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New York - Mathematics: 3rd Grade
Next Generation Learning Standards | Adopted: 2017
NY-3.OA: : Operations and Algebraic Thinking
1.1: : Represent and solve problems involving multiplication and division.
NY-3.OA.1: : Interpret products of whole numbers.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Critter Count (Modeling Multiplication)](/Assets/img/blank.gif)
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array. 5 Minute Preview
NY-3.OA.2: : Interpret whole-number quotients of whole numbers.
![Screenshot of No Alien Left Behind (Division with Remainders)](/Assets/img/blank.gif)
No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders. 5 Minute Preview
NY-3.OA.3: : Use multiplication and division within 100 to solve word problems in situations involving equal groups, arrays, and measurement quantities.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Critter Count (Modeling Multiplication)](/Assets/img/blank.gif)
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array. 5 Minute Preview
![Screenshot of No Alien Left Behind (Division with Remainders)](/Assets/img/blank.gif)
No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders. 5 Minute Preview
NY-3.OA.4: : Determine the unknown whole number in a multiplication or division equation relating three whole numbers.
![Screenshot of Factor Trees (Factoring Numbers)](/Assets/img/blank.gif)
Factor Trees (Factoring Numbers)
The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo. 5 Minute Preview
1.2: : Understand properties of multiplication and the relationship between multiplication and division.
NY-3.OA.5: : Apply properties of operations as strategies to multiply and divide.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Critter Count (Modeling Multiplication)](/Assets/img/blank.gif)
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array. 5 Minute Preview
NY-3.OA.6: : Understand division as an unknown-factor problem.
![Screenshot of Factor Trees (Factoring Numbers)](/Assets/img/blank.gif)
Factor Trees (Factoring Numbers)
The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo. 5 Minute Preview
1.3: : Multiply and divide within 100.
NY-3.OA.7a: : Fluently solve single-digit multiplication and related divisions, using strategies such as the relationship between multiplication and division or properties of operations.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Critter Count (Modeling Multiplication)](/Assets/img/blank.gif)
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array. 5 Minute Preview
![Screenshot of Factor Trees (Factoring Numbers)](/Assets/img/blank.gif)
Factor Trees (Factoring Numbers)
The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo. 5 Minute Preview
NY-3.OA.7b: : Know from memory all products of two one-digit numbers.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Critter Count (Modeling Multiplication)](/Assets/img/blank.gif)
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array. 5 Minute Preview
1.4: : Solve problems involving the four operations, and identify and extend patterns in arithmetic.
NY-3.OA.8: : Solve two-step word problems posed with whole numbers and having whole-number answers using the four operations.
![Screenshot of Cargo Captain (Multi-digit Subtraction)](/Assets/img/blank.gif)
Cargo Captain (Multi-digit Subtraction)
You are the captain of an interplanetary cargo ship, delivering important supplies to the outer planets. The cargo can be stored in barrels, crates, and holds. (There are 10 barrels in a crate, and 10 crates in a hold.) Model multi-digit subtraction by unloading cargo on each planet. 5 Minute Preview
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Critter Count (Modeling Multiplication)](/Assets/img/blank.gif)
Critter Count (Modeling Multiplication)
Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array. 5 Minute Preview
![Screenshot of No Alien Left Behind (Division with Remainders)](/Assets/img/blank.gif)
No Alien Left Behind (Division with Remainders)
The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders. 5 Minute Preview
![Screenshot of Number Line Frog Hop (Addition and Subtraction)](/Assets/img/blank.gif)
Number Line Frog Hop (Addition and Subtraction)
Live a frog's life as you hop along a number line in search of flies. Learn how addition and subtraction can be represented as movement along a number line. Fred the frog may even help you get better at adding and subtracting two-digit numbers in your head by decomposing them into tens and ones. 5 Minute Preview
NY-3.OA.8.b: : Assess the reasonableness of answers using mental computation and estimation strategies including rounding.
![Screenshot of Number Line Frog Hop (Addition and Subtraction)](/Assets/img/blank.gif)
Number Line Frog Hop (Addition and Subtraction)
Live a frog's life as you hop along a number line in search of flies. Learn how addition and subtraction can be represented as movement along a number line. Fred the frog may even help you get better at adding and subtracting two-digit numbers in your head by decomposing them into tens and ones. 5 Minute Preview
NY-3.OA.9: : Identify and extend arithmetic patterns (including patterns in the addition table or multiplication table).
