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- Mathematics: 7th Grade

# West Virginia - Mathematics: 7th Grade

## College- and Career-Readiness Standards | Adopted: 2015

### RP: : Ratios and Proportional Relationships

1.1: : Analyze proportional relationships and use them to solve real-world and mathematical problems.

RP.M.7.1: : Compute unit rates associated with ratios of fractions, including ratios of lengths, areas and other quantities measured in like or different units. (e.g., If a person walks 1/2 mile in each 1/4 hour, compute the unit rate as the complex fraction 1/2 / 1/4 miles per hour, equivalently 2 miles per hour.)

Road Trip (Problem Solving)

Plan a cross-country road trip through various U.S. state capitals. First choose a vehicle to drive, and then fill up the tank with gas and go! Find the range and gas mileage of each vehicle, and discover the shortest path between two cities. 5 Minute Preview

Unit Conversions

Use unit conversion tiles to convert from one unit to another. Tiles can be flipped to cancel units. Convert between metric units or between metric and U.S. customary units. Solve distance, time, speed, mass, volume, and density problems. 5 Minute Preview

RP.M.7.2: : Recognize and represent proportional relationships between quantities.

RP.M.7.2.a: : Decide whether two quantities are in a proportional relationship (e.g., by testing for equivalent ratios in a table or graphing on a coordinate plane and observing whether the graph is a straight line through the origin).

Direct and Inverse Variation

Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview

RP.M.7.2.b: : Identify the constant of proportionality (unit rate) in tables, graphs, equations, diagrams and verbal descriptions of proportional relationships.

Direct and Inverse Variation

Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview

RP.M.7.2.c: : Represent proportional relationships by equations. (e.g., If total cost t is proportional to the number n of items purchased at a constant price p, the relationship between the total cost and the number of items can be expressed as t = pn.)

Direct and Inverse Variation

Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview

RP.M.7.2.d: : Explain what a point (x, y) on the graph of a proportional relationship means in terms of the situation. Focus special attention on the points (0, 0) and (1, r) where r is the unit rate.

Direct and Inverse Variation

RP.M.7.3: : Use proportional relationships to solve multistep ratio and percent problems (e.g., simple interest, tax, markups and markdowns, gratuities and commissions, fees, percent increase and decrease, and/or percent error).

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview

Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview

Percents, Fractions, and Decimals

Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview

### NS: : The Number System

2.1: : Apply and extend previous understandings of operations with fractions to add, subtract, multiply, and divide rational numbers.

NS.M.7.4: : Apply and extend previous understandings of addition and subtraction to add and subtract rational numbers; represent addition and subtraction on a horizontal or vertical number line diagram.

NS.M.7.4.a: : Describe situations in which opposite quantities combine to make 0. (e.g., A hydrogen atom has 0 charge because its two constituents are oppositely charged.)

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview

NS.M.7.4.b: : Understand p + q as the number located a distance |q| from p, in the positive or negative direction, depending on whether q is positive or negative. (i.e., To add “p + q” on the number line, start at “0” and move to “p” then move |q| in the positive or negative direction depending on whether “q” is positive or negative.) Show that a number and its opposite have a sum of 0 (are additive inverses). Interpret sums of rational numbers by describing real-world contexts.

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview

Adding on the Number Line

Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview

NS.M.7.4.c: : Understand subtraction of rational numbers as adding the additive inverse, p – q = p + (–q). Show that the distance between two rational numbers on the number line is the absolute value of their difference and apply this principle in real-world contexts.

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview

Adding on the Number Line

Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview

NS.M.7.4.d: : Apply properties of operations as strategies to add and subtract rational numbers.

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview

Adding on the Number Line

Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview

NS.M.7.5: : Apply and extend previous understandings of multiplication and division and of fractions to multiply and divide rational numbers.

NS.M.7.5.d: : Convert a rational number to a decimal using long division; know that the decimal form of a rational number terminates in 0s or eventually repeats.

