Skip to main content Skip to main navigation Skip to footer
Login
Student Login
Educator Login
Sign Up For Free
Gizmos home page Gizmos home page
Gizmos home page
  • Find Gizmos
    
                                                
    See Full Search Results
    • FREE Gizmos
    • NEW Releases
    • STEM Cases
    • Browse by Standard
    • Browse by Grade & Topic
    • Browse by Core Curriculum
  • About Gizmos
    • What's a Gizmo?
    • About STEM Cases
    • What are Gizmos Investigations?
    • Take a Tour
    • Supporting All Students
    • How to Get Gizmos
    • Testimonials
    • K-5 Science
  • Research
    • The Impact of Gizmos on Student Achievement
    • The Research Behind Gizmos
  • Support
    • Professional Development Overview
    • Meet the Team
    • Course Catalog
    • Help Center
    • Site Status
  • Resources
    • Popular Gizmos Collections
    • Educator Resource Hub
    • Success Stories
    • Insights
  • Get More Info
    • Sign Up for Free
    • Request Purchasing Info
    • Request a Demo
    • Contact Support
  • Login
    • Student Login
    • Educator Login
  • Sign Up For Free
  • Home
  • Find Gizmos
  • Browse by Core Curriculum
  • Glencoe/McGraw-Hill Textbooks
  • Math Connects: Course 3 (2012)

Math Connects: Course 3 (2012)

1: Rational Numbers and Percent

1.1: Rational Numbers

Screenshot of Dividing Fractions

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fractions with Unlike Denominators

Fractions with Unlike Denominators

Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Multiplying Fractions

Multiplying Fractions

Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview


Lesson Info
Launch Gizmo

1.2: Percents

Screenshot of Percents and Proportions

Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview


Lesson Info
Launch Gizmo

1.3: Apply Percents

Screenshot of Percent of Change

Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview


Lesson Info
Launch Gizmo

2: Real Numbers and Monomials

2.1: Laws of Exponents

Screenshot of Exponents and Power Rules

Exponents and Power Rules

Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

2.3: Square Roots and Cube Roots

Screenshot of Square Roots

Square Roots

Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview


Lesson Info
Launch Gizmo

3: Equations and inequalities

3.1: One-Step Equations

Screenshot of Modeling One-Step Equations

Modeling One-Step Equations

Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

3.2: Two-Step Equations

Screenshot of Modeling and Solving Two-Step Equations

Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Two-Step Equations

Solving Two-Step Equations

Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

3.3: One-Step Inequalities

Screenshot of Exploring Linear Inequalities in One Variable

Exploring Linear Inequalities in One Variable

Solve inequalities in one variable. Examine the inequality on a number line and determine which points are solutions to the inequality. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Inequalities in One Variable

Solving Linear Inequalities in One Variable

Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo

4: Multi-Step Equations and Inequalities

4.1: Properties of Mathematics

Screenshot of Addition of Polynomials

Addition of Polynomials

Add polynomials using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview


Lesson Info
Launch Gizmo

4.2: Multi-Step Equations and Inequalities

Screenshot of Solving Formulas for any Variable

Solving Formulas for any Variable

Choose the correct steps to solve a formula for a given variable. Use the feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

5: Expressions and Functions

5.1: Expressions

Screenshot of Using Algebraic Expressions

Using Algebraic Expressions

Translate algebraic expressions into English phrases, and translate English phrases into algebraic expressions. Read the expression or phrase and select word tiles or symbol tiles to form the corresponding phrase or expression. 5 Minute Preview


Lesson Info
Launch Gizmo

5.2: Translate Among Words, Tables, Graphs, and Equations

Screenshot of Function Machines 2 (Functions, Tables, and Graphs)

Function Machines 2 (Functions, Tables, and Graphs)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Points, Lines, and Equations

Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Using Algebraic Equations

Using Algebraic Equations

Translate equations into English sentences and translate English sentences into equations. Read the equation or sentence and select word tiles or symbol tiles to form the corresponding sentence or equation. 5 Minute Preview


Lesson Info
Launch Gizmo

5.3: Relations and Functions

Screenshot of Introduction to Functions

Introduction to Functions

Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Linear Functions

Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Points, Lines, and Equations

Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


Lesson Info
Launch Gizmo

5.4: Nonlinear Functions

Screenshot of Graphs of Polynomial Functions

Graphs of Polynomial Functions

Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview


Lesson Info
Launch Gizmo

6: Linear Functions and Systems of Equations

6.1: Slope

Screenshot of Slope

Slope

Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview


Lesson Info
Launch Gizmo

6.2: Intercepts

Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo

6.3: Systems of Equations

Screenshot of Solving Linear Systems (Slope-Intercept Form)

Solving Linear Systems (Slope-Intercept Form)

Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an (x, y) point to be a solution of one equation, or of a system of two equations. 5 Minute Preview


Lesson Info
Launch Gizmo

7: Two- and Three-Dimensional Geometry

7.1: Angle Measure

Screenshot of Investigating Angle Theorems

Investigating Angle Theorems

Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview


Lesson Info
Launch Gizmo

7.3: Angle Relationships in Polygons

Screenshot of Polygon Angle Sum

Polygon Angle Sum

Derive the sum of the angles of a polygon by dividing the polygon into triangles and summing their angles. Vary the number of sides and determine how the sum of the angles changes. Dilate the polygon to see that the sum is unchanged. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Triangle Angle Sum

Triangle Angle Sum

Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview


Lesson Info
Launch Gizmo

7.4: Three-Dimensional Figures

Screenshot of 3D and Orthographic Views

3D and Orthographic Views

Arrange blocks in a three-dimensional space so that the top view, front view, and side view match the target top view, front view, and side view. 5 Minute Preview


