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- Mathematics: 7th Grade
New Brunswick - Mathematics: 7th Grade
New Brunswick Curriculum | Adopted: 2008
N: : Number: Develop number sense.
N1: : Determine and apply the divisibility rules for 2, 3, 4, 5, 6, 8, 9 or 10, and explain why a number cannot be divided by 0.
![Screenshot of Factor Trees (Factoring Numbers)](/Assets/img/blank.gif)
Factor Trees (Factoring Numbers)
The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo. 5 Minute Preview
N2: : Demonstrate an understanding of the addition, subtraction, multiplication and division of decimals (for more than 1-digit divisors or 2-digit multipliers, the use of technology is expected) to solve problems.
![Screenshot of Adding Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values. 5 Minute Preview
![Screenshot of Multiplying Decimals (Area Model)](/Assets/img/blank.gif)
Multiplying Decimals (Area Model)
Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview
![Screenshot of Multiplying with Decimals](/Assets/img/blank.gif)
Multiplying with Decimals
Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview
![Screenshot of Subtracting Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of equal value can be exchanged from one section of the mat to the other to help understand regrouping and borrowing. Four sets of blocks are available to model different place values. 5 Minute Preview
N3: : Solve problems involving percents from 1% to 100%.
![Screenshot of Fraction, Decimal, Percent (Area and Grid Models)](/Assets/img/blank.gif)
Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview
![Screenshot of Percent of Change](/Assets/img/blank.gif)
Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview
![Screenshot of Percents and Proportions](/Assets/img/blank.gif)
Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview
![Screenshot of Percents, Fractions, and Decimals](/Assets/img/blank.gif)
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
N4: : Demonstrate an understanding of the relationship between positive repeating decimals and positive fractions, and positive terminating decimals and positive fractions.
![Screenshot of Fraction, Decimal, Percent (Area and Grid Models)](/Assets/img/blank.gif)
Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview
![Screenshot of Percents, Fractions, and Decimals](/Assets/img/blank.gif)
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
N5: : Demonstrate an understanding of adding and subtracting positive fractions and mixed numbers, with like and unlike denominators, concretely, pictorially and symbolically (limited to positive sums and differences).
![Screenshot of Adding Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Adding Fractions (Fraction Tiles)
Add fractions with the help of the Fractionator, a fraction-tile-making machine in the Gizmo. Model sums by placing the tiles on side-by-side number lines. Explore the usefulness of common denominators in adding. Express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Equivalent Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Estimating Sums and Differences](/Assets/img/blank.gif)
Estimating Sums and Differences
Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview
![Screenshot of Fractions Greater than One (Fraction Tiles)](/Assets/img/blank.gif)
Fractions Greater than One (Fraction Tiles)
Explore fractions greater than one with the Fractionator, a fraction-tile-making machine in the Gizmo. Create sums of fraction tiles on two number lines. Sums greater than one are shown as improper fractions on the top number line, and as mixed numbers on the bottom number line. 5 Minute Preview
![Screenshot of Fractions with Unlike Denominators](/Assets/img/blank.gif)
Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview
![Screenshot of Improper Fractions and Mixed Numbers](/Assets/img/blank.gif)
Improper Fractions and Mixed Numbers
Represent a quantity given by a shaded region as an improper fraction and as a mixed number. Experiment with different shaded regions sliced differently. 5 Minute Preview
N6: : Demonstrate an understanding of addition and subtraction of integers, concretely, pictorially and symbolically.
![Screenshot of Adding and Subtracting Integers](/Assets/img/blank.gif)
Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview
![Screenshot of Adding and Subtracting Integers with Chips](/Assets/img/blank.gif)
Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview
N7: : Compare and order positive fractions, positive decimals (to thousandths) and whole numbers by using:
N7.a: : benchmarks
![Screenshot of Fraction Garden (Comparing Fractions)](/Assets/img/blank.gif)
Fraction Garden (Comparing Fractions)
Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview
![Screenshot of Ordering Percents, Fractions, and Decimals Greater Than 1](/Assets/img/blank.gif)
Ordering Percents, Fractions, and Decimals Greater Than 1
Compare and order numbers greater than 1 using area grids and a number line. Examine the numbers represented as percents, improper fractions, and decimals. 5 Minute Preview
![Screenshot of Treasure Hunter (Decimals on the Number Line)](/Assets/img/blank.gif)
Treasure Hunter (Decimals on the Number Line)
Drive a desert highway searching for buried treasure. Learn to use the car's tens, ones, tenths, and hundredths gears, along with a GPS system (number line), to find the right place to dig. Plot your findings on a zoomable number line map. Can you become a master Treasure Hunter? 5 Minute Preview
N7.b: : place value
![Screenshot of Comparing and Ordering Decimals](/Assets/img/blank.gif)
Comparing and Ordering Decimals
Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line. 5 Minute Preview
![Screenshot of Treasure Hunter (Decimals on the Number Line)](/Assets/img/blank.gif)
Treasure Hunter (Decimals on the Number Line)
Drive a desert highway searching for buried treasure. Learn to use the car's tens, ones, tenths, and hundredths gears, along with a GPS system (number line), to find the right place to dig. Plot your findings on a zoomable number line map. Can you become a master Treasure Hunter? 5 Minute Preview
N7.c: : equivalent fractions and/or decimals.
