Skip to main content Skip to main navigation Skip to footer
Login
Student Login
Educator Login
Sign Up For Free
Gizmos home page Gizmos home page
Gizmos home page
  • Find Gizmos
    
                                                
    See Full Search Results
    • FREE Gizmos
    • NEW Releases
    • STEM Cases
    • Browse by Standard
    • Browse by Grade & Topic
    • Browse by Core Curriculum
  • About Gizmos
    • What's a Gizmo?
    • About STEM Cases
    • What are Gizmos Investigations?
    • Take a Tour
    • Supporting All Students
    • How to Get Gizmos
    • Testimonials
    • K-5 Science
  • Research
    • The Impact of Gizmos on Student Achievement
    • The Research Behind Gizmos
  • Support
    • Professional Development Overview
    • Meet the Team
    • Course Catalog
    • Help Center
    • Site Status
  • Resources
    • Popular Gizmos Collections
    • Educator Resource Hub
    • Success Stories
    • Insights
  • Get More Info
    • Sign Up for Free
    • Request Purchasing Info
    • Request a Demo
    • Request a Pilot
    • Contact Support
  • Login
    • Student Login
    • Educator Login
  • Sign Up For Free
  • Home
  • Find Gizmos
  • Browse by Core Curriculum
  • Houghton Mifflin Textbooks
  • Go Math! (2013)

Go Math! (2013)

1: Place Value, Multiplication, and Expressions

1.2: Place Value of Whole Numbers

Screenshot of Cannonball Clowns (Number Line Estimation)

Cannonball Clowns (Number Line Estimation)

Launch clowns from a circus cannon and try to hit the target. Drag digit cards on the control panel to set the launch distance and choose an appropriate unit of distance. After practicing your clown-launching skills on a number line, move on to the Big Top, Football Field, School Buses, the Golden Gate Bridge, and more! 5 Minute Preview


Lesson Info
Launch Gizmo

2: Dividing Whole Numbers

2.2: Divide by 1-Digit Divisors

Screenshot of No Alien Left Behind (Division with Remainders)

No Alien Left Behind (Division with Remainders)

The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders. 5 Minute Preview


Lesson Info
Launch Gizmo

2.7: Interpret the Remainder

Screenshot of No Alien Left Behind (Division with Remainders)

No Alien Left Behind (Division with Remainders)

The alien school children from the planet Zigmo travel to distant planets on a field trip. The goal is to select a bus size so that all buses are full and no aliens are left behind. This is a nice illustration of division with remainders. 5 Minute Preview


Lesson Info
Launch Gizmo

3: Add and Subtract Decimals

3.2: Place Value of Decimals

Screenshot of Modeling Decimals (Area and Grid Models)

Modeling Decimals (Area and Grid Models)

Model and compare decimals using area models. Set the number of sections in each model to 1, 10, or 100, and then click in the models to shade sections. Compare decimals visually and on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Modeling Whole Numbers and Decimals (Base-10 Blocks)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Model numbers with base-10 blocks. Drag flats, rods, and individual cubes onto a mat to model a number. Blocks can be exchanged from one area of the mat to the other. Four sets of blocks are available to model a variety of whole numbers and decimals. 5 Minute Preview


Lesson Info
Launch Gizmo

3.3: Compare and Order Decimals

Screenshot of Comparing and Ordering Decimals

Comparing and Ordering Decimals

Use grids to model decimal numbers and compare them graphically. Then compare the numbers on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo

3.5: Investigate - Decimal Addition

Screenshot of Adding Whole Numbers and Decimals (Base-10 Blocks)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values. 5 Minute Preview


Lesson Info
Launch Gizmo

3.6: Investigate - Decimal Subtraction

Screenshot of Adding Whole Numbers and Decimals (Base-10 Blocks)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values. 5 Minute Preview


Lesson Info
Launch Gizmo

3.8: Add Decimals

Screenshot of Adding Whole Numbers and Decimals (Base-10 Blocks)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Use base-10 blocks to model two numbers. Then combine the blocks to model the sum. Blocks of equal value can be exchanged from one area of the mat to the other to help understand carrying when adding. Four sets of blocks are available to model different place values. 5 Minute Preview


Lesson Info
Launch Gizmo

3.9: Subtract Decimals

Screenshot of Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Use base-10 blocks to model a starting number. Then subtract blocks from this number by dragging them into a subtraction bin. Blocks of equal value can be exchanged from one section of the mat to the other to help understand regrouping and borrowing. Four sets of blocks are available to model different place values. 5 Minute Preview


