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  • Alberta Standards
  • Mathematics: Grade 7

Alberta - Mathematics: Grade 7

Mathematics Curriculum - DRAFT | Adopted: 2025

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.

7.1: : Number: Numbers are organized into systems with unique notation to communicate quantities and to facilitate calculations.


7.1.1: : Students analyze positive and negative numbers.

7.1.1.1: : Relate the absolute value of positive and negative numbers, including decimal numbers and fractions, to their positions on the number line.

Integers, Opposites, and Absolute Values

Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview


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Screenshot of a math worksheet on rational numbers, opposites, and absolute values using a number line for comparisons.

Rational Numbers, Opposites, and Absolute Values

Use a number line to compare rational numbers. Change values by dragging points on the number line. Compare the opposites and absolute values of the numbers. 5 Minute Preview


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7.1.1.2: : Convert between fractions and decimal numbers, including negative numbers.

Computer screen displaying types of numbers: Fraction, Decimal, Percent with Area and Grid Models.

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview


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A computer screen displays a math worksheet on percents, fractions, and decimals with area comparisons.

Percents, Fractions, and Decimals

Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview


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7.1.1.3: : Compare and order positive and negative numbers, including decimal numbers and fractions.

Computer screen displaying types of numbers: Fraction, Decimal, Percent with Area and Grid Models.

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview


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Integers, Opposites, and Absolute Values

Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview


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Screenshot of a math worksheet on rational numbers, opposites, and absolute values using a number line for comparisons.

Rational Numbers, Opposites, and Absolute Values

Use a number line to compare rational numbers. Change values by dragging points on the number line. Compare the opposites and absolute values of the numbers. 5 Minute Preview


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7.1.2: : Students apply operations to positive and negative numbers.

7.1.2.1: : Distinguish the meaning of the symbol, ?, represented in a numerical expression.

A computer screen displays a number line with dynamic arrows illustrating the addition and subtraction of integers.

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview


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Screenshot of a program displaying various data types for modeling addition and subtraction of integers using chips.

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview


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7.1.2.2: : Add and subtract any two integers.

A computer screen displays a number line with dynamic arrows illustrating the addition and subtraction of integers.

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview


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Screenshot of a program displaying various data types for modeling addition and subtraction of integers using chips.

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview


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7.1.2.4: : Solve problems involving addition and subtraction of integers.

Screenshot of a program displaying various data types for modeling addition and subtraction of integers using chips.

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview


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7.1.3: : Students interpret perfect squares and perfect cubes.

7.1.3.2: : Express a perfect square as repeated multiplication and a power.

Ordering and Approximating Square Roots

Order square roots on a number line. Approximate the square roots using the side lengths of square regions in a grid. 5 Minute Preview


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Square Roots

Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview


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7.1.3.3: : Recall perfect squares within 144 and their square roots, limited to natural numbers.

Ordering and Approximating Square Roots

Order square roots on a number line. Approximate the square roots using the side lengths of square regions in a grid. 5 Minute Preview


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Square Roots

Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview


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7.1.3.4: : Solve problems involving perimeter and area of squares, limited to side lengths that are natural numbers.

Ordering and Approximating Square Roots

Order square roots on a number line. Approximate the square roots using the side lengths of square regions in a grid. 5 Minute Preview


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Square Roots

Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview


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7.1.3.8: : Solve problems involving volume of cubes, limited to edge lengths that are natural numbers.

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview


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7.1.4: : Students interpret multiplication and division of positive fractions and of positive decimal numbers.

7.1.4.1: : Model multiplication of fractions.

A computer screen displaying a coordinate system for multiplying fractions using an area model with adjustable vertical and horizontal areas.

Multiplying Fractions

Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview


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7.1.4.3: : Multiply two fractions.

A computer screen displaying a coordinate system for multiplying fractions using an area model with adjustable vertical and horizontal areas.

Multiplying Fractions

Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview


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7.1.4.4: : Compare products of fractions in various equivalent forms, including simplest form.

A computer screen displaying a coordinate system for multiplying fractions using an area model with adjustable vertical and horizontal areas.

Multiplying Fractions

Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview


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7.1.4.6: : Relate a number to its reciprocal.

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


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7.1.4.8: : Divide a natural number by a fraction and vice versa.

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


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7.1.4.9: : Divide a fraction by a fraction.

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


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7.1.4.12: : Multiply and divide decimal numbers, including dividing a natural number by a decimal number.

A computer screen displaying various numbers related to multiplying decimals using an area model.

Multiplying Decimals (Area Model)

Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview


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Graphing calculator displaying a dynamic area model for multiplying two decimals on a shaded grid.

Multiplying with Decimals

Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview


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7.1.4.13: : Solve problems involving decimal numbers, including in real-world situations.

Graphing calculator displaying a dynamic area model for multiplying two decimals on a shaded grid.

Multiplying with Decimals

Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview


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7.1.5: : Students analyze multiplicative relationships between equivalent ratios.

7.1.5.1: : Generate equivalent ratios by iterating or partitioning a ratio.

Part-to-part and Part-to-whole Ratios

Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview


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Proportions and Common Multipliers

Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview


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7.1.5.2: : Determine the factor that relates equivalent ratios.

Proportions and Common Multipliers

Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview


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7.1.5.3: : Determine an unknown value related to a given equivalent ratio.

Proportions and Common Multipliers

Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview


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7.1.5.6: : Determine a percentage of a natural number by iterating or partitioning benchmark percentages.

Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview


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7.1.5.8: : Solve problems involving proportional reasoning in real-world situations.

