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West Virginia - Mathematics: Quantitative Reasoning
College- and Career-Readiness Standards | Adopted: 2023
LR: : Logical Reasoning
1.1: : Mathematics as a language.
LR.M.QR.1: : Demonstrate reasoning skills in developing, explaining, and justifying sound mathematical arguments and analyze the soundness of mathematical arguments of others.
Biconditional Statements
Make a biconditional statement from a given definition using word tiles. Use both symbolic form and standard English form. 5 Minute Preview
Conditional Statements
Make a conditional statement from a given fact using word tiles. Use both symbolic form and standard English form. 5 Minute Preview
AM: : Algebraic Modeling
2.1: : Understand ratio concepts and use ratio reasoning to solve problems.
AM.M.QR.4: : Use ratio and rate reasoning to solve real-world and mathematical problems.
AM.M.QR.4.b: : Solve unit rate problems including those involving unit pricing and constant speed (e.g., if it took 7 hours to mow 4 lawns, then at that rate, how many lawns could be mowed in 35 hours? At what rate were lawns being mowed?).
Road Trip (Problem Solving)
Plan a cross-country road trip through various U.S. state capitals. First choose a vehicle to drive, and then fill up the tank with gas and go! Find the range and gas mileage of each vehicle, and discover the shortest path between two cities. 5 Minute Preview
AM.M.QR.4.c: : Find a percent of a quantity as a rate per 100 (e.g., 30% of a quantity means 30/100 times the quantity); solve problems involving finding the whole, given a part and the percent.
Percent of Change
Apply markups and discounts using interactive "percent rulers." Improve number sense for percents with this dynamic, visual tool. Reinforce the original cost (or original price) as the baseline for percent calculations. 5 Minute Preview
Percents and Proportions
Find a part from the percent and whole, a percent from the part and whole, or a whole from the part and percent using a graphic model. 5 Minute Preview
AM.M.QR.4.d: : Use ratio reasoning to convert measurement units; manipulate and transform units appropriately when multiplying or dividing quantities.
Unit Conversions
Use unit conversion tiles to convert from one unit to another. Tiles can be flipped to cancel units. Convert between metric units or between metric and U.S. customary units. Solve distance, time, speed, mass, volume, and density problems. 5 Minute Preview
2.2: : Work with integer exponents, scientific notation, and radicals.
AM.M.QR.5: : Know and apply the properties of integer exponents to generate equivalent numerical expressions.
Dividing Exponential Expressions
Choose the correct steps to divide exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
Exponents and Power Rules
Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview
Multiplying Exponential Expressions
Choose the correct steps to multiply exponential expressions. Use the feedback to diagnose incorrect steps. 5 Minute Preview
AM.M.QR.6: : Perform operations with numbers expressed in scientific notation, including problems where both decimal and scientific notation are used. Use scientific notation and choose units of appropriate size for measurements of very large or very small quantities (e.g., use millimeters per year for seafloor spreading). Interpret scientific notation that has been generated by technology.
Unit Conversions 2 - Scientific Notation and Significant Digits
Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview
AM.M.QR.7: : Rewrite expressions involving radicals and rational exponents using the properties of exponents.
Operations with Radical Expressions
Identify the correct steps to complete operations with a radical expression. Use step-by-step feedback to diagnose incorrect steps. 5 Minute Preview
Simplifying Radical Expressions
Simplify a radical expression. Use step-by-step feedback to diagnose any incorrect steps. 5 Minute Preview
2.4: : Represent and solve equations and inequalities graphically.
AM.M.QR.9: : Recognize that the graph of an equation in two variables is the set of all its solutions plotted in the coordinate plane.
Exponential Functions
Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview
Introduction to Exponential Functions
Explore the graph of the exponential function. Vary the initial amount and base of the function. Investigate the changes to the graph. 5 Minute Preview
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
Standard Form of a Line
Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
2.5: : Explain volume formulas and use them to solve problems.
AM.M.QR.10: : Give an informal argument for the formulas for the circumference of a circle, area of a circle, volume of a cylinder, pyramid, and cone.
Circumference and Area of Circles
Resize a circle and compare its radius, circumference, and area. 5 Minute Preview
Prisms and Cylinders
Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview
Pyramids and Cones
Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview
2.6: : Understand financial models.
AM.M.QR.12: : Determine, represent and analyze mathematical models for investments involving simple and compound interest with and without additional deposits (e.g., savings accounts, bonds, and/or certificates of deposit).
Compound Interest
Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview
2.7: : Reason quantitatively and use units to solve problems.
AM.M.QR.14: : Use units to understand problems and to guide the solution of multi-step problems; choose and interpret units consistently in formulas; choose and interpret the scale and the origin in graphs and data displays.