Lesson Info
Launch Gizmo

4: Multiply Decimals

4.7: Multiply Decimals

Screenshot of Multiplying Decimals (Area Model)

Multiplying Decimals (Area Model)

Model the product of two decimals by finding the area of a rectangle. Estimate the area of the rectangle first. Then break the rectangle into several pieces and find the area of each piece (partial product). Add these areas together to find the whole area (product). 5 Minute Preview


Lesson Info
Launch Gizmo

6: Add and Subtract Fractions with Unlike Denominators

6.1: Investigate - Addition with Unlike Denominators

Screenshot of Fractions with Unlike Denominators

Fractions with Unlike Denominators

Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview


Lesson Info
Launch Gizmo

6.2: Investigate - Subtraction with Unlike Denominators

Screenshot of Fractions with Unlike Denominators

Fractions with Unlike Denominators

Find the sum or difference of two fractions with unlike denominators using graphic models. Find the least common denominator graphically. 5 Minute Preview


Lesson Info
Launch Gizmo

6.3: Estimate Fraction Sums and Differences

Screenshot of Estimating Sums and Differences

Estimating Sums and Differences

Estimate the sum or difference of two fractions using area models. Compare estimates to exact sums and differences. 5 Minute Preview


Lesson Info
Launch Gizmo

6.4: Common Denominators and Equivalent Fractions

Screenshot of Equivalent Fractions (Fraction Tiles)

Equivalent Fractions (Fraction Tiles)

Explore fractions using the Fractionator, the machine that makes fraction tiles. Compare fractions and find equivalent fractions by arranging the tiles on two horizontal rows. Explore simplifying fractions. Add fractions and express sums as improper fractions or mixed numbers. 5 Minute Preview


Lesson Info
Launch Gizmo

7: Multiply Fractions

7.4: Investigate - Multiply Fractions

Screenshot of Multiplying Fractions

Multiplying Fractions

Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview


Lesson Info
Launch Gizmo

7.6: Fraction Multiplication

Screenshot of Multiplying Fractions

Multiplying Fractions

Multiply two fractions using an area model. Vary the vertical area to change one fraction and vary the horizontal area to change the other. Then examine the intersection of the areas to find the product. 5 Minute Preview


Lesson Info
Launch Gizmo

7.7: Investigate - Area and Mixed Numbers

Screenshot of Fido's Flower Bed (Perimeter and Area)

Fido's Flower Bed (Perimeter and Area)

Construct models of gardens on a grid using squares of sod. Fence the gardens to find and compare perimeters. Work with pre-built gardens made of 36 squares each to compare perimeters of shapes with equal areas. 5 Minute Preview


Lesson Info
Launch Gizmo

7.9: Multiply Mixed Numbers

Screenshot of Multiplying Mixed Numbers

Multiplying Mixed Numbers

Choose the correct steps to multiply mixed numbers. Use the step-by-step feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

8: Divide Fractions

8.3: Connect Fractions to Division

Screenshot of Function Machines 3 (Functions and Problem Solving)

Function Machines 3 (Functions and Problem Solving)

Drop a number into a function machine, and see what number comes out! You can use one of the six pre-set function machines, or program your own function rule into one of the blank machines. Stack up to three function machines together. Input and output can be recorded in a table and on a graph. 5 Minute Preview


Lesson Info
Launch Gizmo

9: Algebra: Patterns and Graphing

9.1: Line Plots

Screenshot of Mean, Median, and Mode

Mean, Median, and Mode

Build a data set and find the mean, median, and mode. Explore the mean, median, and mode illustrated as frogs on a seesaw, frogs on a scale, and as frogs stacked under a bar of variable height. 5 Minute Preview


Lesson Info
Launch Gizmo

9.2: Ordered Pairs

Screenshot of City Tour (Coordinates)

City Tour (Coordinates)

Go sightseeing in fictional cities all over the world. Learn about coordinates on a graph by navigating around these cities on a grid-like city map. Some landmarks are shown on the map. For others, you are only given the coordinates. Can you find all of them? 5 Minute Preview


Lesson Info
Launch Gizmo

9.4: Line Graphs

Screenshot of Elevator Operator (Line Graphs)

Elevator Operator (Line Graphs)

Operate an elevator in an old apartment building. Pick up and drop off residents where they want to go. A line graph shows where the elevator traveled over time. Operate the elevator either by using the standard up and down controls, or by building a graph to program where you want it to go. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Prairie Ecosystem

