- Home
- Find Gizmos
- Browse by Core Curriculum
- StemScopes Textbooks
- StemScopes Physics (2021)
StemScopes Physics (2021)
1: Newton's Second Law of Motion
Atwood Machine
Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview
Crumple Zones
Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview
Fan Cart Physics
Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview
Free-Fall Laboratory
Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview
2: Momentum
2D Collisions
Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview
Air Track
Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview
Roller Coaster Physics
Adjust the hills on a toy-car roller coaster and watch what happens as the car careens toward an egg (that can be broken) at the end of the track. The heights of three hills can be manipulated, along with the mass of the car and the friction of the track. A graph of various variables of motion can be viewed as the car travels, including position, speed, acceleration, potential energy, kinetic energy, and total energy. 5 Minute Preview
Sled Wars
Explore acceleration, speed, momentum, and energy by sending a sled down a hill into a group of snowmen. The starting height and mass of the sled can be changed, as well as the number of snowmen. In the Two sleds scenario, observe collisions between sleds of different masses and starting heights. 5 Minute Preview
3: Interaction of Forces
Charge Launcher
Launch a charged particle into a chamber. Charged particles can be added into the chamber to influence the path of the moving particle. The launch speed can be changed as well. Try to match a given path by manipulating the fixed particles in the chamber. 5 Minute Preview
Electromagnetic Induction
Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview
Magnetic Induction
Measure the strength and direction of the magnetic field at different locations in a laboratory. Compare the strength of the induced magnetic field to Earth's magnetic field. The direction and magnitude of the inducting current can be adjusted. 5 Minute Preview
Pith Ball Lab
Pith balls with positive, negative, or no electrical charge are suspended from strings. The charge and mass of the pith balls can be adjusted, along with the length of the string, which will cause the pith balls to change position. Distances can be measured as variables are adjusted, and the forces (Coulomb and gravitational) acting on the balls can be displayed. 5 Minute Preview
4: Gravitational and Electrostatic Forces
Charge Launcher
Launch a charged particle into a chamber. Charged particles can be added into the chamber to influence the path of the moving particle. The launch speed can be changed as well. Try to match a given path by manipulating the fixed particles in the chamber. 5 Minute Preview
Coulomb Force (Static)
Drag two charged particles around and observe the Coulomb force between them as their positions change. The charge of each object can be adjusted, and the force is displayed both numerically and with vectors as the distance between the objects is altered. 5 Minute Preview
Gravitational Force
Drag two objects around and observe the gravitational force between them as their positions change. The mass of each object can be adjusted, and the gravitational force is displayed both as vectors and numerically. 5 Minute Preview
Gravity Pitch
Imagine a gigantic pitcher standing on Earth, ready to hurl a huge baseball. What will happen as the ball is thrown harder and harder? Find out with the Gravity Pitch Gizmo. Observe the path of the ball when it is thrown at different velocities. Throw the ball on different planets to see how each planet's gravity affects the ball. 5 Minute Preview
Pith Ball Lab
Pith balls with positive, negative, or no electrical charge are suspended from strings. The charge and mass of the pith balls can be adjusted, along with the length of the string, which will cause the pith balls to change position. Distances can be measured as variables are adjusted, and the forces (Coulomb and gravitational) acting on the balls can be displayed. 5 Minute Preview
5: Conservation of Energy
2D Collisions
Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview
Air Track
Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview
Energy Conversion in a System
A falling cylinder is attached to a rotating propeller that stirs and heats the water in a beaker. The mass and height of the cylinder, as well as the quantity and initial temperature of water can be adjusted. The temperature of the water is measured as energy is converted from one form to another. 5 Minute Preview
Energy of a Pendulum
Perform experiments with a pendulum to gain an understanding of energy conservation in simple harmonic motion. The mass, length, and gravitational acceleration of the pendulum can be adjusted, as well as the initial angle. The potential energy, kinetic energy, and total energy of the oscillating pendulum can be displayed on a table, bar chart or graph. 5 Minute Preview
Inclined Plane - Sliding Objects
Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview
Roller Coaster Physics
Adjust the hills on a toy-car roller coaster and watch what happens as the car careens toward an egg (that can be broken) at the end of the track. The heights of three hills can be manipulated, along with the mass of the car and the friction of the track. A graph of various variables of motion can be viewed as the car travels, including position, speed, acceleration, potential energy, kinetic energy, and total energy. 5 Minute Preview
6: Energy
Energy Conversion in a System
