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- Mathematics: 5th Grade
Oregon - Mathematics: 5th Grade
Mathematics Standards | Adopted: 2021
5.OA: : Algebraic Reasoning: Operations
5.OA.A: : Write and interpret numerical expressions.
5.OA.A.1: : Write and evaluate numerical expressions that include parentheses.
![Screenshot of Order of Operations](/Assets/img/blank.gif)
Order of Operations
Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview
5.OA.B: : Analyze patterns and relationships.
5.OA.B.3: : Generate two numerical patterns using two given rules. Identify and analyze relationships between corresponding terms. Form ordered pairs consisting of corresponding terms from the two patterns and graph them on a coordinate plane.
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 2 (Functions, Tables, and Graphs)](/Assets/img/blank.gif)
Function Machines 2 (Functions, Tables, and Graphs)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Function Machines 3 (Functions and Problem Solving)](/Assets/img/blank.gif)
Function Machines 3 (Functions and Problem Solving)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Pattern Flip (Patterns)](/Assets/img/blank.gif)
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck! 5 Minute Preview
5.NBT: : Numeric Reasoning: Base Ten Arithmetic
5.NBT.A: : Understand the place value system.
5.NBT.A.1: : Recognize that in a multi-digit number, a digit in one place represents 10 times as much as it represents in the place to its right and 1/10 of what it represents in the place to its left.
![Screenshot of Cannonball Clowns (Number Line Estimation)](/Assets/img/blank.gif)
Cannonball Clowns (Number Line Estimation)
Launch clowns from a circus cannon and try to hit the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more! 5 Minute Preview
![Screenshot of Cargo Captain (Multi-digit Subtraction)](/Assets/img/blank.gif)
Cargo Captain (Multi-digit Subtraction)
You are the captain of an interplanetary cargo ship, delivering important supplies to the outer planets. The cargo can be stored in barrels, crates, and holds. (There are 10 barrels in a crate, and 10 crates in a hold.) Model multi-digit subtraction by unloading cargo on each planet. 5 Minute Preview
![Screenshot of Modeling Decimals (Area and Grid Models)](/Assets/img/blank.gif)
Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview
![Screenshot of Modeling Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Model numbers with base-10 blocks. Drag flats, rods, and individual cubes onto a mat to model a number. Blocks can be exchanged from one area of the mat to the other. Four sets of blocks are available to model a variety of whole numbers and decimals. 5 Minute Preview
5.NBT.A.3: : Read, write, and compare decimals to thousandths.
![Screenshot of Comparing and Ordering Decimals](/Assets/img/blank.gif)
Comparing and Ordering Decimals
Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line. 5 Minute Preview
![Screenshot of Modeling Decimals (Area and Grid Models)](/Assets/img/blank.gif)
Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview
![Screenshot of Modeling Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Model numbers with base-10 blocks. Drag flats, rods, and individual cubes onto a mat to model a number. Blocks can be exchanged from one area of the mat to the other. Four sets of blocks are available to model a variety of whole numbers and decimals. 5 Minute Preview
![Screenshot of Treasure Hunter (Decimals on the Number Line)](/Assets/img/blank.gif)
Treasure Hunter (Decimals on the Number Line)
Drive a desert highway searching for buried treasure. Learn to use the car's tens, ones, tenths, and hundredths gears, along with a GPS system (number line), to find the right place to dig. Plot your findings on a zoomable number line map. Can you become a master Treasure Hunter? 5 Minute Preview
5.NBT.B: : Perform operations with multi-digit whole numbers and with decimals to hundredths.
5.NBT.B.5: : Fluently multiply multi-digit whole numbers using accurate, efficient, and flexible strategies and algorithms based on place value and properties of operations.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Critter Count (Modeling Multiplication)](/Assets/img/blank.gif)
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array. 5 Minute Preview
5.NBT.B.6: : Use a variety of representations and strategies to find whole-number quotients of whole numbers with up to four-digit dividends and two-digit divisors.
