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- Mathematics: 8th Grade
Australian Curriculum - Mathematics: 8th Grade
Australian Curriculum | Adopted: 2010
1: : Number and Algebra
1.1: : Number and place value
1.1.1: : Use index notation with numbers to establish the index laws with positive integral indices and the zero index
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Dividing Exponential Expressions
Choose the correct steps to divide exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
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Exponents and Power Rules
Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview
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Multiplying Exponential Expressions
Choose the correct steps to multiply exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
1.2: : Real numbers
1.2.3: : Solve problems involving the use of percentages, including percentage increases and decreases, with and without digital technologies
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Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview
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Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
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Real-Time Histogram
Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview
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Time Estimation
Try to estimate the passage of time by selecting a time interval, clicking the Start button, and clicking Stop when you think the interval has passed. The estimate and percent error are recorded. Compare different techniques for estimating time, as well as the average error for long time intervals versus shorter intervals. 5 Minute Preview
1.2.4: : Solve a range of problems involving rates and ratios, with and without digital technologies
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Beam to Moon (Ratios and Proportions)
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview
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Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview
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Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
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Proportions and Common Multipliers
Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview
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Road Trip (Problem Solving)
Plan a cross-country road trip through various U.S. state capitals. First choose a vehicle to drive, and then fill up the tank with gas and go! Find the range and gas mileage of each vehicle, and discover the shortest path between two cities. 5 Minute Preview
1.3: : Money and financial mathematics
1.3.1: : Solve problems involving profit and loss, with and without digital technologies
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Household Energy Usage
Explore the energy used by many household appliances, such as television sets, hair dryers, lights, computers, etc. Make estimates for how long each item is used on a daily basis to get an estimate for the total power consumed during a day, a week, a month, and a year, and how that relates to consumer costs and environmental impact. 5 Minute Preview
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Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview
1.4: : Patterns and algebra
1.4.1: : Extend and apply the distributive law to the expansion of algebraic expressions
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Equivalent Algebraic Expressions II
Continue your meteoric rise in the undersea culinary world in this follow-up to Equivalent Algebraic Expressions I. Make equivalent expressions by using the distributive property forwards and backwards, sort expressions by equivalence, and personally assist Chef Grumpy himself with a project that will bring him (and maybe you) fame and fortune. 5 Minute Preview
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Simplifying Algebraic Expressions I
Meet Spidro, a quirky critter with an appetite for algebraic expressions! As Spidro's adopted owner, it's your responsibility to feed him so that he grows into… whatever it is that a Spidro grows into. But be careful - Spidro is a picky eater who prefers his food to be as simple as possible. Use the commutative property, distributive property, and the other properties of addition and multiplication to put expressions in simplest (and tastiest) form. 5 Minute Preview
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Simplifying Algebraic Expressions II
Will you adopt Spidro, Centeon, or Ping Bee? They're three very different critters with one thing in common: a hunger for simplified algebraic expressions! Learn how the distributive property can be used to combine variable terms, producing expressions that will help your pet grow up healthy and strong. You'll become a pro at identifying terms that can be combined – even terms with exponents and multiple variables. With enough practice, you and your pet will be ready for the competitive expression eating circuit. Good luck! 5 Minute Preview
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Using Algebraic Equations
Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation. 5 Minute Preview
1.4.2: : Factorise algebraic expressions by identifying numerical factors
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Factoring Special Products
Choose the correct steps to factor a polynomial involving perfect-square binomials, differences of squares, or constant factors. Use the feedback to diagnose incorrect steps. 5 Minute Preview
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Modeling the Factorization of ax2+bx+c
Factor a polynomial with a leading coefficient greater than 1 using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview
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Simplifying Algebraic Expressions II
Will you adopt Spidro, Centeon, or Ping Bee? They're three very different critters with one thing in common: a hunger for simplified algebraic expressions! Learn how the distributive property can be used to combine variable terms, producing expressions that will help your pet grow up healthy and strong. You'll become a pro at identifying terms that can be combined – even terms with exponents and multiple variables. With enough practice, you and your pet will be ready for the competitive expression eating circuit. Good luck! 5 Minute Preview
1.4.3: : Simplify algebraic expressions involving the four operations
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Dividing Exponential Expressions
Choose the correct steps to divide exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview

Equivalent Algebraic Expressions I
Grumpy’s Restaurant is now hiring! As a new chef at this underwater bistro, you’ll learn the basics of manipulating algebraic expressions. Learn how to make equivalent expressions using the Commutative and Associative properties, how to handle pesky subtraction and division, and how to identify equivalent and non-equivalent expressions. 5 Minute Preview
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Equivalent Algebraic Expressions II
Continue your meteoric rise in the undersea culinary world in this follow-up to Equivalent Algebraic Expressions I. Make equivalent expressions by using the distributive property forwards and backwards, sort expressions by equivalence, and personally assist Chef Grumpy himself with a project that will bring him (and maybe you) fame and fortune. 5 Minute Preview