![Screenshot of Function Machines 1 (Functions and Tables)](/Assets/img/blank.gif)
Function Machines 1 (Functions and Tables)
Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview
![Screenshot of Pattern Flip (Patterns)](/Assets/img/blank.gif)
Pattern Flip (Patterns)
In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck! 5 Minute Preview
NY-3.NBT: : Number and Operations in Base Ten
2.1: : Use place value understanding and properties of operations to perform multi-digit arithmetic.
NY-3.NBT.1: : Use place value understanding to round whole numbers to the nearest 10 or 100.
![Screenshot of Rounding Whole Numbers (Number Line)](/Assets/img/blank.gif)
Rounding Whole Numbers (Number Line)
Place points on a number line. Round these values to the nearest ten or hundred. Visualize rounding by showing the number line as a hill or series of hills. These hills cause the points to roll to the nearest valley (nearest multiple of ten or one hundred). 5 Minute Preview
NY-3.NBT.2: : Fluently add and subtract within 1,000 using strategies and algorithms based on place value, properties of operations, and/or the relationship between addition and subtraction.
![Screenshot of Adding Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values. 5 Minute Preview
![Screenshot of Cargo Captain (Multi-digit Subtraction)](/Assets/img/blank.gif)
Cargo Captain (Multi-digit Subtraction)
You are the captain of an interplanetary cargo ship, delivering important supplies to the outer planets. The cargo can be stored in barrels, crates, and holds. (There are 10 barrels in a crate, and 10 crates in a hold.) Model multi-digit subtraction by unloading cargo on each planet. 5 Minute Preview
![Screenshot of Number Line Frog Hop (Addition and Subtraction)](/Assets/img/blank.gif)
Number Line Frog Hop (Addition and Subtraction)
Live a frog's life as you hop along a number line in search of flies. Learn how addition and subtraction can be represented as movement along a number line. Fred the frog may even help you get better at adding and subtracting two-digit numbers in your head by decomposing them into tens and ones. 5 Minute Preview
![Screenshot of Subtracting Whole Numbers and Decimals (Base-10 Blocks)](/Assets/img/blank.gif)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of equal value can be exchanged from one section of the mat to the other to help understand regrouping and borrowing. Four sets of blocks are available to model different place values. 5 Minute Preview
![Screenshot of Target Sum Card Game (Multi-digit Addition)](/Assets/img/blank.gif)
Target Sum Card Game (Multi-digit Addition)
Play an addition card game! The goal is to create a sum that is as close as possible to the target sum. Students will deepen their understanding of place value as they get better at playing the game. Many game options allow students to vary the game for more practice. The game can be played with one or two players. 5 Minute Preview
![Screenshot of Whole Numbers with Base-10 Blocks](/Assets/img/blank.gif)
Whole Numbers with Base-10 Blocks
Use base-10 blocks to model, add, and subtract whole numbers. Learn about place value using flats (hundreds), rods (tens), and cubes (ones). Group or ungroup blocks as needed to add or subtract. This regrouping is often called "carrying" when adding, and "borrowing" when subtracting. 5 Minute Preview
NY-3.NBT.4a: : Understand that the digits of a four-digit number represent amounts of thousands, hundreds, tens, and ones.
![Screenshot of Whole Numbers with Base-10 Blocks](/Assets/img/blank.gif)
Whole Numbers with Base-10 Blocks
Use base-10 blocks to model, add, and subtract whole numbers. Learn about place value using flats (hundreds), rods (tens), and cubes (ones). Group or ungroup blocks as needed to add or subtract. This regrouping is often called "carrying" when adding, and "borrowing" when subtracting. 5 Minute Preview
NY-3.NBT.4b: : Read and write four-digit numbers using base-ten numerals, number names, and expanded form.
![Screenshot of Cannonball Clowns (Number Line Estimation)](/Assets/img/blank.gif)
Cannonball Clowns (Number Line Estimation)
Launch clowns from a circus cannon and try to hit the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more! 5 Minute Preview
![Screenshot of Whole Numbers with Base-10 Blocks](/Assets/img/blank.gif)
Whole Numbers with Base-10 Blocks
Use base-10 blocks to model, add, and subtract whole numbers. Learn about place value using flats (hundreds), rods (tens), and cubes (ones). Group or ungroup blocks as needed to add or subtract. This regrouping is often called "carrying" when adding, and "borrowing" when subtracting. 5 Minute Preview
NY-3.NF: : Number and Operations—Fractions
3.1: : Develop understanding of fractions as numbers.
