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  • Mississippi Standards
  • Science: Physics

Mississippi - Science: Physics

College- and Career-Readiness Standards | Adopted: 2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.

DCI.PHY.1: : One-Dimensional Motion


1.1: : Linear motion of objects is described by displacement, velocity, and acceleration. These concepts should be introduced as computational and investigative phenomena.

PHY.1: : Students will investigate and understand how to analyze and interpret data.

PHY.1.1: : Investigate and analyze evidence gained through observation or experimental design regarding the one-dimensional (1-D) motion of objects. Design and conduct experiments to generate and interpret graphical evidence of distance, velocity, and acceleration through motion.

Screenshot of Distance-Time Graphs

Distance-Time Graphs

Create a graph of a runner's position versus time and watch the runner complete a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time Graphs - Metric

Distance-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs

Distance-Time and Velocity-Time Graphs

Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


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PHY.1.2: : Interpret and predict 1-D motion based on displacement vs. time, velocity vs. time, or acceleration vs. time graphs (e.g., free-falling objects).

Screenshot of Distance-Time and Velocity-Time Graphs

Distance-Time and Velocity-Time Graphs

Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.1.5: : Differentiate and give examples of motion concepts such as distance-displacement, speed-velocity, and acceleration.

Screenshot of Distance-Time and Velocity-Time Graphs

Distance-Time and Velocity-Time Graphs

Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.1.6: : Design and mathematically/graphically analyze quantitative data to explore displacement, velocity, and acceleration of various objects. Use probe systems, video analysis, graphical analysis software, digital spreadsheets, and/or online simulations.

Screenshot of Crumple Zones

Crumple Zones

Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs

Distance-Time and Velocity-Time Graphs

Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.1.7: : Design different scenarios, and predict graph shapes for distance/time, velocity/time, and acceleration/time graphs.

Screenshot of Distance-Time Graphs

Distance-Time Graphs

Create a graph of a runner's position versus time and watch the runner complete a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time Graphs - Metric

Distance-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs

Distance-Time and Velocity-Time Graphs

Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo

DCI.PHY.2: : Newton’s Laws


2.1: : Motion and acceleration can be explained by analyzing the contact interaction of objects. This motion and acceleration can be predicted by analyzing the forces (i.e., normal, tension, gravitational, applied, and frictional) acting on the object and applying Newton’s laws of motion.

PHY.2: : Students will develop an understanding of concepts related to Newtonian dynamics.

PHY.2.1: : Identify forces acting on a system by applying Newton’s laws mathematically and graphically (e.g., vector and scalar quantities).

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.2.2: : Use models such as free-body diagrams to explain and predict the motion of an object according to Newton's law of motion, including circular motion.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.2.3: : Use mathematical and graphical techniques to solve vector problems and find net forces acting on a body using free-body diagrams and/or online simulations.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Simple Machine

Inclined Plane - Simple Machine

Investigate how an inclined plane redirects and reduces the force pulling a brick downward, with or without friction. A toy car can apply a variable upward force on the brick, and the mechanical advantage and efficiency of the plane can be determined. A graph of force versus distance illustrates the concept of work. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.2.4: : Use vectors and mathematical analysis to explore the 2D motion of objects. (i.e., projectile and circular motion).

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.2.5: : Use mathematical and computational analysis to derive simple equations of motion for various systems using Newton’s second law (e.g., net force equations).

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.2.6: : Use mathematical and computational analysis to explore forces (e.g., friction, force applied, normal, and tension).

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Simple Machine

Inclined Plane - Simple Machine

Investigate how an inclined plane redirects and reduces the force pulling a brick downward, with or without friction. A toy car can apply a variable upward force on the brick, and the mechanical advantage and efficiency of the plane can be determined. A graph of force versus distance illustrates the concept of work. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pulley Lab

Pulley Lab

Use a pulley system to lift a heavy weight to a certain height. Measure the force required to lift the weight using up to three fixed and three movable pulleys. The weight to be lifted and the efficiency of the pulley system can be adjusted, and the height of the weight and the total input distance are reported. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.2.7: : Analyze real-world applications to draw conclusions about Newton’s three laws of motion using online simulations, probe systems, and/or laboratory experiences.

