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  • Georgia Standards
  • Mathematics: Precalculus

Georgia - Mathematics: Precalculus

GA--Standards of Excellence | Adopted: 2015

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.

MGSE9-12.N.CN: : The Complex Number System


1.1: : Use properties of rational and irrational numbers.

MGSE9-12.N.CN.3: : Find the conjugate of a complex number; use the conjugate to find the absolute value (modulus) and quotient of complex numbers.

Screenshot of Points in the Complex Plane

Points in the Complex Plane

Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview


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Screenshot of Roots of a Quadratic

Roots of a Quadratic

Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview


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1.2: : Represent complex numbers and their operations on the complex plane.

MGSE9-12.N.CN.4: : Represent complex numbers on the complex plane in rectangular and polar form (including real and imaginary numbers), and explain why the rectangular and polar forms of a given complex number represent the same number.

Screenshot of Points in the Complex Plane

Points in the Complex Plane

Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview


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MGSE9-12.N.VM: : Vector and Matrix Quantities


2.1: : Represent and model with vector quantities.

MGSE9-12.N.VM.1: : Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., 𝙫, |𝙫|, ||𝙫||, 𝘷).

Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


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MGSE9-12.N.VM.2: : Find the components of a vector by subtracting the coordinates of an initial point from the coordinates of a terminal point.

Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


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MGSE9-12.N.VM.3: : Solve problems involving velocity and other quantities that can be represented by vectors.

Screenshot of 2D Collisions

2D Collisions

Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview


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Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


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2.2: : Perform operations on vectors.

MGSE9-12.N.VM.4: : Add and subtract vectors.

MGSE9-12.N.VM.4a: : Add vectors end-to-end, component-wise, and by the parallelogram rule. Understand that the magnitude of a sum of two vectors is typically not the sum of the magnitudes.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


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Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


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MGSE9-12.N.VM.4b: : Given two vectors in magnitude and direction form, determine the magnitude and direction of their sum.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


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Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


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MGSE9-12.N.VM.5: : Multiply a vector by a scalar.

MGSE9-12.N.VM.5a: : Represent scalar multiplication graphically by scaling vectors and possibly reversing their direction; perform scalar multiplication component-wise, e.g., as 𝘤(𝘷ₓ, 𝘷 subscript 𝘺) = (𝘤𝘷ₓ, 𝘤𝘷 subscript 𝘺).

Screenshot of Dilations

Dilations

Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in (x, y) form and in matrix form. 5 Minute Preview


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2.3: : Perform operations on matrices and use matrices in applications.

MGSE9-12.N.VM.7: : Multiply matrices by scalars to produce new matrices.

Screenshot of Dilations

Dilations

Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in (x, y) form and in matrix form. 5 Minute Preview


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MGSE9-12.A.REI: : Reasoning with Equations and Inequalities


3.1: : Solve systems of equations

MGSE9-12.A.REI.8: : Represent a system of linear equations as a single matrix equation in a vector variable.

Screenshot of Solving Linear Systems (Matrices and Special Solutions)

Solving Linear Systems (Matrices and Special Solutions)

Explore systems of linear equations, and how many solutions a system can have. Express systems in matrix form. See how the determinant of the coefficient matrix reveals how many solutions a system of equations has. Also, use a draggable green point to see what it means for an (x, y) point to be a solution of an equation, or of a system of equations. 5 Minute Preview


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MGSE9-12.F.IF: : Interpreting Functions


4.1: : Interpret functions that arise in applications in terms of the context

MGSE9-12.F.IF.4: : Using tables, graphs, and verbal descriptions, interpret the key characteristics of a function which models the relationship between two quantities. Sketch a graph showing key features including: intercepts; interval where the function is increasing, decreasing, positive, or negative; relative maximums and minimums; symmetries; end behavior; and periodicity.

Screenshot of Absolute Value with Linear Functions

Absolute Value with Linear Functions

Compare the graph of a linear function, the graph of an absolute-value function, and the graphs of their translations. Vary the coefficients and constants in the functions and investigate how the graphs change in response. 5 Minute Preview


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Screenshot of Cat and Mouse (Modeling with Linear Systems)

Cat and Mouse (Modeling with Linear Systems)

Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview


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Screenshot of Exponential Functions

Exponential Functions

Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview


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Screenshot of Function Machines 3 (Functions and Problem Solving)

Function Machines 3 (Functions and Problem Solving)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview


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Screenshot of General Form of a Rational Function

General Form of a Rational Function

Compare the equation of a rational function to its graph. Multiply or divide the numerator and denominator by linear factors and explore how the graph changes in response. 5 Minute Preview


