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  • Mathematics: Grade 6

Maryland - Mathematics: Grade 6

College and Career-Ready Standards | Adopted: 2025

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.

NOS: Number and Operation Sense


6.NOS.A: Apply and extend previous understandings of multiplication and division to divide fractions by Fractions.

6.NOS.A.1: Divide fractions by fractions in context.

6.NOS.B: Compute fluently with multi-digit numbers and find common factors and multiples.

6.NOS.B.2: Fluently divide multi-digit numbers.

6.NOS.B.3: Fluently multiply and divide multi-digit decimals to the thousandths in context.

6.NOS.B.4: Identify the common factors and multiples of two whole numbers.

6.NOS.C: Apply and extend previous understanding of numbers to the system of rational numbers.

6.NOS.C.5: Use previous understanding of rational numbers as positive and negative numbers to describe quantities having opposite directions or values (e.g., temperature above/below zero, elevation above/below sea level, credits/debits, positive/negative electric charge). Use rational numbers to represent quantities in context and explain the meaning of 0 in each situation.

Screenshot of a math worksheet on rational numbers, opposites, and absolute values using a number line for comparisons.

Rational Numbers, Opposites, and Absolute Values

Use a number line to compare rational numbers. Change values by dragging points on the number line. Compare the opposites and absolute values of the numbers. 5 Minute Preview


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Integers, Opposites, and Absolute Values

Compare and order integers using draggable points on a number line. Also explore opposites and absolute values on the number line. 5 Minute Preview


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6.NOS.C.6: Represent a rational number as a point on vertical or horizontal number lines. Represent points on a number line with negative numbers.

6.NOS.C.7: Intersect perpendicular number lines at the point (0,0) as the x-axis and y-axis to introduce the four quadrants of the Coordinate Plane. Represent points on the plane with positive and negative coordinates.

6.NOS.C.8: Order and identify the absolute value of rational numbers.

AT: Algebraic Thinking


6.AT.A: Understanding ratio concepts and use ratio reasoning to solve.

6.AT.A.1: Use ratio language in context (e.g., __ to __, for every, per) to describe a ratio relationship between two quantities, including part to part and part to whole (e.g., The ratio of wings to beaks in the bird house at the zoo was 2:1, because for every 2 wings there was 1 beak.).

Part-to-part and Part-to-whole Ratios

Compare a ratio represented by an area with its percent, fraction, and decimal forms. 5 Minute Preview


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6.AT.A.2: Represent and use unit rates, written as fractions (𝑎/𝑏, 𝑏 ≠ 0) with whole number numerators and denominators, in context.

6.AT.A.3: Use ratio and rate reasoning to solve problems in context by reasoning about tables of equivalent ratios, tape diagrams, double number lines, or the Coordinate Plane.

6.AT.A.4: Find a percent of a quantity in context as a rate per 100 (e.g., 30% of a quantity means 30/100 times the quantity), including finding the whole given a part and the percent, by using tables, tape diagrams, and double number lines.

Percent of Change

Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview


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Percents and Proportions

Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview


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6.AT.B: Apply and extend previous understandings of arithmetic to algebraic expressions.

6.AT.B.5: Write numerical expressions involving whole number exponents and positive rational number bases. Use technology to evaluate numerical expressions involving whole number exponents and positive rational number bases.

Expression calculator displayed on screen, illustrating the order of operations for evaluating mathematical expressions.

Order of Operations

Select and evaluate the operations in an expression following the correct order of operations. 5 Minute Preview


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6.AT.B.6: Write, read, and evaluate expressions in which letters stand for numbers.

6.AT.B.7: Apply the properties of operations (e.g., distributive, associative, commutative, etc.) to generate equivalent algebraic expressions and to identify when two expressions are equivalent (e.g., apply the distributive property to the expression 3(2 + 𝑥) to produce the equivalent expression 6 + 3𝑥; apply the distributive property to the expression 24𝑥 + 18𝑦 to produce the equivalent expression 6(4𝑥 + 3𝑦); apply properties of operations to 𝑦 + 𝑦 + 𝑦 to produce the equivalent expression 3𝑦.

Equivalent Algebraic Expressions I

Grumpy’s Restaurant is now hiring! As a new chef at this underwater bistro, you’ll learn the basics of manipulating algebraic expressions. Learn how to make equivalent expressions using the Commutative and Associative properties, how to handle pesky subtraction and division, and how to identify equivalent and non-equivalent expressions. 5 Minute Preview


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Equivalent Algebraic Expressions II

Continue your meteoric rise in the undersea culinary world in this follow-up to Equivalent Algebraic Expressions I. Make equivalent expressions by using the distributive property forwards and backwards, sort expressions by equivalence, and personally assist Chef Grumpy himself with a project that will bring him (and maybe you) fame and fortune. 5 Minute Preview


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6.AT.C: Reason about and solve one-variable equations and inequalities.

6.AT.C.8: Solve problems in context by writing and solving equations and interpreting the solutions in context.

6.AT.C.9: Write an inequality of the form 𝑥 > 𝑐 (using ≥, >, ≤, <) represent a constraint or condition in context. Recognize that inequalities of this form have infinitely many solutions; represent solutions of such inequalities on number lines.

Solving Linear Inequalities in One Variable

Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview


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Exploring Linear Inequalities in One Variable

Solve inequalities in one variable. Examine the inequality on a number line and determine which points are solutions to the inequality. 5 Minute Preview


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6.AT.C.10: Solve problems in context by writing and solving inequalities and interpreting solution sets in context.

