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- Mathematics: 5th Grade
Louisiana - Mathematics: 5th Grade
Student Standards | Adopted: 2016
5.OA: : Operations and Algebraic Thinking
5.OA.A: : Write and interpret numerical expressions.
5.OA.A.1: : Use parentheses or brackets in numerical expressions, and evaluate expressions with these symbols.
![Screenshot of Order of Operations](/Assets/img/blank.gif)
Order of Operations
Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview
5.OA.B: : Analyze patterns and relationships.
5.OA.B.3: : Generate two numerical patterns using two given rules. Identify apparent relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns, and graph the ordered pairs on a coordinate plane.
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 3 (Functions and Problem Solving)](/Assets/img/blank.gif)
Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Pattern Flip (Patterns)](/Assets/img/blank.gif)
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck! 5 Minute Preview
5.NBT: : Number and Operations in Base Ten
5.NBT.A: : Understand the place value system.
5.NBT.A.1: : Recognize that in a multi-digit number, a digit in one place represents 10 times as much as it represents in the place to its right and 1/10 of what it represents in the place to its left.
![Screenshot of Cannonball Clowns (Number Line Estimation)](/Assets/img/blank.gif)
Cannonball Clowns (Number Line Estimation)
Launch clowns from a circus cannon and try to hit the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more! 5 Minute Preview
![Screenshot of Cargo Captain (Multi-digit Subtraction)](/Assets/img/blank.gif)
Cargo Captain (Multi-digit Subtraction)
You are the captain of an interplanetary cargo ship, delivering important supplies to the outer planets. The cargo can be stored in barrels, crates, and holds. (There are 10 barrels in a crate, and 10 crates in a hold.) Model multi-digit subtraction by unloading cargo on each planet. 5 Minute Preview
![Screenshot of Modeling Decimals (Area and Grid Models)](/Assets/img/blank.gif)
Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview
![Screenshot of Modeling Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Model numbers with base-10 blocks. Drag flats, rods, and individual cubes onto a mat to model a number. Blocks can be exchanged from one area of the mat to the other. Four sets of blocks are available to model a variety of whole numbers and decimals. 5 Minute Preview
5.NBT.A.3: : Read, write, and compare decimals to thousandths.
5.NBT.A.3.a: : Read and write decimals to thousandths using base-ten numerals, number names, and expanded form, e.g., 347.392 = 3 × 100 + 4 × 10 + 7 × 1 + 3 × (1/10) + 9 × (1/100) + 2 × (1/1000).
![Screenshot of Modeling Decimals (Area and Grid Models)](/Assets/img/blank.gif)
Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview
![Screenshot of Modeling Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Model numbers with base-10 blocks. Drag flats, rods, and individual cubes onto a mat to model a number. Blocks can be exchanged from one area of the mat to the other. Four sets of blocks are available to model a variety of whole numbers and decimals. 5 Minute Preview
5.NBT.A.3.b: : Compare two decimals to thousandths based on meanings of the digits in each place, using >, =, and < symbols to record the results of comparisons.
![Screenshot of Comparing and Ordering Decimals](/Assets/img/blank.gif)
Comparing and Ordering Decimals
Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line. 5 Minute Preview
![Screenshot of Modeling Decimals (Area and Grid Models)](/Assets/img/blank.gif)
Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview
![Screenshot of Treasure Hunter (Decimals on the Number Line)](/Assets/img/blank.gif)
Treasure Hunter (Decimals on the Number Line)
Drive a desert highway searching for buried treasure. Learn to use the car's tens, ones, tenths, and hundredths gears, along with a GPS system (number line), to find the right place to dig. Plot your findings on a zoomable number line map. Can you become a master Treasure Hunter? 5 Minute Preview
5.NBT.B: : Perform operations with multi-digit whole numbers and with decimals to hundredths.
5.NBT.B.5: : Fluently multiply multi-digit whole numbers using the standard algorithm.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Critter Count (Modeling Multiplication)](/Assets/img/blank.gif)
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array. 5 Minute Preview
5.NBT.B.6: : Find whole-number quotients of whole numbers with up to four-digit dividends and two-digit divisors, using strategies based on place value, the properties of operations, subtracting multiples of the divisor, and/or the relationship between multiplication and division. Illustrate and/or explain the calculation by using equations, rectangular arrays, area models, or other strategies based on place value.
![Screenshot of No Alien Left Behind (Division with Remainders)](/Assets/img/blank.gif)
No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders. 5 Minute Preview
5.NBT.B.7: : Add, subtract, multiply, and divide decimals to hundredths, using concrete models or drawings and strategies based on place value, properties of operations, and/or the relationship between addition and subtraction; justify the reasoning used with a written explanation.
