers. Change values by dragging points on the number line. Compare the opposites and absolute values of the numbers. 5 Minute Preview
NS.A.2: : Estimate the value and compare the size of irrational numbers and approximate their locations on a number line.
![Screenshot of Circumference and Area of Circles](/Assets/img/blank.gif)
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
![Screenshot of Square Roots](/Assets/img/blank.gif)
Square Roots
Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview
EEI: : Expressions, Equations and Inequalities
EEI.A: : Work with radicals and integer exponents.
EEI.A.1: : Know and apply the properties of integer exponents to generate equivalent expressions.
![Screenshot of Dividing Exponential Expressions](/Assets/img/blank.gif)
Dividing Exponential Expressions
Choose the correct steps to divide exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Exponents and Power Rules](/Assets/img/blank.gif)
Exponents and Power Rules
Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Multiplying Exponential Expressions](/Assets/img/blank.gif)
Multiplying Exponential Expressions
Choose the correct steps to multiply exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Simplifying Algebraic Expressions II](/Assets/img/blank.gif)
Simplifying Algebraic Expressions II
Will you adopt Spidro, Centeon, or Ping Bee? They're three very different critters with one thing in common: a hunger for simplified algebraic expressions! Learn how the distributive property can be used to combine variable terms, producing expressions that will help your pet grow up healthy and strong. You'll become a pro at identifying terms that can be combined – even terms with exponents and multiple variables. With enough practice, you and your pet will be ready for the competitive expression eating circuit. Good luck! 5 Minute Preview
EEI.A.2: : Investigate concepts of square and cube roots.
EEI.A.2.a: : Solve equations of the form x² = p and x³ = p, where p is a positive rational number.
![Screenshot of Operations with Radical Expressions](/Assets/img/blank.gif)
Operations with Radical Expressions
Identify the correct steps to complete operations with a radical expression. Use step-by-step feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Simplifying Radical Expressions](/Assets/img/blank.gif)
Simplifying Radical Expressions
Simplify a radical expression. Use step-by-step feedback to diagnose any incorrect steps. 5 Minute Preview
![Screenshot of Square Roots](/Assets/img/blank.gif)
Square Roots
Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview
EEI.A.2.b: : Evaluate square roots of perfect squares less than or equal to 625 and cube roots of perfect cubes less than or equal to 1000.
![Screenshot of Operations with Radical Expressions](/Assets/img/blank.gif)
Operations with Radical Expressions
Identify the correct steps to complete operations with a radical expression. Use step-by-step feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Simplifying Radical Expressions](/Assets/img/blank.gif)
Simplifying Radical Expressions
Simplify a radical expression. Use step-by-step feedback to diagnose any incorrect steps. 5 Minute Preview
![Screenshot of Square Roots](/Assets/img/blank.gif)
Square Roots
Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview
EEI.A.2.c: : Recognize that square roots of non-perfect squares are irrational.
![Screenshot of Operations with Radical Expressions](/Assets/img/blank.gif)
Operations with Radical Expressions
Identify the correct steps to complete operations with a radical expression. Use step-by-step feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Simplifying Radical Expressions](/Assets/img/blank.gif)
Simplifying Radical Expressions
Simplify a radical expression. Use step-by-step feedback to diagnose any incorrect steps. 5 Minute Preview
![Screenshot of Square Roots](/Assets/img/blank.gif)
Square Roots
Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview
EEI.A.3: : Express very large and very small quantities in scientific notation and approximate how many times larger one is than the other.
![Screenshot of Number Systems](/Assets/img/blank.gif)
Number Systems
Explore number systems and convert numbers from one base to another using counter beads in place-value columns. 5 Minute Preview
![Screenshot of Unit Conversions](/Assets/img/blank.gif)
Unit Conversions
Use unit conversion tiles to convert from one unit to another. Tiles can be flipped to cancel units. Convert between metric units or between metric and U.S. customary units. Solve distance, time, speed, mass, volume, and density problems. 5 Minute Preview
![Screenshot of Unit Conversions 2 - Scientific Notation and Significant Digits](/Assets/img/blank.gif)
Unit Conversions 2 - Scientific Notation and Significant Digits
Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview
EEI.A.4: : Use scientific notation to solve problems.
EEI.A.4.a: : Perform operations with numbers expressed in scientific notation, including problems where both decimal and scientific notation are used.
![Screenshot of Unit Conversions](/Assets/img/blank.gif)
Unit Conversions
Use unit conversion tiles to convert from one unit to another. Tiles can be flipped to cancel units. Convert between metric units or between metric and U.S. customary units. Solve distance, time, speed, mass, volume, and density problems. 5 Minute Preview
![Screenshot of Unit Conversions 2 - Scientific Notation and Significant Digits](/Assets/img/blank.gif)
Unit Conversions 2 - Scientific Notation and Significant Digits
Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview
EEI.A.4.b: : Use scientific notation and choose units of appropriate size for measurements of very large or very small quantities.