6.AT.D: Represent and analyze quantitative relationships between dependent and independent variables.

6.AT.D.11: Use variables to represent two quantities in context that change in relationship to one another.

GR: Geometric Reasoning and Measurement


6.GR.A: Solve problems in context involving area, surface area, and volume.

6.GR.A.1: Find the area of triangles, quadrilaterals, and polygons by composing into rectangles or decomposing into triangles and quadrilaterals to solve problems.

Area of Triangles

Use a dynamic triangle to explore the area of a triangle. With the help of an animation, see that any triangle is always half of a parallelogram (with the same base and height). Likewise, a similar animation shows the connection between parallelograms and rectangles. 5 Minute Preview


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Perimeter and Area of Rectangles

Discover how to find the perimeter and area of a rectangle, and of a square (which is really just a special case of a rectangle). 5 Minute Preview


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Area of Parallelograms

Examine and manipulate a parallelogram and find its area. Explore the relationship between the area of a parallelogram and the area of a rectangle using an animation. 5 Minute Preview


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6.GR.A.3: Draw polygons in the Coordinate Plane given coordinates for the vertices; use coordinates to find the length of a side joining endpoints with the same first coordinate or the same second coordinate. Apply these techniques in context.

Points in the Coordinate Plane

Identify the coordinates of a point in the coordinate plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview


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6.GR.A.4: Represent three-dimensional figures (triangular prism, rectangular prism, pyramid) using nets made up of rectangles and triangles, and use the nets to find the surface area of these figures to solve problems.

Surface and Lateral Areas of Prisms and Cylinders

Vary the dimensions of a prism or cylinder and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview


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Surface and Lateral Areas of Pyramids and Cones

Vary the dimensions of a pyramid or cone and investigate how the surface area changes. Use the dynamic net of the solid to compute the lateral area and the surface area of the solid. 5 Minute Preview


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DS: Reasoning with Data and Statistics


6.DS.A: Extend understanding of statistical variability.

6.DS.A.1: Recognize a statistical question as one that anticipates variability in the data related to the question and accounts for it in the answers (e.g., How old am I? is not a statistical question, but How old are the students in my school? is a statistical question because one anticipates variability in students' ages).

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview


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Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


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Histograms

Change the values in a data set and examine how the dynamic histogram changes in response. Adjust the interval size of the histogram and see how the shape of the histogram is affected. 5 Minute Preview


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Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview


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Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview


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A computer screen displays a hand holding a ruler, related to Reaction Time 2 graphs and statistics.

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview


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A computer screen displays a game with players engaged, titled

Movie Reviewer (Mean and Median)

Movie reviewers rate movies on a scale of 0 to 10. Each movie comes with a set of reviews that can be changed by the user. The mean of a data set can be explored using a see-saw balance model. Students can also find the median, mode, and range of the data set. 5 Minute Preview


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6.DS.A.2: Use the language of probability (e.g., likely, unlikely, certain, impossible) to describe the likelihood of possible outcomes and to anticipate variability in data collected from statistical questions. Explain how the likelihood of outcomes helps predict which responses may be more or less common in the data and justify predictions using probability terms.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


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Spin the Big Wheel! (Probability)

Step right up! Spin the big wheel! Each spin can result in no prize, a small prize, or a big prize. The wheel can be spun by 1, 10, or 100 players. Results are recorded on a frequency table or a circle graph. You can also design your own wheel and a sign that describes the probabilities for your wheel. 5 Minute Preview


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6.DS.A.3: Explain how a set of data collected to answer a statistical question has a distribution which can be described by its center, spread, and overall shape.

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview


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Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


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A computer screen displays a hand holding a ruler, related to Reaction Time 2 graphs and statistics.

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview


Lesson Info
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A computer screen displays a game with players engaged, titled

Movie Reviewer (Mean and Median)

Movie reviewers rate movies on a scale of 0 to 10. Each movie comes with a set of reviews that can be changed by the user. The mean of a data set can be explored using a see-saw balance model. Students can also find the median, mode, and range of the data set. 5 Minute Preview


Lesson Info
Launch Gizmo
A computer screen displays a hand holding a ruler, related to Reaction Time 1 (Graphs and Statistics).

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview


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6.DS.A.4: Recognize that a measure of center (median and/or mean) for a numerical data set summarizes all the values with a single number, while a measure of variation describes how its values vary with a single number.

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview


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Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


Lesson Info
Launch Gizmo
A computer screen displays a hand holding a ruler, related to Reaction Time 2 graphs and statistics.

Reaction Time 2 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview


Lesson Info
Launch Gizmo
A computer screen displays a hand holding a ruler, related to Reaction Time 1 (Graphs and Statistics).

Reaction Time 1 (Graphs and Statistics)

Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview


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6.DS.B: Summarize and describe distributions.

6.DS.B.5: Interpret numerical data in plots on a number line, including line plots, histograms, and box plots.

Describing Data Using Statistics

Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview


Lesson Info
Launch Gizmo

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


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Histograms

Change the values in a data set and examine how the dynamic histogram changes in response. Adjust the interval size of the histogram and see how the shape of the histogram is affected. 5 Minute Preview


Lesson Info
Launch Gizmo

Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


Lesson Info
Launch Gizmo
A bar graph displaying animal speed data, with labeled axes and a clear title for data representation.

Graphing Skills

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview


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6.DS.B.6: Summarize numerical data sets in relation to their context.

Correlation last revised: 7/9/2026

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