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  • Alberta Standards
  • Mathematics: Grade 7

Alberta - Mathematics: Grade 7

Alberta Curriculum and Program of Studies | Adopted: 2026

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.

1: Number: Numbers are organized into systems with unique notation to communicate quantities and to facilitate calculations.


1.4.1.B.SP1: Relate a number to its reciprocal.

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


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1.4.1.B.SP3: Divide a natural number by a fraction and vice versa.

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


Lesson Info
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1.4.1.B.SP4: Divide a fraction by a fraction.

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


Lesson Info
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1.4.1.C.SP1: Multiply and divide decimal numbers, including dividing a natural number by a decimal number.

Graphing calculator displaying a dynamic area model for multiplying two decimals on a shaded grid.

Multiplying with Decimals

Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview


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A computer screen displaying various numbers related to multiplying decimals using an area model.

Multiplying Decimals (Area Model)

Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview


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1.4.1.C.SP2: Solve problems involving decimal numbers, including in real-world situations.

Graphing calculator displaying a dynamic area model for multiplying two decimals on a shaded grid.

Multiplying with Decimals

Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview


Lesson Info
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1.4.1.D.SP1: Evaluate numerical expressions according to the order of operations.

Expression calculator displayed on screen, illustrating the order of operations for evaluating mathematical expressions.

Order of Operations

Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview


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1.1: How can the symmetry of the number line contribute to a sense of number?

1.1.1: Students analyze positive and negative numbers.

1.2: How can operations on positive and negative numbers be understood?

1.2.1: Students apply operations to positive and negative numbers.

1.3: How can different representations provide new perspectives of squares and cubes?

1.3.1: Students interpret perfect squares and perfect cubes.

1.4: How can multiplication and division be generalized?

1.4.1: Students interpret multiplication and division of positive fractions and of positive decimal numbers.

1.5: In what ways can proportional relationships be characterized?

1.5.1: Students analyze multiplicative relationships between equivalent ratios.

1.4.1.B.SP1: Relate a number to its reciprocal.


1.4.1.B.SP1: Relate a number to its reciprocal.

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


Lesson Info
Launch Gizmo

1.4.1.B.SP3: Divide a natural number by a fraction and vice versa.


1.4.1.B.SP3: Divide a natural number by a fraction and vice versa.

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


Lesson Info
Launch Gizmo

1.4.1.B.SP4: Divide a fraction by a fraction.


1.4.1.B.SP4: Divide a fraction by a fraction.

Computer screen displaying an area model for dividing fractions, with adjustable numerators and denominators.

Dividing Fractions

Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview


Lesson Info
Launch Gizmo

1.4.1.C.SP1: Multiply and divide decimal numbers, including dividing a natural number by a decimal number.


1.4.1.C.SP1: Multiply and divide decimal numbers, including dividing a natural number by a decimal number.

Graphing calculator displaying a dynamic area model for multiplying two decimals on a shaded grid.

Multiplying with Decimals

Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview


Lesson Info
Launch Gizmo
A computer screen displaying various numbers related to multiplying decimals using an area model.

Multiplying Decimals (Area Model)

Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview


Lesson Info
Launch Gizmo

1.4.1.C.SP2: Solve problems involving decimal numbers, including in real-world situations.


1.4.1.C.SP2: Solve problems involving decimal numbers, including in real-world situations.

Graphing calculator displaying a dynamic area model for multiplying two decimals on a shaded grid.

Multiplying with Decimals

Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview


Lesson Info
Launch Gizmo

1.4.1.D.SP1: Evaluate numerical expressions according to the order of operations.


1.4.1.D.SP1: Evaluate numerical expressions according to the order of operations.

Expression calculator displayed on screen, illustrating the order of operations for evaluating mathematical expressions.

Order of Operations

Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview


Lesson Info
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2: Algebra: Generalizing arithmetic with expressions, equations, and inequalities supports problem solving in real-world situations.


2.1: How can equivalence provide new perspectives of equations?

2.1.1: Students apply equivalence to solving linear equations, limited to integers.

3.1.1.B.SP1: Investigate angle relationships at the intersection of two straight lines.


