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  • PHIL Learning Competencies Standards
  • Mathematics: 8th Grade

PHIL Learning Competencies - Mathematics: 8th Grade

Most Essential Learning Competencies | Adopted: 2022

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.

8.1: : First Quarter


8.1.1: : The learner factors completely different types of polynomials (polynomials with common monomial factor, difference of two squares, sum and difference of two cubes, perfect square trinomials, and general trinomials).

Screenshot of Factoring Special Products

Factoring Special Products

Choose the correct steps to factor a polynomial involving perfect-square binomials, differences of squares, or constant factors. Use the feedback to diagnose incorrect steps. 5 Minute Preview


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Screenshot of Modeling the Factorization of <em>ax</em><sup>2</sup>+<em>bx</em>+<em>c</em>

Modeling the Factorization of ax2+bx+c

Factor a polynomial with a leading coefficient greater than 1 using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview


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Screenshot of Modeling the Factorization of <em>x</em><sup>2</sup>+<em>bx</em>+<em>c</em>

Modeling the Factorization of x2+bx+c

Factor a polynomial with a leading coefficient equal to 1 using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview


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Launch Gizmo

8.1.2: : The learner solves problems involving factors of polynomials.

Screenshot of Modeling the Factorization of <em>ax</em><sup>2</sup>+<em>bx</em>+<em>c</em>

Modeling the Factorization of ax2+bx+c

Factor a polynomial with a leading coefficient greater than 1 using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Modeling the Factorization of <em>x</em><sup>2</sup>+<em>bx</em>+<em>c</em>

Modeling the Factorization of x2+bx+c

Factor a polynomial with a leading coefficient equal to 1 using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview


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Launch Gizmo

8.1.7: : The learner illustrates the rectangular coordinate system and its uses.

Screenshot of Points in the Coordinate Plane

Points in the Coordinate Plane

Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview


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8.1.8: : The learner illustrates linear equations in two variables.

Screenshot of Point-Slope Form of a Line

Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
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Screenshot of Points, Lines, and Equations

Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


Lesson Info
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Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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Screenshot of Standard Form of a Line

Standard Form of a Line

Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.9: : The learner illustrates and finds the slope of a line given two points, equation, and graph.

Screenshot of Point-Slope Form of a Line

Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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Screenshot of Slope

Slope

Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview


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Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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Screenshot of Standard Form of a Line

Standard Form of a Line

Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.10: : The learner writes the linear equation ax + by = c in the form y = mx + b and vice versa.

Screenshot of Standard Form of a Line

Standard Form of a Line

Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.11: : The learner graphs a linear equation given:

8.1.11.a: : any two points;

Screenshot of Point-Slope Form of a Line

Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.11.b: : the x- and y-intercepts;

Screenshot of Standard Form of a Line

Standard Form of a Line

Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.11.c: : the slope and a point on the line.

Screenshot of Point-Slope Form of a Line

Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.12: : The learner describes the graph of a linear equation in terms of its intercepts and slope.

Screenshot of Point-Slope Form of a Line

Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Standard Form of a Line

Standard Form of a Line

Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.13: : The learner finds the equation of a line given:

8.1.13.a: : two points;

Screenshot of Point-Slope Form of a Line

Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.13.b: : the slope and a point;

Screenshot of Point-Slope Form of a Line

Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.13.c: : the slope and its intercepts.

Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.14: : The learner solves problems involving linear equations in two variables.

Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Standard Form of a Line

Standard Form of a Line

Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.1.15: : The learner illustrates a system of linear equations in two variables.

Screenshot of Solving Equations by Graphing Each Side

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


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Screenshot of Solving Linear Systems (Slope-Intercept Form)

Solving Linear Systems (Slope-Intercept Form)

Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an (x, y) point to be a solution of one equation, or of a system of two equations. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Systems (Standard Form)

Solving Linear Systems (Standard Form)

Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview


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8.1.16: : The learner graphs a system of linear equations in two variables.

Screenshot of Solving Equations by Graphing Each Side

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Systems (Slope-Intercept Form)

Solving Linear Systems (Slope-Intercept Form)

Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an (x, y) point to be a solution of one equation, or of a system of two equations. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Systems (Standard Form)

Solving Linear Systems (Standard Form)

Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview


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8.1.17: : The learner categorizes when a given system of linear equations in two variables has graphs that are parallel, intersecting, and coinciding.