Prairie Ecosystem

Observe the populations of grass, prairie dogs, ferrets and foxes in a prairie ecosystem. Investigate feeding relationships and determine the food chain. Bar graphs and line graphs show changes in populations over time. 5 Minute Preview


Lesson Info
Launch Gizmo

9.5: Numerical Patterns

Screenshot of Pattern Flip (Patterns)

Pattern Flip (Patterns)

In the Pattern Flip carnival game, you are shown a pattern of cards. The first cards are face-up so you can see the pattern, and the rest are face-down. Can you guess which animals are on the face-down cards? Use one of the preset patterns, or make your own custom pattern. Good luck! 5 Minute Preview


Lesson Info
Launch Gizmo

10: Convert Unites of Measure

10.7: Elapsed Time

Screenshot of Elapsed Time

Elapsed Time

Calculate the difference between the times given by two analog clocks. Rotate the hands of the clocks to change the time and see how the calculation changes. 5 Minute Preview


Lesson Info
Launch Gizmo

11: Geometry and Volume

11.2: Triangles

Screenshot of Classifying Triangles

Classifying Triangles

Place constraints on a triangle and determine what classifications must apply to the triangle. 5 Minute Preview


Lesson Info
Launch Gizmo

11.3: Quadrilaterals

Screenshot of Classifying Quadrilaterals

Classifying Quadrilaterals

Apply constraints to a quadrilateral, and then reshape and resize it. Classify the figure by its constraints. Explore the differences between the different kinds of quadrilaterals. 5 Minute Preview


Lesson Info
Launch Gizmo

11.7: Investigate - Understand Volume

Screenshot of Balancing Blocks (Volume)

Balancing Blocks (Volume)

This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview


Lesson Info
Launch Gizmo

11.9: Volume of Rectangular Prisms

Screenshot of Balancing Blocks (Volume)

Balancing Blocks (Volume)

This Gizmo provides you with two challenges. First, use blocks to build a figure with a given volume. Then, try to balance the blocks on a platform that sits on the tip of a cone. The dimensions of the platform can be adjusted, and blocks can be added or deleted by clicking on the model. 5 Minute Preview


Lesson Info
Launch Gizmo

How Free Gizmos Work

Gizmos icon

Start teaching with 20-40 Free Gizmos. See the full list.

Lesson materials list icon

Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.

Time icon

All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.

Refresh icon

Free Gizmos change each semester. The new collection will be available January 1 and July 1.

Sign Up for Free

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

Realtime reporting icon

Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap

Time icon

STEM Cases take between 30-90 minutes for students to complete, depending on the case.

Save icon

Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.

Grades icon

Multiple grade-appropriate versions, or levels, exist for each STEM Case.

Handbook icon

Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.

STEM Case Help & Resources Sign Up for Free

Want More?

Check out these quick links.

  • Sign up for a FREE Trial!
  • Take a Tour
  • Get Help

Find Your Solution

Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.

Sign Up For Free Get a Quote
Find Your Solution
Gizmos logo Brought to you by ExploreLearning

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

Other Products

Reflex icon Frax icon Science4Us icon
Find Gizmos
  • FREE Gizmos
  • NEW Releases
  • STEM Cases
  • Browse by Standard
  • Browse by Grade & Topic
  • Browse by Core Curriculum
About Gizmos
  • What's a Gizmo?
  • About STEM Cases
  • What are Gizmos Investigations?
  • Take a Tour
  • Supporting All Students
  • How to Get Gizmos
  • Testimonials
  • K-5 Science
Research
  • The Impact of Gizmos on Student Achievement
  • The Research Behind Gizmos
Support
  • Professional Development Overview
  • Meet the Team
  • Course Catalog
  • Help Center
  • Site Status
Resources
  • Popular Gizmos Collections
  • Educator Resource Hub
  • Success Stories
  • Insights
Get More Info
  • Sign Up for Free
  • Request Purchasing Info
  • Request a Demo
  • Request a Pilot
  • Contact Support

Get Connected

  • Support Form
  • Toll-Free 866-882-4141
  • Local +1-434-293-7043
  • Newsletter Sign-Up
  • Facebook
  • Twitter
  • YouTube
  • Instagram

Other Products

Reflex icon Frax icon Science4Us icon

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

  • Terms and Conditions
  • Privacy Policy
  • Accessibility
  • System Requirements
  • Sitemap