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Math Course 3 (2013)
1: Real Numbers
1.3: Multiply and Divide Monomials
![Screenshot of Dividing Exponential Expressions](/Assets/img/blank.gif)
Dividing Exponential Expressions
Choose the correct steps to divide exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Multiplying Exponential Expressions](/Assets/img/blank.gif)
Multiplying Exponential Expressions
Choose the correct steps to multiply exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
1.4: Powers of Monomials
![Screenshot of Exponents and Power Rules](/Assets/img/blank.gif)
Exponents and Power Rules
Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview
1.7: Compute with Scientific Notation
![Screenshot of Unit Conversions 2 - Scientific Notation and Significant Digits](/Assets/img/blank.gif)
Unit Conversions 2 - Scientific Notation and Significant Digits
Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview
1.10: Compare Real Numbers
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
2: Equations in One Variable
2.2: Solve Two-Step Equations
![Screenshot of Solving Two-Step Equations](/Assets/img/blank.gif)
Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview
3: Equations with Two Variables
3.2: Slope
![Screenshot of Slope](/Assets/img/blank.gif)
Slope
Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview
3.3: Equations in y = mx Form
![Screenshot of Point-Slope Form of a Line](/Assets/img/blank.gif)
Point-Slope Form of a Line
Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
3.4: Slope-Intercept Form
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
3.6: Write Linear Equations
![Screenshot of Using Algebraic Equations](/Assets/img/blank.gif)
Using Algebraic Equations
Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation. 5 Minute Preview
3.7: Solve Systems of Equations by Graphing
![Screenshot of Solving Linear Systems (Slope-Intercept Form)](/Assets/img/blank.gif)
Solving Linear Systems (Slope-Intercept Form)
Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an
3.8: Solve Systems of Equations Algebraically
![Screenshot of Solving Linear Systems (Matrices and Special Solutions)](/Assets/img/blank.gif)
Solving Linear Systems (Matrices and Special Solutions)
Explore systems of linear equations, and how many solutions a system can have. Express systems in matrix form. See how the determinant of the coefficient matrix reveals how many solutions a system of equations has. Also, use a draggable green point to see what it means for an (x, y) point to be a solution of an equation, or of a system of equations. 5 Minute Preview
4: Functions
4.3: Functions
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Introduction to Functions](/Assets/img/blank.gif)
Introduction to Functions
Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview
4.4: Linear Functions
![Screenshot of Linear Functions](/Assets/img/blank.gif)
Linear Functions
Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview
4.8: Quadratic Functions
![Screenshot of Quadratics in Polynomial Form](/Assets/img/blank.gif)
Quadratics in Polynomial Form
Compare the graph of a quadratic to its equation in polynomial form. Vary the coefficients of the equation and explore how the graph changes in response. 5 Minute Preview
5: Triangles and the Pythagorean Theorem
5.3: Angles of Triangles
![Screenshot of Triangle Angle Sum](/Assets/img/blank.gif)
Triangle Angle Sum
Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview
5.4: Polygons and Angles
![Screenshot of Polygon Angle Sum](/Assets/img/blank.gif)
Polygon Angle Sum
Derive the sum of the angles of a polygon by dividing the polygon into triangles and summing their angles. Vary the number of sides and determine how the sum of the angles changes. Dilate the polygon to see that the sum is unchanged. 5 Minute Preview
5.5: The Pythagorean Theorem
![Screenshot of Pythagorean Theorem](/Assets/img/blank.gif)
Pythagorean Theorem
Explore the Pythagorean Theorem using a dynamic right triangle. Examine a visual, geometric application of the Pythagorean Theorem, using the areas of squares on the sides of the triangle. 5 Minute Preview
5.7: Distance on the Coordinate Plane
![Screenshot of Distance Formula](/Assets/img/blank.gif)
Distance Formula
Explore the distance formula as an application of the Pythagorean theorem. Learn to see any two points as the endpoints of the hypotenuse of a right triangle. Drag those points and examine changes to the triangle and the distance calculation. 5 Minute Preview
6: Transformations
6.1: Translations
![Screenshot of Translations](/Assets/img/blank.gif)
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
6.2: Reflections
![Screenshot of Reflections](/Assets/img/blank.gif)
Reflections
Reshape and resize a figure and examine how its reflection changes in response. Move the line of reflection and explore how the reflection is translated. 5 Minute Preview
6.3: Rotations
![Screenshot of Rotations, Reflections, and Translations](/Assets/img/blank.gif)
Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview
6.4: Dilations
![Screenshot of Dilations](/Assets/img/blank.gif)
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
7: Congruence and Similarity
7.1: Congruence and Transformations
![Screenshot of Rock Art (Transformations)](/Assets/img/blank.gif)
Rock Art (Transformations)
Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview
7.2: Congruence
![Screenshot of Proving Triangles Congruent](/Assets/img/blank.gif)
Proving Triangles Congruent
Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview
7.4: Properties of Similar Polygons
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
7.7: Area and Perimeter of Similar Figures
![Screenshot of Perimeters and Areas of Similar Figures](/Assets/img/blank.gif)
Perimeters and Areas of Similar Figures
Manipulate two similar figures and vary the scale factor to see what changes are possible under similarity. Explore how the perimeters and areas of two similar figures compare. 5 Minute Preview
8: Volume and Surface Area
8.1: Volume of Cylinders
![Screenshot of Prisms and Cylinders](/Assets/img/blank.gif)
Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview
8.2: Volume of Cones
![Screenshot of Pyramids and Cones](/Assets/img/blank.gif)
Pyramids and Cones
Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview
8.4: Surface Area of Cylinders
![Screenshot of Surface and Lateral Areas of Prisms and Cylinders](/Assets/img/blank.gif)
Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
8.5: Surface Area of Cones
![Screenshot of Surface and Lateral Areas of Pyramids and Cones](/Assets/img/blank.gif)
Surface and Lateral Areas of Pyramids and Cones
Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
9: Scatter Plots and Data Analysis
9.1: Scatter Plots
![Screenshot of Trends in Scatter Plots](/Assets/img/blank.gif)
Trends in Scatter Plots
Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line. 5 Minute Preview
9.2: Lines of Best Fit
![Screenshot of Solving Using Trend Lines](/Assets/img/blank.gif)
Solving Using Trend Lines
Examine the scatter plots for data related to weather at different latitudes. The Gizmo includes three different data sets, one with negative correlation, one positive, and one with no correlation. Compare the least squares best-fit line. 5 Minute Preview
9.4: Descriptive Statistics
![Screenshot of Mean, Median, and Mode](/Assets/img/blank.gif)
Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview
9.6: Analyze Data Distributions
![Screenshot of Sight vs. Sound Reactions](/Assets/img/blank.gif)
Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
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Start teaching with 20-40 Free Gizmos. See the full list.
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Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
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Free Gizmos change each semester. The new collection will be available January 1 and July 1.
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
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Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.
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Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
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Multiple grade-appropriate versions, or levels, exist for each STEM Case.
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Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
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