![Screenshot of Unit Conversions](/Assets/img/blank.gif)
Unit Conversions
Use unit conversion tiles to convert from one unit to another. Tiles can be flipped to cancel units. Convert between metric units or between metric and U.S. customary units. Solve distance, time, speed, mass, volume, and density problems. 5 Minute Preview
![Screenshot of Unit Conversions 2 - Scientific Notation and Significant Digits](/Assets/img/blank.gif)
Unit Conversions 2 - Scientific Notation and Significant Digits
Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview
EEI.B: : Understand the connections between proportional relationships, lines and linear equations.
EEI.B.1: : Graph proportional relationships.
EEI.B.1.a: : Interpret the unit rate as the slope of the graph.
![Screenshot of Beam to Moon (Ratios and Proportions)](/Assets/img/blank.gif)
Beam to Moon (Ratios and Proportions)
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview
![Screenshot of Direct and Inverse Variation](/Assets/img/blank.gif)
Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview
![Screenshot of Distance-Time and Velocity-Time Graphs](/Assets/img/blank.gif)
Distance-Time and Velocity-Time Graphs
Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview
EEI.B.1.b: : Compare two different proportional relationships.
![Screenshot of Beam to Moon (Ratios and Proportions)](/Assets/img/blank.gif)
Beam to Moon (Ratios and Proportions)
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview
![Screenshot of Direct and Inverse Variation](/Assets/img/blank.gif)
Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview
EEI.B.2: : Apply concepts of slope and y-intercept to graphs, equations and proportional relationships.
EEI.B.2.a: : Explain why the slope (m) is the same between any two distinct points on a non-vertical line in the Cartesian coordinate plane.
![Screenshot of Cat and Mouse (Modeling with Linear Systems)](/Assets/img/blank.gif)
Cat and Mouse (Modeling with Linear Systems)
Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview
![Screenshot of Linear Inequalities in Two Variables](/Assets/img/blank.gif)
Linear Inequalities in Two Variables
Find the solution set to a linear inequality in two variables using the graph of the linear inequality. Vary the terms of the inequality and vary the inequality symbol. Examine how the boundary line and shaded region change in response. 5 Minute Preview
![Screenshot of Point-Slope Form of a Line](/Assets/img/blank.gif)
Point-Slope Form of a Line
Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Standard Form of a Line](/Assets/img/blank.gif)
Standard Form of a Line
Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
EEI.B.2.b: : Derive the equation y = mx for a line through the origin and the equation y = mx + b for a line intercepting the vertical axis at b.
![Screenshot of Linear Inequalities in Two Variables](/Assets/img/blank.gif)
Linear Inequalities in Two Variables
Find the solution set to a linear inequality in two variables using the graph of the linear inequality. Vary the terms of the inequality and vary the inequality symbol. Examine how the boundary line and shaded region change in response. 5 Minute Preview
![Screenshot of Point-Slope Form of a Line](/Assets/img/blank.gif)
Point-Slope Form of a Line
Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Standard Form of a Line](/Assets/img/blank.gif)
Standard Form of a Line
Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
EEI.C: : Analyze and solve linear equations and inequalities and pairs of simultaneous linear equations.
EEI.C.1: : Solve linear equations and inequalities in one variable.
EEI.C.1.a: : Create and identify linear equations with one solution, infinitely many solutions or no solutions.
![Screenshot of Modeling One-Step Equations](/Assets/img/blank.gif)
Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Modeling and Solving Two-Step Equations](/Assets/img/blank.gif)
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
![Screenshot of Solving Equations by Graphing Each Side](/Assets/img/blank.gif)
Solving Equations by Graphing Each Side
Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Solving Linear Systems (Matrices and Special Solutions)](/Assets/img/blank.gif)
Solving Linear Systems (Matrices and Special Solutions)
Explore systems of linear equations, and how many solutions a system can have. Express systems in matrix form. See how the determinant of the coefficient matrix reveals how many solutions a system of equations has. Also, use a draggable green point to see what it means for an (x, y) point to be a solution of an equation, or of a system of equations. 5 Minute Preview
![Screenshot of Solving Linear Systems (Slope-Intercept Form)](/Assets/img/blank.gif)
Solving Linear Systems (Slope-Intercept Form)
Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an
![Screenshot of Solving Linear Systems (Standard Form)](/Assets/img/blank.gif)
Solving Linear Systems (Standard Form)
Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview
![Screenshot of Solving Two-Step Equations](/Assets/img/blank.gif)
Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview
EEI.C.1.b: : Solve linear equations and inequalities with rational number coefficients, including equations and inequalities whose solutions require expanding expressions using the distributive property and combining like terms.