Distance-Time Graphs
Create a graph of a runner's position versus time and watch the runner complete a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview
Distance-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview
Distance-Time and Velocity-Time Graphs
Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview
Distance-Time and Velocity-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview
Household Energy Usage
Explore the energy used by many household appliances, such as television sets, hair dryers, lights, computers, etc. Make estimates for how long each item is used on a daily basis to get an estimate for the total power consumed during a day, a week, a month, and a year, and how that relates to consumer costs and environmental impact. 5 Minute Preview
AM.M.QR.15: : Choose a level of accuracy appropriate to limitations on measurement when reporting quantities.
Unit Conversions 2 - Scientific Notation and Significant Digits
Use the Unit Conversions Gizmo to explore the concepts of scientific notation and significant digits. Convert numbers to and from scientific notation. Determine the number of significant digits in a measured value and in a calculation. 5 Minute Preview
2.8: : Create equations that describe numbers or relationships.
AM.M.QR.16: : Create equations and inequalities in one variable, representing linear, quadratic, simple rational, and exponential relationships, and use them to solve problems.
Exploring Linear Inequalities in One Variable
Solve inequalities in one variable. Examine the inequality on a number line and determine which points are solutions to the inequality. 5 Minute Preview
Modeling One-Step Equations
Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview
Modeling and Solving Two-Step Equations
Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview
Roots of a Quadratic
Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview
Solving Equations by Graphing Each Side
Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview
Solving Equations on the Number Line
Solve an equation involving decimals using dynamic arrows on a number line. 5 Minute Preview
Solving Linear Inequalities in One Variable
Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview
Solving Two-Step Equations
Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview
AM.M.QR.17: : Rearrange formulas to highlight a quantity of interest, using the same reasoning as in solving equations.
Roots of a Quadratic
Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview
Solving Formulas for any Variable
Choose the correct steps to solve a formula for a given variable. Use the feedback to diagnose incorrect steps. 5 Minute Preview
2.9: : Construct and compare linear, quadratic, and exponential models and solve problems.
AM.M.QR.18: : Construct linear and exponential functions, including arithmetic and geometric sequences to model situations, given a graph, a description of a relationship, or given input-output pairs (include reading these from a table).
Arithmetic Sequences
Find the value of individual terms in arithmetic sequences using graphs of the sequences and direct computation. Vary the common difference and examine how the sequences change in response. 5 Minute Preview
Arithmetic and Geometric Sequences
Find the value of individual terms in an arithmetic or geometric sequence using graphs of the sequence and direct computation. Vary the common difference and common ratio and examine how the sequence changes in response. 5 Minute Preview
Compound Interest
Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview
Exponential Functions
Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview
Exponential Growth and Decay
Explore the graph of the exponential growth or decay function. Vary the initial amount and the rate of growth or decay and investigate the changes to the graph. 5 Minute Preview
Geometric Sequences
Explore geometric sequences by varying the initial term and the common ratio and examining the graph. Compute specific terms in the sequence using the explicit and recursive formulas. 5 Minute Preview
Introduction to Exponential Functions
Explore the graph of the exponential function. Vary the initial amount and base of the function. Investigate the changes to the graph. 5 Minute Preview
Point-Slope Form of a Line
Compare the point-slope form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
Slope-Intercept Form of a Line
Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
Standard Form of a Line
Compare the standard form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview
2.10: : Build a function that models a relationship between two quantities.
AM.M.QR.19: : Write a function that describes a relationship between two quantities.
AM.M.QR.19.a: : Combine standard function types using arithmetic operations. For example, build a function that models the temperature of a cooling body by adding a constant function to a decaying exponential, and relate these functions to the model.
Addition and Subtraction of Functions
Explore the graphs of two polynomials and the graph of their sum or difference. Vary the coefficients in the polynomials and investigate how the graphs change in response. 5 Minute Preview
2.11: : Interpret linear models.
AM.M.QR.20: : Interpret the rate of change and the constant term of a linear model in the context of the data. Use technology to compute and interpret the correlation coefficient of a linear fit.
Correlation
Explore the relationship between the correlation coefficient of a data set and its graph. Fit a line to the data and compare the least-squares fit line. 5 Minute Preview
Least-Squares Best Fit Lines
Fit a line to the data in a scatter plot using your own judgment. Then compare the least squares line of best fit. 5 Minute Preview
Solving Using Trend Lines
Examine the scatter plots for data related to weather at different latitudes. The Gizmo includes three different data sets, one with negative correlation, one positive, and one with no correlation. Compare the least squares best-fit line. 5 Minute Preview
Trends in Scatter Plots
Examine the scatter plot for a random data set with negative or positive correlation. Vary the correlation and explore how correlation is reflected in the scatter plot and the trend line. 5 Minute Preview
DS: : Descriptive Statistics
3.2: : Summarize, represent, and interpret data on a single count or measurement variable.
DS.M.QR.22: : Select applicable representations to display data on the real number line (e.g., dot plots, histograms, and box plots).