A falling cylinder is attached to a rotating propeller that stirs and heats the water in a beaker. The mass and height of the cylinder, as well as the quantity and initial temperature of water can be adjusted. The temperature of the water is measured as energy is converted from one form to another. 5 Minute Preview
Energy Conversions
Where does energy come from? How does energy get from one place to another? Find out how electrical current is generated and how living things get energy to move and grow. Trace the path of energy and see how energy is converted from one form to another. 5 Minute Preview
Energy of a Pendulum
Perform experiments with a pendulum to gain an understanding of energy conservation in simple harmonic motion. The mass, length, and gravitational acceleration of the pendulum can be adjusted, as well as the initial angle. The potential energy, kinetic energy, and total energy of the oscillating pendulum can be displayed on a table, bar chart or graph. 5 Minute Preview
Potential Energy on Shelves
Compare the potential energy of several objects when you place them on shelves of different heights. Learn that two objects at different heights can have the same potential energy, while two objects at the same height can have different potential energies. 5 Minute Preview
Roller Coaster Physics
Adjust the hills on a toy-car roller coaster and watch what happens as the car careens toward an egg (that can be broken) at the end of the track. The heights of three hills can be manipulated, along with the mass of the car and the friction of the track. A graph of various variables of motion can be viewed as the car travels, including position, speed, acceleration, potential energy, kinetic energy, and total energy. 5 Minute Preview
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
7: Nuclear Chemistry
Half-life
Investigate the decay of a radioactive substance. The half-life and the number of radioactive atoms can be adjusted, and theoretical or random decay can be observed. Data can be interpreted visually using a dynamic graph, a bar chart, and a table. Determine the half-lives of two sample isotopes as well as samples with randomly generated half-lives. 5 Minute Preview
Isotopes
Explore what isotopes are by adding protons and neutrons to the nucleus of an atom. Plot both stable and radioactive isotopes on a graph of neutrons vs. protons, and explore how the neutron:proton ratio of stable isotopes changes from lighter to heavier elements. 5 Minute Preview
Nuclear Decay
Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview
Nuclear Reactions
Explore examples of nuclear fusion and fission reactions. Follow the steps of the proton-proton chain, CNO cycle, and fission of uranium-235. Write balanced nuclear equations for each step, and compare the energy produced in each process. 5 Minute Preview
8: Waves in Matter
Longitudinal Waves
Observe the propagation of longitudinal (compression) waves in a closed or open tube with evenly-spaced dividers. The strength and frequency of the waves can be manipulated, or waves can be observed as individual pulses. Compare the movement of dividers to graphs of displacement, velocity, acceleration and pressure. 5 Minute Preview
Refraction
Determine the angle of refraction for a light beam moving from one medium to another. The angle of incidence and each index of refraction can be varied. Using the tools provided, the angle of refraction can be measured, and the wavelength and frequency of the waves in each substance can be compared as well. 5 Minute Preview
Sound Beats and Sine Waves
Listen to and see interference patterns produced by sound waves with similar frequencies. Test your ability to distinguish and match sounds as musicians do when they tune their instruments. Calculate the number of "sound beats" you will hear based on the frequency of each sound. [Note: Headphones are recommended for this Gizmo.] 5 Minute Preview
Waves
Observe and measure transverse, longitudinal, and combined waves on a model of a spring moved by a hand. Adjust the amplitude and frequency of the hand, and the tension and density of the spring. The speed and power of the waves is reported, and the wavelength and amplitude can be measured. 5 Minute Preview
9: Wave Models
Photoelectric Effect
Shoot a beam of light at a metal plate in a virtual lab and observe the effect on surface electrons. The type of metal as well as the wavelength and amount of light can be adjusted. An electric field can be created to resist the electrons and measure their initial energies. 5 Minute Preview
Ripple Tank
Study wave motion, diffraction, interference, and refraction in a simulated ripple tank. A wide variety of scenarios can be chosen, including barriers with one or two gaps, multiple wave sources, reflecting barriers, or submerged rocks. The wavelength and strength of waves can be adjusted, as well as the amount of damping in the tank. 5 Minute Preview
10: Waves Used in Technology
Phased Array
Observe the wave fronts produced by four closely-spaced emitters. The spacing and phase shift of each wave source can be adjusted, as well as the wave velocity. With all four sources you can observe a region of constructive interference that moves over time. The phased array has several real world applications such as radar and ultrasound. 5 Minute Preview
How Free Gizmos Work
Start teaching with 20-40 Free Gizmos. See the full list.
Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
Free Gizmos change each semester. The new collection will be available January 1 and July 1.
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
Find Your Solution
Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.
Sign Up For Free Get a Quote