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  • PHIL Learning Competencies Standards
  • Mathematics: 10th Grade

PHIL Learning Competencies - Mathematics: 10th Grade

Most Essential Learning Competencies | Adopted: 2022

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.

10.1: : First Quarter


10.1.1: : The learner generates patterns.

Arithmetic Sequences

Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview


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Arithmetic and Geometric Sequences

Find the value of individual terms in an arithmetic or geometric sequence using graphs of the sequence and direct computation. Vary the common difference and common ratio and examine how the sequence changes in response. 5 Minute Preview


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10.1.2: : The learner illustrates an arithmetic sequence.

Arithmetic Sequences

Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview


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Arithmetic and Geometric Sequences

Find the value of individual terms in an arithmetic or geometric sequence using graphs of the sequence and direct computation. Vary the common difference and common ratio and examine how the sequence changes in response. 5 Minute Preview


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10.1.3: : The learner determines arithmetic means, nth term of an arithmetic sequence and sum of the terms of a given arithmetics sequence.

Arithmetic Sequences

Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview


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Arithmetic and Geometric Sequences

Find the value of individual terms in an arithmetic or geometric sequence using graphs of the sequence and direct computation. Vary the common difference and common ratio and examine how the sequence changes in response. 5 Minute Preview


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10.1.4: : The learner illustrates a geometric sequence.

Arithmetic and Geometric Sequences

Find the value of individual terms in an arithmetic or geometric sequence using graphs of the sequence and direct computation. Vary the common difference and common ratio and examine how the sequence changes in response. 5 Minute Preview


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Geometric Sequences

Explore geometric sequences by varying the initial term and the common ratio and examining the graph. Compute specific terms in the sequence using the explicit and recursive formulas. 5 Minute Preview


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10.1.5: : The learner differentiates a geometric sequence from an arithmetic sequence.

Arithmetic and Geometric Sequences

Find the value of individual terms in an arithmetic or geometric sequence using graphs of the sequence and direct computation. Vary the common difference and common ratio and examine how the sequence changes in response. 5 Minute Preview


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Launch Gizmo

10.1.6: : The learner determines geometric means, nth term of a geometric sequence and sum of the terms of a given finite or infinite geometric sequence.

Arithmetic and Geometric Sequences

Find the value of individual terms in an arithmetic or geometric sequence using graphs of the sequence and direct computation. Vary the common difference and common ratio and examine how the sequence changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo

Geometric Sequences

Explore geometric sequences by varying the initial term and the common ratio and examining the graph. Compute specific terms in the sequence using the explicit and recursive formulas. 5 Minute Preview


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10.1.7: : The learner solves problems involving sequences.

Arithmetic Sequences

Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview


Lesson Info
Launch Gizmo

Geometric Sequences

Explore geometric sequences by varying the initial term and the common ratio and examining the graph. Compute specific terms in the sequence using the explicit and recursive formulas. 5 Minute Preview


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10.1.8: : The learner performs division of polynomials using long division and synthetic division.

Dividing Polynomials Using Synthetic Division

Divide a polynomial by dragging the correct numbers into the correct positions for synthetic division. Compare the interpreted polynomial division to the synthetic division. 5 Minute Preview


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10.1.9: : The learner proves the Remainder Theorem, Factor Theorem and the Rational Root Theorem.

Dividing Polynomials Using Synthetic Division

Divide a polynomial by dragging the correct numbers into the correct positions for synthetic division. Compare the interpreted polynomial division to the synthetic division. 5 Minute Preview


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10.1.10: : The learner factors polynomials.

Factoring Special Products

Choose the correct steps to factor a polynomial involving perfect-square binomials, differences of squares, or constant factors. Use the feedback to diagnose incorrect steps. 5 Minute Preview


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Modeling the Factorization of ax2+bx+c

Factor a polynomial with a leading coefficient greater than 1 using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview


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Modeling the Factorization of x2+bx+c

Factor a polynomial with a leading coefficient equal to 1 using an area model. Use step-by-step feedback to diagnose any mistakes. 5 Minute Preview


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10.2: : Second Quarter


10.2.13: : The learner illustrates polynomial functions.