Box-and-Whisker Plots
Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview
Histograms
Change the values in a data set and examine how the dynamic histogram changes in response. Adjust the interval size of the histogram and see how the shape of the histogram is affected. 5 Minute Preview
Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview
Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
Real-Time Histogram
Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview
DS.M.QR.23: : Use statistics appropriate to the shape of the data distribution to compare center (median, mean) and spread (interquartile range, standard deviation only as a tool to describe spread and not to explicitly find standard deviation) of two or more different data sets.
Box-and-Whisker Plots
Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview
Reaction Time 1 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 1 Student Exploration focuses on range, mode, and median. 5 Minute Preview
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
Real-Time Histogram
Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview
Sight vs. Sound Reactions
Measure your reaction time by clicking your mouse as quickly as possible when visual or auditory stimuli are presented. The individual response times are recorded, as well as the mean and standard deviation for each test. A histogram of data shows overall trends in sight and sound response times. The type of test as well as the symbols and sounds used are chosen by the user. 5 Minute Preview
DS.M.QR.24: : Interpret differences in shape, center, and spread in the context of the data sets, accounting for possible effects of extreme data points (outliers).
Populations and Samples
Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview
Reaction Time 2 (Graphs and Statistics)
Test your reaction time by catching a falling ruler or clicking a target. Create a data set of experiment results, and calculate the range, mode, median, and mean of your data. Data can be displayed on a list, table, bar graph or dot plot. The Reaction Time 2 Student Exploration focuses on mean. 5 Minute Preview
Real-Time Histogram
Try to click your mouse once every 2 seconds. The time interval between each click is recorded, as well as the error and percent error. Data can be displayed in a table, histogram, or scatter plot. Observe and measure the characteristics of the resulting distribution when large amounts of data are collected. 5 Minute Preview
3.3: : Perform statistical analysis.
DS.M.QR.25: : Create data displays for given data sets to investigate, compare, and estimate center, shape, spread, and unusual features.
Box-and-Whisker Plots
Construct a box-and-whisker plot to match a line plots, and construct a line plot to match a box-and-whisker plots. Manipulate the line plot and examine how the box-and-whisker plot changes. Then manipulate the box-and-whisker plot and examine how the line plot changes. 5 Minute Preview
Describing Data Using Statistics
Investigate the mean, median, mode, and range of a data set through its graph. Manipulate the data and watch how the mean, median, mode, and range change (or, in some cases, how they don't change). 5 Minute Preview
Mean, Median, and Mode
Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview
P: : Probability
4.1: : Analyze information using probability and counting.
P.M.QR.28: : Use the Fundamental Counting Principle, permutations and combinations to determine all possible outcomes for an event; determine probability and odds of a simple event; explain the significance of the Law of Large Numbers.
Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview
Probability Simulations
Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
Theoretical and Experimental Probability
Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview
P.M.QR.29: : Determine and interpret conditional probabilities and probabilities of compound events by constructing and analyzing representations, including tree diagrams, Venn diagrams, two-way frequency tables, and area models, to make decisions in problem situations.
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
4.2: : Use probability to evaluate outcomes and manage uncertainty.
P.M.QR.30: : Use probabilities to make and justify decisions about risks in everyday life.
Lucky Duck (Expected Value)
Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview
P.M.QR.31: : Calculate expected value to analyze mathematical fairness, payoff, and rise.
Lucky Duck (Expected Value)
Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview
4.3: : Understand independence and conditional probability and use them to interpret data.
P.M.QR.33: : Understand that two events A and B are independent if the probability of A and B occurring together is the product of their probabilities. Use this characterization to determine if they are independent.
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
P.M.QR.34: : Recognize the conditional probability of A given B as P(A and B)/P(B), and interpret independence of A and B as saying that the conditional probability of A given B is the same as the probability of A, and the conditional probability of B given A is the same as the probability of B.
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
P.M.QR.36: : Recognize and explain the concepts of conditional probability and independence in everyday language and everyday situations.
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
4.4: : Use the rules of probability to compute probabilities of compound events in a uniform probability model.
P.M.QR.37: : Find the conditional probability of A given B as the fraction of B's outcomes that also belong to A and interpret the answer in terms of the model.
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
P.M.QR.39: : Apply the general Multiplication Rule in a uniform probability model, P(A and B) = P(A)P(B|A) = P(B)P(A|B) and interpret the answer in terms of the model.
Independent and Dependent Events
Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview
P.M.QR.40: : Use permutations and combinations to compute probabilities of compound events and solve problems.
Permutations and Combinations
Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview
4.5: : Use probability to evaluate outcomes of decisions.
P.M.QR.41: : Use probabilities to make fair decisions.
Lucky Duck (Expected Value)
Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview
P.M.QR.42: : Analyze decisions and strategies using probability concepts.
Lucky Duck (Expected Value)
Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview
Correlation last revised: 10/13/2023
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