![Screenshot of Modeling and Solving Two-Step Equations](/Assets/img/blank.gif)
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
![Screenshot of Solving Algebraic Equations I](/Assets/img/blank.gif)
Solving Algebraic Equations I
Are there times when you wish you could escape from everyone and just be alone? Meet our variable friend, a real loner who doesn't like coefficients and neighboring terms. Learn how to use inverses to isolate a variable – a foundational skill for solving algebraic equations. 5 Minute Preview
![Screenshot of Solving Algebraic Equations II](/Assets/img/blank.gif)
Solving Algebraic Equations II
Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview
![Screenshot of Solving Equations by Graphing Each Side](/Assets/img/blank.gif)
Solving Equations by Graphing Each Side
Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Solving Equations on the Number Line](/Assets/img/blank.gif)
Solving Equations on the Number Line
Solve an equation involving decimals using dynamic arrows on a number line. 5 Minute Preview
![Screenshot of Solving Linear Inequalities in One Variable](/Assets/img/blank.gif)
Solving Linear Inequalities in One Variable
Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview
![Screenshot of Solving Two-Step Equations](/Assets/img/blank.gif)
Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview
EEI.C.2: : Analyze and solve systems of linear equations.
EEI.C.2.a: : Graph systems of linear equations and recognize the intersection as the solution to the system.
![Screenshot of Cat and Mouse (Modeling with Linear Systems)](/Assets/img/blank.gif)
Cat and Mouse (Modeling with Linear Systems)
Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview
![Screenshot of Solving Equations by Graphing Each Side](/Assets/img/blank.gif)
Solving Equations by Graphing Each Side
Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Solving Linear Systems (Matrices and Special Solutions)](/Assets/img/blank.gif)
Solving Linear Systems (Matrices and Special Solutions)
Explore systems of linear equations, and how many solutions a system can have. Express systems in matrix form. See how the determinant of the coefficient matrix reveals how many solutions a system of equations has. Also, use a draggable green point to see what it means for an (x, y) point to be a solution of an equation, or of a system of equations. 5 Minute Preview
![Screenshot of Solving Linear Systems (Slope-Intercept Form)](/Assets/img/blank.gif)
Solving Linear Systems (Slope-Intercept Form)
Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an
![Screenshot of Solving Linear Systems (Standard Form)](/Assets/img/blank.gif)
Solving Linear Systems (Standard Form)
Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview
EEI.C.2.b: : Explain why solution(s) to a system of two linear equations in two variables correspond to point(s) of intersection of the graphs.
![Screenshot of Cat and Mouse (Modeling with Linear Systems)](/Assets/img/blank.gif)
Cat and Mouse (Modeling with Linear Systems)
Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview
![Screenshot of Solving Equations by Graphing Each Side](/Assets/img/blank.gif)
Solving Equations by Graphing Each Side
Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Solving Linear Systems (Matrices and Special Solutions)](/Assets/img/blank.gif)
Solving Linear Systems (Matrices and Special Solutions)
Explore systems of linear equations, and how many solutions a system can have. Express systems in matrix form. See how the determinant of the coefficient matrix reveals how many solutions a system of equations has. Also, use a draggable green point to see what it means for an (x, y) point to be a solution of an equation, or of a system of equations. 5 Minute Preview
![Screenshot of Solving Linear Systems (Slope-Intercept Form)](/Assets/img/blank.gif)
Solving Linear Systems (Slope-Intercept Form)
Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an
![Screenshot of Solving Linear Systems (Standard Form)](/Assets/img/blank.gif)
Solving Linear Systems (Standard Form)
Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview
EEI.C.2.c: : Explain why systems of linear equations can have one solution, no solution or infinitely many solutions.
![Screenshot of Cat and Mouse (Modeling with Linear Systems)](/Assets/img/blank.gif)
Cat and Mouse (Modeling with Linear Systems)
Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview
![Screenshot of Solving Equations by Graphing Each Side](/Assets/img/blank.gif)
Solving Equations by Graphing Each Side
Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Solving Linear Systems (Matrices and Special Solutions)](/Assets/img/blank.gif)
Solving Linear Systems (Matrices and Special Solutions)
Explore systems of linear equations, and how many solutions a system can have. Express systems in matrix form. See how the determinant of the coefficient matrix reveals how many solutions a system of equations has. Also, use a draggable green point to see what it means for an (x, y) point to be a solution of an equation, or of a system of equations. 5 Minute Preview
![Screenshot of Solving Linear Systems (Slope-Intercept Form)](/Assets/img/blank.gif)
Solving Linear Systems (Slope-Intercept Form)
Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an
![Screenshot of Solving Linear Systems (Standard Form)](/Assets/img/blank.gif)
Solving Linear Systems (Standard Form)
Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview
EEI.C.2.d: : Solve systems of two linear equations.
