Skip to main content Skip to main navigation Skip to footer
Login
Student Login
Educator Login
Sign Up For Free
Gizmos home page Gizmos home page
Gizmos home page
  • Find Gizmos
    
                                                
    See Full Search Results
    • FREE Gizmos
    • NEW Releases
    • STEM Cases
    • Browse by Standard
    • Browse by Grade & Topic
    • Browse by Core Curriculum
  • About Gizmos
    • What's a Gizmo?
    • About STEM Cases
    • What are Gizmos Investigations?
    • Take a Tour
    • Supporting All Students
    • How to Get Gizmos
    • Testimonials
    • K-5 Science
  • Research
    • The Impact of Gizmos on Student Achievement
    • The Research Behind Gizmos
  • Support
    • Professional Development Overview
    • Meet the Team
    • Course Catalog
    • Help Center
    • Site Status
  • Resources
    • Popular Gizmos Collections
    • Educator Resource Hub
    • Success Stories
    • Insights
  • Get More Info
    • Sign Up for Free
    • Request Purchasing Info
    • Request a Demo
    • Request a Pilot
    • Contact Support
  • Login
    • Student Login
    • Educator Login
  • Sign Up For Free
  • Home
  • Find Gizmos
  • Browse by Standard (USA)
  • Utah Standards
  • Science: 4th Grade

Utah - Science: 4th Grade

Utah Science with Engineering Education (SEEd) Standards | Adopted: 2019

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.

4.1: : Organisms Functioning in Their Environment


4.1.1: : Construct an explanation from evidence that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction. Emphasize how structures support an organism’s survival in its environment and how internal and external structures of plants and animals vary within the same and across multiple Utah environments. Examples of structures could include thorns on a stem to prevent predation or gills on a fish to allow it to breathe underwater.

Screenshot of Circulatory System

Circulatory System

Trace the path of blood through a beating heart and the network of blood vessels that supplies blood to the body. Take blood samples from different blood vessels to observe blood cells and measure the levels of oxygen, carbon dioxide, sugar, and urea. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Comparing Climates (Customary)

Comparing Climates (Customary)

Compare average temperatures, precipitation, humidity, and wind speed for a variety of locations across the globe. Explore the influence of latitude, proximity to oceans, elevation, and other factors on climate. Observe how animals and plants are adapted to climate and their environment. This lesson uses U.S. customary units. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Comparing Climates (Metric)

Comparing Climates (Metric)

Compare average temperatures, precipitation, humidity, and wind speed for a variety of locations across the globe. Explore the influence of latitude, proximity to oceans, elevation, and other factors on climate. Observe how animals and plants are adapted to climate and their environment. This lesson uses metric units. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Digestive System

Digestive System

Digestion is a complex process, involving a wide variety of organs and chemicals that work together to break down food, absorb nutrients, and eliminate wastes. But have you ever wondered what would happen if some of those organs were eliminated, or if the sequence was changed? Can the digestive system be improved? Find out by designing your own digestive system with the Digestive System Gizmo. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Flower Pollination

Flower Pollination

Observe the steps of pollination and fertilization in flowering plants. Help with many parts of the process by dragging pollen grains to the stigma, dragging sperm to the ovules, and removing petals as the fruit begins to grow. Quiz yourself when you are done by dragging vocabulary words to the correct plant structure. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Honeybee Hive

Honeybee Hive

Explore life in the hive by meeting workers, drones, and the queen bee herself! Visit flower patches to determine the best sources of food, and then perform a waggle dance to let the other bees know where to go. Can you help the bees find enough food to save the hive? 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Senses

Senses

Everything we know about the world comes through our senses: sight, hearing, touch, taste, and smell. In the Senses Gizmo, explore how stimuli are detected by specialized cells, transmitted through nerves, and processed in the brain. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Animal Group Behavior - Elementary School

Animal Group Behavior - Elementary School

A farmer in Africa is having problems with elephants eating her corn and cotton crops. As a wildlife biologist, students learn about animal group behavior and relationships of elephants and humans with bees. Students collect data from the farm and elephants to hypothesize and test solutions that will protect the crops without hurting the elephants. Video Preview


Lesson Info
STEM Cases

4.1.2: : Develop and use a model of a system to describe how animals receive different types of information from their environment through their senses, process the information in their brain, and respond to the information. Emphasize how animals are able to use their perceptions and memories to guide their actions. Examples could include models that explain how animals sense and then respond to different aspects of their environment such as sounds, temperature, or smell.

