Skip to main content Skip to main navigation Skip to footer
Login
Student Login
Educator Login
Sign Up For Free
Gizmos home page Gizmos home page
Gizmos home page
  • Find Gizmos
    
                                                
    See Full Search Results
    • FREE Gizmos
    • NEW Releases
    • STEM Cases
    • Browse by Standard
    • Browse by Grade & Topic
    • Browse by Core Curriculum
  • About Gizmos
    • What's a Gizmo?
    • About STEM Cases
    • What are Gizmos Investigations?
    • Take a Tour
    • Supporting All Students
    • How to Get Gizmos
    • Testimonials
    • K-5 Science
  • Research
    • The Impact of Gizmos on Student Achievement
    • The Research Behind Gizmos
  • Support
    • Professional Development Overview
    • Meet the Team
    • Course Catalog
    • Help Center
    • Site Status
  • Resources
    • Popular Gizmos Collections
    • Educator Resource Hub
    • Success Stories
    • Insights
  • Get More Info
    • Sign Up for Free
    • Request Purchasing Info
    • Request a Demo
    • Request a Pilot
    • Contact Support
  • Login
    • Student Login
    • Educator Login
  • Sign Up For Free
  • Home
  • Find Gizmos
  • Browse by Standard (CAN)
  • New Brunswick Standards
  • Mathematics: 7th Grade

New Brunswick - Mathematics: 7th Grade

New Brunswick Curriculum | Adopted: 2008

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.

N: : Number: Develop number sense.


N1: : Determine and apply the divisibility rules for 2, 3, 4, 5, 6, 8, 9 or 10, and explain why a number cannot be divided by 0.

Screenshot of Factor Trees (Factoring Numbers)

Factor Trees (Factoring Numbers)

The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo. 5 Minute Preview


Lesson Info
Launch Gizmo

N2: : Demonstrate an understanding of the addition, subtraction, multiplication and division of decimals (for more than 1-digit divisors or 2-digit multipliers, the use of technology is expected) to solve problems.

Screenshot of Adding Whole Numbers and Decimals (Base-10 Blocks)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Multiplying Decimals (Area Model)

Multiplying Decimals (Area Model)

Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Multiplying with Decimals

Multiplying with Decimals

Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of equal value can be exchanged from one section of the mat to the other to help understand regrouping and borrowing. Four sets of blocks are available to model different place values. 5 Minute Preview


Lesson Info
Launch Gizmo

N3: : Solve problems involving percents from 1% to 100%.

Screenshot of Fraction, Decimal, Percent (Area and Grid Models)

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Percent of Change

Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Percents and Proportions

Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Percents, Fractions, and Decimals

Percents, Fractions, and Decimals

Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview


Lesson Info
Launch Gizmo

N4: : Demonstrate an understanding of the relationship between positive repeating decimals and positive fractions, and positive terminating decimals and positive fractions.

Screenshot of Fraction, Decimal, Percent (Area and Grid Models)

Fraction, Decimal, Percent (Area and Grid Models)

Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Percents, Fractions, and Decimals

Percents, Fractions, and Decimals

Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview


Lesson Info
Launch Gizmo

N5: : Demonstrate an understanding of adding and subtracting positive fractions and mixed numbers, with like and unlike denominators, concretely, pictorially and symbolically (limited to positive sums and differences).

Screenshot of Adding Fractions (Fraction Tiles)

Adding Fractions (Fraction Tiles)

Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Equivalent Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Estimating Sums and Differences

Estimating Sums and Differences

Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fractions Greater than One (Fraction Tiles)

Fractions Greater than One (Fraction Tiles)

Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fractions with Unlike Denominators

Fractions with Unlike Denominators

Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Improper Fractions and Mixed Numbers

Improper Fractions and Mixed Numbers

Represent a quantity given by a shaded region as an improper fraction and as a mixed number. Experiment with different shaded regions sliced differently. 5 Minute Preview


Lesson Info
Launch Gizmo

N6: : Demonstrate an understanding of addition and subtraction of integers, concretely, pictorially and symbolically.

Screenshot of Adding and Subtracting Integers

Adding and Subtracting Integers

Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Adding and Subtracting Integers with Chips

Adding and Subtracting Integers with Chips

Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview


Lesson Info
Launch Gizmo

N7: : Compare and order positive fractions, positive decimals (to thousandths) and whole numbers by using:

N7.a: : benchmarks

Screenshot of Fraction Garden (Comparing Fractions)

Fraction Garden (Comparing Fractions)

Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Ordering Percents, Fractions, and Decimals Greater Than 1

Ordering Percents, Fractions, and Decimals Greater Than 1

Compare and order numbers greater than 1 using area grids and a number line. Examine the numbers represented as percents, improper fractions, and decimals. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Treasure Hunter (Decimals on the Number Line)

Treasure Hunter (Decimals on the Number Line)