NY-3.NF.1: : Understand a unit fraction, 1/b, is the quantity formed by 1 part when a whole is partitioned into b equal parts. Understand a fraction a/b as the quantity formed by a parts of size 1/b.
![Screenshot of Equivalent Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Fraction Artist 1 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 1 (Area Models of Fractions)
Develop understanding of fractions by making modern paintings. Find different ways to divide a canvas into equal-sized sections. Make paintings to represent simple fractions and to find fractions that are equivalent to one-half. 5 Minute Preview
![Screenshot of Fraction Artist 2 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 2 (Area Models of Fractions)
Extend understanding of fractions by making modern paintings in the style of Piet Mondrian. Create and analyze paintings with different-sized sections. Compare the sizes of unit fractions. Find creative ways to color one-half of a painting. This can be a nice introduction to adding fractions with unlike denominators. 5 Minute Preview
![Screenshot of Fraction Garden (Comparing Fractions)](/Assets/img/blank.gif)
Fraction Garden (Comparing Fractions)
Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
NY-3.NF.2: : Understand a fraction as a number on the number line; represent fractions on a number line.
NY-3.NF.2.a: : Represent a fraction 1/b on a number line by defining the interval from 0 to 1 as the whole and partitioning it into b equal parts. Recognize that each part has size 1/b and that the endpoint of the part starting at 0 locates the number 1/b on the number line.
![Screenshot of Fraction Garden (Comparing Fractions)](/Assets/img/blank.gif)
Fraction Garden (Comparing Fractions)
Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
NY-3.NF.2.b: : Represent a fraction a/b on a number line by marking off a lengths 1/b from 0. Recognize that the resulting interval has size a/b and that its endpoint locates the number a/b on the number line.
![Screenshot of Fraction Garden (Comparing Fractions)](/Assets/img/blank.gif)
Fraction Garden (Comparing Fractions)
Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
NY-3.NF.3: : Explain equivalence of fractions and compare fractions by reasoning about their size.
NY-3.NF.3.a: : Understand two fractions as equivalent (equal) if they are the same size, or the same point on a number line.
![Screenshot of Equivalent Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Fraction Artist 1 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 1 (Area Models of Fractions)
Develop understanding of fractions by making modern paintings. Find different ways to divide a canvas into equal-sized sections. Make paintings to represent simple fractions and to find fractions that are equivalent to one-half. 5 Minute Preview
![Screenshot of Fraction Artist 2 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 2 (Area Models of Fractions)
Extend understanding of fractions by making modern paintings in the style of Piet Mondrian. Create and analyze paintings with different-sized sections. Compare the sizes of unit fractions. Find creative ways to color one-half of a painting. This can be a nice introduction to adding fractions with unlike denominators. 5 Minute Preview
![Screenshot of Fraction Garden (Comparing Fractions)](/Assets/img/blank.gif)
Fraction Garden (Comparing Fractions)
Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
NY-3.NF.3.b: : Recognize and generate equivalent fractions. Explain why the fractions are equivalent.
![Screenshot of Equivalent Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Fraction Artist 1 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 1 (Area Models of Fractions)
Develop understanding of fractions by making modern paintings. Find different ways to divide a canvas into equal-sized sections. Make paintings to represent simple fractions and to find fractions that are equivalent to one-half. 5 Minute Preview
![Screenshot of Fraction Artist 2 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 2 (Area Models of Fractions)
Extend understanding of fractions by making modern paintings in the style of Piet Mondrian. Create and analyze paintings with different-sized sections. Compare the sizes of unit fractions. Find creative ways to color one-half of a painting. This can be a nice introduction to adding fractions with unlike denominators. 5 Minute Preview
![Screenshot of Fraction Garden (Comparing Fractions)](/Assets/img/blank.gif)
Fraction Garden (Comparing Fractions)
Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
![Screenshot of Toy Factory (Set Models of Fractions)](/Assets/img/blank.gif)
Toy Factory (Set Models of Fractions)
Create a set of stuffed animals: monkeys, giraffes, and rabbits. Toys can be painted red, green, or blue. Describe the makeup of the set (animals or colors) with fractions. Arrange the toys into groups to simplify the fractions. 5 Minute Preview
NY-3.NF.3.c: : Express whole numbers as fractions, and recognize fractions that are equivalent to whole numbers.