Screenshot of Crumple Zones

Crumple Zones

Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.2.10: : Apply the effects of the universal gravitation law to generate a digital/physical graph, and interpret the forces between two masses, acceleration due to gravity, and planetary motion (e.g., situations where g is constant, as in falling bodies).

Screenshot of Gravitational Force

Gravitational Force

Drag two objects around and observe the gravitational force between them as their positions change. The mass of each object can be adjusted, and the gravitational force is displayed both as vectors and numerically. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.2.11: : Explain centripetal acceleration while undergoing uniform circular motion to explore Kepler’s third law using online simulations, models, and/or probe systems.

Screenshot of Orbital Motion - Kepler's Laws

Orbital Motion - Kepler's Laws

Learn Kepler's three laws of planetary motion by examining the orbit of a planet around a star. The initial position, velocity, and mass of the planet can be varied as well as the mass of the star. The foci and centers of orbits can be displayed and compared to the location of the star. The area swept out by the planet in a given time period can be measured, and data on orbital radii and periods can be plotted in several ways. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

DCI.PHY.3: : Work and Energy


3.1: : Work and energy are synonymous. When investigating mechanical energy, energy is the ability to do work. The rate at which work is done is called power. Efficiency is the ratio of power input to the output of the system. In closed systems, energy is conserved.

PHY.3: : Students will develop an understanding of concepts related to work and energy.

PHY.3.1: : Use mathematical and computational analysis to qualitatively and quantitatively analyze the concept of work, energy, and power to explain and apply the conservation of energy.

Screenshot of Pulley Lab

Pulley Lab

Use a pulley system to lift a heavy weight to a certain height. Measure the force required to lift the weight using up to three fixed and three movable pulleys. The weight to be lifted and the efficiency of the pulley system can be adjusted, and the height of the weight and the total input distance are reported. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.3.2: : Use mathematical and computational analysis to explore conservation of momentum and impulse.

Screenshot of 2D Collisions

2D Collisions

Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Air Track

Air Track

Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.3.4: : Design and conduct investigations to compare conservation of momentum and conservation of kinetic energy in perfectly inelastic and elastic collisions using probe systems, online simulations, and/or laboratory experiences.

Screenshot of 2D Collisions

2D Collisions

Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Air Track

Air Track

Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.3.5: : Investigate, collect data, and summarize the principles of thermodynamics by exploring how heat energy is transferred from higher temperature to lower temperature until equilibrium is reached.

Screenshot of Heat Transfer by Conduction

Heat Transfer by Conduction

An insulated beaker of hot water is connected to a beaker of cold water with a conducting bar, and over time the temperatures of the beakers equalize as heat is transferred through the bar. Four materials (aluminum, copper, steel, and glass) are available for the bar. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.3.6: : Design, conduct, and communicate investigations that explore how temperature and thermal energy relate to molecular motion and states of matter.

Screenshot of Phase Changes

Phase Changes

Explore the relationship between molecular motion, temperature, and phase changes. Compare the molecular structure of solids, liquids, and gases. Graph temperature changes as ice is melted and water is boiled. Find the effect of altitude on phase changes. The starting temperature, ice volume, altitude, and rate of heating or cooling can be adjusted. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Temperature and Particle Motion

Temperature and Particle Motion

Observe the movement of particles of an ideal gas at a variety of temperatures. A histogram showing the Maxwell-Boltzmann velocity distribution is shown, and the most probable velocity, mean velocity, and root mean square velocity can be calculated. Molecules of different gases can be compared. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.3.7: : Use mathematical and computational analysis to analyze problems involving specific heat and heat capacity.