Multiplying Exponential Expressions
Choose the correct steps to multiply exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
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Order of Operations
Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview
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Simplifying Algebraic Expressions I
Meet Spidro, a quirky critter with an appetite for algebraic expressions! As Spidro's adopted owner, it's your responsibility to feed him so that he grows into… whatever it is that a Spidro grows into. But be careful - Spidro is a picky eater who prefers his food to be as simple as possible. Use the commutative property, distributive property, and the other properties of addition and multiplication to put expressions in simplest (and tastiest) form. 5 Minute Preview

Simplifying Algebraic Expressions II
Will you adopt Spidro, Centeon, or Ping Bee? They're three very different critters with one thing in common: a hunger for simplified algebraic expressions! Learn how the distributive property can be used to combine variable terms, producing expressions that will help your pet grow up healthy and strong. You'll become a pro at identifying terms that can be combined – even terms with exponents and multiple variables. With enough practice, you and your pet will be ready for the competitive expression eating circuit. Good luck! 5 Minute Preview
1.5: : Linear and non-linear relationships
1.5.1: : Plot linear relationships on the Cartesian plane with and without the use of digital technologies
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Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
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Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
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Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
2: : Measurement and Geometry
2.1: : Using units of measurement
2.1.1: : Choose appropriate units of measurement for area and volume and convert from one unit to another
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Unit Conversions
Use unit conversion tiles to convert from one unit to another. Tiles can be flipped to cancel units. Convert between metric units or between metric and U.S. customary units. Solve distance, time, speed, mass, volume, and density problems. 5 Minute Preview
2.1.3: : Investigate the relationship between features of circles such as circumference, area, radius and diameter. Use formulas to solve problems involving circumference and area
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Chords and Arcs
Explore the relationship between a central angle and the arcs it intercepts. Also explore the relationship between chords and their distance from the circle's center. 5 Minute Preview
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Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
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Inscribed Angles
Resize angles inscribed in a circle. Investigate the relationship between inscribed angles and the arcs they intercept. 5 Minute Preview
2.1.4: : Develop the formulas for volumes of rectangular and triangular prisms and prisms in general. Use formulas to solve problems involving volume
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Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview
2.2: : Geometric reasoning
2.2.1: : Define congruence of plane shapes using transformations
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Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
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Reflections
Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated. 5 Minute Preview
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Rock Art (Transformations)
Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview
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Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview
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Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
2.2.2: : Develop the conditions for congruence of triangles
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Congruence in Right Triangles
Apply constraints to two right triangles. Then drag their vertices around under those conditions. Determine under what conditions the triangles are guaranteed to be congruent. 5 Minute Preview
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Proving Triangles Congruent
Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview
2.2.3: : Establish properties of quadrilaterals using congruent triangles and angle properties, and solve related numerical problems using reasoning
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Classifying Quadrilaterals
Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals. 5 Minute Preview
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Parallelogram Conditions
Apply constraints to a dynamic quadrilateral. Then drag its vertices around. Determine which constraints guarantee that the quadrilateral is always a parallelogram. 5 Minute Preview
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Special Parallelograms
Apply constraints to a parallelogram and experiment with the resulting figure. What type of shape can you be sure that you have under each condition? 5 Minute Preview
3: : Statistics and Probability
3.1: : Chance
3.1.1: : Identify complementary events and use the sum of probabilities to solve problems
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Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview
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Geometric Probability
Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview
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Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
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Spin the Big Wheel! (Probability)
Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview
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Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
3.1.2: : Describe events using language of 'at least', exclusive 'or' (A or B but not both), inclusive 'or' (A or B or both) and 'and'.
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Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
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Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
3.1.3: : Represent such events in two-way tables and Venn diagrams and solve related problems
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Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
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Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
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Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
3.2: : Data representation and interpretation
3.2.3: : Investigate the effect of individual data values, including outliers, on the mean and median ACARA
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Box-and-Whisker Plots
Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview
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Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview
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Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview
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Movie Reviewer (Mean and Median)
Movie reviewers rate movies on a scale of 0 to 10. Each movie comes with a set of reviews that can be changed by the user. The mean of a data set can be explored using a see-saw balance model. Students can also find the median, mode, and range of the data set. 5 Minute Preview
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Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview
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Real-Time Histogram
Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview
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Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
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Stem-and-Leaf Plots
Build a data set and compare the line plot of the data set to the stem-and-leaf plot. 5 Minute Preview
Correlation last revised: 9/16/2020
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
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Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.
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Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
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Multiple grade-appropriate versions, or levels, exist for each STEM Case.
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Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
How Free Gizmos Work
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Start teaching with 20-40 Free Gizmos. See the full list.
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Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
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All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
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Free Gizmos change each semester. The new collection will be available January 1 and July 1.
Find Your Solution
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