![Screenshot of Comparing and Ordering Decimals](/Assets/img/blank.gif)
Comparing and Ordering Decimals
Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line. 5 Minute Preview
![Screenshot of Fraction Garden (Comparing Fractions)](/Assets/img/blank.gif)
Fraction Garden (Comparing Fractions)
Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview
![Screenshot of Ordering Percents, Fractions, and Decimals Greater Than 1](/Assets/img/blank.gif)
Ordering Percents, Fractions, and Decimals Greater Than 1
Compare and order numbers greater than 1 using area grids and a number line. Examine the numbers represented as percents, improper fractions, and decimals. 5 Minute Preview
PR: : Patterns & Relations: Use patterns to describe the world and solve problems.
PR2: : Create a table of values from a linear relation, graph the table of values, and analyze the graph to draw conclusions and solve problems.
![Screenshot of Points, Lines, and Equations](/Assets/img/blank.gif)
Points, Lines, and Equations
Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
PR: : Patterns & Relations: Represent algebraic expressions in multiple ways.
PR3: : Demonstrate an understanding of preservation of equality by:
PR3.a: : modeling preservation of equality, concretely, pictorially and symbolically
![Screenshot of Modeling One-Step Equations](/Assets/img/blank.gif)
Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Modeling and Solving Two-Step Equations](/Assets/img/blank.gif)
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
PR3.b: : applying preservation of equality to solve equations.
![Screenshot of Modeling One-Step Equations](/Assets/img/blank.gif)
Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Modeling and Solving Two-Step Equations](/Assets/img/blank.gif)
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
PR6: : Model and solve problems that can be represented by one-step linear equations of the form x + a = b, concretely, pictorially and symbolically, where a and b are integers.
![Screenshot of Modeling One-Step Equations](/Assets/img/blank.gif)
Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Modeling and Solving Two-Step Equations](/Assets/img/blank.gif)
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
PR7: : Model and solve problems that can be represented by linear equations of the form:
PR7.a: : ax + b = c concretely, pictorially and symbolically, where a, b and c are whole numbers.
![Screenshot of Modeling and Solving Two-Step Equations](/Assets/img/blank.gif)
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
PR7.b: : ax = b concretely, pictorially and symbolically, where a, b and c are whole numbers.
![Screenshot of Solving Algebraic Equations II](/Assets/img/blank.gif)
Solving Algebraic Equations II
Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview
PR7.c: : x/a = b, a not equal to 0 concretely, pictorially and symbolically, where a, b and c are whole numbers.
![Screenshot of Solving Algebraic Equations II](/Assets/img/blank.gif)
Solving Algebraic Equations II
Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview
SS: : Shape & Space: Use direct and indirect measurement to solve problems.
SS1: : Demonstrate an understanding of circles by:
SS1.a: : describing the relationships among radius, diameter and circumference of circles
![Screenshot of Circumference and Area of Circles](/Assets/img/blank.gif)
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
SS1.b: : relating circumference to pi
![Screenshot of Circumference and Area of Circles](/Assets/img/blank.gif)
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
SS1.e: : solving problems involving the radii, diameters and circumferences of circles.
![Screenshot of Circumference and Area of Circles](/Assets/img/blank.gif)
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
SS2: : Develop and apply a formula for determining the area of:
SS2.a: : triangles
![Screenshot of Area of Triangles](/Assets/img/blank.gif)
Area of Triangles
Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles. 5 Minute Preview
SS2.b: : parallelograms
![Screenshot of Area of Parallelograms](/Assets/img/blank.gif)
Area of Parallelograms
Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation. 5 Minute Preview
SS2.c: : circles.
