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  • Gwinnett, GA: 3rd Grade (2018)

Gwinnett, GA: 3rd Grade (2018)

3SC.A: Physical Science

3SC.A.1: obtain, evaluate, and communicate information about the ways heat energy is transferred and measured

Screenshot of Conduction and Convection

Conduction and Convection

Two flasks hold colored water, one yellow and the other blue. Set the starting temperature of each flask, choose a type of material to connect the flasks, and see how quickly the flasks heat up or cool down. The flasks can be connected with a hollow pipe, allowing the water in the flasks to mix, or a solid chunk that transfers heat but prevents mixing. 5 Minute Preview


Lesson Info
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Screenshot of Heat Absorption

Heat Absorption

Shine a powerful flashlight on a variety of materials, and measure how quickly each material heats up. See how the light angle, light color, type of material, and material color affect heating. A glass cover can be added to simulate a greenhouse. 5 Minute Preview


Lesson Info
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3SC.A.1.a: ask questions to identify sources of heat energy

Screenshot of Energy Conversions

Energy Conversions

Where does energy come from? How does energy get from one place to another? Find out how electrical current is generated and how living things get energy to move and grow. Trace the path of energy and see how energy is converted from one form to another. 5 Minute Preview


Lesson Info
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3SC.A.1.b: plan and carry out an investigation to gather data using thermometers to produce tables and charts that illustrate the effect of sunlight on various objects

Screenshot of Heat Absorption

Heat Absorption

Shine a powerful flashlight on a variety of materials, and measure how quickly each material heats up. See how the light angle, light color, type of material, and material color affect heating. A glass cover can be added to simulate a greenhouse. 5 Minute Preview


Lesson Info
Launch Gizmo

3SC.C: Life Science

3SC.C.4: obtain, evaluate, and communicate information about the similarities and differences between plants, animals, and habitats (mountains, piedmont, marsh/swamp, coast, Atlantic Ocean) found within geographic regions (Blue Ridge Mountains, Appalachian Plateau, Valley and Ridge, Piedmont, Coastal Plains) of Georgia

3SC.C.4.c: construct an explanation using evidence of how external features and adaptations (e.g., camouflage, use of hibernation, protection, migration, mimicry) of animals allow them to survive in their habitat

Screenshot of Effect of Environment on New Life Form

Effect of Environment on New Life Form

Using the scientific method, control the environmental conditions for a fictional alien organism in order to learn how the organism responds to changes in conditions. Sunlight, water, and temperature can be varied to determine their effects on the shape of the aliens. 5 Minute Preview


Lesson Info
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Screenshot of Natural Selection

Natural Selection

You are a bird hunting moths (both dark and light) that live on trees. As you capture the moths most easily visible against the tree surface, the moth populations change, illustrating the effects of natural selection. 5 Minute Preview


Lesson Info
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3SC.C.4.e: construct an explanation to communicate what will happen to an organism if a habitat is manipulated or changed (e.g., destruction of forests, advancement of technology, effects of migration)

Screenshot of Forest Ecosystem

Forest Ecosystem

Observe and manipulate the populations of four creatures (trees, deer, bears, and mushrooms) in a forest. Investigate the feeding relationships (food web) in the forest. Determine which creatures are producers, consumers, and decomposers. Pictographs and line graphs show changes in populations over time. 5 Minute Preview


Lesson Info
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Screenshot of Prairie Ecosystem

Prairie Ecosystem

Observe the populations of grass, prairie dogs, ferrets and foxes in a prairie ecosystem. Investigate feeding relationships and determine the food chain. Bar graphs and line graphs show changes in populations over time. 5 Minute Preview


Lesson Info
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3SCE: Science Grade 3 Enrich

3SCE.A: Content

3SCE.A.1: plan and carry out an investigation to gather data using thermometers to produce tables and charts that illustrate the effect of sunlight on various objects

Screenshot of Heat Absorption

Heat Absorption

Shine a powerful flashlight on a variety of materials, and measure how quickly each material heats up. See how the light angle, light color, type of material, and material color affect heating. A glass cover can be added to simulate a greenhouse. 5 Minute Preview


Lesson Info
Launch Gizmo

3SCE.A.7: construct an explanation using evidence of how external features and adaptations (i.e., camouflage, use of hibernation, protection, migration, mimicry) of animals allow them to survive in their habitat

Screenshot of Comparing Climates (Customary)

Comparing Climates (Customary)

Compare average temperatures, precipitation, humidity, and wind speed for a variety of locations across the globe. Explore the influence of latitude, proximity to oceans, elevation, and other factors on climate. Observe how animals and plants are adapted to climate and their environment. This lesson uses U.S. customary units. 5 Minute Preview


Lesson Info
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Screenshot of Comparing Climates (Metric)

Comparing Climates (Metric)

Compare average temperatures, precipitation, humidity, and wind speed for a variety of locations across the globe. Explore the influence of latitude, proximity to oceans, elevation, and other factors on climate. Observe how animals and plants are adapted to climate and their environment. This lesson uses metric units. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Honeybee Hive

Honeybee Hive

Explore life in the hive by meeting workers, drones, and the queen bee herself! Visit flower patches to determine the best sources of food, and then perform a waggle dance to let the other bees know where to go. Can you help the bees find enough food to save the hive? 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Natural Selection

Natural Selection

You are a bird hunting moths (both dark and light) that live on trees. As you capture the moths most easily visible against the tree surface, the moth populations change, illustrating the effects of natural selection. 5 Minute Preview


Lesson Info
Launch Gizmo

3SCE.A.8: use evidence to construct an explanation of why some organisms can thrive in one habitat and not in another

