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  • Tennessee Standards
  • Science: Physics I

Tennessee - Science: Physics I

Academic Standards | Adopted: 2022

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.

PHYS1.PS2: : Motion and Stability: Forces and Interactions


PHYS1.PS2.1: : Investigate and evaluate the graphical and mathematical relationship (using either manual graphing or computers) of one-dimensional kinematic parameters (distance, displacement, speed, velocity, acceleration) with respect to an object's position, direction of motion, and time.

Screenshot of Distance-Time Graphs

Distance-Time Graphs

Create a graph of a runner's position versus time and watch the runner complete a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time Graphs - Metric

Distance-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the speed of the runner. What will the runner do if the slope of the line is zero? What if the slope is negative? Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs

Distance-Time and Velocity-Time Graphs

Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Crumple Zones

Crumple Zones

Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview


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PHYS1.PS2.2: : Algebraically solve problems involving constant velocity and constant acceleration in one-dimension.

Screenshot of Distance-Time and Velocity-Time Graphs

Distance-Time and Velocity-Time Graphs

Create a graph of a runner's position versus time and watch the runner run a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo

PHYS1.PS2.3: : Algebraically solve problems involving arc length, angular velocity, and angular acceleration. Relate quantities to tangential magnitudes of translational motion.

Screenshot of Moment of Inertia

Moment of Inertia

Place masses on a circular table and see how fast it spins when struck by a piston. Discover the relationships between angular velocity, mass, radius and moment of inertia for collections of point-masses, rings, disks, and more complex shapes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Torque and Moment of Inertia

Torque and Moment of Inertia

One of the simplest machines is a see-saw lever. Place up to eight objects on the lever at different locations and try to balance it. Calculate net torque and moment of inertia based on the positions of the objects and the mass of the bar. The mass of each object can be changed, and the fulcrum position can be shifted as well. 5 Minute Preview


Lesson Info
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PHYS1.PS2.4: : Use free-body diagrams to illustrate the contact and non-contact forces acting on an object. Use the diagrams in combination with graphical or component-based vector analysis and with Newton's first and second laws to predict the position of the object on which the forces act in a constant net force scenario.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Simple Machine

Inclined Plane - Simple Machine

Investigate how an inclined plane redirects and reduces the force pulling a brick downward, with or without friction. A toy car can apply a variable upward force on the brick, and the mechanical advantage and efficiency of the plane can be determined. A graph of force versus distance illustrates the concept of work. 5 Minute Preview


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PHYS1.PS2.5: : Gather evidence to defend the claim of Newton's first law of motion by explaining the effect that balanced forces have upon objects that are stationary or are moving at constant velocity.

Screenshot of Crumple Zones

Crumple Zones

Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
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PHYS1.PS2.7: : Plan, conduct, and analyze the results of a controlled investigation to explore the validity of Newton's second law of motion in a system subject to a net unbalanced force, Fnet=ma or Fnet=delta p/delta t.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
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PHYS1.PS2.8: : Use examples of forces between pairs of objects involving gravitation, electrostatic, friction, and normal forces to explain Newton's third law.

Screenshot of Crumple Zones

Crumple Zones

Design a car to protect a test dummy in a collision. Adjust the length and stiffness of the crumple zone and the rigidity of the safety cell to determine how the car will deform during the crash. Add seat belts and/or airbags to prevent the dummy from hitting the steering wheel. Three different body types (sedan, SUV, and subcompact) are available and a wide range of crash speeds can be used. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo

PHYS1.PS2.9: : Use Newton’s law of universal gravitation, F = G(m sub 1)(m sub 2) /r², to calculate the gravitational forces, mass, or distance separating two objects with mass, given the information about the other quantities.

Screenshot of Gravitational Force

Gravitational Force

Drag two objects around and observe the gravitational force between them as their positions change. The mass of each object can be adjusted, and the gravitational force is displayed both as vectors and numerically. 5 Minute Preview


Lesson Info
Launch Gizmo

PHYS1.PS2.11: : Use experimental evidence to demonstrate that air resistance is a velocity dependent drag force that leads to terminal velocity.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

PHYS1.PS2.12: : Develop a model to predict the range of a two-dimensional projectile based upon its starting height, initial velocity, and angle at which it was launched.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Trebuchet

Trebuchet

Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview


Lesson Info
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PHYS1.PS2.13: : Plan and conduct an investigation to provide evidence that a constant force perpendicular to an object's motion is required for uniform circular motion (m = v²/r).

Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

PHYS1.PS3: : Energy


PHYS1.PS3.1: : Investigate conduction, convection, and radiation as a mechanism for the transfer of thermal energy.

Screenshot of Conduction and Convection

Conduction and Convection

Two flasks hold colored water, one yellow and the other blue. Set the starting temperature of each flask, choose a type of material to connect the flasks, and see how quickly the flasks heat up or cool down. The flasks can be connected with a hollow pipe, allowing the water in the flasks to mix, or a solid chunk that transfers heat but prevents mixing. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Convection Cells

Convection Cells

Explore the causes of convection by heating liquid and observing the resulting motion. The location and intensity of the heat source (or sources) can be varied, as well as the viscosity of the liquid. Use a probe to measure temperature and density in different areas and observe the motion of molecules in the liquid. Then, explore real-world examples of convection cells in Earth's mantle, oceans, and atmosphere. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Heat Transfer by Conduction

Heat Transfer by Conduction

An insulated beaker of hot water is connected to a beaker of cold water with a conducting bar, and over time the temperatures of the beakers equalize as heat is transferred through the bar. Four materials (aluminum, copper, steel, and glass) are available for the bar. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Radiation

Radiation

Use a powerful flashlight to pop a kernel of popcorn. A lens focuses light on the kernel. The temperature of the filament and the distance between the flashlight and lens can be changed. Several obstacles can be placed between the flashlight and the popcorn. 5 Minute Preview


Lesson Info
Launch Gizmo

PHYS1.PS3.2: : Use the principle of energy conservation and mathematical representations to quantify the change in energy of one component of a system when the energy that flows in and out of the system and the change in energy of the other components is known.

Screenshot of Energy Conversion in a System

Energy Conversion in a System

A falling cylinder is attached to a rotating propeller that stirs and heats the water in a beaker. The mass and height of the cylinder, as well as the quantity and initial temperature of water can be adjusted. The temperature of the water is measured as energy is converted from one form to another. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Energy of a Pendulum

Energy of a Pendulum

Perform experiments with a pendulum to gain an understanding of energy conservation in simple harmonic motion. The mass, length, and gravitational acceleration of the pendulum can be adjusted, as well as the initial angle. The potential energy, kinetic energy, and total energy of the oscillating pendulum can be displayed on a table, bar chart or graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Rolling Objects

Inclined Plane - Rolling Objects

Observe and compare objects of different shapes as they roll or slide down an inclined plane. Compare the percentages of translational and rotational kinetic energy for each object, and see how this affects how quickly each object moves. The slope of each ramp can be adjusted, and a variety of materials can be used for the objects and ramps. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Simple Machine

Inclined Plane - Simple Machine

Investigate how an inclined plane redirects and reduces the force pulling a brick downward, with or without friction. A toy car can apply a variable upward force on the brick, and the mechanical advantage and efficiency of the plane can be determined. A graph of force versus distance illustrates the concept of work. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo

PHYS1.PS3.3: : Assess the validity of the law of conservation of linear momentum (p = mv) by planning and constructing a controlled scientific investigation involving two objects moving in one-dimension.

Screenshot of 2D Collisions

2D Collisions

Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Air Track

Air Track

Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview


Lesson Info
Launch Gizmo

PHYS1.PS3.4: : Construct an argument based on qualitative and quantitative evidence that relates the change in temperature of a substance to its mass and heat energy added or removed from a system.

Screenshot of Calorimetry Lab

Calorimetry Lab

Investigate how calorimetry can be used to find relative specific heat values when different substances are mixed with water. Modify initial mass and temperature values to see effects on the system. One or any combination of the substances can be mixed with water. A dynamic graph (temperature vs. time) shows temperatures of the individual substances after mixing. 5 Minute Preview


Lesson Info
Launch Gizmo

PHYS1.PS3.5: : Define power and solve problems involving the rate of energy production or consumption (P = delta E/delta t). Explain and predict changes in power consumption based on changes in energy demand or elapsed time. Investigate power consumption and power production systems in common use.

Screenshot of Household Energy Usage

Household Energy Usage

Explore the energy used by many household appliances, such as television sets, hair dryers, lights, computers, etc. Make estimates for how long each item is used on a daily basis to get an estimate for the total power consumed during a day, a week, a month, and a year, and how that relates to consumer costs and environmental impact. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 5/21/2025

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