Screenshot of Eyes and Vision 2 - Focusing Light

Eyes and Vision 2 - Focusing Light

Once light enters the eye, it must be focused on the retina. Manipulate the pupil diameter to regulate the amount of light that enters then eye, then change the lens shape to focus light. Determine the changes in lens shape needed to maintain focus as the object distance changes. This is a followup to the Eyes and Vision 1 - Seeing Colors lesson. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Eyes and Vision 3 - Sensing Light

Eyes and Vision 3 - Sensing Light

Observe how photoreceptors on the retina are stimulated by different colors of light. Determine that cone cells are stimulated by specific colors of light and enable us to see color, while rod cells are stimulated by various colors and do not contribute to color vision. Experiment by varying the percentage of rod and cone cells in normal and dim light to see how rod cells help with night vision. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Honeybee Hive

Honeybee Hive

Explore life in the hive by meeting workers, drones, and the queen bee herself! Visit flower patches to determine the best sources of food, and then perform a waggle dance to let the other bees know where to go. Can you help the bees find enough food to save the hive? 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Senses

Senses

Everything we know about the world comes through our senses: sight, hearing, touch, taste, and smell. In the Senses Gizmo, explore how stimuli are detected by specialized cells, transmitted through nerves, and processed in the brain. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Animal Group Behavior - Elementary School

Animal Group Behavior - Elementary School

A farmer in Africa is having problems with elephants eating her corn and cotton crops. As a wildlife biologist, students learn about animal group behavior and relationships of elephants and humans with bees. Students collect data from the farm and elephants to hypothesize and test solutions that will protect the crops without hurting the elephants. Video Preview


Lesson Info
STEM Cases

4.1.3: : Analyze and interpret data from fossils to provide evidence of the stability and change in organisms and environments from long ago. Emphasize using the structures of fossils to make inferences about ancient organisms. Examples of fossils and environments could include comparing a trilobite with a horseshoe crab in an ocean environment or using a fossil footprint to determine the size of a dinosaur.

Screenshot of Building Pangaea

Building Pangaea

In 1915, Alfred Wegener proposed that all of Earth's continents were once joined in an ancient supercontinent he called Pangaea. Wegener's idea of moving continents led to the modern theory of plate tectonics. Create your own version of Pangaea by fitting Earth's landmasses together like puzzle pieces. Use evidence from fossils, rocks, and glaciers to refine your map. 5 Minute Preview


Lesson Info
Launch Gizmo

4.1.4: : Engage in argument from evidence based on patterns in rock layers and fossils found in those layers to support an explanation that environments have changed over time. Emphasize the relationship between fossils and past environments. Examples could include tropical plant fossils found in Arctic areas and rock layers with marine shell fossils found above rock layers with land plant fossils.

Screenshot of Erosion Rates

Erosion Rates

Explore erosion in a simulated 3D environment. Observe how the landscape evolves over time as it is shaped by the forces of flowing water. Vary the initial landscape, rock type, precipitation amount, average temperature, and vegetation and measure how each variable affects the rate of erosion and resulting landscape features. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of River Erosion

River Erosion

Explore how river erosion affects landscapes in the short term and over long periods of time. Describe the features of mountain streams and meandering rivers, and use a floating barrel to estimate current speed. Witness the changes that occur as mountain streams erode downward and meandering rivers erode from side to side. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Weathering

Weathering

Weathering is the breakdown of rock at Earth's surface through physical or chemical means. Students will learn about the different types of mechanical and chemical weathering, then use a simulation to model the effects of weathering on different types of rocks in varying climate conditions. 5 Minute Preview


Lesson Info
Launch Gizmo

4.2: : Energy Transfer


4.2.1: : Construct an explanation to describe the cause and effect relationship between the speed of an object and the energy of that object. Emphasize using qualitative descriptions of the relationship between speed and energy like fast, slow, strong, or weak. An example could include a ball that is kicked hard has more energy and travels a greater distance than a ball that is kicked softly.