![Screenshot of Adding Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values. 5 Minute Preview
![Screenshot of Multiplying Decimals (Area Model)](/Assets/img/blank.gif)
Multiplying Decimals (Area Model)
Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview
![Screenshot of Multiplying with Decimals](/Assets/img/blank.gif)
Multiplying with Decimals
Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview
![Screenshot of Subtracting Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of equal value can be exchanged from one section of the mat to the other to help understand regrouping and borrowing. Four sets of blocks are available to model different place values. 5 Minute Preview
![Screenshot of Sums and Differences with Decimals](/Assets/img/blank.gif)
Sums and Differences with Decimals
Find the sum or difference of two decimal numbers using area models. Find the decimals and their sum or difference on a number line. 5 Minute Preview
5.NF: : Number and Operations—Fractions
5.NF.A: : Use equivalent fractions as a strategy to add and subtract fractions.
5.NF.A.1: : Add and subtract fractions with unlike denominators (including mixed numbers) by replacing given fractions with equivalent fractions in such a way as to produce an equivalent sum or difference of fractions with like denominators.
![Screenshot of Adding Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Fractions Greater than One (Fraction Tiles)](/Assets/img/blank.gif)
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview
![Screenshot of Fractions with Unlike Denominators](/Assets/img/blank.gif)
Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
5.NF.A.2: : Solve word problems involving addition and subtraction of fractions.
5.NF.A.2.a: : Solve word problems involving addition and subtraction of fractions referring to the same whole, including cases of unlike denominators, e.g., by using visual fraction models or equations to represent the problem.
![Screenshot of Adding Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Estimating Sums and Differences](/Assets/img/blank.gif)
Estimating Sums and Differences
Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview
![Screenshot of Fractions Greater than One (Fraction Tiles)](/Assets/img/blank.gif)
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview
![Screenshot of Fractions with Unlike Denominators](/Assets/img/blank.gif)
Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview
5.NF.A.2.b: : Use benchmark fractions and number sense of fractions to estimate mentally and justify the reasonableness of answers.
![Screenshot of Estimating Sums and Differences](/Assets/img/blank.gif)
Estimating Sums and Differences
Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview
5.NF.B: : Apply and extend previous understandings of multiplication and division to multiply and divide fractions.
5.NF.B.3: : Interpret a fraction as division of the numerator by the denominator (a/b = a ÷ b). Solve word problems involving division of whole numbers leading to answers in the form of fractions or mixed numbers, e.g., by using visual fraction models or equations to represent the problem.
![Screenshot of Fractions Greater than One (Fraction Tiles)](/Assets/img/blank.gif)
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview
![Screenshot of No Alien Left Behind (Division with Remainders)](/Assets/img/blank.gif)
No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders. 5 Minute Preview
5.NF.B.4: : Apply and extend previous understandings of multiplication to multiply a fraction or whole number by a fraction.
5.NF.B.4.a: : Interpret the product (m/n) x q as m parts of a partition of q into n equal parts; equivalently, as the result of a sequence of operations, m x q ÷ n.
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
5.NF.B.4.b: : Construct a model to develop understanding of the concept of multiplying two fractions and create a story context for the equation. [In general, (m/n) x (c/d) = (mc)/(nd).]
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
5.NF.B.4.c: : Find the area of a rectangle with fractional side lengths by tiling it with unit squares of the appropriate unit fraction side lengths, and show that the area is the same as would be found by multiplying the side lengths.
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
5.NF.B.4.d: : Multiply fractional side lengths to find areas of rectangles, and represent fraction products as rectangular areas.
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
5.NF.B.5: : Interpret multiplication as scaling (resizing), by:
5.NF.B.5.a: : Comparing the size of a product to the size of one factor on the basis of the size of the other factor, without performing the indicated multiplication.
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
5.NF.B.5.c: : Explaining why multiplying a given number by a fraction less than 1 results in a product smaller than the given number.
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
5.NF.B.5.d: : Relating the principle of fraction equivalence a/b = (n x a)/(n x b) to the effect of multiplying a/b by 1.
![Screenshot of Equivalent Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
5.NF.B.6: : Solve real-world problems involving multiplication of fractions and mixed numbers, e.g., by using visual fraction models or equations to represent the problem.
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
![Screenshot of Multiplying Mixed Numbers](/Assets/img/blank.gif)
Multiplying Mixed Numbers
Choose the correct steps to multiply mixed numbers. Use the step-by-step feedback to diagnose incorrect steps. 5 Minute Preview
5.NF.B.7: : Apply and extend previous understandings of division to divide unit fractions by whole numbers and whole numbers by unit fractions.
5.NF.B.7.a: : Interpret division of a unit fraction by a non-zero whole number, and compute such quotients.
![Screenshot of Dividing Fractions](/Assets/img/blank.gif)
Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview
5.NF.B.7.b: : Interpret division of a whole number by a unit fraction, and compute such quotients.