3.1.1.B.SP1: Investigate angle relationships at the intersection of two straight lines.

Investigating Angle Theorems

Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview


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3.1.1.B.SP2: Identify corresponding angles at intersections of parallel lines and a transversal.


3.1.1.B.SP2: Identify corresponding angles at intersections of parallel lines and a transversal.

Triangle Angle Sum

Measure the interior angles of a triangle and find the sum. Examine whether that sum is the same for all triangles. Also, discover how the measure of an exterior angle relates to the interior angle measures. 5 Minute Preview


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3.1.1.B.SP4: Model angle relationships, using hands-on materials or a digital geometry environment.


3.1.1.B.SP4: Model angle relationships, using hands-on materials or a digital geometry environment.

Investigating Angle Theorems

Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview


Lesson Info
Launch Gizmo

3.1.1.B.SP5: Solve problems involving angle relationships at intersections.


3.1.1.B.SP5: Solve problems involving angle relationships at intersections.

Investigating Angle Theorems

Explore the properties of complementary, supplementary, vertical, and adjacent angles using a dynamic figure. 5 Minute Preview


Lesson Info
Launch Gizmo

3.1.1.C.SP1: Identify corresponding sides and corresponding angles of congruent polygons.


3.1.1.C.SP1: Identify corresponding sides and corresponding angles of congruent polygons.

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


Lesson Info
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3.1.1.C.SP2: Identify congruent angles and congruent line segments indicated with symbols in congruent polygons.


3.1.1.C.SP2: Identify congruent angles and congruent line segments indicated with symbols in congruent polygons.

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


Lesson Info
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3.1.1.C.SP3: Verify that geometric objects are congruent, using symbolic notation.


3.1.1.C.SP3: Verify that geometric objects are congruent, using symbolic notation.

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


Lesson Info
Launch Gizmo

4: Measurement: Attributes such as length, area, volume, and angle are quantified by measurement.


4.1: In what ways can measurable attributes of circles influence perspectives of size?

4.1.1: Students interpret and explain area and circumference of circles.

4.2: In what ways can area provide perspectives of volume?

4.2.1: Students analyze volume of right prisms and right cylinders.

5: Functions: Functions model relationships between changing quantities in real-world situations.


5.1: In what ways can functions be characterized?

5.1.1: Students interpret functions through domain and range.

6: Statistics: The science of collecting, analyzing, visualizing, and interpreting data can inform understanding and decision making.


6.1: How can statistics support generalizations?

6.1.1: Students interpret sample data.

7.1.1.A.SP1: Describe favourable outcomes for a given event.


7.1.1.A.SP1: Describe favourable outcomes for a given event.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
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Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.A.SP2: Describe one outcome as more or less likely than another outcome.


7.1.1.A.SP2: Describe one outcome as more or less likely than another outcome.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.A.SP3: Describe situations where not all events are equally likely.


7.1.1.A.SP3: Describe situations where not all events are equally likely.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.A.SP4: Explain certain and impossible events.


7.1.1.A.SP4: Explain certain and impossible events.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.B.SP1: Express, in various ways, the theoretical probability for each of the possible outcomes in a situation.


7.1.1.B.SP1: Express, in various ways, the theoretical probability for each of the possible outcomes in a situation.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.B.SP2: Predict the experimental probability of an event, using theoretical probability.


7.1.1.B.SP2: Predict the experimental probability of an event, using theoretical probability.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.B.SP3: Collect data from multiple trials of an experiment with equally likely outcomes.


7.1.1.B.SP3: Collect data from multiple trials of an experiment with equally likely outcomes.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.B.SP4: Simulate situations by generating a sample space.


7.1.1.B.SP4: Simulate situations by generating a sample space.

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.B.SP5: Determine the experimental probability of an event.


7.1.1.B.SP5: Determine the experimental probability of an event.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.B.SP6: Compare the experimental probability to the theoretical probability for a given event.


7.1.1.B.SP6: Compare the experimental probability to the theoretical probability for a given event.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

7.1.1.B.SP7: Relate probability to decision making in various situations.


7.1.1.B.SP7: Relate probability to decision making in various situations.

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 8/4/2026

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