Screenshot of Calorimetry Lab

Calorimetry Lab

Investigate how calorimetry can be used to find relative specific heat values when different substances are mixed with water. Modify initial mass and temperature values to see effects on the system. One or any combination of the substances can be mixed with water. A dynamic graph (temperature vs. time) shows temperatures of the individual substances after mixing. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Energy Conversion in a System

Energy Conversion in a System

A falling cylinder is attached to a rotating propeller that stirs and heats the water in a beaker. The mass and height of the cylinder, as well as the quantity and initial temperature of water can be adjusted. The temperature of the water is measured as energy is converted from one form to another. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.3.9: : Explore the kinetic theory in terms of kinetic energy of ideal gases using digital resources.

Screenshot of Temperature and Particle Motion

Temperature and Particle Motion

Observe the movement of particles of an ideal gas at a variety of temperatures. A histogram showing the Maxwell-Boltzmann velocity distribution is shown, and the most probable velocity, mean velocity, and root mean square velocity can be calculated. Molecules of different gases can be compared. 5 Minute Preview


Lesson Info
Launch Gizmo

DCI.PHY.4: : Waves


4.1: : Wave properties are the transfer of energy from one place to another. The investigation of these interactions must include simple harmonic motion, sound, and electromagnetic radiation.

PHY.4: : Students will investigate and explore wave properties.

PHY.4.1: : Analyze the characteristics and properties of simple harmonic motions, sound, and light.

Screenshot of Doppler Shift

Doppler Shift

Observe sound waves emitted from a moving vehicle. Measure the frequency of sound waves in front of and behind the vehicle as it moves, illustrating the Doppler effect. The frequency of sound waves, speed of the source, and the speed of sound can all be manipulated. Motion of the vehicle can be linear, oscillating, or circular. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Doppler Shift Advanced

Doppler Shift Advanced

Derive an equation to calculate the frequency of an oncoming sound source and a receding sound source. Also, calculate the Doppler shift that results from a moving observer and a stationary sound source. The source velocity, sound velocity, observer velocity, and sound frequency can all be manipulated. 5 Minute Preview


Lesson Info
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Screenshot of Longitudinal Waves

Longitudinal Waves

Observe the propagation of longitudinal (compression) waves in a closed or open tube with evenly-spaced dividers. The strength and frequency of the waves can be manipulated, or waves can be observed as individual pulses. Compare the movement of dividers to graphs of displacement, velocity, acceleration and pressure. 5 Minute Preview


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Launch Gizmo
Screenshot of Period of Mass on a Spring

Period of Mass on a Spring

Measure the period of a mass on the end of a spring. Determine the effects of gravitational acceleration, mass, and the spring constant on the period of the spring. Create an equation for the period of a spring given its mass and spring constant. 5 Minute Preview


Lesson Info
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Screenshot of Simple Harmonic Motion

Simple Harmonic Motion

Observe two different forms of simple harmonic motion: a pendulum and a spring supporting a mass. Use a stopwatch to measure the period of each device as you adjust the mass hanging from the spring, the spring constant, the mass of the pendulum, the length of the pendulum, and the gravitational acceleration. 5 Minute Preview


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Screenshot of Sound Beats and Sine Waves

Sound Beats and Sine Waves

Listen to and see interference patterns produced by sound waves with similar frequencies. Test your ability to distinguish and match sounds as musicians do when they tune their instruments. Calculate the number of "sound beats" you will hear based on the frequency of each sound. [Note: Headphones are recommended for this Gizmo.] 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Waves

Waves

Observe and measure transverse, longitudinal, and combined waves on a model of a spring moved by a hand. Adjust the amplitude and frequency of the hand, and the tension and density of the spring. The speed and power of the waves is reported, and the wavelength and amplitude can be measured. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.4.3: : Use mathematical and computational analysis to explore wave characteristics (e.g., velocity, period, frequency, amplitude, phase, and wavelength).

