- Home
- Find Gizmos
- Browse by Standard (CAN)
- Vermont Standards
- Science: 4th Grade
Alberta - Science: 4th Grade
Program of Studies | Adopted: 1996
4.6: : Demonstrate a practical understanding of wheels, gears and levers by constructing devices in which energy is transferred to produce motion.
4.6.1: : Explain how rollers can be used to move an object, and demonstrate the use of rollers in a practical situation.
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
4.6.2: : Compare the wheel and the roller, and identify examples where each are used.
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
4.6.3: : Construct devices that use wheels and axles, and demonstrate and describe their use in:
4.6.3.a: : model vehicles
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
4.6.3.b: : pulley systems
Pulleys
Lift a variety of heavy objects (armchair, safe, piano) using pulleys and a rope. Systems of one, two, four, or six pulleys can be used. Up to six people can be used to pull on the rope, which adds force (effort). 5 Minute Preview
4.6.3.c: : gear systems.
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
4.6.4: : Construct and explain the operation of a drive system that uses one or more of the following:
4.6.4.a: : wheel-to-wheel contact
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
4.6.4.b: : a belt or elastic
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
4.6.4.c: : a chain
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
4.6.5: : Construct and explain the operation of a drive system that transfers motion from one shaft to a second shaft, where the second shaft is: Students who have achieved this expectation will be aware of changes in speed and direction that result from different ways of linking components. Introduction of gear ratios, however, is not recommended at this grade level. Students will have an opportunity to develop the concept of ratio as part of their junior high mathematics program.
4.6.5.a: : parallel to the first
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
4.6.6: : Demonstrate ways to use a lever that:
4.6.6.a: : applies a small force to create a large force
Levers
Use a lever to lift a pig, turkey, or sheep. A strongman provides up to 1000 newtons of effort. The fulcrum, strongman, and animals can be moved to any position to create first-, second-, or third-class levers. 5 Minute Preview
4.6.6.b: : applies a small movement to create a large movement.
Levers
Use a lever to lift a pig, turkey, or sheep. A strongman provides up to 1000 newtons of effort. The fulcrum, strongman, and animals can be moved to any position to create first-, second-, or third-class levers. 5 Minute Preview
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
4.6.7: : Predict how changes in the size of a lever or the position of the fulcrum will affect the forces and movements involved.
Levers
Use a lever to lift a pig, turkey, or sheep. A strongman provides up to 1000 newtons of effort. The fulcrum, strongman, and animals can be moved to any position to create first-, second-, or third-class levers. 5 Minute Preview
4.6.8: : Construct models of levers; and explain how levers are involved in such devices as: teetertotters, scissors, pliers, pry bars, tongs, nutcrackers, fishing rods, wheelbarrows.
Levers
Use a lever to lift a pig, turkey, or sheep. A strongman provides up to 1000 newtons of effort. The fulcrum, strongman, and animals can be moved to any position to create first-, second-, or third-class levers. 5 Minute Preview
4.8: : Explore and evaluate variations to the design of a mechanical device, demonstrating that control is an important element in the design and construction of that device.
4.8.1: : Design and construct devices and vehicles that move or have moving parts?linkages, wheels and axles.
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
4.8.4: : Recognize the need for control in mechanical devices, and apply control mechanisms where necessary.
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
4.8.5: : Compare two designs, identifying the relative strengths and weaknesses of each.
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
4.9: : Identify sources of light, describe the interaction of light with different materials, and infer the pathway of a light beam.
4.9.5: : Describe changes in the size and location of Sun shadows during the day?early morning, to midday, to late afternoon.
Seasons: Earth, Moon, and Sun
Observe the motions of the Earth, Moon and Sun in three dimensions to explain Sunrise and Sunset, and to see how we define a day, a month, and a year. Compare times of Sunrise and Sunset for different dates and locations. Relate shadows to the position of the Sun in the sky, and relate shadows to compass directions. 5 Minute Preview
4.9.6: : Recognize that opaque materials cast shadows, and predict changes in the size and location of shadows resulting from the movement of a light source or from the movement of a shade-casting object.