![Screenshot of Cat and Mouse (Modeling with Linear Systems)](/Assets/img/blank.gif)
Cat and Mouse (Modeling with Linear Systems)
Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview
![Screenshot of Solving Equations by Graphing Each Side](/Assets/img/blank.gif)
Solving Equations by Graphing Each Side
Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Solving Linear Systems (Matrices and Special Solutions)](/Assets/img/blank.gif)
Solving Linear Systems (Matrices and Special Solutions)
Explore systems of linear equations, and how many solutions a system can have. Express systems in matrix form. See how the determinant of the coefficient matrix reveals how many solutions a system of equations has. Also, use a draggable green point to see what it means for an (x, y) point to be a solution of an equation, or of a system of equations. 5 Minute Preview
![Screenshot of Solving Linear Systems (Slope-Intercept Form)](/Assets/img/blank.gif)
Solving Linear Systems (Slope-Intercept Form)
Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an
![Screenshot of Solving Linear Systems (Standard Form)](/Assets/img/blank.gif)
Solving Linear Systems (Standard Form)
Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview
GM: : Geometry and Measurement
GM.A: : Understand congruence and similarity using physical models, transparencies or geometry software.
GM.A.1: : Verify experimentally the congruence properties of rigid transformations.
GM.A.1.a: : Verify that angle measure, betweeness, collinearity and distance are preserved under rigid transformations.
![Screenshot of Circles](/Assets/img/blank.gif)
Circles
Compare the graph of a circle with its equation. Vary the terms in the equation and explore how the circle is translated and scaled in response. 5 Minute Preview
![Screenshot of Dilations](/Assets/img/blank.gif)
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
![Screenshot of Reflections](/Assets/img/blank.gif)
Reflections
Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated. 5 Minute Preview
![Screenshot of Rock Art (Transformations)](/Assets/img/blank.gif)
Rock Art (Transformations)
Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview
![Screenshot of Rotations, Reflections, and Translations](/Assets/img/blank.gif)
Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
![Screenshot of Translations](/Assets/img/blank.gif)
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
GM.A.1.b: : Investigate if orientation is preserved under rigid transformations.
![Screenshot of Dilations](/Assets/img/blank.gif)
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
![Screenshot of Rock Art (Transformations)](/Assets/img/blank.gif)
Rock Art (Transformations)
Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview
![Screenshot of Rotations, Reflections, and Translations](/Assets/img/blank.gif)
Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview
![Screenshot of Translations](/Assets/img/blank.gif)
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
GM.A.2: : Understand that two-dimensional figures are congruent if a series of rigid transformations can be performed to map the pre-image to the image.
GM.A.2.a: : Describe a possible sequence of rigid transformations between two congruent figures.
![Screenshot of Dilations](/Assets/img/blank.gif)
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
![Screenshot of Reflections](/Assets/img/blank.gif)
Reflections
Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated. 5 Minute Preview
![Screenshot of Rock Art (Transformations)](/Assets/img/blank.gif)
Rock Art (Transformations)
Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview
![Screenshot of Rotations, Reflections, and Translations](/Assets/img/blank.gif)
Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview
![Screenshot of Translations](/Assets/img/blank.gif)
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
GM.A.3: : Describe the effect of dilations, translations, rotations and reflections on two-dimensional figures using coordinates.
![Screenshot of Dilations](/Assets/img/blank.gif)
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
![Screenshot of Rock Art (Transformations)](/Assets/img/blank.gif)
Rock Art (Transformations)
Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview
![Screenshot of Rotations, Reflections, and Translations](/Assets/img/blank.gif)
Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview
![Screenshot of Translations](/Assets/img/blank.gif)
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
GM.A.4: : Understand that two-dimensional figures are similar if a series of transformations (rotations, reflections, translations and dilations) can be performed to map the pre-image to the image.
GM.A.4.a: : Describe a possible sequence of transformations between two similar figures.
![Screenshot of Dilations](/Assets/img/blank.gif)
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
GM.A.5: : Explore angle relationships and establish informal arguments.
GM.A.5.a: : Derive the sum of the interior angles of a triangle.
![Screenshot of Investigating Angle Theorems](/Assets/img/blank.gif)
Investigating Angle Theorems
Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview
![Screenshot of Isosceles and Equilateral Triangles](/Assets/img/blank.gif)
Isosceles and Equilateral Triangles
Investigate the graph of a triangle under constraints. Determine which constraints guarantee isosceles or equilateral triangles. 5 Minute Preview
![Screenshot of Polygon Angle Sum](/Assets/img/blank.gif)
Polygon Angle Sum
Derive the sum of the angles of a polygon by dividing the polygon into triangles and summing their angles. Vary the number of sides and determine how the sum of the angles changes. Dilate the polygon to see that the sum is unchanged. 5 Minute Preview
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
![Screenshot of Similarity in Right Triangles](/Assets/img/blank.gif)
Similarity in Right Triangles
Divide a right triangle at the altitude to the hypotenuse to get two similar right triangles. Explore the relationship between the two triangles. 5 Minute Preview
![Screenshot of Triangle Angle Sum](/Assets/img/blank.gif)
Triangle Angle Sum
Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview
GM.A.5.b: : Explore the relationship between the interior and exterior angles of a triangle.