![Screenshot of No Alien Left Behind (Division with Remainders)](/Assets/img/blank.gif)
No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders. 5 Minute Preview
5.NBT.B.7: : Use a variety of representations and strategies to add, subtract, multiply, and divide decimals to hundredths. Relate the strategy to a written method and explain the reasoning used.
![Screenshot of Adding Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values. 5 Minute Preview
![Screenshot of Multiplying Decimals (Area Model)](/Assets/img/blank.gif)
Multiplying Decimals (Area Model)
Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview
![Screenshot of Multiplying with Decimals](/Assets/img/blank.gif)
Multiplying with Decimals
Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview
![Screenshot of Subtracting Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of equal value can be exchanged from one section of the mat to the other to help understand regrouping and borrowing. Four sets of blocks are available to model different place values. 5 Minute Preview
![Screenshot of Sums and Differences with Decimals](/Assets/img/blank.gif)
Sums and Differences with Decimals
Find the sum or difference of two decimal numbers using area models. Find the decimals and their sum or difference on a number line. 5 Minute Preview
5.NF: : Numeric Reasoning: Fractions
5.NF.A: : Use equivalent fractions as a strategy to add and subtract fractions.
5.NF.A.1: : Add and subtract fractions with unlike denominators, including common fractions larger than one and mixed numbers.
![Screenshot of Adding Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Fractions Greater than One (Fraction Tiles)](/Assets/img/blank.gif)
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview
![Screenshot of Fractions with Unlike Denominators](/Assets/img/blank.gif)
Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
5.NF.A.2: : Solve problems in authentic contexts involving addition and subtraction of fractions with unlike denominators, including common fractions larger than one and mixed numbers.
![Screenshot of Adding Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Estimating Sums and Differences](/Assets/img/blank.gif)
Estimating Sums and Differences
Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview
![Screenshot of Fraction Artist 2 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 2 (Area Models of Fractions)
Extend understanding of fractions by making modern paintings in the style of Piet Mondrian. Create and analyze paintings with different-sized sections. Compare the sizes of unit fractions. Find creative ways to color one-half of a painting. This can be a nice introduction to adding fractions with unlike denominators. 5 Minute Preview
![Screenshot of Fractions Greater than One (Fraction Tiles)](/Assets/img/blank.gif)
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview
![Screenshot of Fractions with Unlike Denominators](/Assets/img/blank.gif)
Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview
5.NF.B: : Apply and extend previous understandings of multiplication and division.
5.NF.B.3: : Interpret a fraction as division of the numerator by the denominator (a/b = a ÷ b). Solve problems in authentic contexts involving division of whole numbers that result in answers that are common fractions or mixed numbers.
![Screenshot of Fractions Greater than One (Fraction Tiles)](/Assets/img/blank.gif)
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview
![Screenshot of No Alien Left Behind (Division with Remainders)](/Assets/img/blank.gif)
No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders. 5 Minute Preview
5.NF.B.4: : Apply and extend previous understanding and strategies of multiplication to multiply a fraction or whole number by a fraction. Multiply fractional side lengths to find areas of rectangles, and represent fractional products as rectangular areas.
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
5.NF.B.5: : Apply and extend previous understandings of multiplication and division to represent and calculate multiplication and division of fractions. Interpret multiplication as scaling (resizing) by comparing the size of products of two factors.
![Screenshot of Dividing Fractions](/Assets/img/blank.gif)
Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
5.NF.B.6: : Solve problems in authentic contexts involving multiplication of common fractions and mixed numbers.
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
![Screenshot of Multiplying Mixed Numbers](/Assets/img/blank.gif)
Multiplying Mixed Numbers
Choose the correct steps to multiply mixed numbers. Use the step-by-step feedback to diagnose incorrect steps. 5 Minute Preview
5.NF.B.7: : Apply and extend previous understandings of division to divide unit fractions by whole numbers and whole numbers by unit fractions, including solving problems in authentic contexts.