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview

NS.M.7.6: : Solve real-world and mathematical problems involving the four operations with rational numbers.

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview

Adding and Subtracting Integers with Chips

Adding on the Number Line

### EE: : Expressions and Equations

3.1: : Use properties of operations to generate equivalent expressions.

EE.M.7.7: : Apply properties of operations as strategies to add, subtract, factor and expand linear expressions with rational coefficients.

Equivalent Algebraic Expressions I

Grumpy’s Restaurant is now hiring! As a new chef at this underwater bistro, you’ll learn the basics of manipulating algebraic expressions. Learn how to make equivalent expressions using the Commutative and Associative properties, how to handle pesky subtraction and division, and how to identify equivalent and non-equivalent expressions. 5 Minute Preview

Equivalent Algebraic Expressions II

Continue your meteoric rise in the undersea culinary world in this follow-up to Equivalent Algebraic Expressions I. Make equivalent expressions by using the distributive property forwards and backwards, sort expressions by equivalence, and personally assist Chef Grumpy himself with a project that will bring him (and maybe you) fame and fortune. 5 Minute Preview

Simplifying Algebraic Expressions I

Meet Spidro, a quirky critter with an appetite for algebraic expressions! As Spidro's adopted owner, it's your responsibility to feed him so that he grows into… whatever it is that a Spidro grows into. But be careful - Spidro is a picky eater who prefers his food to be as simple as possible. Use the commutative property, distributive property, and the other properties of addition and multiplication to put expressions in simplest (and tastiest) form. 5 Minute Preview

Simplifying Algebraic Expressions II

Will you adopt Spidro, Centeon, or Ping Bee? They're three very different critters with one thing in common: a hunger for simplified algebraic expressions! Learn how the distributive property can be used to combine variable terms, producing expressions that will help your pet grow up healthy and strong. You'll become a pro at identifying terms that can be combined – even terms with exponents and multiple variables. With enough practice, you and your pet will be ready for the competitive expression eating circuit. Good luck! 5 Minute Preview

3.2: : Solve real-life and mathematical problems using numerical and algebraic expressions and equations.

EE.M.7.9: : Solve multi-step real-life and mathematical problems posed with positive and negative rational numbers in any form (whole numbers, fractions, and decimals), using tools strategically. Apply properties of operations to calculate with numbers in any form; convert between forms as appropriate; and assess the reasonableness of answers using mental computation and estimation strategies. (e.g., If a woman making $25 an hour gets a 10% raise, she will make an additional 1/10 of her salary an hour, or $2.50, for a new salary of $27.50. If you want to place a towel bar 9 3/4 inches long in the center of a door that is 27 1/2 inches wide, you will need to place the bar about 9 inches from each edge; this estimate can be used as a check on the exact computation.)

Adding on the Number Line

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview

Fractions with Unlike Denominators

Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview

Improper Fractions and Mixed Numbers

Represent a quantity given by a shaded region as an improper fraction and as a mixed number. Experiment with different shaded regions sliced differently. 5 Minute Preview

Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview

Percents, Fractions, and Decimals

Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview

EE.M.7.10: : Use variables to represent quantities in a real-world or mathematical problem and construct simple equations and inequalities to solve problems by reasoning about the quantities.

EE.M.7.10.a: : Solve word problems leading to equations of the form px + q = r and p(x + q) = r, where p, q, and r are specific rational numbers. Solve equations of these forms fluently. Compare an algebraic solution to an arithmetic solution, identifying the sequence of the operations used in each approach. (e.g., The perimeter of a rectangle is 54 cm. Its length is 6 cm. What is its width? An arithmetic solution similar to “54 – 6 – 6 divided by 2” may be compared with the reasoning involved in solving the equation 2w – 12 = 54. An arithmetic solution similar to “54/2 – 6” may be compared with the reasoning involved in solving the equation 2(w – 6) = 54.)

Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview

Perimeter and Area of Rectangles

Discover how to find the perimeter and area of a rectangle, and of a square (which is really just a special case of a rectangle). 5 Minute Preview

Solving Algebraic Equations II

Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview

Solving Two-Step Equations

Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview

EE.M.7.10.b: : Solve word problems leading to inequalities of the form px + q > r or px + q < r, where p, q, and r are specific rational numbers. Graph the solution set of the inequality and interpret it in the context of the problem. (e.g., As a salesperson, you are paid $50 per week plus $3 per sale. This week you want your pay to be at least $100. Write an inequality for the number of sales you need to make, and describe the solutions.)

Solving Linear Inequalities in One Variable

Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview

### G: : Geometry

4.1: : Draw, construct and describe geometrical figures and describe the relationships between them.

G.M.7.11: : Solve problems involving scale drawings of geometric figures, including computing actual lengths and areas from a scale drawing and reproducing a scale drawing at a different scale.

Dilations

Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in

Similar Figures

Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview

G.M.7.12: : Draw (freehand, with ruler and protractor, and with technology) geometric shapes with given conditions. Focus on constructing triangles from three measures of angles or sides, noticing when the conditions determine a unique triangle, more than one triangle, or no triangle.

Classifying Quadrilaterals

Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals. 5 Minute Preview

Classifying Triangles

Place constraints on a triangle and determine what classifications must apply to the triangle. 5 Minute Preview

Parallelogram Conditions

Apply constraints to a dynamic quadrilateral. Then drag its vertices around. Determine which constraints guarantee that the quadrilateral is always a parallelogram. 5 Minute Preview

Special Parallelograms

Apply constraints to a parallelogram and experiment with the resulting figure. What type of shape can you be sure that you have under each condition? 5 Minute Preview

Triangle Inequalities

Discover the inequalities related to the side lengths and angle measures of a triangle. Reshape and resize the triangle to confirm that these properties are true for all triangles. 5 Minute Preview

4.2: : Solve real-life and mathematical problems involving angle measure, area, surface area, and volume.

G.M.7.14: : Know the formulas for the area and circumference of a circle and use them to solve problems; give an informal derivation of the relationship between the circumference and area of a circle.

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview

G.M.7.15: : Use facts about supplementary, complementary, vertical, and adjacent angles in a multi-step problem to write and solve simple equations for an unknown angle in a figure.

Investigating Angle Theorems

Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview

Triangle Angle Sum

Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview

G.M.7.16: : Solve real-world and mathematical problems involving area, volume and surface area of two- and three-dimensional objects composed of triangles, quadrilaterals, polygons, cubes, and right prisms.

Area of Parallelograms

Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation. 5 Minute Preview

Area of Triangles

Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles. 5 Minute Preview

Balancing Blocks (Volume)

This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview

Chocomatic (Multiplication, Arrays, and Area)

Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview

Fido's Flower Bed (Perimeter and Area)

Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview

Perimeter and Area of Rectangles

Discover how to find the perimeter and area of a rectangle, and of a square (which is really just a special case of a rectangle). 5 Minute Preview

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview

Pyramids and Cones

Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview

Surface and Lateral Areas of Prisms and Cylinders

Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview

Surface and Lateral Areas of Pyramids and Cones

Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview

### SP: : Statistics and Probability

5.1: : Use random sampling to draw inferences about a population.

SP.M.7.17: : Understand that statistics can be used to gain information about a population by examining a sample of the population; generalizations about a population from a sample are valid only if the sample is representative of that population. Understand that random sampling tends to produce representative samples and support valid inferences.

Estimating Population Size

Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview

Populations and Samples

Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview

SP.M.7.18: : Use data from a random sample to draw inferences about a population with an unknown characteristic of interest. Generate multiple samples (or simulated samples) of the same size to gauge the variation in estimates or predictions. (e.g., Estimate the mean word length in a book by randomly sampling words from the book; predict the winner of a school election based on randomly sampled survey data. Gauge how far off the estimate or prediction might be.)