![Screenshot of Investigating Angle Theorems](/Assets/img/blank.gif)
Investigating Angle Theorems
Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview
![Screenshot of Isosceles and Equilateral Triangles](/Assets/img/blank.gif)
Isosceles and Equilateral Triangles
Investigate the graph of a triangle under constraints. Determine which constraints guarantee isosceles or equilateral triangles. 5 Minute Preview
![Screenshot of Polygon Angle Sum](/Assets/img/blank.gif)
Polygon Angle Sum
Derive the sum of the angles of a polygon by dividing the polygon into triangles and summing their angles. Vary the number of sides and determine how the sum of the angles changes. Dilate the polygon to see that the sum is unchanged. 5 Minute Preview
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
![Screenshot of Similarity in Right Triangles](/Assets/img/blank.gif)
Similarity in Right Triangles
Divide a right triangle at the altitude to the hypotenuse to get two similar right triangles. Explore the relationship between the two triangles. 5 Minute Preview
![Screenshot of Triangle Angle Sum](/Assets/img/blank.gif)
Triangle Angle Sum
Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview
GM.A.5.c: : Construct and explore the angles created when parallel lines are cut by a transversal.
![Screenshot of Investigating Angle Theorems](/Assets/img/blank.gif)
Investigating Angle Theorems
Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview
![Screenshot of Isosceles and Equilateral Triangles](/Assets/img/blank.gif)
Isosceles and Equilateral Triangles
Investigate the graph of a triangle under constraints. Determine which constraints guarantee isosceles or equilateral triangles. 5 Minute Preview
![Screenshot of Polygon Angle Sum](/Assets/img/blank.gif)
Polygon Angle Sum
Derive the sum of the angles of a polygon by dividing the polygon into triangles and summing their angles. Vary the number of sides and determine how the sum of the angles changes. Dilate the polygon to see that the sum is unchanged. 5 Minute Preview
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
![Screenshot of Similarity in Right Triangles](/Assets/img/blank.gif)
Similarity in Right Triangles
Divide a right triangle at the altitude to the hypotenuse to get two similar right triangles. Explore the relationship between the two triangles. 5 Minute Preview
![Screenshot of Triangle Angle Sum](/Assets/img/blank.gif)
Triangle Angle Sum
Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview
GM.A.5.d: : Use the properties of similar figures to solve problems.
![Screenshot of Perimeters and Areas of Similar Figures](/Assets/img/blank.gif)
Perimeters and Areas of Similar Figures
Manipulate two similar figures and vary the scale factor to see what changes are possible under similarity. Explore how the perimeters and areas of two similar figures compare. 5 Minute Preview
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
![Screenshot of Similarity in Right Triangles](/Assets/img/blank.gif)
Similarity in Right Triangles
Divide a right triangle at the altitude to the hypotenuse to get two similar right triangles. Explore the relationship between the two triangles. 5 Minute Preview
GM.B: : Understand and apply the Pythagorean Theorem.
GM.B.1: : Use models to demonstrate a proof of the Pythagorean Theorem and its converse.
![Screenshot of Pythagorean Theorem](/Assets/img/blank.gif)
Pythagorean Theorem
Explore the Pythagorean Theorem using a dynamic right triangle. Examine a visual, geometric application of the Pythagorean Theorem, using the areas of squares on the sides of the triangle. 5 Minute Preview
![Screenshot of Pythagorean Theorem with a Geoboard](/Assets/img/blank.gif)
Pythagorean Theorem with a Geoboard
Build right triangles in an interactive geoboard and build squares on the sides of the triangles to discover the Pythagorean Theorem. 5 Minute Preview
GM.B.2: : Use the Pythagorean Theorem to determine unknown side lengths in right triangles in problems in two- and three-dimensional contexts.
![Screenshot of Circles](/Assets/img/blank.gif)
Circles
Compare the graph of a circle with its equation. Vary the terms in the equation and explore how the circle is translated and scaled in response. 5 Minute Preview
![Screenshot of Distance Formula](/Assets/img/blank.gif)
Distance Formula
Explore the distance formula as an application of the Pythagorean theorem. Learn to see any two points as the endpoints of the hypotenuse of a right triangle. Drag those points and examine changes to the triangle and the distance calculation. 5 Minute Preview
![Screenshot of Pythagorean Theorem](/Assets/img/blank.gif)
Pythagorean Theorem
Explore the Pythagorean Theorem using a dynamic right triangle. Examine a visual, geometric application of the Pythagorean Theorem, using the areas of squares on the sides of the triangle. 5 Minute Preview
![Screenshot of Pythagorean Theorem with a Geoboard](/Assets/img/blank.gif)
Pythagorean Theorem with a Geoboard
Build right triangles in an interactive geoboard and build squares on the sides of the triangles to discover the Pythagorean Theorem. 5 Minute Preview
![Screenshot of Surface and Lateral Areas of Pyramids and Cones](/Assets/img/blank.gif)
Surface and Lateral Areas of Pyramids and Cones
Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
GM.B.3: : Use the Pythagorean Theorem to find the distance between points in a Cartesian coordinate system.
