- Home
- Find Gizmos
- Browse by Core Curriculum
- Glencoe/McGraw-Hill Textbooks
- Mathematics: Course 3 (2009)
Mathematics: Course 3 (2009)
1: Integers
1.2: Variables, Expressions, and Properties
![Screenshot of Using Algebraic Expressions](/Assets/img/blank.gif)
Using Algebraic Expressions
Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression. 5 Minute Preview
1.3: Integers and Absolute Value
![Screenshot of Integers, Opposites, and Absolute Values](/Assets/img/blank.gif)
Integers, Opposites, and Absolute Values
Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview
![Screenshot of Integers, Opposites, and Absolute Values](/Assets/img/blank.gif)
Integers, Opposites, and Absolute Values
Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview
1.4: Adding Integers
![Screenshot of Adding on the Number Line](/Assets/img/blank.gif)
Adding on the Number Line
Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview
![Screenshot of Adding and Subtracting Integers](/Assets/img/blank.gif)
Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview
![Screenshot of Adding and Subtracting Integers with Chips](/Assets/img/blank.gif)
Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview
1.5: Subtracting Integers
![Screenshot of Adding and Subtracting Integers](/Assets/img/blank.gif)
Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview
![Screenshot of Adding and Subtracting Integers with Chips](/Assets/img/blank.gif)
Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview
1.9: Solving Addition and Subtraction Equations
![Screenshot of Modeling One-Step Equations](/Assets/img/blank.gif)
Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview
1.10: Solving Multiplication and Division Equations
![Screenshot of Modeling One-Step Equations](/Assets/img/blank.gif)
Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview
2: Rational Numbers
2.2: Comparing and Ordering Rational Numbers
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
2.3: Multiplying Positive and Negative Fractions
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
2.4: Dividing Positive and Negative Fractions
![Screenshot of Dividing Fractions](/Assets/img/blank.gif)
Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview
2.5: Adding and Subtracting Like Fractions
![Screenshot of Adding Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview
2.6: Adding and Subtracting Unlike Fractions
![Screenshot of Fractions with Unlike Denominators](/Assets/img/blank.gif)
Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview
2.7: Solving Equations with Rational Numbers
![Screenshot of Solving Equations on the Number Line](/Assets/img/blank.gif)
Solving Equations on the Number Line
Solve an equation involving decimals using dynamic arrows on a number line. 5 Minute Preview
2.8: Look for a Pattern
![Screenshot of Finding Patterns](/Assets/img/blank.gif)
Finding Patterns
Build a pattern to complete a sequence of patterns. Study a sequence of three patterns of squares in a grid and build the fourth pattern of the sequence in a grid. 5 Minute Preview
3: Real Numbers and the Pythagorean Theorem
3.1: Square Roots
![Screenshot of Square Roots](/Assets/img/blank.gif)
Square Roots
Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview
3.2: Estimating Square Roots
![Screenshot of Ordering and Approximating Square Roots](/Assets/img/blank.gif)
Ordering and Approximating Square Roots
Order square roots on a number line. Approximate the square roots using the side lengths of square regions in a grid. 5 Minute Preview
3.5: The Pythagorean Theorem
![Screenshot of Pythagorean Theorem](/Assets/img/blank.gif)
Pythagorean Theorem
Explore the Pythagorean Theorem using a dynamic right triangle. Examine a visual, geometric application of the Pythagorean Theorem, using the areas of squares on the sides of the triangle. 5 Minute Preview
3.7: Distance on the Coordinate Plane
![Screenshot of Direct and Inverse Variation](/Assets/img/blank.gif)
Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview
4: Proportions and Similarity
4.1: Ratios and Rates
![Screenshot of Part-to-part and Part-to-whole Ratios](/Assets/img/blank.gif)
Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
4.2: Proportional and Nonproportional Relationships
![Screenshot of Proportions and Common Multipliers](/Assets/img/blank.gif)
Proportions and Common Multipliers
Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview
4.3: Solving Proportions
![Screenshot of Beam to Moon (Ratios and Proportions)](/Assets/img/blank.gif)
Beam to Moon (Ratios and Proportions)
Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview
![Screenshot of Estimating Population Size](/Assets/img/blank.gif)
Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview
4.5: Similar Polygons
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
4.6: Dilations
![Screenshot of Dilations](/Assets/img/blank.gif)
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
4.8: Indirect Measurement
![Screenshot of Perimeters and Areas of Similar Figures](/Assets/img/blank.gif)
Perimeters and Areas of Similar Figures
Manipulate two similar figures and vary the scale factor to see what changes are possible under similarity. Explore how the perimeters and areas of two similar figures compare. 5 Minute Preview
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
4.10: Constant Rate of Change
![Screenshot of Direct and Inverse Variation](/Assets/img/blank.gif)
Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
5: Percent
5.2: Comparing Fractions, Decimals, and Percents
![Screenshot of Fraction, Decimal, Percent (Area and Grid Models)](/Assets/img/blank.gif)
Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview
![Screenshot of Percents, Fractions, and Decimals](/Assets/img/blank.gif)
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
5.3: The Percent Proportion
![Screenshot of Percents and Proportions](/Assets/img/blank.gif)
Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview
5.8: Percent of Change
![Screenshot of Percent of Change](/Assets/img/blank.gif)
Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview
5.9: Simple Interest
![Screenshot of Compound Interest](/Assets/img/blank.gif)
Compound Interest
Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview
6: Geometry and Spatial Reasoning
6.1: Line and Angle Relationships
![Screenshot of Investigating Angle Theorems](/Assets/img/blank.gif)
Investigating Angle Theorems
Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview
6.3: Polygons and Angles
![Screenshot of Polygon Angle Sum](/Assets/img/blank.gif)
Polygon Angle Sum
Derive the sum of the angles of a polygon by dividing the polygon into triangles and summing their angles. Vary the number of sides and determine how the sum of the angles changes. Dilate the polygon to see that the sum is unchanged. 5 Minute Preview
6.5: Symmetry
![Screenshot of Holiday Snowflake Designer](/Assets/img/blank.gif)
Holiday Snowflake Designer
Fold paper and cut in a certain way to make symmetrical snowflakes with six sides (similar to what can be found in nature) or with eight sides (an easier folding method). This simulation allows you to cut virtual paper on the computer screen with round dot or square dot "scissors" of various sizes before using physical paper. 5 Minute Preview
![Screenshot of Quilting Bee (Symmetry)](/Assets/img/blank.gif)
Quilting Bee (Symmetry)
Participate in an old-fashioned quilting bee and create a colorful, symmetrical quilt. Quilts can be created with a vertical, horizontal, or diagonal line of symmetry. Quilts can be folded to look for reflections, or rotated to test for rotational symmetry. 5 Minute Preview
6.6: Reflections
![Screenshot of Reflections](/Assets/img/blank.gif)
Reflections
Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated. 5 Minute Preview
6.7: Translations
![Screenshot of Translations](/Assets/img/blank.gif)
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
7: Measuring Area and Volume
7.1: Circumference and Area of Circles
![Screenshot of Circumference and Area of Circles](/Assets/img/blank.gif)
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
7.5: Volume of Prisms and Cylinders
![Screenshot of Triangle Inequalities](/Assets/img/blank.gif)
Triangle Inequalities
Discover the inequalities related to the side lengths and angle measures of a triangle. Reshape and resize the triangle to confirm that these properties are true for all triangles. 5 Minute Preview
7.6: Volume of Pyramids, Cones, and Spheres
![Screenshot of Pyramids and Cones](/Assets/img/blank.gif)
Pyramids and Cones
Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview
7.7: Surface Area of Prisms and Cylinders
![Screenshot of Surface and Lateral Areas of Prisms and Cylinders](/Assets/img/blank.gif)
Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
7.8: Surface Area of Pyramids
![Screenshot of Surface and Lateral Areas of Pyramids and Cones](/Assets/img/blank.gif)
Surface and Lateral Areas of Pyramids and Cones
Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
8: Probability
8.1: Counting Outcomes
![Screenshot of Permutations and Combinations](/Assets/img/blank.gif)
Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview
8.2: Permutations
![Screenshot of Permutations and Combinations](/Assets/img/blank.gif)
Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview
8.3: Combinations
![Screenshot of Permutations and Combinations](/Assets/img/blank.gif)
Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview
8.4: Probability of Composite Experiments
![Screenshot of Independent and Dependent Events](/Assets/img/blank.gif)
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
8.5: Experimental and Theoretical Probability
![Screenshot of Theoretical and Experimental Probability](/Assets/img/blank.gif)
Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
8.7: Simulations
![Screenshot of Probability Simulations](/Assets/img/blank.gif)
Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
8.8: Using Sampling to Predict
![Screenshot of Estimating Population Size](/Assets/img/blank.gif)
Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview
9: Statistics
9.2: Histograms
![Screenshot of Histograms](/Assets/img/blank.gif)
Histograms
Change the values in a data set and examine how the dynamic histogram changes in response. Adjust the interval size of the histogram and see how the shape of the histogram is affected. 5 Minute Preview
9.3: Circle Graphs
![Screenshot of Mascot Election (Pictographs and Bar Graphs)](/Assets/img/blank.gif)
Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview
9.4: Measures of Central Tendency and Range
![Screenshot of Describing Data Using Statistics](/Assets/img/blank.gif)
Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview
![Screenshot of Mean, Median, and Mode](/Assets/img/blank.gif)
Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview
9.5: Measures of Variation
![Screenshot of Sight vs. Sound Reactions](/Assets/img/blank.gif)
Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
9.6: Box-and-Whisker Plots
![Screenshot of Box-and-Whisker Plots](/Assets/img/blank.gif)
Box-and-Whisker Plots
Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview
10: More Equations and Inequalities
10.1: Simplifying Algebraic Expressions
![Screenshot of Addition of Polynomials](/Assets/img/blank.gif)
Addition of Polynomials
Add polynomials using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview
10.2: Solving Two-Step Equations
![Screenshot of Addition of Polynomials](/Assets/img/blank.gif)
Addition of Polynomials
Add polynomials using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview
![Screenshot of Modeling and Solving Two-Step Equations](/Assets/img/blank.gif)
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
10.4: Sequences
![Screenshot of Arithmetic Sequences](/Assets/img/blank.gif)
Arithmetic Sequences
Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview
![Screenshot of Geometric Sequences](/Assets/img/blank.gif)
Geometric Sequences
Explore geometric sequences by varying the initial term and the common ratio and examining the graph. Compute specific terms in the sequence using the explicit and recursive formulas. 5 Minute Preview
10.5: Solving Equations with Variables on Each Side
![Screenshot of Solving Equations by Graphing Each Side](/Assets/img/blank.gif)
Solving Equations by Graphing Each Side
Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview
10.7: Inequalities
![Screenshot of Solving Linear Inequalities in One Variable](/Assets/img/blank.gif)
Solving Linear Inequalities in One Variable
Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview
![Screenshot of Solving Linear Inequalities in One Variable](/Assets/img/blank.gif)
Solving Linear Inequalities in One Variable
Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview
11: Linear Functions
11.1: Functions
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Introduction to Functions](/Assets/img/blank.gif)
Introduction to Functions
Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
11.2: Representing Linear Functions
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
11.3: Slope
![Screenshot of Slope](/Assets/img/blank.gif)
Slope
Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview
11.4: Direct Variation
![Screenshot of Direct and Inverse Variation](/Assets/img/blank.gif)
Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview
11.5: Slope-Intercept Form
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
11.6: Writing Linear Equations
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
11.8: Scatter Plots
![Screenshot of Trends in Scatter Plots](/Assets/img/blank.gif)
Trends in Scatter Plots
Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line. 5 Minute Preview
12: Nonlinear Functions and Polynomials
12.1: Linear and Nonlinear Functions
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
12.2: Graphing Quadratic Functions
![Screenshot of Quadratics in Polynomial Form](/Assets/img/blank.gif)
Quadratics in Polynomial Form
Compare the graph of a quadratic to its equation in polynomial form. Vary the coefficients of the equation and explore how the graph changes in response. 5 Minute Preview
12.3: Simplifying Polynomials
![Screenshot of Addition of Polynomials](/Assets/img/blank.gif)
Addition of Polynomials
Add polynomials using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview
12.4: Adding Polynomials
![Screenshot of Addition of Polynomials](/Assets/img/blank.gif)
Addition of Polynomials
Add polynomials using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview
12.5: Subtracting Polynomials
![Screenshot of Addition of Polynomials](/Assets/img/blank.gif)
Addition of Polynomials
Add polynomials using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview
12.6: Multiplying and Dividing Monomials
![Screenshot of Dividing Exponential Expressions](/Assets/img/blank.gif)
Dividing Exponential Expressions
Choose the correct steps to divide exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Multiplying Exponential Expressions](/Assets/img/blank.gif)
Multiplying Exponential Expressions
Choose the correct steps to multiply exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
How Free Gizmos Work
![Gizmos icon](/Assets/img/blank.gif)
Start teaching with 20-40 Free Gizmos. See the full list.
![Lesson materials list icon](/Assets/img/blank.gif)
Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
![Time icon](/Assets/img/blank.gif)
All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
![Refresh icon](/Assets/img/blank.gif)
Free Gizmos change each semester. The new collection will be available January 1 and July 1.
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
![Realtime reporting icon](/Assets/img/blank.gif)
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
![Time icon](/Assets/img/blank.gif)
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
![Save icon](/Assets/img/blank.gif)
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
![Grades icon](/Assets/img/blank.gif)
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
![Handbook icon](/Assets/img/blank.gif)
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
Find Your Solution
Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.
Sign Up For Free Get a Quote![Find Your Solution](/Assets/img/blank.gif)