Screenshot of Natural Selection

Natural Selection

You are a bird hunting moths (both dark and light) that live on trees. As you capture the moths most easily visible against the tree surface, the moth populations change, illustrating the effects of natural selection. 5 Minute Preview


Lesson Info
Launch Gizmo

3SCE.A.9: construct an explanation to communicate what will happen to an organism if a habitat is manipulated or changed (e.g., destruction of forests, advancement of technology, effects of migration)

Screenshot of Forest Ecosystem

Forest Ecosystem

Observe and manipulate the populations of four creatures (trees, deer, bears, and mushrooms) in a forest. Investigate the feeding relationships (food web) in the forest. Determine which creatures are producers, consumers, and decomposers. Pictographs and line graphs show changes in populations over time. 5 Minute Preview


Lesson Info
Launch Gizmo

3STE: STEM Exploratory/Grade 3

3STE.A: Technology, Programming, and Robotics

3STE.A.1: create algorithms, or series of ordered steps, to solve problems

Screenshot of Programmable Rover

Programmable Rover

In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview


Lesson Info
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3STE.A.3: collect, analyze, and represent data effectively

Screenshot of Graphing Skills

Graphing Skills

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Measuring Motion

Measuring Motion

Go on an African safari and observe a variety of animals walking and running across the savanna. Videotape the animals, and then play back the videotape to estimate animal speeds. Which animals run fastest? 5 Minute Preview


Lesson Info
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Screenshot of Measuring Trees

Measuring Trees

Measure the height, diameter, and circumference of trees in a forest. Count growth rings to determine the age of each tree. Grow the trees for several years and investigate how growth is affected by precipitation. 5 Minute Preview


Lesson Info
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3STE.A.6: write programs using block-based programming languages

Screenshot of Programmable Rover

Programmable Rover

In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview


Lesson Info
Launch Gizmo

3STE.A.7: locate and debug errors in a program

Screenshot of Programmable Rover

Programmable Rover

In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview


Lesson Info
Launch Gizmo

3STE.A.10: implement problem solutions using a programming language, including sequence, iteration (i.e., simple and nested loops), and conditional statements

Screenshot of Programmable Rover

Programmable Rover

In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview


Lesson Info
Launch Gizmo

3STE.B: Science

3STE.B.11: obtain, evaluate, and communicate information about the ways heat energy is transferred and measured

Screenshot of Conduction and Convection

Conduction and Convection

Two flasks hold colored water, one yellow and the other blue. Set the starting temperature of each flask, choose a type of material to connect the flasks, and see how quickly the flasks heat up or cool down. The flasks can be connected with a hollow pipe, allowing the water in the flasks to mix, or a solid chunk that transfers heat but prevents mixing. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Heat Absorption

Heat Absorption

Shine a powerful flashlight on a variety of materials, and measure how quickly each material heats up. See how the light angle, light color, type of material, and material color affect heating. A glass cover can be added to simulate a greenhouse. 5 Minute Preview


Lesson Info
Launch Gizmo

3STE.C: Math

3STE.C.14: apply multiplication and division within 100 (products or dividends 0-100) to solve word problems in situations involving equal groups, arrays and measurement quantities (e.g., by using drawings and equations with a symbol for the unknown number to represent the problem)

Screenshot of Chocomatic (Multiplication, Arrays, and Area)

Chocomatic (Multiplication, Arrays, and Area)

Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Critter Count (Modeling Multiplication)

Critter Count (Modeling Multiplication)

Use groups of critters on leaves to model multiplication as repeated addition. Change the expression to change the number of groups or the number of critters per group. Display the critters either on leaves or as a rectangular array. 5 Minute Preview


Lesson Info
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3STE.C.15: draw a scaled picture graph and a scaled bar graph to represent a data set with several categories; solve one- and two-step 'how many more' and 'how many less' problems using information presented in scaled bar graphs (e.g., draw a bar graph in which each square in the bar graph might represent five pets)

Screenshot of Graphing Skills

Graphing Skills

Create a graph (bar graph, line graph, pie chart, or scatter plot) based on a given data set. Title the graph, label the axes, and choose a scale. Adjust the graph to fit the data, and then check your accuracy. The Gizmo can also be used to create a data table based on a given graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Mascot Election (Pictographs and Bar Graphs)

Mascot Election (Pictographs and Bar Graphs)

A brand new school is opening and it is time to elect the school mascot! Students can choose the Eagle, Lion, Bear, or Wolf. Voting results can be displayed in a table, tally chart, pictograph, bar graph, circle graph, or dot plot. You can change student votes by selecting a group of students and clicking a mascot. 5 Minute Preview


Lesson Info
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3STE.C.16: solve two-step word problems using the four operations; represent these problems using equations with a letter standing for the unknown quantity; assess the reasonableness of answers using mental computation and estimation strategies including rounding; this standard is limited to problems posed with whole numbers and having whole number answers; students should know how to perform operations in the conventional order where there are no parentheses to specify a particular order (order of operations)

Screenshot of Chocomatic (Multiplication, Arrays, and Area)

Chocomatic (Multiplication, Arrays, and Area)

Use the Chocomatic to design candy bars made out of chocolate squares. Use multiplication to find the number of squares in each chocolate bar. Build collections of chocolate bars that all have the same number of squares. Solve multiplication problems by joining two smaller chocolate bars into a large bar. 5 Minute Preview


Lesson Info
Launch Gizmo

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Start teaching with 20-40 Free Gizmos. See the full list.

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About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

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Each STEM Case uses realtime reporting to show live student results.
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.

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Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.

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Multiple grade-appropriate versions, or levels, exist for each STEM Case.

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Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.

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© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

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