![Screenshot of Circles](/Assets/img/blank.gif)
Circles
Compare the graph of a circle with its equation. Vary the terms in the equation and explore how the circle is translated and scaled in response. 5 Minute Preview
![Screenshot of Distance Formula](/Assets/img/blank.gif)
Distance Formula
Explore the distance formula as an application of the Pythagorean theorem. Learn to see any two points as the endpoints of the hypotenuse of a right triangle. Drag those points and examine changes to the triangle and the distance calculation. 5 Minute Preview
![Screenshot of Pythagorean Theorem](/Assets/img/blank.gif)
Pythagorean Theorem
Explore the Pythagorean Theorem using a dynamic right triangle. Examine a visual, geometric application of the Pythagorean Theorem, using the areas of squares on the sides of the triangle. 5 Minute Preview
GM.C: : Solve problems involving volume of cones, pyramids and spheres.
GM.C.1: : Solve problems involving surface area and volume.
GM.C.1.a: : Understand the concept of surface area and find surface area of pyramids.
![Screenshot of Surface and Lateral Areas of Prisms and Cylinders](/Assets/img/blank.gif)
Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
![Screenshot of Surface and Lateral Areas of Pyramids and Cones](/Assets/img/blank.gif)
Surface and Lateral Areas of Pyramids and Cones
Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
GM.C.1.b: : Understand the concepts of volume and find the volume of pyramids, cones and spheres.
![Screenshot of Prisms and Cylinders](/Assets/img/blank.gif)
Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview
![Screenshot of Pyramids and Cones](/Assets/img/blank.gif)
Pyramids and Cones
Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview
DSP: : Data Analysis, Statistics and Probability
DSP.A: : Investigate patterns of association in bivariate data.
DSP.A.1: : Construct and interpret scatter plots of bivariate measurement data to investigate patterns of association between two quantities.
![Screenshot of Correlation](/Assets/img/blank.gif)
Correlation
Explore the relationship between the correlation coefficient of a data set and its graph. Fit a line to the data and compare the least-squares fit line. 5 Minute Preview
![Screenshot of Least-Squares Best Fit Lines](/Assets/img/blank.gif)
Least-Squares Best Fit Lines
Fit a line to the data in a scatter plot using your own judgment. Then compare the least squares line of best fit. 5 Minute Preview
![Screenshot of Solving Using Trend Lines](/Assets/img/blank.gif)
Solving Using Trend Lines
Examine the scatter plots for data related to weather at different latitudes. The Gizmo includes three different data sets, one with negative correlation, one positive, and one with no correlation. Compare the least squares best-fit line. 5 Minute Preview
![Screenshot of Trends in Scatter Plots](/Assets/img/blank.gif)
Trends in Scatter Plots
Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line. 5 Minute Preview
DSP.A.2: : Generate and use a trend line for bivariate data, and informally assess the fit of the line.
![Screenshot of Correlation](/Assets/img/blank.gif)
Correlation
Explore the relationship between the correlation coefficient of a data set and its graph. Fit a line to the data and compare the least-squares fit line. 5 Minute Preview
![Screenshot of Least-Squares Best Fit Lines](/Assets/img/blank.gif)
Least-Squares Best Fit Lines
Fit a line to the data in a scatter plot using your own judgment. Then compare the least squares line of best fit. 5 Minute Preview
![Screenshot of Solving Using Trend Lines](/Assets/img/blank.gif)
Solving Using Trend Lines
Examine the scatter plots for data related to weather at different latitudes. The Gizmo includes three different data sets, one with negative correlation, one positive, and one with no correlation. Compare the least squares best-fit line. 5 Minute Preview
![Screenshot of Trends in Scatter Plots](/Assets/img/blank.gif)
Trends in Scatter Plots
Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line. 5 Minute Preview
DSP.A.3: : Interpret the parameters of a linear model of bivariate measurement data to solve problems.
![Screenshot of Correlation](/Assets/img/blank.gif)
Correlation
Explore the relationship between the correlation coefficient of a data set and its graph. Fit a line to the data and compare the least-squares fit line. 5 Minute Preview
![Screenshot of Least-Squares Best Fit Lines](/Assets/img/blank.gif)
Least-Squares Best Fit Lines
Fit a line to the data in a scatter plot using your own judgment. Then compare the least squares line of best fit. 5 Minute Preview
![Screenshot of Solving Using Trend Lines](/Assets/img/blank.gif)
Solving Using Trend Lines
Examine the scatter plots for data related to weather at different latitudes. The Gizmo includes three different data sets, one with negative correlation, one positive, and one with no correlation. Compare the least squares best-fit line. 5 Minute Preview
![Screenshot of Trends in Scatter Plots](/Assets/img/blank.gif)
Trends in Scatter Plots
Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line. 5 Minute Preview
DSP.A.4: : Understand the patterns of association in bivariate categorical data displayed in a two-way table.