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Screenshot of Graphs of Polynomial Functions

Graphs of Polynomial Functions

Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview


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Screenshot of Introduction to Exponential Functions

Introduction to Exponential Functions

Explore the graph of the exponential function. Vary the initial amount and base of the function. Investigate the changes to the graph. 5 Minute Preview


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Screenshot of Linear Functions

Linear Functions

Determine if a relation is a function from the mapping diagram, ordered pairs, or graph. Use the graph to determine if it is linear. 5 Minute Preview


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Screenshot of Logarithmic Functions

Logarithmic Functions

Compare the equation of a logarithmic function to its graph. Change the base of the logarithmic function and examine how the graph changes in response. Use the line y = x to compare the associated exponential function. 5 Minute Preview


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Screenshot of Points, Lines, and Equations

Points, Lines, and Equations

Compare the graph of a linear function to its rule and to a table of its values. Change the function by dragging two points on the line. Examine how the rule and table change. 5 Minute Preview


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Screenshot of Quadratics in Factored Form

Quadratics in Factored Form

Investigate the factors of a quadratic through its graph and through its equation. Vary the roots of the quadratic and examine how the graph and the equation change in response. 5 Minute Preview


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Screenshot of Quadratics in Polynomial Form

Quadratics in Polynomial Form

Compare the graph of a quadratic to its equation in polynomial form. Vary the coefficients of the equation and explore how the graph changes in response. 5 Minute Preview


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Screenshot of Quadratics in Vertex Form

Quadratics in Vertex Form

Compare the graph of a quadratic to its equation in vertex form. Vary the terms of the equation and explore how the graph changes in response. 5 Minute Preview


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Screenshot of Radical Functions

Radical Functions

Compare the graph of a radical function to its equation. Vary the terms of the equation. Explore how the graph is translated and stretched by the changes to the equation. 5 Minute Preview


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Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


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4.2: : Analyze functions using different representations

MGSE9-12.F.IF.7: : Graph functions expressed algebraically and show key features of the graph both by hand and by using technology.

MGSE9-12.F.IF.7e: : Graph trigonometric functions, showing period, midline, and amplitude.

Screenshot of Cosine Function

Cosine Function

Compare the graph of the cosine function with the graph of the angle on the unit circle. Drag a point along the cosine curve and see the corresponding angle on the unit circle. 5 Minute Preview


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Screenshot of Exponential Functions

Exponential Functions

Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview


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Screenshot of Introduction to Exponential Functions

Introduction to Exponential Functions

Explore the graph of the exponential function. Vary the initial amount and base of the function. Investigate the changes to the graph. 5 Minute Preview


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Screenshot of Logarithmic Functions

Logarithmic Functions

Compare the equation of a logarithmic function to its graph. Change the base of the logarithmic function and examine how the graph changes in response. Use the line y = x to compare the associated exponential function. 5 Minute Preview


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Screenshot of Logarithmic Functions: Translating and Scaling

Logarithmic Functions: Translating and Scaling

Vary the values in the equation of a logarithmic function and examine how the graph is translated or scaled. Connect these transformations with the domain of the function, and the asymptote in the graph. 5 Minute Preview


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Screenshot of Sine Function

Sine Function

Compare the graph of the sine function with the graph of the angle on the unit circle. Drag a point along the sine curve and see the corresponding angle on the unit circle. 5 Minute Preview


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Screenshot of Tangent Function

Tangent Function

Compare the graph of the tangent function with the graph of the angle on the unit circle. Drag a point along the tangent curve and see the corresponding angle on the unit circle. 5 Minute Preview


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Screenshot of Translating and Scaling Sine and Cosine Functions

Translating and Scaling Sine and Cosine Functions

Experiment with the graph of a sine or cosine function. Explore how changing the values in the equation can translate or scale the graph of the function. 5 Minute Preview


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MGSE9-12.F.TF: : Trigonometric Functions


6.2: : Model periodic phenomena with trigonometric functions

MGSE9-12.F.TF.5: : Choose trigonometric functions to model periodic phenomena with specified amplitude, frequency, and midline.

Screenshot of Sound Beats and Sine Waves

Sound Beats and Sine Waves

Listen to and see interference patterns produced by sound waves with similar frequencies. Test your ability to distinguish and match sounds as musicians do when they tune their instruments. Calculate the number of "sound beats" you will hear based on the frequency of each sound. [Note: Headphones are recommended for this Gizmo.] 5 Minute Preview


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6.3: : Prove and apply trigonometric identities

MGSE9-12.F.TF.8: : Prove the Pythagorean identity (sin A)² + (cos A)² = 1 and use it to find sin A, cos A, or tan A, given sin A, cos A, or tan A, and the quadrant of the angle.