Screenshot of Solving Linear Systems (Slope-Intercept Form)

Solving Linear Systems (Slope-Intercept Form)

Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an (x, y) point to be a solution of one equation, or of a system of two equations. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Systems (Standard Form)

Solving Linear Systems (Standard Form)

Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview


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Launch Gizmo

8.1.18: : The learner solves problems involving systems of linear equations in two variables by:

8.1.18.a: : graphing;

Screenshot of Solving Equations by Graphing Each Side

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Systems (Slope-Intercept Form)

Solving Linear Systems (Slope-Intercept Form)

Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an (x, y) point to be a solution of one equation, or of a system of two equations. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Systems (Standard Form)

Solving Linear Systems (Standard Form)

Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview


Lesson Info
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8.1.18.b: : substitution;

Screenshot of Solving Linear Systems (Slope-Intercept Form)

Solving Linear Systems (Slope-Intercept Form)

Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an (x, y) point to be a solution of one equation, or of a system of two equations. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Systems (Standard Form)

Solving Linear Systems (Standard Form)

Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview


Lesson Info
Launch Gizmo

8.1.18.c: : elimination.

Screenshot of Solving Linear Systems (Standard Form)

Solving Linear Systems (Standard Form)

Solve systems of linear equations, written in standard form. Explore what it means to solve systems algebraically (with substitution or elimination) and graphically. Also, use a draggable green point to see what it means when (x, y) values are solutions of an equation, or of a system of equations. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2: : Second Quarter


8.2.19: : The learner differentiates linear inequalities in two variables from linear equations in two variables.

Screenshot of Linear Inequalities in Two Variables

Linear Inequalities in Two Variables

Find the solution set to a linear inequality in two variables using the graph of the linear inequality. Vary the terms of the inequality and vary the inequality symbol. Examine how the boundary line and shaded region change in response. 5 Minute Preview


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Launch Gizmo

8.2.20: : The learner illustrates and graphs linear inequalities in two variables.

Screenshot of Linear Inequalities in Two Variables

Linear Inequalities in Two Variables

Find the solution set to a linear inequality in two variables using the graph of the linear inequality. Vary the terms of the inequality and vary the inequality symbol. Examine how the boundary line and shaded region change in response. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2.21: : The learner solves problems involving linear inequalities in two variables.

Screenshot of Linear Inequalities in Two Variables

Linear Inequalities in Two Variables

Find the solution set to a linear inequality in two variables using the graph of the linear inequality. Vary the terms of the inequality and vary the inequality symbol. Examine how the boundary line and shaded region change in response. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2.22: : The learner solves problems involving systems of linear inequalities in two variables.

Screenshot of Systems of Linear Inequalities (Slope-intercept form)

Systems of Linear Inequalities (Slope-intercept form)

Compare a system of linear inequalities to its graph. Vary the coefficients and inequality symbols in the system and explore how the boundary lines, shaded regions, and the intersection of the shaded regions change in response. 5 Minute Preview


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8.2.23: : The learner illustrates a relation and a function.

Screenshot of Introduction to Functions

Introduction to Functions

Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview


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Screenshot of Linear Functions

Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview


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8.2.24: : The learner verifies if a given relation is a function.

Screenshot of Introduction to Functions

Introduction to Functions

Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Linear Functions

Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview


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Launch Gizmo

8.2.26: : The learner finds the domain and range of a function.

Screenshot of Introduction to Functions

Introduction to Functions

Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2.27: : The learner graphs and illustrates a linear function and its:

8.2.27.a: : domain;

Screenshot of Introduction to Functions

Introduction to Functions

Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2.27.b: : range;

Screenshot of Introduction to Functions

Introduction to Functions

Determine if a relation is a function using the mapping diagram, ordered pairs, or the graph of the relation. Drag arrows from the domain to the range, type in ordered pairs, or drag points to the graph to add inputs and outputs to the relation. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2.27.c: : table of values;

Screenshot of Linear Functions

Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Points, Lines, and Equations

Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2.27.d: : intercepts; and

Screenshot of Point-Slope Form of a Line

Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Standard Form of a Line

Standard Form of a Line

Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2.27.e: : slope.

Screenshot of Point-Slope Form of a Line

Point-Slope Form of a Line

Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Slope

Slope

Explore the slope of a line, and learn how to calculate slope. Adjust the line by moving points that are on the line, and see how its slope changes. 5 Minute Preview


Lesson Info
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Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo

8.2.28: : The learner solves problems involving linear functions.

Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Standard Form of a Line

Standard Form of a Line

Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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8.2.29: : The learner determines the relationship between the hypothesis and the conclusion of an if-then statement.

Screenshot of Conditional Statements

Conditional Statements

Make a conditional statement from a given fact using word tiles. Use both symbolic form and standard English form. 5 Minute Preview


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8.2.30: : The learner transforms a statement into an equivalent if-then statement.

Screenshot of Conditional Statements

Conditional Statements

Make a conditional statement from a given fact using word tiles. Use both symbolic form and standard English form. 5 Minute Preview


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8.2.31: : The learner determines the inverse, converse, and contrapositive of an if-then statement.