Drive a desert highway searching for buried treasure. Learn to use the car's tens, ones, tenths, and hundredths gears, along with a GPS system (number line), to find the right place to dig. Plot your findings on a zoomable number line map. Can you become a master Treasure Hunter? 5 Minute Preview


Lesson Info
Launch Gizmo

N7.b: : place value

Screenshot of Comparing and Ordering Decimals

Comparing and Ordering Decimals

Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Treasure Hunter (Decimals on the Number Line)

Treasure Hunter (Decimals on the Number Line)

Drive a desert highway searching for buried treasure. Learn to use the car's tens, ones, tenths, and hundredths gears, along with a GPS system (number line), to find the right place to dig. Plot your findings on a zoomable number line map. Can you become a master Treasure Hunter? 5 Minute Preview


Lesson Info
Launch Gizmo

N7.c: : equivalent fractions and/or decimals.

Screenshot of Comparing and Ordering Decimals

Comparing and Ordering Decimals

Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fraction Garden (Comparing Fractions)

Fraction Garden (Comparing Fractions)

Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Ordering Percents, Fractions, and Decimals Greater Than 1

Ordering Percents, Fractions, and Decimals Greater Than 1

Compare and order numbers greater than 1 using area grids and a number line. Examine the numbers represented as percents, improper fractions, and decimals. 5 Minute Preview


Lesson Info
Launch Gizmo

PR: : Patterns & Relations: Use patterns to describe the world and solve problems.


PR2: : Create a table of values from a linear relation, graph the table of values, and analyze the graph to draw conclusions and solve problems.

Screenshot of Points, Lines, and Equations

Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo

PR: : Patterns & Relations: Represent algebraic expressions in multiple ways.


PR3: : Demonstrate an understanding of preservation of equality by:

PR3.a: : modeling preservation of equality, concretely, pictorially and symbolically

Screenshot of Modeling One-Step Equations

Modeling One-Step Equations

Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Modeling and Solving Two-Step Equations

Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

PR3.b: : applying preservation of equality to solve equations.

Screenshot of Modeling One-Step Equations

Modeling One-Step Equations

Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Modeling and Solving Two-Step Equations

Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

PR6: : Model and solve problems that can be represented by one-step linear equations of the form x + a = b, concretely, pictorially and symbolically, where a and b are integers.

Screenshot of Modeling One-Step Equations

Modeling One-Step Equations

Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Modeling and Solving Two-Step Equations

Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

PR7: : Model and solve problems that can be represented by linear equations of the form:

PR7.a: : ax + b = c concretely, pictorially and symbolically, where a, b and c are whole numbers.

Screenshot of Modeling and Solving Two-Step Equations

Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

PR7.b: : ax = b concretely, pictorially and symbolically, where a, b and c are whole numbers.

Screenshot of Solving Algebraic Equations II

Solving Algebraic Equations II

Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview


Lesson Info
Launch Gizmo

PR7.c: : x/a = b, a not equal to 0 concretely, pictorially and symbolically, where a, b and c are whole numbers.

Screenshot of Solving Algebraic Equations II

Solving Algebraic Equations II

Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview


Lesson Info
Launch Gizmo

SS: : Shape & Space: Use direct and indirect measurement to solve problems.


SS1: : Demonstrate an understanding of circles by:

SS1.a: : describing the relationships among radius, diameter and circumference of circles

Screenshot of Circumference and Area of Circles

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview


Lesson Info
Launch Gizmo

SS1.b: : relating circumference to pi

Screenshot of Circumference and Area of Circles

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview


Lesson Info
Launch Gizmo

SS1.e: : solving problems involving the radii, diameters and circumferences of circles.

Screenshot of Circumference and Area of Circles

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview


Lesson Info
Launch Gizmo

SS2: : Develop and apply a formula for determining the area of:

SS2.a: : triangles

Screenshot of Area of Triangles

Area of Triangles

Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles. 5 Minute Preview


Lesson Info
Launch Gizmo

SS2.b: : parallelograms

Screenshot of Area of Parallelograms

Area of Parallelograms

Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation. 5 Minute Preview


Lesson Info
Launch Gizmo

SS2.c: : circles.

Screenshot of Circumference and Area of Circles

Circumference and Area of Circles

Resize a circle and compare its radius, circumference, and area. 5 Minute Preview


Lesson Info
Launch Gizmo

SS: : Shape & Space: Describe 3-D objects and 2-D shapes, and analyze the relationships.


SS3: : Perform geometric constructions, including:

SS3.a: : perpendicular line segments

Screenshot of Constructing Parallel and Perpendicular Lines

Constructing Parallel and Perpendicular Lines

Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview


Lesson Info
Launch Gizmo

SS3.b: : parallel line segments

Screenshot of Constructing Parallel and Perpendicular Lines

Constructing Parallel and Perpendicular Lines

Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview


Lesson Info
Launch Gizmo

SS3.c: : perpendicular bisectors

Screenshot of Constructing Parallel and Perpendicular Lines

Constructing Parallel and Perpendicular Lines

Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Segment and Angle Bisectors

Segment and Angle Bisectors

Explore the special properties of a point that lies on the perpendicular bisector of a segment, and of a point that lies on an angle bisector. Manipulate the point, the segment, and the angle to see that these properties are always true. 5 Minute Preview


Lesson Info
Launch Gizmo

SS3.d: : angle bisectors.