Screenshot of Doppler Shift

Doppler Shift

Observe sound waves emitted from a moving vehicle. Measure the frequency of sound waves in front of and behind the vehicle as it moves, illustrating the Doppler effect. The frequency of sound waves, speed of the source, and the speed of sound can all be manipulated. Motion of the vehicle can be linear, oscillating, or circular. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Doppler Shift Advanced

Doppler Shift Advanced

Derive an equation to calculate the frequency of an oncoming sound source and a receding sound source. Also, calculate the Doppler shift that results from a moving observer and a stationary sound source. The source velocity, sound velocity, observer velocity, and sound frequency can all be manipulated. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Refraction

Refraction

Determine the angle of refraction for a light beam moving from one medium to another. The angle of incidence and each index of refraction can be varied. Using the tools provided, the angle of refraction can be measured, and the wavelength and frequency of the waves in each substance can be compared as well. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Sound Beats and Sine Waves

Sound Beats and Sine Waves

Listen to and see interference patterns produced by sound waves with similar frequencies. Test your ability to distinguish and match sounds as musicians do when they tune their instruments. Calculate the number of "sound beats" you will hear based on the frequency of each sound. [Note: Headphones are recommended for this Gizmo.] 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Waves

Waves

Observe and measure transverse, longitudinal, and combined waves on a model of a spring moved by a hand. Adjust the amplitude and frequency of the hand, and the tension and density of the spring. The speed and power of the waves is reported, and the wavelength and amplitude can be measured. 5 Minute Preview


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PHY.4.4: : Investigate and communicate the relationship between the energy of a wave in terms of amplitude and frequency using probe systems, online simulations, and/or laboratory experiences.

Screenshot of Waves

Waves

Observe and measure transverse, longitudinal, and combined waves on a model of a spring moved by a hand. Adjust the amplitude and frequency of the hand, and the tension and density of the spring. The speed and power of the waves is reported, and the wavelength and amplitude can be measured. 5 Minute Preview


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PHY.4.5: : Design, investigate, and collect data on standing waves and waves in specific media (e.g., stretched string, water surface, and air) using online simulations, probe systems, and/or laboratory experiences.

Screenshot of Longitudinal Waves

Longitudinal Waves

Observe the propagation of longitudinal (compression) waves in a closed or open tube with evenly-spaced dividers. The strength and frequency of the waves can be manipulated, or waves can be observed as individual pulses. Compare the movement of dividers to graphs of displacement, velocity, acceleration and pressure. 5 Minute Preview


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PHY.4.6: : Explore and explain the Doppler effect as it relates to a moving source and to a moving observer using online simulations, probe systems, and/or real-world experiences.

Screenshot of Doppler Shift

Doppler Shift

Observe sound waves emitted from a moving vehicle. Measure the frequency of sound waves in front of and behind the vehicle as it moves, illustrating the Doppler effect. The frequency of sound waves, speed of the source, and the speed of sound can all be manipulated. Motion of the vehicle can be linear, oscillating, or circular. 5 Minute Preview


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Screenshot of Doppler Shift Advanced

Doppler Shift Advanced

Derive an equation to calculate the frequency of an oncoming sound source and a receding sound source. Also, calculate the Doppler shift that results from a moving observer and a stationary sound source. The source velocity, sound velocity, observer velocity, and sound frequency can all be manipulated. 5 Minute Preview


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PHY.4.7: : Explain the laws of reflection and refraction, and apply Snell’s law to describe the relationship between the angles of incidence and refraction.

Screenshot of Basic Prism

Basic Prism

Shine white light or a single-color beam through a prism. Explore how a prism refracts light and investigate the factors that affect the amount of refraction. The index of refraction of the prism, width of the prism, prism angle, light angle, and light wavelength can be adjusted. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Refraction

Refraction

Determine the angle of refraction for a light beam moving from one medium to another. The angle of incidence and each index of refraction can be varied. Using the tools provided, the angle of refraction can be measured, and the wavelength and frequency of the waves in each substance can be compared as well. 5 Minute Preview


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PHY.4.8: : Use ray diagrams and the thin lens equations to solve real-world problems involving object distance from lenses, using a lens bench, online simulations, and/or laboratory experiences.