DSP.A.4.a: : Construct and interpret a two-way table summarizing data on two categorical variables collected from the same subjects.
![Screenshot of Histograms](/Assets/img/blank.gif)
Histograms
Change the values in a data set and examine how the dynamic histogram changes in response. Adjust the interval size of the histogram and see how the shape of the histogram is affected. 5 Minute Preview
DSP.A.4.b: : Use relative frequencies calculated for rows or columns to describe possible association between the two variables.
![Screenshot of Histograms](/Assets/img/blank.gif)
Histograms
Change the values in a data set and examine how the dynamic histogram changes in response. Adjust the interval size of the histogram and see how the shape of the histogram is affected. 5 Minute Preview
F: : Functions
F.A: : Define, evaluate and compare functions.
F.A.1: : Explore the concept of functions. (The use of function notation is not required.)
F.A.1.a: : Understand that a function assigns to each input exactly one output.
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 3 (Functions and Problem Solving)](/Assets/img/blank.gif)
Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Introduction to Functions](/Assets/img/blank.gif)
Introduction to Functions
Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
F.A.1.b: : Determine if a relation is a function.
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 3 (Functions and Problem Solving)](/Assets/img/blank.gif)
Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Introduction to Functions](/Assets/img/blank.gif)
Introduction to Functions
Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
F.A.1.c: : Graph a function.
![Screenshot of Absolute Value with Linear Functions](/Assets/img/blank.gif)
Absolute Value with Linear Functions
Compare the graph of a linear function, the graph of an absolute-value function, and the graphs of their translations. Vary the coefficients and constants in the functions and investigate how the graphs change in response. 5 Minute Preview
![Screenshot of Exponential Functions](/Assets/img/blank.gif)
Exponential Functions
Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 3 (Functions and Problem Solving)](/Assets/img/blank.gif)
Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Introduction to Exponential Functions](/Assets/img/blank.gif)
Introduction to Exponential Functions
Explore the graph of the exponential function. Vary the initial amount and base of the function. Investigate the changes to the graph. 5 Minute Preview
![Screenshot of Introduction to Functions](/Assets/img/blank.gif)
Introduction to Functions
Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Point-Slope Form of a Line](/Assets/img/blank.gif)
Point-Slope Form of a Line
Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Quadratics in Factored Form](/Assets/img/blank.gif)
Quadratics in Factored Form
Investigate the factors of a quadratic through its graph and through its equation. Vary the roots of the quadratic and examine how the graph and the equation change in response. 5 Minute Preview
![Screenshot of Quadratics in Polynomial Form](/Assets/img/blank.gif)
Quadratics in Polynomial Form
Compare the graph of a quadratic to its equation in polynomial form. Vary the coefficients of the equation and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Radical Functions](/Assets/img/blank.gif)
Radical Functions
Compare the graph of a radical function to its equation. Vary the terms of the equation. Explore how the graph is translated and stretched by the changes to the equation. 5 Minute Preview
![Screenshot of Standard Form of a Line](/Assets/img/blank.gif)
Standard Form of a Line
Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
F.A.2: : Compare characteristics of two functions each represented in a different way.
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Graphs of Polynomial Functions](/Assets/img/blank.gif)
Graphs of Polynomial Functions
Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Quadratics in Polynomial Form](/Assets/img/blank.gif)
Quadratics in Polynomial Form
Compare the graph of a quadratic to its equation in polynomial form. Vary the coefficients of the equation and explore how the graph changes in response. 5 Minute Preview
F.A.3: : Investigate the differences between linear and nonlinear functions.
F.A.3.a: : Interpret the equation y = mx + b as defining a linear function, whose parameters are the slope (m) and the y-intercept (b).
![Screenshot of Absolute Value with Linear Functions](/Assets/img/blank.gif)
Absolute Value with Linear Functions
Compare the graph of a linear function, the graph of an absolute-value function, and the graphs of their translations. Vary the coefficients and constants in the functions and investigate how the graphs change in response. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Point-Slope Form of a Line](/Assets/img/blank.gif)
Point-Slope Form of a Line
Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Standard Form of a Line](/Assets/img/blank.gif)
Standard Form of a Line
Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
F.A.3.b: : Recognize that the graph of a linear function has a constant rate of change.
![Screenshot of Absolute Value with Linear Functions](/Assets/img/blank.gif)
Absolute Value with Linear Functions
Compare the graph of a linear function, the graph of an absolute-value function, and the graphs of their translations. Vary the coefficients and constants in the functions and investigate how the graphs change in response. 5 Minute Preview
![Screenshot of Cat and Mouse (Modeling with Linear Systems)](/Assets/img/blank.gif)
Cat and Mouse (Modeling with Linear Systems)
Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Point-Slope Form of a Line](/Assets/img/blank.gif)
Point-Slope Form of a Line
Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Standard Form of a Line](/Assets/img/blank.gif)
Standard Form of a Line
Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
F.A.3.c: : Give examples of nonlinear functions.