Screenshot of Sled Wars

Sled Wars

Explore acceleration, speed, momentum, and energy by sending a sled down a hill into a group of snowmen. The starting height and mass of the sled can be changed, as well as the number of snowmen. In the Two sleds scenario, observe collisions between sleds of different masses and starting heights. 5 Minute Preview


Lesson Info
Launch Gizmo

4.2.2: : Ask questions and make observations about the changes in energy that occur when objects collide. Emphasize that energy is transferred when objects collide and may be converted to different forms of energy. Examples could include changes in speed when one moving ball collides with another or the transfer of energy when a toy car hits a wall.

Screenshot of Sled Wars

Sled Wars

Explore acceleration, speed, momentum, and energy by sending a sled down a hill into a group of snowmen. The starting height and mass of the sled can be changed, as well as the number of snowmen. In the Two sleds scenario, observe collisions between sleds of different masses and starting heights. 5 Minute Preview


Lesson Info
Launch Gizmo

4.2.3: : Plan and carry out an investigation to gather evidence from observations that energy can be transferred from place to place by sound, light, heat, and electrical currents. Examples could include sound causing objects to vibrate and electric currents being used to produce motion or light.

Screenshot of Circuit Builder

Circuit Builder

Create circuits using batteries, light bulbs, switches, fuses, and a variety of materials. Examine series and parallel circuits, conductors and insulators, and the effects of battery voltage. Thousands of different circuits can be built with this Gizmo. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Conduction and Convection

Conduction and Convection

Two flasks hold colored water, one yellow and the other blue. Set the starting temperature of each flask, choose a type of material to connect the flasks, and see how quickly the flasks heat up or cool down. The flasks can be connected with a hollow pipe, allowing the water in the flasks to mix, or a solid chunk that transfers heat but prevents mixing. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Energy Conversions

Energy Conversions

Where does energy come from? How does energy get from one place to another? Find out how electrical current is generated and how living things get energy to move and grow. Trace the path of energy and see how energy is converted from one form to another. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Heat Absorption

Heat Absorption

Shine a powerful flashlight on a variety of materials, and measure how quickly each material heats up. See how the light angle, light color, type of material, and material color affect heating. A glass cover can be added to simulate a greenhouse. 5 Minute Preview


Lesson Info
Launch Gizmo

4.2.4: : Design a device that converts energy from one form to another. Define the problem, identify criteria and constraints, develop possible solutions using models, analyze data from testing solutions, and propose modifications for optimizing a solution. Emphasize identifying the initial and final forms of energy. Examples could include solar ovens that convert light energy to heat energy or a simple alarm system that converts motion energy into sound energy.

Screenshot of Circuit Builder

Circuit Builder

Create circuits using batteries, light bulbs, switches, fuses, and a variety of materials. Examine series and parallel circuits, conductors and insulators, and the effects of battery voltage. Thousands of different circuits can be built with this Gizmo. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Energy Conversions

Energy Conversions

Where does energy come from? How does energy get from one place to another? Find out how electrical current is generated and how living things get energy to move and grow. Trace the path of energy and see how energy is converted from one form to another. 5 Minute Preview


Lesson Info
Launch Gizmo

4.3: : Wave Patterns


4.3.1: : Develop and use a model to describe the regular patterns of waves. Emphasize patterns in terms of amplitude and wavelength. Examples of models could include diagrams, analogies, and physical models such as water or rope.

Screenshot of Waves

Waves

Observe and measure transverse, longitudinal, and combined waves on a model of a spring moved by a hand. Adjust the amplitude and frequency of the hand, and the tension and density of the spring. The speed and power of the waves is reported, and the wavelength and amplitude can be measured. 5 Minute Preview


Lesson Info
Launch Gizmo

4.3.2: : Develop and use a model to describe how visible light waves reflected from objects enter the eye causing objects to be seen. Emphasize the reflection and movement of light. The structure and function of organs and organ systems and the relationship between color and wavelength will be taught in Grades 6 through 8.

