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- Mathematics: 7th Grade
Indiana - Mathematics: 7th Grade
Academic Standards | Adopted: 2023
7.NS: : Number Sense
1.1: : Students connect earlier learning to express the prime factorization of whole numbers using exponents, understand the inverse relationship between perfect squares and square roots, and use number lines to compare and order rational and irrational numbers.
7.NS.1: : Show on a number line that a number and its opposite have a sum of 0 (are additive inverses). Find and interpret sums of rational numbers in real-world contexts.
![Screenshot of Adding and Subtracting Integers](/Assets/img/blank.gif)
Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview
![Screenshot of Adding on the Number Line](/Assets/img/blank.gif)
Adding on the Number Line
Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview
7.NS.5: : Find the prime factorization of whole numbers and write the results using exponents.
![Screenshot of Factor Trees (Factoring Numbers)](/Assets/img/blank.gif)
Factor Trees (Factoring Numbers)
The Factor Trees Gizmo has two modes. In Factor mode, you can create factor trees to factor composite numbers into primes. In Build mode, you can build numbers by multiplying primes together. Can you build all composite numbers up to 50? Any whole composite number up to 999 can be factored or built with the Gizmo. 5 Minute Preview
![Screenshot of Finding Factors with Area Models](/Assets/img/blank.gif)
Finding Factors with Area Models
Find factors of a number using an area model. Reshape the area rectangle to see different factorizations of the number. Find the prime factorization using a factor tree. 5 Minute Preview
7.NS.6: : Apply the inverse relationship between squaring and finding the square root of a perfect square whole number. Find square roots of perfect square whole numbers.
![Screenshot of Square Roots](/Assets/img/blank.gif)
Square Roots
Explore the meaning of square roots using an area model. Use the side length of a square to find the square root of a decimal number or a whole number. 5 Minute Preview
7.NS.7: : Compute fluently with rational numbers using an algorithmic approach. (E)
![Screenshot of Adding and Subtracting Integers](/Assets/img/blank.gif)
Adding and Subtracting Integers
Add and subtract integers on a number line using dynamic arrows. 5 Minute Preview
![Screenshot of Adding and Subtracting Integers with Chips](/Assets/img/blank.gif)
Adding and Subtracting Integers with Chips
Use chips to model addition and subtraction of positives and negatives. Explore the effect of zero pairs. See how to use zero pairs to help special cases of addition and subtraction. 5 Minute Preview
![Screenshot of Adding on the Number Line](/Assets/img/blank.gif)
Adding on the Number Line
Add real numbers using dynamic arrows on a number line. Find the sum of the numbers at the end of the final arrow. Compare the numerical calculation. 5 Minute Preview
![Screenshot of Dividing Fractions](/Assets/img/blank.gif)
Dividing Fractions
Divide fractions using area models. Adjust the numerators and denominators of the divisor and dividend and see how the area model and calculation change. 5 Minute Preview
![Screenshot of Dividing Mixed Numbers](/Assets/img/blank.gif)
Dividing Mixed Numbers
Choose the correct steps to divide mixed numbers. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
![Screenshot of Estimating Sums and Differences](/Assets/img/blank.gif)
Estimating Sums and Differences
Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview
![Screenshot of Fractions with Unlike Denominators](/Assets/img/blank.gif)
Fractions with Unlike Denominators
Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview
![Screenshot of Multiplying Fractions](/Assets/img/blank.gif)
Multiplying Fractions
Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview
![Screenshot of Multiplying Mixed Numbers](/Assets/img/blank.gif)
Multiplying Mixed Numbers
Choose the correct steps to multiply mixed numbers. Use the step-by-step feedback to diagnose incorrect steps. 5 Minute Preview
![Screenshot of Multiplying with Decimals](/Assets/img/blank.gif)
Multiplying with Decimals
Multiply two decimals using a dynamic area model. On a grid, shade the region with width equal to one of the decimals and height equal to the other decimal and find the area of the region. 5 Minute Preview
![Screenshot of Sums and Differences with Decimals](/Assets/img/blank.gif)
Sums and Differences with Decimals
Find the sum or difference of two decimal numbers using area models. Find the decimals and their sum or difference on a number line. 5 Minute Preview
7.RP: : Ratios and Proportional Reasoning
2.1: : Students continue to use ratio and rate language, compute using unit rates, and use proportional relationships to solve real-world problems involving ratios and percents.
7.RP.1: : Identify the unit rate or constant of proportionality in tables, graphs, equations, and verbal descriptions of proportional relationships.