![Screenshot of Absolute Value with Linear Functions](/Assets/img/blank.gif)
Absolute Value with Linear Functions
Compare the graph of a linear function, the graph of an absolute-value function, and the graphs of their translations. Vary the coefficients and constants in the functions and investigate how the graphs change in response. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Point-Slope Form of a Line](/Assets/img/blank.gif)
Point-Slope Form of a Line
Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Standard Form of a Line](/Assets/img/blank.gif)
Standard Form of a Line
Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
F.B: : Use functions to model relationships between quantities.
F.B.1: : Use functions to model linear relationships between quantities.
F.B.1.a: : Explain the parameters of a linear function based on the context of a problem.
![Screenshot of Arithmetic Sequences](/Assets/img/blank.gif)
Arithmetic Sequences
Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview
![Screenshot of Cat and Mouse (Modeling with Linear Systems)](/Assets/img/blank.gif)
Cat and Mouse (Modeling with Linear Systems)
Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview
![Screenshot of Compound Interest](/Assets/img/blank.gif)
Compound Interest
Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 3 (Functions and Problem Solving)](/Assets/img/blank.gif)
Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Translating and Scaling Functions](/Assets/img/blank.gif)
Translating and Scaling Functions
Vary the coefficients in the equation of a function and examine how the graph of the function is translated or scaled. Select different functions to translate and scale, and determine what they have in common. 5 Minute Preview
F.B.1.b: : Determine the parameters of a linear function.
![Screenshot of Arithmetic Sequences](/Assets/img/blank.gif)
Arithmetic Sequences
Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview
![Screenshot of Cat and Mouse (Modeling with Linear Systems)](/Assets/img/blank.gif)
Cat and Mouse (Modeling with Linear Systems)
Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview
![Screenshot of Compound Interest](/Assets/img/blank.gif)
Compound Interest
Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 3 (Functions and Problem Solving)](/Assets/img/blank.gif)
Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Translating and Scaling Functions](/Assets/img/blank.gif)
Translating and Scaling Functions
Vary the coefficients in the equation of a function and examine how the graph of the function is translated or scaled. Select different functions to translate and scale, and determine what they have in common. 5 Minute Preview
F.B.1.c: : Determine the x-intercept of a linear function.
![Screenshot of Cat and Mouse (Modeling with Linear Systems)](/Assets/img/blank.gif)
Cat and Mouse (Modeling with Linear Systems)
Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
F.B.2: : Describe the functional relationship between two quantities from a graph or a verbal description.
![Screenshot of Absolute Value with Linear Functions](/Assets/img/blank.gif)
Absolute Value with Linear Functions
Compare the graph of a linear function, the graph of an absolute-value function, and the graphs of their translations. Vary the coefficients and constants in the functions and investigate how the graphs change in response. 5 Minute Preview
![Screenshot of Arithmetic Sequences](/Assets/img/blank.gif)
Arithmetic Sequences
Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview
![Screenshot of Exponential Functions](/Assets/img/blank.gif)
Exponential Functions
Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 3 (Functions and Problem Solving)](/Assets/img/blank.gif)
Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Graphs of Polynomial Functions](/Assets/img/blank.gif)
Graphs of Polynomial Functions
Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview
![Screenshot of Introduction to Exponential Functions](/Assets/img/blank.gif)
Introduction to Exponential Functions
Explore the graph of the exponential function. Vary the initial amount and base of the function. Investigate the changes to the graph. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Quadratics in Factored Form](/Assets/img/blank.gif)
Quadratics in Factored Form
Investigate the factors of a quadratic through its graph and through its equation. Vary the roots of the quadratic and examine how the graph and the equation change in response. 5 Minute Preview
![Screenshot of Quadratics in Polynomial Form](/Assets/img/blank.gif)
Quadratics in Polynomial Form
Compare the graph of a quadratic to its equation in polynomial form. Vary the coefficients of the equation and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Radical Functions](/Assets/img/blank.gif)
Radical Functions
Compare the graph of a radical function to its equation. Vary the terms of the equation. Explore how the graph is translated and stretched by the changes to the equation. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Translating and Scaling Functions](/Assets/img/blank.gif)
Translating and Scaling Functions
Vary the coefficients in the equation of a function and examine how the graph of the function is translated or scaled. Select different functions to translate and scale, and determine what they have in common. 5 Minute Preview
Correlation last revised: 9/16/2020
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
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Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.
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Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
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Multiple grade-appropriate versions, or levels, exist for each STEM Case.
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Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
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Start teaching with 20-40 Free Gizmos. See the full list.
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Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
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All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
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Free Gizmos change each semester. The new collection will be available January 1 and July 1.
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