![Screenshot of Dividing Fractions](/Assets/img/blank.gif)
Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview
5.NF.B.7.c: : Solve real-world problems involving division of unit fractions by non-zero whole numbers and division of whole numbers by unit fractions, e.g., by using visual fraction models and equations to represent the problem.
![Screenshot of Dividing Fractions](/Assets/img/blank.gif)
Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview
5.MD: : Measurement and Data
5.MD.A: : Convert like measurement units within a given measurement system.
5.MD.A.1: : Convert among different-sized standard measurement units within a given measurement system, and use these conversions in solving multi-step, real-world problems (e.g., convert 5 cm to 0.05 m; 9 ft to 108 in).
![Screenshot of Cannonball Clowns (Number Line Estimation)](/Assets/img/blank.gif)
Cannonball Clowns (Number Line Estimation)
Launch clowns from a circus cannon and try to hit the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more! 5 Minute Preview
5.MD.C: : Geometric measurement: understand concepts of volume and relate volume to multiplication and to addition.
5.MD.C.3: : Recognize volume as an attribute of solid figures and understand concepts of volume measurement.
5.MD.C.3.a: : A cube with side length 1 unit, called a “unit cube,” is said to have “one cubic unit” of volume, and can be used to measure volume.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
5.MD.C.3.b: : A solid figure that can be packed without gaps or overlaps using n unit cubes is said to have a volume of n cubic units.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
5.MD.C.4: : Measure volumes by counting unit cubes, using cubic cm, cubic in, cubic ft, and improvised units.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
5.MD.C.5: : Relate volume to the operations of multiplication and addition and solve real-world and mathematical problems involving volume.
5.MD.C.5.a: : Find the volume of a right rectangular prism with whole-number side lengths by packing it with unit cubes, and show that the volume is the same as would be found by multiplying the edge lengths, equivalently by multiplying the height by the area of the base. Represent threefold whole-number products as volumes, e.g., to represent the associative property of multiplication.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
5.MD.C.5.b: : Apply the formulas V = l × w × h and V = B × h for rectangular prisms to find volumes of right rectangular prisms with whole-number edge lengths in the context of solving real-world and mathematical problems.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
5.G: : Geometry
5.G.A: : Graph points on the coordinate plane to solve real-world and mathematical problems.
5.G.A.1: : Use a pair of perpendicular number lines, called axes, to define a coordinate system, with the intersection of the lines (the origin) arranged to coincide with the 0 on each line and a given point in the plane located by using an ordered pair of numbers, called its coordinates. Understand that the first number in the ordered pair indicates how far to travel from the origin in the direction of one axis, and the second number in the ordered pair indicates how far to travel in the direction of the second axis, with the convention that the names of the two axes and the coordinates correspond (e.g., x-axis and x-coordinate, y-axis and y-coordinate).
![Screenshot of City Tour (Coordinates)](/Assets/img/blank.gif)
City Tour (Coordinates)
Go sightseeing in fictional cities all over the world. Learn about coordinates on a graph by navigating around these cities on a grid-like city map. Some landmarks are shown on the map. For others, you are only given the coordinates. Can you find all of them? 5 Minute Preview
![Screenshot of Elevator Operator (Line Graphs)](/Assets/img/blank.gif)
Elevator Operator (Line Graphs)
Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview
![Screenshot of Points in the Coordinate Plane](/Assets/img/blank.gif)
Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
5.G.A.2: : Represent real-world and mathematical problems by graphing points in the first quadrant of the coordinate plane, and interpret coordinate values of points in the context of the situation.
![Screenshot of City Tour (Coordinates)](/Assets/img/blank.gif)
City Tour (Coordinates)
Go sightseeing in fictional cities all over the world. Learn about coordinates on a graph by navigating around these cities on a grid-like city map. Some landmarks are shown on the map. For others, you are only given the coordinates. Can you find all of them? 5 Minute Preview
![Screenshot of Elevator Operator (Line Graphs)](/Assets/img/blank.gif)
Elevator Operator (Line Graphs)
Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview
![Screenshot of Points in the Coordinate Plane](/Assets/img/blank.gif)
Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
5.G.B: : Classify two-dimensional figures into categories based on their properties.
5.G.B.3: : Understand that attributes belonging to a category of two-dimensional figures also belong to all subcategories of that category.
![Screenshot of Classifying Quadrilaterals](/Assets/img/blank.gif)
Classifying Quadrilaterals
Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals. 5 Minute Preview
![Screenshot of Classifying Triangles](/Assets/img/blank.gif)
Classifying Triangles
Place constraints on a triangle and determine what classifications must apply to the triangle. 5 Minute Preview
5.G.B.4: : Classify quadrilaterals in a hierarchy based on properties. (Students will define a trapezoid as a quadrilateral with at least one pair of parallel sides.)
![Screenshot of Classifying Quadrilaterals](/Assets/img/blank.gif)
Classifying Quadrilaterals
Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals. 5 Minute Preview
Correlation last revised: 4/29/2024
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.
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