Beam to Moon (Ratios and Proportions)

Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview


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Beam to Moon (Ratios and Proportions) - Metric

Apply ratios and proportions to find the weight of a person on the moon (or on another planet). Weigh an object on Earth and on the moon and weigh the person on Earth. Then set up and solve the proportion of the Earth weights to the moon weights. 5 Minute Preview


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Estimating Population Size

Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview


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Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview


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Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview


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7.2: : Algebra: Generalizing arithmetic with expressions, equations, and inequalities supports problem solving in real-world situations.


7.2.1: : Students apply equivalence to solving linear equations.

7.2.1.1: : Simplify algebraic expressions on one or both sides of an equation, using algebraic properties, including the distributive property.

Solving Algebraic Equations II

Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview


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Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


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7.2.1.2: : Solve linear equations with algebraic terms on both sides of the equation.

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


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7.2.1.3: : Verify the solution to a linear equation by substituting the solution into any equivalent equation.

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


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7.2.1.4: : Solve problems involving real-world situations, using linear equations.

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


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7.3: : Geometry: The properties of geometric objects are explained through justification and proof.


7.3.1: : Students analyze the structure and relationships of geometric objects.

7.3.1.5: : Investigate angle relationships at the intersection of two straight lines.

Investigating Angle Theorems

Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview


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7.3.1.6: : Identify corresponding angles at intersections of parallel lines and a transversal.

Triangle Angle Sum

Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview


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7.3.1.8: : Model angle relationships, using hands-on materials or a digital geometry environment.

Investigating Angle Theorems

Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview


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7.3.1.9: : Solve problems involving angle relationships at intersections.

Investigating Angle Theorems

Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview


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7.3.1.10: : Identify corresponding sides and corresponding angles of congruent polygons.

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


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7.3.1.11: : Identify congruent angles and congruent line segments indicated with symbols in congruent polygons.

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


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7.3.1.12: : Verify that geometric objects are congruent, using symbolic notation.

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


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7.4: : Measurement: Attributes such as length, area, volume, and angle are quantified by measurement.


7.4.1: : Students interpret and explain area and circumference of circles.

7.4.1.1: : Create circles, given the radius, using a compass or a digital geometry environment.

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview


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7.4.1.2: : Investigate the relationship between the circumference of a circle and its diameter.

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview


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7.4.1.5: : Calculate the area and circumference of a circle, given its radius or diameter and using 3.14 as an approximation for pi.

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview


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7.4.1.6: : Solve problems involving circumference and area of circles.

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview


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7.4.2: : Students analyze volume of right prisms and right cylinders.

7.4.2.1: : Relate the name of a prism to the shape of its base.

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview


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Surface and Lateral Areas of Prisms and Cylinders

Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview


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7.4.2.2: : Differentiate the lateral faces and lateral surfaces from the bases of prisms and cylinders oriented in various ways.

Surface and Lateral Areas of Prisms and Cylinders

Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview


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7.4.2.3: : Model volume of rectangular prisms by iterating the volume of a single layer, using hands-on materials or a digital geometry environment.

A computer screen displays a cube and a computer interface for balancing blocks on a cone-shaped platform.

Balancing Blocks (Volume)

This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview


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7.4.2.4: : Calculate the volume of rectangular prisms, triangular prisms, and cylinders.

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview


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7.4.2.6: : Determine the height of rectangular prisms, triangular prisms, and cylinders, given volume and area of the base.

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview


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7.4.2.7: : Solve problems involving volume of prisms and cylinders.

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview


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7.5: : Functions: Functions model relationships between changing quantities in real-world situations.


7.5.1: : Students interpret functions through domain and range.

7.5.1.2: : Describe the domain and range of a function.

Introduction to Functions

Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview


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Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview


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Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


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7.5.1.5: : Determine whether a relation is a function.

Introduction to Functions

Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview


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Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview


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7.6: : Statistics: The science of collecting, analyzing, visualizing, and interpreting data can inform understanding and decision making.


7.6.1: : Students interpret sample data.

7.6.1.1: : Identify the population for a statistical question.

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview


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7.6.1.3: : Describe a representative sample for a population in relation to a statistical question.

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview


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Populations and Samples

Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview


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7.6.1.4: : Explain the process for obtaining a representative sample by using a chosen random sampling method.

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview


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Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview


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Launch Gizmo

7.6.1.5: : Determine mean, median, mode, and range for a set of quantitative data collected from a representative sample.

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview


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Populations and Samples

Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview


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7.6.1.6: : Compare statistics from two different samples of the same population.

Populations and Samples

Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview


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7.6.1.7: : Draw conclusions about a population, using statistics from a representative sample.

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview


Lesson Info
Launch Gizmo

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview


Lesson Info
Launch Gizmo

7.7: : Probability: Modelling randomness and quantifying the likelihood of events can inform decision making where uncertainty exists.


7.7.1: : Students interpret theoretical and experimental probability.

7.7.1.1: : Describe favourable outcomes for a given event.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


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Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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7.7.1.2: : Describe one outcome as more or less likely than another outcome.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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7.7.1.3: : Describe situations where not all events are equally likely.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


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7.7.1.4: : Explain certain and impossible events.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

7.7.1.5: : Express, in various ways, the theoretical probability for each of the possible outcomes in a situation.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

7.7.1.6: : Predict the experimental probability of an event, using theoretical probability.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

7.7.1.7: : Collect data from multiple trials of an experiment with equally likely outcomes.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

7.7.1.8: : Simulate situations by generating a sample space.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

7.7.1.9: : Determine the experimental probability of an event.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

7.7.1.10: : Compare the experimental probability to the theoretical probability for a given event.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

7.7.1.11: : Relate probability to decision making in various situations.

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 7/23/2025

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