- Home
- Find Gizmos
- Browse by Standard (CAN)
- Alabama Standards
- Mathematics: 7th Grade
Ontario - Mathematics: 7th Grade
Ontario Curriculum | Adopted: 2020
A: : Social-Emotional Learning (SEL) Skills in Mathematics and the Mathematical Processes
A1: : Throughout this grade, in order to promote a positive identity as a math learner, to foster well-being and the ability to learn, build resilience, and thrive, students will: apply, to the best of their ability, a variety of social-emotional learning skills to support their use of the mathematical processes and their learning in connection with the expectations in the other five strands of the mathematics curriculum
1.1.2: : … as they apply the mathematical processes:
A1.MP.2: : reasoning and proving: develop and apply reasoning skills (e.g., classification, recognition of relationships, use of counter-examples) to justify thinking, make and investigate conjectures, and construct and defend arguments
Biconditional Statements
Make a biconditional statement from a given definition using word tiles. Use both symbolic form and standard English form. 5 Minute Preview
Conditional Statements
Make a conditional statement from a given fact using word tiles. Use both symbolic form and standard English form. 5 Minute Preview
B: : Number
B1: : By the end of each grade, students will: demonstrate an understanding of numbers and make connections to the way numbers are used in everyday life
2.1.1: : Rational Numbers
B1.1: : By the end of each grade, students will: represent and compare whole numbers up to and including one billion, including in expanded form using powers of ten, and describe various ways they are used in everyday life
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Model numbers with base-10 blocks. Drag flats, rods, and individual cubes onto a mat to model a number. Blocks can be exchanged from one area of the mat to the other. Four sets of blocks are available to model a variety of whole numbers and decimals. 5 Minute Preview
Number Systems
Explore number systems and convert numbers from one base to another using counter beads in place-value columns. 5 Minute Preview
Whole Numbers with Base-10 Blocks
Use base-10 blocks to model, add, and subtract whole numbers. Learn about place value using flats (hundreds), rods (tens), and cubes (ones). Group or ungroup blocks as needed to add or subtract. This regrouping is often called "carrying" when adding, and "borrowing" when subtracting. 5 Minute Preview
B1.2: : By the end of each grade, students will: identify and represent perfect squares, and determine their square roots, in various contexts
Ordering and Approximating Square Roots
Order square roots on a number line. Approximate the square roots using the side lengths of square regions in a grid. 5 Minute Preview
Square Roots
Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview
B1.3: : By the end of each grade, students will: read, represent, compare, and order rational numbers, including positive and negative fractions and decimal numbers to thousandths, in various contexts
Comparing and Ordering Decimals
Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line. 5 Minute Preview
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview
Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Model numbers with base-10 blocks. Drag flats, rods, and individual cubes onto a mat to model a number. Blocks can be exchanged from one area of the mat to the other. Four sets of blocks are available to model a variety of whole numbers and decimals. 5 Minute Preview
Ordering Percents, Fractions, and Decimals Greater Than 1
Compare and order numbers greater than 1 using area grids and a number line. Examine the numbers represented as percents, improper fractions, and decimals. 5 Minute Preview
Rational Numbers, Opposites, and Absolute Values
Use a number line to compare rational numbers. Change values by dragging points on the number line. Compare the opposites and absolute values of the numbers. 5 Minute Preview
2.1.2: : Fractions, Decimals, and Percents
B1.4: : By the end of each grade, students will: use equivalent fractions to simplify fractions, when appropriate, in various contexts
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
Fraction Garden (Comparing Fractions)
Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview
Toy Factory (Set Models of Fractions)
Create a set of stuffed animals: monkeys, giraffes, and rabbits. Toys can be painted red, green, or blue. Describe the makeup of the set (animals or colors) with fractions. Arrange the toys into groups to simplify the fractions. 5 Minute Preview
B1.5: : By the end of each grade, students will: generate fractions and decimal numbers between any two quantities
Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview
Modeling Decimals (Area and Grid Models)
Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview
B1.7: : By the end of each grade, students will: convert between fractions, decimal numbers, and percents, in various contexts
Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview
Ordering Percents, Fractions, and Decimals Greater Than 1
Compare and order numbers greater than 1 using area grids and a number line. Examine the numbers represented as percents, improper fractions, and decimals. 5 Minute Preview
Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
B2: : By the end of each grade, students will: use knowledge of numbers and operations to solve mathematical problems encountered in everyday life
2.2.1: : Properties and Relationships
B2.1: : By the end of each grade, students will: use the properties and order of operations, and the relationships between operations, to solve problems involving whole numbers, decimal numbers, fractions, ratios, rates, and percents, including those requiring multiple steps or multiple operations
Order of Operations
Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview
Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview
Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview
Proportions and Common Multipliers
Complete a proportion using a graphical model. Use counters to fill cells in the numerators and denominators given. Use the visual pattern to determine how many counters to put in the missing numerator or denominator. 5 Minute Preview
2.2.2: : Math Facts
B2.2: : By the end of each grade, students will: understand and recall commonly used percents, fractions, and decimal equivalents
Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview
Ordering Percents, Fractions, and Decimals Greater Than 1
Compare and order numbers greater than 1 using area grids and a number line. Examine the numbers represented as percents, improper fractions, and decimals. 5 Minute Preview
Part-to-part and Part-to-whole Ratios
Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
2.2.4: : Addition and Subtraction