![Screenshot of Dividing Fractions](/Assets/img/blank.gif)
Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview
5.GM: : Geometric Reasoning and Measurement
5.GM.A: : Graph points on the coordinate plane to solve real-world and mathematical problems.
5.GM.A.1: : Graph and name coordinate points in the first quadrant using the standard (x, y) notation. Understand the coordinate points values represent the distance traveled along the horizontal x-axis and vertical y-axis.
![Screenshot of City Tour (Coordinates)](/Assets/img/blank.gif)
City Tour (Coordinates)
Go sightseeing in fictional cities all over the world. Learn about coordinates on a graph by navigating around these cities on a grid-like city map. Some landmarks are shown on the map. For others, you are only given the coordinates. Can you find all of them? 5 Minute Preview
![Screenshot of Elevator Operator (Line Graphs)](/Assets/img/blank.gif)
Elevator Operator (Line Graphs)
Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview
![Screenshot of Points in the Coordinate Plane](/Assets/img/blank.gif)
Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
5.GM.A.2: : Represent authentic contexts and mathematical problems by graphing points in the first quadrant of the coordinate plane. Interpret the meaning of the coordinate values based on the context of a given situation.
![Screenshot of City Tour (Coordinates)](/Assets/img/blank.gif)
City Tour (Coordinates)
Go sightseeing in fictional cities all over the world. Learn about coordinates on a graph by navigating around these cities on a grid-like city map. Some landmarks are shown on the map. For others, you are only given the coordinates. Can you find all of them? 5 Minute Preview
![Screenshot of Elevator Operator (Line Graphs)](/Assets/img/blank.gif)
Elevator Operator (Line Graphs)
Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview
![Screenshot of Points in the Coordinate Plane](/Assets/img/blank.gif)
Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
5.GM.B: : Classify two-dimensional figures into categories based on their properties.
5.GM.B.3: : Classify two-dimensional figures within a hierarchy based on their geometrical properties, and explain the relationship across and within different categories of these figures.
![Screenshot of Classifying Quadrilaterals](/Assets/img/blank.gif)
Classifying Quadrilaterals
Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals. 5 Minute Preview
![Screenshot of Classifying Triangles](/Assets/img/blank.gif)
Classifying Triangles
Place constraints on a triangle and determine what classifications must apply to the triangle. 5 Minute Preview
5.GM.C: : Convert like measurement units within a given measurement system.
5.GM.C.4: : Convert between different-sized standard measurement units within a given measurement system. Use these conversions in solving multi-step problems in authentic contexts.
![Screenshot of Cannonball Clowns (Number Line Estimation)](/Assets/img/blank.gif)
Cannonball Clowns (Number Line Estimation)
Launch clowns from a circus cannon and try to hit the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more! 5 Minute Preview
5.GM.D: : Geometric measurement: understand concepts of volume.
5.GM.D.5: : Recognize that volume is a measurable attribute of solid figures.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
5.GM.D.6: : Measure the volume of a rectangular prism by counting unit cubes using standard and nonstandard units.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
5.GM.D.7: : Relate volume of rectangular prisms to the operations of multiplication and addition. Solve problems in authentic contexts involving volume using a variety of strategies.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
5.DR: : Data Reasoning
5.DR.B: : Analyze, represent, and interpret data.
5.DR.B.2: : Analyze graphical representations and describe the distribution of the numerical data through line plots or categorical data through bar graphs. Interpret information presented to answer investigative questions.
![Screenshot of Graphing Skills](/Assets/img/blank.gif)
Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview
![Screenshot of Mascot Election (Pictographs and Bar Graphs)](/Assets/img/blank.gif)
Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview
![Screenshot of Reaction Time 1 (Graphs and Statistics)](/Assets/img/blank.gif)
Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview
![Screenshot of Reaction Time 2 (Graphs and Statistics)](/Assets/img/blank.gif)
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
Correlation last revised: 11/9/2023
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
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Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.
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Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
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Multiple grade-appropriate versions, or levels, exist for each STEM Case.
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Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
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