Penumbra Effect
Observe the partial shadows cast by a rectangular block lit by multiple light sources. The number of light sources ranges from one to five, and individual lights can be turned on or off. The light spacing, block width, and distance from the lights to the block can be varied. Light intensity can be observed on a detector. 5 Minute Preview
4.9.7: : Distinguish transparent materials from opaque materials by determining if light passes through them and by examining their shadows.
Penumbra Effect
Observe the partial shadows cast by a rectangular block lit by multiple light sources. The number of light sources ranges from one to five, and individual lights can be turned on or off. The light spacing, block width, and distance from the lights to the block can be varied. Light intensity can be observed on a detector. 5 Minute Preview
4.9.11: : Recognize that light can be broken into colours and that different colours of light can be combined to form a new colour.
Additive Colors
Control the intensity of red, green, and blue spotlights. Additive colors can be observed where the spotlights overlap. The RGB value of any point can be measured. Just about any color can be created by mixing varying amounts of red, green, and blue light. 5 Minute Preview
4.10.2: : Identify and describe the general purpose of plant roots, stems, leaves and flowers.
Flower Pollination
Observe the steps of pollination and fertilization in flowering plants. Help with many parts of the process by dragging pollen grains to the stigma, dragging sperm to the ovules, and removing petals as the fruit begins to grow. Quiz yourself when you are done by dragging vocabulary words to the correct plant structure. 5 Minute Preview
4.10.5: : Identify examples of plants that have special needs.
Growing Plants
Investigate the growth of three common garden plants: tomatoes, beans, and turnips. You can change the amount of light each plant gets, the amount of water added each day, and the type of soil the seed is planted in. Observe the effect of each variable on plant height, plant mass, leaf color and leaf size. Determine what conditions produce the tallest and healthiest plants. Height and mass data are displayed on tables and graphs. 5 Minute Preview
4.10.7: : Recognize that plants of the same kind have a common life cycle and produce new plants that are similar, but not identical, to the parent plants.
Flower Pollination
Observe the steps of pollination and fertilization in flowering plants. Help with many parts of the process by dragging pollen grains to the stigma, dragging sperm to the ovules, and removing petals as the fruit begins to grow. Quiz yourself when you are done by dragging vocabulary words to the correct plant structure. 5 Minute Preview
Germination
Plant seeds and watch how many sprout. Examine what factors affect germination. Vary the amount of heat, water, and light the seeds get. Practice designing controlled experiments and using the scientific method. 5 Minute Preview
4.10.9: : Nurture a plant through one complete life cycle?from seed to seed.
Germination
Plant seeds and watch how many sprout. Examine what factors affect germination. Vary the amount of heat, water, and light the seeds get. Practice designing controlled experiments and using the scientific method. 5 Minute Preview
4.10.10: : Describe the care and growth of a plant that students have nurtured, in particular:
4.10.10.a: : identify the light, temperature, water and growing medium requirements of the plant
Germination
Plant seeds and watch how many sprout. Examine what factors affect germination. Vary the amount of heat, water, and light the seeds get. Practice designing controlled experiments and using the scientific method. 5 Minute Preview
4.10.10.c: : identify the reproductive structures of the plant.
Flower Pollination
Observe the steps of pollination and fertilization in flowering plants. Help with many parts of the process by dragging pollen grains to the stigma, dragging sperm to the ovules, and removing petals as the fruit begins to grow. Quiz yourself when you are done by dragging vocabulary words to the correct plant structure. 5 Minute Preview
Correlation last revised: 9/16/2020
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
How Free Gizmos Work
Start teaching with 20-40 Free Gizmos. See the full list.
Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
Free Gizmos change each semester. The new collection will be available January 1 and July 1.
Find Your Solution
Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.
Sign Up For Free Get a Quote