Screenshot of Ray Tracing (Lenses)

Ray Tracing (Lenses)

Observe light rays that pass through a convex or concave lens. Manipulate the position of an object and the focal length of the lens and measure the distance and size of the resulting image. 5 Minute Preview


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PHY.4.10: : Research the ways absorption and emission spectra are used to study astronomy and the formation of the universe.

Screenshot of Big Bang Theory - Hubble's Law

Big Bang Theory - Hubble's Law

Follow in the footsteps of Edwin Hubble to discover evidence supporting the Big Bang Theory. First, observe Cepheid variable stars in different galaxies to determine their distances. Then, measure the redshift from these galaxies to determine their recessional velocity. Create a scatterplot of velocity vs. distance and relate this to an expanding universe. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Star Spectra

Star Spectra

Analyze the spectra of a variety of stars. Determine the elements that are represented in each spectrum, and use this information to infer the temperature and classification of the star. Look for unusual features such as redshifted stars, nebulae, and stars with large planets. 5 Minute Preview


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PHY.4.11: : Research digital nonfictional text to defend the wave-particle duality of light (i.e., wave model of light and particle model of light).

Screenshot of Basic Prism

Basic Prism

Shine white light or a single-color beam through a prism. Explore how a prism refracts light and investigate the factors that affect the amount of refraction. The index of refraction of the prism, width of the prism, prism angle, light angle, and light wavelength can be adjusted. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Photoelectric Effect

Photoelectric Effect

Shoot a beam of light at a metal plate in a virtual lab and observe the effect on surface electrons. The type of metal as well as the wavelength and amount of light can be adjusted. An electric field can be created to resist the electrons and measure their initial energies. 5 Minute Preview


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Launch Gizmo

PHY.4.12: : Research uses of the electromagnetic spectrum or photoelectric effect.

Screenshot of Photoelectric Effect

Photoelectric Effect

Shoot a beam of light at a metal plate in a virtual lab and observe the effect on surface electrons. The type of metal as well as the wavelength and amount of light can be adjusted. An electric field can be created to resist the electrons and measure their initial energies. 5 Minute Preview


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DCI.PHY.5: : Electricity and Magnetism


5.1: : In electrical interactions, electrical energy (whether battery or circuit energy) is transformed into other forms of energy. Charged particles and magnetic fields are similar in that they store energy. Magnetic fields exert forces on moving charged particles. Changing magnetic fields cause electrons in wires to move and thus create a current.

PHY.5: : Students will investigate the key components of electricity and magnetism.

PHY.5.1: : Analyze and explain electricity and the relationship between electricity and magnetism.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Magnetic Induction

Magnetic Induction

Measure the strength and direction of the magnetic field at different locations in a laboratory. Compare the strength of the induced magnetic field to Earth's magnetic field. The direction and magnitude of the inducting current can be adjusted. 5 Minute Preview


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PHY.5.2: : Explore the characteristics of static charge and how a static charge is generated using simulations.

Screenshot of Charge Launcher

Charge Launcher

Launch a charged particle into a chamber. Charged particles can be added into the chamber to influence the path of the moving particle. The launch speed can be changed as well. Try to match a given path by manipulating the fixed particles in the chamber. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Coulomb Force (Static)

Coulomb Force (Static)

Drag two charged particles around and observe the Coulomb force between them as their positions change. The charge of each object can be adjusted, and the force is displayed both numerically and with vectors as the distance between the objects is altered. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pith Ball Lab

Pith Ball Lab

Pith balls with positive, negative, or no electrical charge are suspended from strings. The charge and mass of the pith balls can be adjusted, along with the length of the string, which will cause the pith balls to change position. Distances can be measured as variables are adjusted, and the forces (Coulomb and gravitational) acting on the balls can be displayed. 5 Minute Preview