Screenshot of Conditional Statements

Conditional Statements

Make a conditional statement from a given fact using word tiles. Use both symbolic form and standard English form. 5 Minute Preview


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8.2.32: : The learner illustrates the equivalences of:

8.2.32.a: : the statement and its contrapositive; and

Screenshot of Conditional Statements

Conditional Statements

Make a conditional statement from a given fact using word tiles. Use both symbolic form and standard English form. 5 Minute Preview


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8.2.32.b: : the converse and inverse of a statement.

Screenshot of Biconditional Statements

Biconditional Statements

Make a biconditional statement from a given definition using word tiles. Use both symbolic form and standard English form. 5 Minute Preview


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Screenshot of Conditional Statements

Conditional Statements

Make a conditional statement from a given fact using word tiles. Use both symbolic form and standard English form. 5 Minute Preview


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8.2.33: : The learner uses inductive or deductive reasoning in an argument.

Screenshot of Conditional Statements

Conditional Statements

Make a conditional statement from a given fact using word tiles. Use both symbolic form and standard English form. 5 Minute Preview


Lesson Info
Launch Gizmo

8.3: : Third Quarter


8.3.37: : The learner illustrates triangle congruence.

Screenshot of Congruence in Right Triangles

Congruence in Right Triangles

Apply constraints to two right triangles. Then drag their vertices around under those conditions. Determine under what conditions the triangles are guaranteed to be congruent. 5 Minute Preview


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Screenshot of Proving Triangles Congruent

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


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8.3.38: : The learner illustrates the SAS, ASA and SSS congruence postulates.

Screenshot of Proving Triangles Congruent

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


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8.3.40: : The learner proves two triangles are congruent.

Screenshot of Congruence in Right Triangles

Congruence in Right Triangles

Apply constraints to two right triangles. Then drag their vertices around under those conditions. Determine under what conditions the triangles are guaranteed to be congruent. 5 Minute Preview


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Launch Gizmo
Screenshot of Proving Triangles Congruent

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


Lesson Info
Launch Gizmo

8.3.41: : The learner proves statements on triangle congruence.

Screenshot of Congruence in Right Triangles

Congruence in Right Triangles

Apply constraints to two right triangles. Then drag their vertices around under those conditions. Determine under what conditions the triangles are guaranteed to be congruent. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Proving Triangles Congruent

Proving Triangles Congruent

Apply constraints to two triangles. Then drag the vertices of the triangles around and determine which constraints guarantee congruence. 5 Minute Preview


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8.3.42: : The learner applies triangle congruence to construct perpendicular lines and angle bisectors.

Screenshot of Segment and Angle Bisectors

Segment and Angle Bisectors

Explore the special properties of a point that lies on the perpendicular bisector of a segment, and of a point that lies on an angle bisector. Manipulate the point, the segment, and the angle to see that these properties are always true. 5 Minute Preview


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8.4: : Fourth Quarter


8.4.43: : The learner illustrates theorems on triangle inequalities (Exterior Angle Inequality Theorem, Triangle Inequality Theorem, Hinge Theorem).

Screenshot of Triangle Inequalities

Triangle Inequalities

Discover the inequalities related to the side lengths and angle measures of a triangle. Reshape and resize the triangle to confirm that these properties are true for all triangles. 5 Minute Preview


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8.4.44: : The learner applies theorems on triangle inequalities.

Screenshot of Triangle Inequalities

Triangle Inequalities

Discover the inequalities related to the side lengths and angle measures of a triangle. Reshape and resize the triangle to confirm that these properties are true for all triangles. 5 Minute Preview


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8.4.47: : The learner determines the conditions under which lines and segments are parallel or perpendicular.

Screenshot of Constructing Parallel and Perpendicular Lines

Constructing Parallel and Perpendicular Lines

Construct parallel and perpendicular lines using a straightedge and compass. Use step-by-step explanations and feedback to develop understanding of the construction. 5 Minute Preview


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8.4.48: : The learner illustrates an experiment, outcome, sample space and event.

Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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Screenshot of Spin the Big Wheel! (Probability)

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


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Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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8.4.49: : The learner counts the number of occurrences of an outcome in an experiment:

8.4.49.a: : table

Screenshot of Geometric Probability

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Spin the Big Wheel! (Probability)

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

8.4.49.c: : systemic listing

Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

8.4.50: : The learner finds the probability of a simple event.

Screenshot of Geometric Probability

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Spin the Big Wheel! (Probability)

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

8.4.51: : The learner illustrates an experimental probability and a theoretical probability.

Screenshot of Geometric Probability

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Spin the Big Wheel! (Probability)

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

8.4.52: : The learner solves problems involving probabilities of simple events.

Screenshot of Geometric Probability

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Spin the Big Wheel! (Probability)

Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 1/23/2024

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