![Screenshot of Direct and Inverse Variation](/Assets/img/blank.gif)
Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview
7.RP.2: : Use proportional relationships to solve ratio and percent problems with multiple operations (e.g., simple interest, tax, markups, markdowns, gratuities, conversions within and across measurement systems, and percent increase and decrease). (E)
![Screenshot of Fraction, Decimal, Percent (Area and Grid Models)](/Assets/img/blank.gif)
Fraction, Decimal, Percent (Area and Grid Models)
Model and compare fractions, decimals, and percents using area models. Each area model can have 10 or 100 sections and can be set to display a fraction, decimal, or percent. Click inside the area models to shade them. Compare the numbers visually or on a number line. 5 Minute Preview
![Screenshot of Percent of Change](/Assets/img/blank.gif)
Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview
![Screenshot of Percents, Fractions, and Decimals](/Assets/img/blank.gif)
Percents, Fractions, and Decimals
Compare a quantity represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview
![Screenshot of Polling: Neighborhood](/Assets/img/blank.gif)
Polling: Neighborhood
Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview
7.RP.3: : Represent real-world and other mathematical situations that involve proportional relationships. Write equations and draw graphs to represent these proportional relationships. Apply the definition of unit rate to y = mx. (E)
![Screenshot of Direct and Inverse Variation](/Assets/img/blank.gif)
Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview
7.AF: : Algebra and Functions
3.1: : Students use two variable equations, as well as graphs and tables, to model real-world proportional relationships and connect the constant of proportionality to the idea of slope.
7.AF.1: : Apply the properties of operations (e.g., identity, inverse, commutative, associative, distributive properties) to create equivalent linear expressions, including situations that involve factoring out a common number (e.g., given 2x – 10, create an equivalent expression 2(x – 5)). Justify each step in the process. (E)
![Screenshot of Equivalent Algebraic Expressions I](/Assets/img/blank.gif)
Equivalent Algebraic Expressions I
Grumpy’s Restaurant is now hiring! As a new chef at this underwater bistro, you’ll learn the basics of manipulating algebraic expressions. Learn how to make equivalent expressions using the Commutative and Associative properties, how to handle pesky subtraction and division, and how to identify equivalent and non-equivalent expressions. 5 Minute Preview
![Screenshot of Equivalent Algebraic Expressions II](/Assets/img/blank.gif)
Equivalent Algebraic Expressions II
Continue your meteoric rise in the undersea culinary world in this follow-up to Equivalent Algebraic Expressions I. Make equivalent expressions by using the distributive property forwards and backwards, sort expressions by equivalence, and personally assist Chef Grumpy himself with a project that will bring him (and maybe you) fame and fortune. 5 Minute Preview
![Screenshot of Simplifying Algebraic Expressions I](/Assets/img/blank.gif)
Simplifying Algebraic Expressions I
Meet Spidro, a quirky critter with an appetite for algebraic expressions! As Spidro's adopted owner, it's your responsibility to feed him so that he grows into… whatever it is that a Spidro grows into. But be careful - Spidro is a picky eater who prefers his food to be as simple as possible. Use the commutative property, distributive property, and the other properties of addition and multiplication to put expressions in simplest (and tastiest) form. 5 Minute Preview
![Screenshot of Simplifying Algebraic Expressions II](/Assets/img/blank.gif)
Simplifying Algebraic Expressions II
Will you adopt Spidro, Centeon, or Ping Bee? They're three very different critters with one thing in common: a hunger for simplified algebraic expressions! Learn how the distributive property can be used to combine variable terms, producing expressions that will help your pet grow up healthy and strong. You'll become a pro at identifying terms that can be combined – even terms with exponents and multiple variables. With enough practice, you and your pet will be ready for the competitive expression eating circuit. Good luck! 5 Minute Preview
7.AF.2: : Solve real-world problems with rational numbers by using one or two operations. (E)
![Screenshot of Direct and Inverse Variation](/Assets/img/blank.gif)
Direct and Inverse Variation
Adjust the constant of variation and explore how the graph of the direct or inverse variation function changes in response. Compare direct variation functions to inverse variation functions. 5 Minute Preview
7.AF.3: : Solve equations of the form px + q = r and p(x + q) = r fluently, where p, q, and r are specific rational numbers. Represent real-world problems using equations of these forms and solve such problems. (E)
![Screenshot of Modeling and Solving Two-Step Equations](/Assets/img/blank.gif)
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
![Screenshot of Perimeter and Area of Rectangles](/Assets/img/blank.gif)
Perimeter and Area of Rectangles
Discover how to find the perimeter and area of a rectangle, and of a square (which is really just a special case of a rectangle). 5 Minute Preview
![Screenshot of Solving Algebraic Equations II](/Assets/img/blank.gif)
Solving Algebraic Equations II
Is solving equations tricky? If you know how to isolate a variable, you're halfway there. The other half? Don't do anything to upset the balance of an equation. Join our plucky variable friend as he encounters algebraic equations and a (sometimes grumpy) equal sign. With a little practice, you'll find that solving equations isn't tricky at all. 5 Minute Preview
![Screenshot of Solving Two-Step Equations](/Assets/img/blank.gif)
Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview
7.AF.4: : Solve inequalities of the form px + q (> or greater than or equal to) r or px + q (< or less than or equal to) r, where p, q, and r are specific rational numbers. Represent real-world problems using inequalities of these forms and solve such problems. Graph the solution set of the inequality and interpret it in the context of the problem.
![Screenshot of Solving Linear Inequalities in One Variable](/Assets/img/blank.gif)
Solving Linear Inequalities in One Variable
Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview
7.AF.5: : Define slope as vertical change for each unit of horizontal change, and apply that a constant rate of change or constant slope describes a linear function. Identify and describe situations with constant or varying rates of change.