B2.4: : By the end of each grade, students will: use objects, diagrams, and equations to represent, describe, and solve situations involving addition and subtraction of integers
Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview
Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview
Adding on the Number Line
Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview
B2.5: : By the end of each grade, students will: add and subtract fractions, including by creating equivalent fractions, in various contexts
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview
Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview
Improper Fractions and Mixed Numbers
Represent a quantity given by a shaded region as an improper fraction and as a mixed number. Experiment with different shaded regions sliced differently. 5 Minute Preview
2.2.5: : Multiplication and Division
B2.6: : By the end of each grade, students will: determine the greatest common factor for a variety of whole numbers up to 144 and the lowest common multiple for two and three whole numbers
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck! 5 Minute Preview
B2.8: : By the end of each grade, students will: multiply and divide fractions by fractions, using tools in various contexts
Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
B2.9: : By the end of each grade, students will: multiply and divide decimal numbers by decimal numbers, in various contexts
Multiplying Decimals (Area Model)
Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview
Multiplying with Decimals
Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview
B2.10: : By the end of each grade, students will: identify proportional and non-proportional situations and apply proportional reasoning to solve problems
Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview
Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview
C: : Algebra
C1: : By the end of each grade, students will: identify, describe, extend, create, and make predictions about a variety of patterns, including those found in real-life contexts
3.1.1: : Patterns
C1.1: : By the end of each grade, students will: identify and compare a variety of repeating, growing, and shrinking patterns, including patterns found in real-life contexts, and compare linear growing patterns on the basis of their constant rates and initial values
Finding Patterns
Build a pattern to complete a sequence of patterns. Study a sequence of three patterns of squares in a grid and build the fourth pattern of the sequence in a grid. 5 Minute Preview
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck! 5 Minute Preview
C1.2: : By the end of each grade, students will: create and translate repeating, growing, and shrinking patterns involving whole numbers and decimal numbers using various representations, including algebraic expressions and equations for linear growing patterns
Finding Patterns
Build a pattern to complete a sequence of patterns. Study a sequence of three patterns of squares in a grid and build the fourth pattern of the sequence in a grid. 5 Minute Preview
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck! 5 Minute Preview
C1.3: : By the end of each grade, students will: determine pattern rules and use them to extend patterns, make and justify predictions, and identify missing elements in repeating, growing, and shrinking patterns involving whole numbers and decimal numbers, and use algebraic representations of the pattern rules to solve for unknown values in linear growing patterns
Finding Patterns
Build a pattern to complete a sequence of patterns. Study a sequence of three patterns of squares in a grid and build the fourth pattern of the sequence in a grid. 5 Minute Preview
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck! 5 Minute Preview
C2: : By the end of each grade, students will: demonstrate an understanding of variables, expressions, equalities, and inequalities, and apply this understanding in various contexts
3.2.1: : Variables
C2.1: : By the end of each grade, students will: add and subtract monomials with a degree of 1 that involve whole numbers, using tools
Simplifying Algebraic Expressions II
Will you adopt Spidro, Centeon, or Ping Bee? They're three very different critters with one thing in common: a hunger for simplified algebraic expressions! Learn how the distributive property can be used to combine variable terms, producing expressions that will help your pet grow up healthy and strong. You'll become a pro at identifying terms that can be combined – even terms with exponents and multiple variables. With enough practice, you and your pet will be ready for the competitive expression eating circuit. Good luck! 5 Minute Preview
C2.2: : By the end of each grade, students will: evaluate algebraic expressions that involve whole numbers and decimal numbers
Equivalent Algebraic Expressions I
Grumpy’s Restaurant is now hiring! As a new chef at this underwater bistro, you’ll learn the basics of manipulating algebraic expressions. Learn how to make equivalent expressions using the Commutative and Associative properties, how to handle pesky subtraction and division, and how to identify equivalent and non-equivalent expressions. 5 Minute Preview
3.2.2: : Equalities and Inequalities
C2.3: : By the end of each grade, students will: solve equations that involve multiple terms, whole numbers, and decimal numbers in various contexts, and verify solutions
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
Solving Algebraic Equations I
Are there times when you wish you could escape from everyone and just be alone? Meet our variable friend, a real loner who doesn't like coefficients and neighboring terms. Learn how to use inverses to isolate a variable – a foundational skill for solving algebraic equations. 5 Minute Preview
Solving Algebraic Equations II
Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview
Solving Equations on the Number Line
Solve an equation involving decimals using dynamic arrows on a number line. 5 Minute Preview
Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview
C2.4: : By the end of each grade, students will: solve inequalities that involve multiple terms and whole numbers, and verify and graph the solutions
Exploring Linear Inequalities in One Variable
Solve inequalities in one variable. Examine the inequality on a number line and determine which points are solutions to the inequality. 5 Minute Preview
D: : Data
D1: : By the end of each grade, students will: manage, analyse, and use data to make convincing arguments and informed decisions, in various contexts drawn from real life
4.1.1: : Data Collection and Organization
D1.2: : By the end of each grade, students will: collect qualitative data and discrete and continuous quantitative data to answer questions of interest, and organize the sets of data as appropriate, including using percentages
Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview
Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview
Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview
Real-Time Histogram
Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview
Stem-and-Leaf Plots
Build a data set and compare the line plot of the data set to the stem-and-leaf plot. 5 Minute Preview
4.1.2: : Data Visualization
D1.3: : By the end of each grade, students will: select from among a variety of graphs, including circle graphs, the type of graph best suited to represent various sets of data; display the data in the graphs with proper sources, titles, and labels, and appropriate scales; and justify their choice of graphs
Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview
Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview
D1.4: : By the end of each grade, students will: create an infographic about a data set, representing the data in appropriate ways, including in tables and circle graphs, and incorporating any other relevant information that helps to tell a story about the data
Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview
Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview
Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview
Stem-and-Leaf Plots
Build a data set and compare the line plot of the data set to the stem-and-leaf plot. 5 Minute Preview
4.1.3: : Data Analysis
D1.5: : By the end of each grade, students will: determine the impact of adding or removing data from a data set on a measure of central tendency, and describe how these changes alter the shape and distribution of the data
Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview
Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview
Movie Reviewer (Mean and Median)
Movie reviewers rate movies on a scale of 0 to 10. Each movie comes with a set of reviews that can be changed by the user. The mean of a data set can be explored using a see-saw balance model. Students can also find the median, mode, and range of the data set. 5 Minute Preview
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
D1.6: : By the end of each grade, students will: analyse different sets of data presented in various ways, including in circle graphs and in misleading graphs, by asking and answering questions about the data, challenging preconceived notions, and drawing conclusions, then make convincing arguments and informed decisions
Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview
Stem-and-Leaf Plots
Build a data set and compare the line plot of the data set to the stem-and-leaf plot. 5 Minute Preview
D2: : By the end of each grade, students will: describe the likelihood that events will happen, and use that information to make predictions
4.2.1: : Probability
D2.1: : By the end of each grade, students will: describe the difference between independent and dependent events, and explain how their probabilities differ, providing examples
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
D2.2: : By the end of each grade, students will: determine and compare the theoretical and experimental probabilities of two independent events happening and of two dependent events happening
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
E: : Spatial Sense
E1: : By the end of each grade, students will: describe and represent shape, location, and movement by applying geometric properties and spatial relationships in order to navigate the world around them
5.1.1: : Geometric Reasoning
E1.1: : By the end of each grade, students will: describe and classify cylinders, pyramids, and prisms according to their geometric properties, including plane and rotational symmetry
Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview
Pyramids and Cones
Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview
Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
Surface and Lateral Areas of Pyramids and Cones
Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
E1.2: : By the end of each grade, students will: draw top, front, and side views, as well as perspective views, of objects and physical spaces, using appropriate scales
3D and Orthographic Views
Arrange blocks in a three-dimensional space so that the top view, front view, and side view match the target top view, front view, and side view. 5 Minute Preview
5.1.2: : Location and Movement
E1.3: : By the end of each grade, students will: perform dilations and describe the similarity between the image and the original shape
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
E1.4: : By the end of each grade, students will: describe and perform translations, reflections, and rotations on a Cartesian plane, and predict the results of these transformations
Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview
E2: : By the end of each grade, students will: compare, estimate, and determine measurements in various contexts
5.2.1: : The Metric System
E2.2: : By the end of each grade, students will: solve problems involving perimeter, area, and volume that require converting from one metric unit of measurement to another
Unit Conversions
Use unit conversion tiles to convert from one unit to another. Tiles can be flipped to cancel units. Convert between metric units or between metric and U.S. customary units. Solve distance, time, speed, mass, volume, and density problems. 5 Minute Preview
5.2.2: : Circles
E2.3: : By the end of each grade, students will: use the relationships between the radius, diameter, and circumference of a circle to explain the formula for finding the circumference and to solve related problems
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
E2.5: : By the end of each grade, students will: show the relationships between the radius, diameter, and area of a circle, and use these relationships to develop the formula for measuring the area of a circle and to solve related problems
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
5.2.3: : Volume and Surface Area
E2.6: : By the end of each grade, students will: represent cylinders as nets and determine their surface area by adding the areas of their parts
Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
E2.7: : By the end of each grade, students will: show that the volume of a prism or cylinder can be determined by multiplying the area of its base by its height, and apply this relationship to find the area of the base, volume, and height of prisms and cylinders when given two of the three measurements
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview
Surface and Lateral Areas of Prisms and Cylinders
Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview
Correlation last revised: 5/18/2021
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
How Free Gizmos Work
Start teaching with 20-40 Free Gizmos. See the full list.
Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
Free Gizmos change each semester. The new collection will be available January 1 and July 1.
Find Your Solution
Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.
Sign Up For Free Get a Quote