![Screenshot of Circumference and Area of Circles](/Assets/img/blank.gif)
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
SS: : Shape & Space: Describe 3-D objects and 2-D shapes, and analyze the relationships.
SS3: : Perform geometric constructions, including:
SS3.a: : perpendicular line segments
![Screenshot of Constructing Parallel and Perpendicular Lines](/Assets/img/blank.gif)
Constructing Parallel and Perpendicular Lines
Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview
SS3.b: : parallel line segments
![Screenshot of Constructing Parallel and Perpendicular Lines](/Assets/img/blank.gif)
Constructing Parallel and Perpendicular Lines
Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview
SS3.c: : perpendicular bisectors
![Screenshot of Constructing Parallel and Perpendicular Lines](/Assets/img/blank.gif)
Constructing Parallel and Perpendicular Lines
Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview
![Screenshot of Segment and Angle Bisectors](/Assets/img/blank.gif)
Segment and Angle Bisectors
Explore the special properties of a point that lies on the perpendicular bisector of a segment, and of a point that lies on an angle bisector. Manipulate the point, the segment, and the angle to see that these properties are always true. 5 Minute Preview
SS3.d: : angle bisectors.
![Screenshot of Segment and Angle Bisectors](/Assets/img/blank.gif)
Segment and Angle Bisectors
Explore the special properties of a point that lies on the perpendicular bisector of a segment, and of a point that lies on an angle bisector. Manipulate the point, the segment, and the angle to see that these properties are always true. 5 Minute Preview
SS: : Shape & Space: Describe and analyze position and motion of objects and shapes.
SS4: : Identify and plot points in the four quadrants of a Cartesian plane using integral ordered pairs.
![Screenshot of Points in the Coordinate Plane](/Assets/img/blank.gif)
Points in the Coordinate Plane
Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
SS5: : Perform and describe transformations (translations, rotations or reflections) of a 2-D shape in all four quadrants of a Cartesian plane (limited to integral number vertices).
![Screenshot of Rotations, Reflections, and Translations](/Assets/img/blank.gif)
Rotations, Reflections, and Translations
Rotate, reflect, and translate a figure in the plane. Compare the translated figure to the original figure. 5 Minute Preview
SP: : Statistics and Probability: Collect, display and analyze data to solve problems.
SP1: : Demonstrate an understanding of central tendency and range by:
SP1.a: : determining the measures of central tendency (mean, median, mode) and range
![Screenshot of Describing Data Using Statistics](/Assets/img/blank.gif)
Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview
![Screenshot of Mean, Median, and Mode](/Assets/img/blank.gif)
Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview
![Screenshot of Reaction Time 1 (Graphs and Statistics)](/Assets/img/blank.gif)
Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview
![Screenshot of Reaction Time 2 (Graphs and Statistics)](/Assets/img/blank.gif)
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
![Screenshot of Stem-and-Leaf Plots](/Assets/img/blank.gif)
Stem-and-Leaf Plots
Build a data set and compare the line plot of the data set to the stem-and-leaf plot. 5 Minute Preview
SP2: : Determine the effect on the mean, median and mode when an outlier is included in a data set.
![Screenshot of Describing Data Using Statistics](/Assets/img/blank.gif)
Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview
![Screenshot of Mean, Median, and Mode](/Assets/img/blank.gif)
Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview
![Screenshot of Reaction Time 2 (Graphs and Statistics)](/Assets/img/blank.gif)
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
SP3: : Construct, label and interpret circle graphs to solve problems.
![Screenshot of Graphing Skills](/Assets/img/blank.gif)
Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview
SP: : Statistics and Probability: Use experimental or theoretical probabilities to solve problems.
SP4: : Express probabilities as ratios, fractions and percents.
![Screenshot of Geometric Probability](/Assets/img/blank.gif)
Geometric Probability
Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview
![Screenshot of Probability Simulations](/Assets/img/blank.gif)
Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
![Screenshot of Spin the Big Wheel! (Probability)](/Assets/img/blank.gif)
Spin the Big Wheel! (Probability)
Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview
![Screenshot of Theoretical and Experimental Probability](/Assets/img/blank.gif)
Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
SP6: : Conduct a probability experiment to compare the theoretical probability (determined using a tree diagram, table or another graphic organizer) and experimental probability of two independent events.
![Screenshot of Independent and Dependent Events](/Assets/img/blank.gif)
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
Correlation last revised: 8/14/2023
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