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview

Populations and Samples

Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview

5.2: : Draw informal comparative inferences about two populations.

SP.M.7.19: : Recognize that a measure of center for a numerical data set summarizes all of its values with a single number, while a measure of variation describes how its values vary with a single number.

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview

Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview

SP.M.7.20: : Summarize numerical data sets in relation to their context, such as by:

SP.M.7.20.c: : Giving quantitative measures of center (median and/or mean) and variability (interquartile range and/or mean absolute deviation), as well as describing any overall pattern and any striking deviations from the overall pattern with reference to the context in which the data were gathered.

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview

Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview

Movie Reviewer (Mean and Median)

Movie reviewers rate movies on a scale of 0 to 10. Each movie comes with a set of reviews that can be changed by the user. The mean of a data set can be explored using a see-saw balance model. Students can also find the median, mode, and range of the data set. 5 Minute Preview

SP.M.7.21: : Informally assess the degree of visual overlap of two numerical data distributions with similar variabilities, measuring the difference between the centers by expressing it as a multiple of a measure of variability. (e.g., The mean height of players on the basketball team is 10 cm greater than the mean height of players on the soccer team, about twice the variability (mean absolute deviation) on either team; on a dot plot, the separation between the two distributions of heights is noticeable.)

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview

SP.M.7.22: : Use measures of center and measures of variability for numerical data from random samples to draw informal comparative inferences about two populations. (e.g., Decide whether the words in a chapter of a seventh-grade science book are generally longer than the words in a chapter of a fourth-grade science book.)

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview

5.3: : Investigate chance processes and develop, use, and evaluate probability models.

SP.M.7.23: : Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Larger numbers indicate greater likelihood. A probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely and a probability near 1 indicates a likely event.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

SP.M.7.24: : Approximate the probability of a chance event by collecting data on the chance process that produces it and observing its long-run relative frequency, and predict the approximate relative frequency given the probability. (e.g., When rolling a number cube 600 times, predict that a 3 or 6 would be rolled roughly 200 times, but probably not exactly 200 times.)

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

SP.M.7.25: : Develop a probability model and use it to find probabilities of events. Compare probabilities from a model to observed frequencies; if the agreement is not good, explain possible sources of the discrepancy.

SP.M.7.25.a: : Develop a uniform probability model by assigning equal probability to all outcomes, and use the model to determine probabilities of events. (e.g., If a student is selected at random from a class, find the probability that Jane will be selected and the probability that a girl will be selected.)

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview

SP.M.7.25.b: : Develop a probability model (which may not be uniform) by observing frequencies in data generated from a chance process. (e.g., Find the approximate probability that a spinning penny will land heads up or that a tossed paper cup will land open-end down. Do the outcomes for the spinning penny appear to be equally likely based on the observed frequencies?)

Probability Simulations

Spin the Big Wheel! (Probability)

Theoretical and Experimental Probability

SP.M.7.26: : Find probabilities of compound events using organized lists, tables, tree diagrams, and simulation.

SP.M.7.26.a: : Understand that, just as with simple events, the probability of a compound event is the fraction of outcomes in the sample space for which the compound event occurs.

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview

SP.M.7.26.b: : Represent sample spaces for compound events using methods such as organized lists, tables and tree diagrams. For an event described in everyday language (e.g., “rolling double sixes”), identify the outcomes in the sample space which compose the event.

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview

SP.M.7.26.c: : Design and use a simulation to generate frequencies for compound events. (e.g., Use random digits as a simulation tool to approximate the answer to the question: If 40% of donors have type A blood, what is the probability that it will take at least 4 donors to find one with type A blood?)

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview

Correlation last revised: 1/10/2023

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

Each STEM Case uses realtime reporting to show live student results.

Introduction to the Heatmap

STEM Cases take between 30-90 minutes for students to complete, depending on the case.

Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.

Multiple grade-appropriate versions, or levels, exist for each STEM Case.

Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.

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