Screenshot of Segment and Angle Bisectors

Segment and Angle Bisectors

Explore the special properties of a point that lies on the perpendicular bisector of a segment, and of a point that lies on an angle bisector. Manipulate the point, the segment, and the angle to see that these properties are always true. 5 Minute Preview


Lesson Info
Launch Gizmo

SS: : Shape & Space: Describe and analyze position and motion of objects and shapes.


SS4: : Identify and plot points in the four quadrants of a Cartesian plane using integral ordered pairs.

Screenshot of Points in the Coordinate Plane

Points in the Coordinate Plane

Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview


Lesson Info
Launch Gizmo

SS5: : Perform and describe transformations (translations, rotations or reflections) of a 2-D shape in all four quadrants of a Cartesian plane (limited to integral number vertices).

Screenshot of Rotations, Reflections, and Translations

Rotations, Reflections, and Translations

Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview


Lesson Info
Launch Gizmo

SP: : Statistics and Probability: Collect, display and analyze data to solve problems.


SP1: : Demonstrate an understanding of central tendency and range by:

SP1.a: : determining the measures of central tendency (mean, median, mode) and range

Screenshot of Describing Data Using Statistics

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Mean, Median, and Mode

Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Reaction Time 1 (Graphs and Statistics)

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Reaction Time 2 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Stem-and-Leaf Plots

Stem-and-Leaf Plots

Build a data set and compare the line plot of the data set to the stem-and-leaf plot. 5 Minute Preview


Lesson Info
Launch Gizmo

SP2: : Determine the effect on the mean, median and mode when an outlier is included in a data set.

Screenshot of Describing Data Using Statistics

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Mean, Median, and Mode

Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Reaction Time 2 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview


Lesson Info
Launch Gizmo

SP3: : Construct, label and interpret circle graphs to solve problems.

Screenshot of Graphing Skills

Graphing Skills

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview


Lesson Info
Launch Gizmo

SP: : Statistics and Probability: Use experimental or theoretical probabilities to solve problems.


SP4: : Express probabilities as ratios, fractions and percents.

Screenshot of Geometric Probability

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Spin the Big Wheel! (Probability)

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

SP6: : Conduct a probability experiment to compare the theoretical probability (determined using a tree diagram, table or another graphic organizer) and experimental probability of two independent events.

Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 8/14/2023

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

Realtime reporting icon

Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap

Time icon

STEM Cases take between 30-90 minutes for students to complete, depending on the case.

Save icon

Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.

Grades icon

Multiple grade-appropriate versions, or levels, exist for each STEM Case.

Handbook icon

Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.

STEM Case Help & Resources Sign Up for Free

How Free Gizmos Work

Gizmos icon

Start teaching with 20-40 Free Gizmos. See the full list.

Lesson materials list icon

Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.

Time icon

All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.

Refresh icon

Free Gizmos change each semester. The new collection will be available January 1 and July 1.

Sign Up for Free

Want More?

Check out these quick links.

  • Sign up for a FREE Trial!
  • Take a Tour
  • Get Help

Find Your Solution

Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.

Sign Up For Free Get a Quote
Find Your Solution
Gizmos logo Brought to you by ExploreLearning

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

Other Products

Reflex icon Frax icon Science4Us icon
Find Gizmos
  • FREE Gizmos
  • NEW Releases
  • STEM Cases
  • Browse by Standard
  • Browse by Grade & Topic
  • Browse by Core Curriculum
About Gizmos
  • What's a Gizmo?
  • About STEM Cases
  • What are Gizmos Investigations?
  • Take a Tour
  • Supporting All Students
  • How to Get Gizmos
  • Testimonials
  • K-5 Science
Research
  • The Impact of Gizmos on Student Achievement
  • The Research Behind Gizmos
Support
  • Professional Development Overview
  • Meet the Team
  • Course Catalog
  • Help Center
  • Site Status
Resources
  • Popular Gizmos Collections
  • Educator Resource Hub
  • Success Stories
  • Insights
Get More Info
  • Sign Up for Free
  • Request Purchasing Info
  • Request a Demo
  • Request a Pilot
  • Contact Support

Get Connected

  • Support Form
  • Toll-Free 866-882-4141
  • Local +1-434-293-7043
  • Newsletter Sign-Up
  • Facebook
  • Twitter
  • YouTube
  • Instagram

Other Products

Reflex icon Frax icon Science4Us icon

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

  • Terms and Conditions
  • Privacy Policy
  • Accessibility
  • System Requirements
  • Sitemap