![Screenshot of Equivalent Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
NY-3.NF.3.d: : Compare two fractions with the same numerator or the same denominator by reasoning about their size. Recognize that comparisons rely on the two fractions referring to the same whole. Record the results of comparisons with the symbols >, =, or <, and justify the conclusions.
![Screenshot of Equivalent Fractions (Fraction Tiles)](/Assets/img/blank.gif)
Equivalent Fractions (Fraction Tiles)
Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview
![Screenshot of Fraction Artist 1 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 1 (Area Models of Fractions)
Develop understanding of fractions by making modern paintings. Find different ways to divide a canvas into equal-sized sections. Make paintings to represent simple fractions and to find fractions that are equivalent to one-half. 5 Minute Preview
![Screenshot of Fraction Artist 2 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 2 (Area Models of Fractions)
Extend understanding of fractions by making modern paintings in the style of Piet Mondrian. Create and analyze paintings with different-sized sections. Compare the sizes of unit fractions. Find creative ways to color one-half of a painting. This can be a nice introduction to adding fractions with unlike denominators. 5 Minute Preview
![Screenshot of Fraction Garden (Comparing Fractions)](/Assets/img/blank.gif)
Fraction Garden (Comparing Fractions)
Plant flowers in two gardens to help develop fraction sense. The two gardens act as number lines, from 0 to 1. Use the flowers in the gardens to compare fractions and to explore equivalent fractions. Chalk marks can be drawn to divide the garden into equal sections. 5 Minute Preview
![Screenshot of Modeling Fractions (Area Models)](/Assets/img/blank.gif)
Modeling Fractions (Area Models)
Model and compare fractions using area models. Set the denominators with the arrow buttons, and then set the numerators with the arrow buttons or by clicking in the models. Compare fractions visually, on a number line, or numerically using the least common denominator. 5 Minute Preview
NY-3.MD: : Measurement and Data
4.1: : Solve problems involving measurement and estimation of intervals of time, liquid volumes, and masses of objects.
NY-3.MD.1: : Tell and write time to the nearest minute and measure time intervals in minutes. Solve one-step word problems involving addition and subtraction of time intervals in minutes.
![Screenshot of Elapsed Time](/Assets/img/blank.gif)
Elapsed Time
Calculate the difference between the times given by two analog clocks. Rotate the hands of the clocks to change the time and see how the calculation changes. 5 Minute Preview
NY-3.MD.2a: : Measure and estimate liquid volumes and masses of objects using grams (g), kilograms (kg), and liters (l).
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
![Screenshot of Weight and Mass](/Assets/img/blank.gif)
Weight and Mass
Use a balance to measure mass and a spring scale to measure the weight of objects. Compare the masses and weights of objects on Earth, Mars, Jupiter, and the Moon. 5 Minute Preview
NY-3.MD.2b: : Add, subtract, multiply, or divide to solve one-step word problems involving masses or liquid volumes that are given in the same units.
![Screenshot of Measuring Volume](/Assets/img/blank.gif)
Measuring Volume
Measure the volume of liquids and solids using beakers, graduated cylinders, overflow cups, and rulers. Water can be poured from one container to another and objects can be added to containers. A pipette can be used to transfer small amounts of water, and a magnifier can be used to observe the meniscus in a graduated cylinder. Test your volume-measurement skills in the "Practice" mode of the Gizmo. 5 Minute Preview
4.2: : Represent and interpret data.
NY-3.MD.3: : Draw a scaled picture graph and a scaled bar graph to represent a data set with several categories. Solve one- and two-step “how many more” and “how many less” problems using information presented in a scaled picture graph or a scaled bar graph.
![Screenshot of Graphing Skills](/Assets/img/blank.gif)
Graphing Skills
Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview
![Screenshot of Mascot Election (Pictographs and Bar Graphs)](/Assets/img/blank.gif)
Mascot Election (Pictographs and Bar Graphs)
A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview
![Screenshot of Reaction Time 1 (Graphs and Statistics)](/Assets/img/blank.gif)
Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview
4.3: : Geometric measurement: understand concepts of area and relate area to multiplication and to addition.