![Screenshot of Slope](/Assets/img/blank.gif)
Slope
Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview
7.AF.6: : Graph a line given its slope and a point on the line. Find the slope of a line given its graph. (E)
![Screenshot of Point-Slope Form of a Line](/Assets/img/blank.gif)
Point-Slope Form of a Line
Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
![Screenshot of Slope-Intercept Form of a Line](/Assets/img/blank.gif)
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
7.GM: : Geometry and Measurement
4.1: : Students use scale drawings, the area and circumference of circles, and the volume of cylinders and other three-dimensional solids to solve real-world problems.
7.GM.1: : Solve real-world and other mathematical problems involving scale drawings of geometric figures, including computing actual lengths and areas from a scale drawing. Create a scale drawing by using proportional reasoning.
![Screenshot of Dilations](/Assets/img/blank.gif)
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
![Screenshot of Similar Figures](/Assets/img/blank.gif)
Similar Figures
Vary the scale factor and rotation of an image and compare it to the preimage. Determine how the angle measures and side lengths of the two figures are related. 5 Minute Preview
7.GM.2: : Understand the formulas for area and circumference of a circle and use them to solve real-world and other mathematical problems; give an informal derivation of the relationship between circumference and area of a circle.
![Screenshot of Circumference and Area of Circles](/Assets/img/blank.gif)
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
7.GM.3: : Solve real-world and other mathematical problems involving volume of cylinders and three-dimensional objects composed of right rectangular prisms. (E)
![Screenshot of Prisms and Cylinders](/Assets/img/blank.gif)
Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview
7.DSP: : Data Analysis, Statistics, and Probability
5.1: : Students make inferences about populations through sampling and learn about the importance of representative samples.
7.DSP.1: : Understand that statistics can be used to gain information about a population by examining a sample of the population. Understand that conclusions and generalizations about a population from a sample are valid only if the sample is representative of that population and that random sampling tends to produce representative samples and support valid inferences. (E)
![Screenshot of Estimating Population Size](/Assets/img/blank.gif)
Estimating Population Size
Adjust the number of fish in a lake to be tagged and the number of fish to be recaptured. Use the number of tagged fish in the catch to estimate the number of fish in the lake. 5 Minute Preview
![Screenshot of Polling: City](/Assets/img/blank.gif)
Polling: City
Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview
![Screenshot of Polling: Neighborhood](/Assets/img/blank.gif)
Polling: Neighborhood
Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview
![Screenshot of Populations and Samples](/Assets/img/blank.gif)
Populations and Samples
Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview
7.DSP.2: : Find, use, and interpret measures of central tendency (mean and median) and measures of spread (range, interquartile range, and mean absolute deviation) for numerical data from random samples to draw comparative inferences about two populations. (E)
![Screenshot of Box-and-Whisker Plots](/Assets/img/blank.gif)
Box-and-Whisker Plots
Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview
![Screenshot of Reaction Time 1 (Graphs and Statistics)](/Assets/img/blank.gif)
Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview
![Screenshot of Reaction Time 2 (Graphs and Statistics)](/Assets/img/blank.gif)
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
7.DSP.3: : Make observations about the degree of visual overlap of two numerical data distributions represented in line plots or box plots. Describe how data, particularly outliers, added to a data set may affect the mean and/or median.
![Screenshot of Box-and-Whisker Plots](/Assets/img/blank.gif)
Box-and-Whisker Plots
Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview
7.DSP.4: : Understand that the probability of a chance event is a number between 0 and 1 that expresses the likelihood of the event occurring. Understand that a probability near 0 indicates an unlikely event, a probability around 1/2 indicates an event that is neither unlikely nor likely, and a probability near 1 indicates a likely event. Understand that a probability of 1 indicates an event certain to occur and a probability of 0 indicates an event impossible to occur. Identify probabilities of events as impossible, unlikely, equally likely, likely, or certain. (E)
![Screenshot of Geometric Probability](/Assets/img/blank.gif)
Geometric Probability
Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview
![Screenshot of Probability Simulations](/Assets/img/blank.gif)
Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
![Screenshot of Spin the Big Wheel! (Probability)](/Assets/img/blank.gif)
Spin the Big Wheel! (Probability)
Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview
![Screenshot of Theoretical and Experimental Probability](/Assets/img/blank.gif)
Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
7.DSP.5: : Develop probability models that include the sample space and probabilities of outcomes to represent simple events with equally likely outcomes. Predict the approximate relative frequency of the event based on the model. Compare probabilities from the model to observed frequencies, evaluate the level of agreement, and explain possible sources of discrepancy. (E)
![Screenshot of Probability Simulations](/Assets/img/blank.gif)
Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
![Screenshot of Spin the Big Wheel! (Probability)](/Assets/img/blank.gif)
Spin the Big Wheel! (Probability)
Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview
![Screenshot of Theoretical and Experimental Probability](/Assets/img/blank.gif)
Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
Correlation last revised: 2/12/2024
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