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PHY.5.3: : Use mathematical and computational analysis to analyze problems dealing with electric field, electric potential, current, voltage, and resistance as related to Ohm’s law.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.5.4: : Develop and use models (e.g., circuit drawing and mathematical representation) to explain how electric circuits work by tracing the path of electrons, including concepts of energy transformation, transfer, conservation of energy, electric charge, and resistance using online simulations, probe systems, and/or laboratory experiences.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuit Builder

Circuit Builder

Create circuits using batteries, light bulbs, switches, fuses, and a variety of materials. Examine series and parallel circuits, conductors and insulators, and the effects of battery voltage. Thousands of different circuits can be built with this Gizmo. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.5.5: : Design and conduct an investigation of magnetic poles, magnetic flux and magnetic field using online simulations, probe systems, and/or laboratory experiences.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Magnetic Induction

Magnetic Induction

Measure the strength and direction of the magnetic field at different locations in a laboratory. Compare the strength of the induced magnetic field to Earth's magnetic field. The direction and magnitude of the inducting current can be adjusted. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.5.6: : Use schematic diagrams to analyze the current flow in series and parallel electric circuits, given the component resistances and the imposed electric potential.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.5.7: : Analyze and communicate the relationship between magnetic fields and electrical current by induction, generators, and electric motors (e.g., microphones, speakers, generators, and motors) using Ampere's and Faraday's laws.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Magnetic Induction

Magnetic Induction

Measure the strength and direction of the magnetic field at different locations in a laboratory. Compare the strength of the induced magnetic field to Earth's magnetic field. The direction and magnitude of the inducting current can be adjusted. 5 Minute Preview


Lesson Info
Launch Gizmo

DCI.PHY.6: : Nuclear Energy


6.1: : Nuclear energy is energy stored in the nucleus of the atom. The energy holding atoms together is called binding energy. The binding energy is a huge amount of energy. So, at the subatomic scale, the conservation of energy becomes the conservation of mass-energy.

PHY.6: : Students will demonstrate an understanding of the basic principles of nuclear energy.

PHY.6.1: : Analyze and explain the concepts of nuclear physics.

Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Nuclear Reactions

Nuclear Reactions

Explore examples of nuclear fusion and fission reactions. Follow the steps of the proton-proton chain, CNO cycle, and fission of uranium-235. Write balanced nuclear equations for each step, and compare the energy produced in each process. 5 Minute Preview


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PHY.6.2: : Explore the mass number and atomic number of the nucleus of an isotope of a given chemical element.

Screenshot of Average Atomic Mass

Average Atomic Mass

The atomic mass for each element listed in the periodic table is actually the weighted average mass of all of the different isotopes of the element. In the Average Atomic Mass Gizmo, use a mass spectrometer to separate an element into its isotopes. Then, calculate the average atomic mass by considering the mass and abundance of each isotope. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Isotopes

Isotopes

Explore what isotopes are by adding protons and neutrons to the nucleus of an atom. Plot both stable and radioactive isotopes on a graph of neutrons vs. protons, and explore how the neutron:proton ratio of stable isotopes changes from lighter to heavier elements. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.6.3: : Investigate the conservation of mass and the conservation of charge by writing and balancing nuclear decay equations for alpha and beta decay.

Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo

PHY.6.4: : Simulate the process of nuclear decay using online simulations and/or laboratory experiences and using mathematical computations determine the half-life of radioactive isotopes.

Screenshot of Half-life

Half-life

Investigate the decay of a radioactive substance. The half-life and the number of radioactive atoms can be adjusted, and theoretical or random decay can be observed. Data can be interpreted visually using a dynamic graph, a bar chart, and a table. Determine the half-lives of two sample isotopes as well as samples with randomly generated half-lives. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 5/19/2025

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