Screenshot of Eyes and Vision 1 - Seeing Color

Eyes and Vision 1 - Seeing Color

Observe how different colors of light are reflected or absorbed by colored objects. Determine that white light is a combination of different colors of light, and that one or more component colors may be reflected when white light is shone on an object. Understand that we see an object when light reflected from the object enters our eye. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Eyes and Vision 2 - Focusing Light

Eyes and Vision 2 - Focusing Light

Once light enters the eye, it must be focused on the retina. Manipulate the pupil diameter to regulate the amount of light that enters then eye, then change the lens shape to focus light. Determine the changes in lens shape needed to maintain focus as the object distance changes. This is a followup to the Eyes and Vision 1 - Seeing Colors lesson. 5 Minute Preview


Lesson Info
Launch Gizmo

4.3.3: : Design a solution to an information transfer problem using wave patterns. Define the problem, identify criteria and constraints, develop possible solutions using models, analyze data from testing solutions, and propose modifications for optimizing a solution. Examples could include using light to transmit a message in Morse code or using lenses and mirrors to see objects that are far away.

Screenshot of Programmable Rover

Programmable Rover

In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview


Lesson Info
Launch Gizmo

4.4: : Observable Patterns in The Sky


4.4.2: : Analyze and interpret data of observable patterns to show that Earth rotates on its axis and revolves around the Sun. Emphasize patterns that provide evidence of Earth’s rotation and orbits around the Sun. Examples of patterns could include day and night, daily changes in length and direction of shadows, and seasonal appearance of some stars in the night sky. Earth’s seasons and its connection to the tilt of Earth’s axis will be taught in Grades 6 through 8.

Screenshot of Seasons: Earth, Moon, and Sun

Seasons: Earth, Moon, and Sun

Observe the motions of the Earth, Moon and Sun in three dimensions to explain Sunrise and Sunset, and to see how we define a day, a month, and a year. Compare times of Sunrise and Sunset for different dates and locations. Relate shadows to the position of the Sun in the sky, and relate shadows to compass directions. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 6/21/2024

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

Realtime reporting icon

Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap

Time icon

STEM Cases take between 30-90 minutes for students to complete, depending on the case.

Save icon

Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.

Grades icon

Multiple grade-appropriate versions, or levels, exist for each STEM Case.

Handbook icon

Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.

STEM Case Help & Resources Sign Up for Free

How Free Gizmos Work

Gizmos icon

Start teaching with 20-40 Free Gizmos. See the full list.

Lesson materials list icon

Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.

Time icon

All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.

Refresh icon

Free Gizmos change each semester. The new collection will be available January 1 and July 1.

Sign Up for Free

Want More?

Check out these quick links.

  • Sign up for a FREE Trial!
  • Take a Tour
  • Get Help

Find Your Solution

Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.

Sign Up For Free Get a Quote
Find Your Solution
Gizmos logo Brought to you by ExploreLearning

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

Other Products

Reflex icon Frax icon Science4Us icon
Find Gizmos
  • FREE Gizmos
  • NEW Releases
  • STEM Cases
  • Browse by Standard
  • Browse by Grade & Topic
  • Browse by Core Curriculum
About Gizmos
  • What's a Gizmo?
  • About STEM Cases
  • What are Gizmos Investigations?
  • Take a Tour
  • Supporting All Students
  • How to Get Gizmos
  • Testimonials
  • K-5 Science
Research
  • The Impact of Gizmos on Student Achievement
  • The Research Behind Gizmos
Support
  • Professional Development Overview
  • Meet the Team
  • Course Catalog
  • Help Center
  • Site Status
Resources
  • Popular Gizmos Collections
  • Educator Resource Hub
  • Success Stories
  • Insights
Get More Info
  • Sign Up for Free
  • Request Purchasing Info
  • Request a Demo
  • Request a Pilot
  • Contact Support

Get Connected

  • Support Form
  • Toll-Free 866-882-4141
  • Local +1-434-293-7043
  • Newsletter Sign-Up
  • Facebook
  • Twitter
  • YouTube
  • Instagram

Other Products

Reflex icon Frax icon Science4Us icon

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

  • Terms and Conditions
  • Privacy Policy
  • Accessibility
  • System Requirements
  • Sitemap