Lesson Info
Launch Gizmo

8: Triangles and Transformations

8.1: Similar Triangles

Screenshot of Similar Figures

Similar Figures

Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2: The Pythagorean Theorem

Screenshot of Pythagorean Theorem with a Geoboard

Pythagorean Theorem with a Geoboard

Build right triangles in an interactive geoboard and build squares on the sides of the triangles to discover the Pythagorean Theorem. 5 Minute Preview


Lesson Info
Launch Gizmo

8.3: Transformations

Screenshot of Rock Art (Transformations)

Rock Art (Transformations)

Create your own rock art with ancient symbols. Each symbol can be translated, rotated, and reflected. After exploring each type of transformation, see if you can use them to match ancient rock paintings. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Rotations, Reflections, and Translations

Rotations, Reflections, and Translations

Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview


Lesson Info
Launch Gizmo

9: Units of Measure

9.1: Literal Equations

Screenshot of Solving Formulas for any Variable

Solving Formulas for any Variable

Choose the correct steps to solve a formula for a given variable. Use the feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

10: Data Analysis and Statistics

10.1: Analyze Data

Screenshot of Describing Data Using Statistics

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Mean, Median, and Mode

Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Reaction Time 1 (Graphs and Statistics)

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview


Lesson Info
Launch Gizmo

10.2: Box-and-Whisker Plots

Screenshot of Box-and-Whisker Plots

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


Lesson Info
Launch Gizmo

10.3: Scatter Plots

Screenshot of Correlation

Correlation

Explore the relationship between the correlation coefficient of a data set and its graph. Fit a line to the data and compare the least-squares fit line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Trends in Scatter Plots

Trends in Scatter Plots

Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Using Trend Lines

Solving Using Trend Lines

Examine the scatter plots for data related to weather at different latitudes. The Gizmo includes three different data sets, one with negative correlation, one positive, and one with no correlation. Compare the least squares best-fit line. 5 Minute Preview


Lesson Info
Launch Gizmo

11: Probability and Combinations

11.1: Outcomes

Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Permutations and Combinations

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Permutations and Combinations

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


Lesson Info
Launch Gizmo

11.2: Probability

Screenshot of Geometric Probability

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

11.3: Data Collection

Screenshot of Mascot Election (Pictographs and Bar Graphs)

Mascot Election (Pictographs and Bar Graphs)

A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Polling: City

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Polling: Neighborhood

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview


Lesson Info
Launch Gizmo

12: Area and Volume

12.1: Circumference and Area

Screenshot of Sine, Cosine, and Tangent Ratios

Sine, Cosine, and Tangent Ratios

Reshape and resize a right triangle and examine how the sine of angle A, the cosine of angle A, and the tangent of angle A change. 5 Minute Preview


Lesson Info
Launch Gizmo

12.2: Volume

Screenshot of Prisms and Cylinders

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pyramids and Cones

Pyramids and Cones

Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview


Lesson Info
Launch Gizmo

12.3: Surface Area

Screenshot of Surface and Lateral Areas of Prisms and Cylinders

Surface and Lateral Areas of Prisms and Cylinders

Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Surface and Lateral Areas of Pyramids and Cones

Surface and Lateral Areas of Pyramids and Cones

Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview


Lesson Info
Launch Gizmo

How Free Gizmos Work

Gizmos icon

Start teaching with 20-40 Free Gizmos. See the full list.

Lesson materials list icon

Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.

Time icon

All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.

Refresh icon

Free Gizmos change each semester. The new collection will be available January 1 and July 1.

Sign Up for Free

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

Realtime reporting icon

Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap

Time icon

STEM Cases take between 30-90 minutes for students to complete, depending on the case.

Save icon

Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.

Grades icon

Multiple grade-appropriate versions, or levels, exist for each STEM Case.

Handbook icon

Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.

STEM Case Help & Resources Sign Up for Free

Want More?

Check out these quick links.

  • Sign up for a FREE Trial!
  • Take a Tour
  • Get Help

Find Your Solution

Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.

Sign Up For Free Get a Quote
Find Your Solution
Gizmos logo Brought to you by ExploreLearning

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

Other Products

Reflex icon Frax icon Science4Us icon
Find Gizmos
  • FREE Gizmos
  • NEW Releases
  • STEM Cases
  • Browse by Standard
  • Browse by Grade & Topic
  • Browse by Core Curriculum
About Gizmos
  • What's a Gizmo?
  • About STEM Cases
  • What are Gizmos Investigations?
  • Take a Tour
  • Supporting All Students
  • How to Get Gizmos
  • Testimonials
  • K-5 Science
Research
  • The Impact of Gizmos on Student Achievement
  • The Research Behind Gizmos
Support
  • Professional Development Overview
  • Meet the Team
  • Course Catalog
  • Help Center
  • Site Status
Resources
  • Popular Gizmos Collections
  • Educator Resource Hub
  • Success Stories
  • Insights
Get More Info
  • Sign Up for Free
  • Request Purchasing Info
  • Request a Demo
  • Contact Support

Get Connected

  • Support Form
  • Toll-Free 866-882-4141
  • Local +1-434-293-7043
  • Newsletter Sign-Up
  • Facebook
  • Twitter
  • YouTube
  • Instagram

Other Products

Reflex icon Frax icon Science4Us icon

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

  • Terms and Conditions
  • Privacy Policy
  • Accessibility
  • System Requirements
  • Sitemap