Graphs of Polynomial Functions

Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview


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Polynomials and Linear Factors

Create a polynomial as a product of linear factors. Vary the values in the linear factors to see how their connection to the roots of the function. 5 Minute Preview


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10.2.14: : The learner understands, describes and interprets the graphs polynomial functions.

Graphs of Polynomial Functions

Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview


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Polynomials and Linear Factors

Create a polynomial as a product of linear factors. Vary the values in the linear factors to see how their connection to the roots of the function. 5 Minute Preview


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10.2.15: : The learner solves problems involving polynomial functions.

Polynomials and Linear Factors

Create a polynomial as a product of linear factors. Vary the values in the linear factors to see how their connection to the roots of the function. 5 Minute Preview


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10.2.16: : The learner derives inductively the relations among chords, arcs, central angles, and inscribed angles

Chords and Arcs

Explore the relationship between a central angle and the arcs it intercepts. Also explore the relationship between chords and their distance from the circle's center. 5 Minute Preview


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Inscribed Angles

Resize angles inscribed in a circle. Investigate the relationship between inscribed angles and the arcs they intercept. 5 Minute Preview


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10.2.17: : The learner proves theorems related to chords, arcs, central angles, and inscribed angles.

Chords and Arcs

Explore the relationship between a central angle and the arcs it intercepts. Also explore the relationship between chords and their distance from the circle's center. 5 Minute Preview


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Inscribed Angles

Resize angles inscribed in a circle. Investigate the relationship between inscribed angles and the arcs they intercept. 5 Minute Preview


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10.2.20: : The learner solves problems on circles.

Chords and Arcs

Explore the relationship between a central angle and the arcs it intercepts. Also explore the relationship between chords and their distance from the circle's center. 5 Minute Preview


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Inscribed Angles

Resize angles inscribed in a circle. Investigate the relationship between inscribed angles and the arcs they intercept. 5 Minute Preview


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10.2.21: : The learner applies the distance formula to prove some geometric properties.

Circles

Compare the graph of a circle with its equation. Vary the terms in the equation and explore how the circle is translated and scaled in response. 5 Minute Preview


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10.2.22: : The learner illustrates the center-radius form of the equation of a circle.

Circles

Compare the graph of a circle with its equation. Vary the terms in the equation and explore how the circle is translated and scaled in response. 5 Minute Preview


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10.2.23: : The learner determines the center and radius of a circle given its equation and vice versa.

Circles

Compare the graph of a circle with its equation. Vary the terms in the equation and explore how the circle is translated and scaled in response. 5 Minute Preview


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10.2.24: : The learner graphs and solves problems involving circles and other geometric figures on the coordinate plane.

Circles

Compare the graph of a circle with its equation. Vary the terms in the equation and explore how the circle is translated and scaled in response. 5 Minute Preview


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Distance Formula

Explore the distance formula as an application of the Pythagorean theorem. Learn to see any two points as the endpoints of the hypotenuse of a right triangle. Drag those points and examine changes to the triangle and the distance calculation. 5 Minute Preview


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10.3: : Third Quarter


10.3.25: : The learner illustrates the permutation of objects.

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


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10.3.26: : The learner solves problems involving permutations.

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


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10.3.27: : The learner illustrates the combination of objects.

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


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10.3.28: : The learner differentiates permutation from combination of objects r taken at a time.

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


Lesson Info
Launch Gizmo

10.3.29: : The learner solves problems involving permutations and combinations.

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


Lesson Info
Launch Gizmo

10.3.30: : The learner illustrates events, and union and intersection of events.

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


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Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


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Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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10.3.34: : The learner solves problems involving probability.

Binomial Probabilities

Find the probability of a number of successes or failures in a binomial experiment using a tree diagram, a bar graph, and direct calculation. 5 Minute Preview


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Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


Lesson Info
Launch Gizmo

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


Lesson Info
Launch Gizmo

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


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Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

10.4: : Fourth Quarter


10.4.35: : The learner illustrates the following measures of position: quartiles, deciles and percentiles.

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


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10.4.36: : The learner calculates a specified measure of position (e.g. 90th percentile) of a set of data.

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


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10.4.37: : The learner interprets measures of position.

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


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10.4.39: : The learner formulates statistical mini-research.

Box-and-Whisker Plots

Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview


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Correlation last revised: 1/23/2024

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