Screenshot of Simplifying Trigonometric Expressions

Simplifying Trigonometric Expressions

Choose the correct steps to simplify a trigonometric function. Use step-by-step feedback to diagnose incorrect steps. 5 Minute Preview


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Screenshot of Sine, Cosine, and Tangent Ratios

Sine, Cosine, and Tangent Ratios

Reshape and resize a right triangle and examine how the sine of angle A, the cosine of angle A, and the tangent of angle A change. 5 Minute Preview


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MGSE9-12.F.TF.9: : Prove addition, subtraction, double, and half-angle formulas for sine, cosine, and tangent and use them to solve problems.

Screenshot of Simplifying Trigonometric Expressions

Simplifying Trigonometric Expressions

Choose the correct steps to simplify a trigonometric function. Use step-by-step feedback to diagnose incorrect steps. 5 Minute Preview


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Screenshot of Sum and Difference Identities for Sine and Cosine

Sum and Difference Identities for Sine and Cosine

Choose the correct steps to evaluate a trigonometric expression using sum and difference identities. Use step-by-step feedback to diagnose incorrect steps. 5 Minute Preview


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MGSE9-12.G.GPE: : Expressing Geometric Properties with Equations


8.1: : Translate between the geometric description and the equation for a conic section

MGSE9-12.G.GPE.2: : Derive the equation of a parabola given a focus and directrix.

Screenshot of Parabolas

Parabolas

Explore parabolas in a conic section context. Find the relationship among the vertex, focus, and directrix of a parabola, and how that relates to its equation. 5 Minute Preview


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MGSE9-12.G.GPE.3: : Derive the equations of ellipses and hyperbolas given the foci, using the fact that the sum or difference of distances from the foci is constant.

Screenshot of Ellipses

Ellipses

Compare the equation of an ellipse to its graph. Vary the terms of the equation of the ellipse and examine how the graph changes in response. Drag the vertices and foci, explore their Pythagorean relationship, and discover the string property. 5 Minute Preview


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Screenshot of Hyperbolas

Hyperbolas

Compare the equation of a hyperbola to its graph. Vary the terms of the equation of the hyperbola. Examine how the graph of the hyperbola and its asymptotes changes in response. 5 Minute Preview


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MGSE9-12.S.CP: : Conditional Probability and the Rules of Probability


9.1: : Use the rules of probability to compute probabilities of compound events in a uniform probability model

MGSE9-12.S.CP.8: : Apply the general Multiplication Rule in a uniform probability model, 𝘗(𝘈 and 𝘉) = [𝘗(𝘈)]x[𝘗(𝘉|𝘈)] = [𝘗(𝘉)]x[(𝘗(𝘈|𝘉)], and interpret the answer in terms of the model.

Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


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MGSE9-12.S.CP.9: : Use permutations and combinations to compute probabilities of compound events and solve problems.

Screenshot of Binomial Probabilities

Binomial Probabilities

Find the probability of a number of successes or failures in a binomial experiment using a tree diagram, a bar graph, and direct calculation. 5 Minute Preview


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Screenshot of Permutations and Combinations

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


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MGSE9-12.S.MD: : Use Probability to Make Decisions


10.1: : Calculate expected values and use them to solve problems

MGSE9-12.S.MD.2: : Calculate the expected value of a random variable; interpret it as the mean of the probability distribution.

Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


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MGSE9-12.S.MD.3: : Develop a probability distribution for a random variable defined for a sample space in which theoretical probabilities can be calculated; find the expected value.

Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


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Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


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Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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MGSE9-12.S.MD.4: : Develop a probability distribution for a random variable defined for a sample space in which probabilities are assigned empirically; find the expected value.

Screenshot of Geometric Probability

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


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Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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10.2: : Use probability to evaluate outcomes of decisions

MGSE9-12.S.MD.5: : Weigh the possible outcomes of a decision by assigning probabilities to payoff values and finding expected values.

MGSE9-12.S.MD.5a: : Find the expected payoff for a game of chance.

Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


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MGSE9-12.S.MD.5b: : Evaluate and compare strategies on the basis of expected values.

Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


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MGSE9-12.S.MD.6: : Use probabilities to make fair decisions (e.g., drawing by lots, using a random number generator).

Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


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MGSE9-12.S.MD.7: : Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, pulling a hockey goalie at the end of a game).

Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


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Correlation last revised: 9/16/2020

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