NY-3.MD.5: : Recognize area as an attribute of plane figures and understand concepts of area measurement.
NY-3.MD.5.a: : Recognize a square with side length 1 unit, called “a unit square,” is said to have “one square unit” of area, and can be used to measure area.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Fido's Flower Bed (Perimeter and Area)](/Assets/img/blank.gif)
Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview
NY-3.MD.5.b: : Recognize a plane figure which can be covered without gaps or overlaps by n unit squares is said to have an area of n square units.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Fido's Flower Bed (Perimeter and Area)](/Assets/img/blank.gif)
Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview
NY-3.MD.6: : Measure areas by counting unit squares.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Fido's Flower Bed (Perimeter and Area)](/Assets/img/blank.gif)
Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview
NY-3.MD.7: : Relate area to the operations of multiplication and addition.
NY-3.MD.7.a: : Find the area of a rectangle with whole-number side lengths by tiling it, and show that the area is the same as would be found by multiplying the side lengths.
![Screenshot of Balancing Blocks (Volume)](/Assets/img/blank.gif)
Balancing Blocks (Volume)
This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Fido's Flower Bed (Perimeter and Area)](/Assets/img/blank.gif)
Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview
NY-3.MD.7.b: : Multiply side lengths to find areas of rectangles with whole-number side lengths in the context of solving real world and mathematical problems, and represent whole-number products as rectangular areas in mathematical reasoning.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Fido's Flower Bed (Perimeter and Area)](/Assets/img/blank.gif)
Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview
NY-3.MD.7.c: : Use tiling to show in a concrete case that the area of a rectangle with whole-number side length a and side length b + c is the sum of a × b and a × c. Use area models to represent the distributive property in mathematical reasoning.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
NY-3.MD.7.d: : Recognize area as additive. Find areas of figures composed of non-overlapping rectangles, and apply this technique to solve real world problems.
![Screenshot of Chocomatic (Multiplication, Arrays, and Area)](/Assets/img/blank.gif)
Chocomatic (Multiplication, Arrays, and Area)
Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview
![Screenshot of Fido's Flower Bed (Perimeter and Area)](/Assets/img/blank.gif)
Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview
4.4: : Geometric measurement: recognize perimeter as an attribute of plane figures and distinguish between linear and area measures.
NY-3.MD.8a: : Solve real world and mathematical problems involving perimeters of polygons, including finding the perimeter given the side lengths or finding one unknown side length given the perimeter and other side lengths.
![Screenshot of Fido's Flower Bed (Perimeter and Area)](/Assets/img/blank.gif)
Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview
NY-3.MD.8b: : Identify rectangles with the same perimeter and different areas or with the same area and different perimeters.
![Screenshot of Fido's Flower Bed (Perimeter and Area)](/Assets/img/blank.gif)
Fido's Flower Bed (Perimeter and Area)
Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview
NY-3.G: : Geometry
5.1: : Reason with shapes and their attributes.
NY-3.G.1: : Recognize and classify polygons based on the number of sides and vertices (triangles, quadrilaterals, pentagons, and hexagons). Identify shapes that do not belong to one of the given subcategories.
![Screenshot of Classifying Quadrilaterals](/Assets/img/blank.gif)
Classifying Quadrilaterals
Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals. 5 Minute Preview
NY-3.G.2: : Partition shapes into parts with equal areas. Express the area of each part as a unit fraction of the whole.
![Screenshot of Fraction Artist 1 (Area Models of Fractions)](/Assets/img/blank.gif)
Fraction Artist 1 (Area Models of Fractions)
Develop understanding of fractions by making modern paintings. Find different ways to divide a canvas into equal-sized sections. Make paintings to represent simple fractions and to find fractions that are equivalent to one-half. 5 Minute Preview
Correlation last revised: 12/9/2022
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
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Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.
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Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
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Multiple grade-appropriate versions, or levels, exist for each STEM Case.
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Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
How Free Gizmos Work
![Gizmos icon](/Assets/img/blank.gif)
Start teaching with 20-40 Free Gizmos. See the full list.
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Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
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All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
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Free Gizmos change each semester. The new collection will be available January 1 and July 1.
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