Skip to main content Skip to main navigation Skip to footer
Login
Student Login
Educator Login
Sign Up For Free
Gizmos home page Gizmos home page
Gizmos home page
  • Find Gizmos
    
                                                
    See Full Search Results
    • FREE Gizmos
    • NEW Releases
    • STEM Cases
    • Browse by Standard
    • Browse by Grade & Topic
    • Browse by Core Curriculum
  • About Gizmos
    • What's a Gizmo?
    • About STEM Cases
    • What are Gizmos Investigations?
    • Take a Tour
    • Supporting All Students
    • How to Get Gizmos
    • Testimonials
    • K-5 Science
  • Research
    • The Impact of Gizmos on Student Achievement
    • The Research Behind Gizmos
  • Support
    • Professional Development Overview
    • Meet the Team
    • Course Catalog
    • Help Center
    • Site Status
  • Resources
    • Popular Gizmos Collections
    • Educator Resource Hub
    • Success Stories
    • Insights
  • Get More Info
    • Sign Up for Free
    • Request Purchasing Info
    • Request a Demo
    • Request a Pilot
    • Contact Support
  • Login
    • Student Login
    • Educator Login
  • Sign Up For Free
  • Home
  • Find Gizmos
  • Browse by Standard (USA)
  • West Virginia Standards
  • Mathematics: Mathematics IV Technical Readiness

West Virginia - Mathematics: Mathematics IV Technical Readiness

College- and Career-Readiness Standards | Adopted: 2015

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.

ICD: : Inferences and Conclusions from Data


1.1: : Make inferences and justify conclusions from sample surveys, experiments, and observational studies.

ICD.M.3HS.4: : Recognize the purposes of and differences among sample surveys, experiments and observational studies; explain how randomization relates to each.

Screenshot of Polling: City

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Polling: Neighborhood

Polling: Neighborhood

Conduct a phone poll of citizens in a small neighborhood to determine their response to a yes-or-no question. Use the results to estimate the sentiment of the entire population. Investigate how the error of this estimate becomes smaller as more people are polled. Compare random versus non-random sampling. 5 Minute Preview


Lesson Info
Launch Gizmo

ICD.M.3HS.5: : Use data from a sample survey to estimate a population mean or proportion; develop a margin of error through the use of simulation models for random sampling.

Screenshot of Polling: City

Polling: City

Poll residents in a large city to determine their response to a yes-or-no question. Estimate the actual percentage of yes votes in the whole city. Examine the results of many polls to help assess how reliable the results from a single poll are. See how the normal curve approximates a binomial distribution for large enough polls. 5 Minute Preview


Lesson Info
Launch Gizmo

ICD.M.3HS.6: : Use data from a randomized experiment to compare two treatments; use simulations to decide if differences between parameters are significant.

Screenshot of Populations and Samples

Populations and Samples

Compare sample distributions drawn from population distributions. Predict characteristics of a population distribution based on a sample distribution and examine how well a small sample represents a given population. 5 Minute Preview


Lesson Info
Launch Gizmo

1.2: : Use probability to evaluate outcomes of decisions.

ICD.M.3HS.8: : Use probabilities to make fair decisions (e.g., drawing by lots or using a random number generator).

Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


Lesson Info
Launch Gizmo

ICD.M.3HS.9: : Analyze decisions and strategies using probability concepts (e.g., product testing, medical testing, and/or pulling a hockey goalie at the end of a game).

Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


Lesson Info
Launch Gizmo

PRR: : Polynomials, Rational, and Radical Relationships


2.2: : Use polynomial identities to solve problems.

PRR.M.3HS.19: : Know and apply the Binomial Theorem for the expansion of (x + y)^n in powers of x and y for a positive integer n, where x and y are any numbers, with coefficients determined for example by Pascal’s Triangle.

Screenshot of Binomial Probabilities

Binomial Probabilities

Find the probability of a number of successes or failures in a binomial experiment using a tree diagram, a bar graph, and direct calculation. 5 Minute Preview


Lesson Info
Launch Gizmo

2.3: : Represent and solve equations and inequalities graphically.

PRR.M.3HS.23: : Explain why the x-coordinates of the points where the graphs of the equations y = f(x) and y = g(x) intersect are the solutions of the equation f(x) = g(x); find the solutions approximately (e.g., using technology to graph the functions, make tables of values or find successive approximations. Include cases where f(x) and/or g(x) are linear, polynomial, rational, absolute value, exponential and logarithmic functions.

Screenshot of Absolute Value Equations and Inequalities

Absolute Value Equations and Inequalities

Solve an inequality involving absolute values using a graph of the absolute-value function. Vary the terms of the absolute-value function and vary the value that you are comparing it to. Then explore how the graph and solution set change in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Cat and Mouse (Modeling with Linear Systems)

Cat and Mouse (Modeling with Linear Systems)

Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Cat and Mouse (Modeling with Linear Systems) - Metric

Cat and Mouse (Modeling with Linear Systems) - Metric

Experiment with a system of two lines representing a cat-and-mouse chase. Adjust the speeds of the cat and mouse and the head start of the mouse, and immediately see the effects on the graph and on the chase. Connect real-world meaning to slope, y-intercept, and the intersection of lines. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Radical Functions

Radical Functions

Compare the graph of a radical function to its equation. Vary the terms of the equation. Explore how the graph is translated and stretched by the changes to the equation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Equations by Graphing Each Side

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Systems (Slope-Intercept Form)

Solving Linear Systems (Slope-Intercept Form)

Solve systems of linear equations, given in slope-intercept form, both graphically and algebraically. Use a draggable green point to examine what it means for an (x, y) point to be a solution of one equation, or of a system of two equations. 5 Minute Preview


Lesson Info
Launch Gizmo

2.4: : Analyze functions using different representations.

PRR.M.3HS.24: : Graph functions expressed symbolically and show key features of the graph, by hand in simple cases and using technology for more complicated cases. Graph polynomial functions, identifying zeros when suitable factorizations are available and showing end behavior.

Screenshot of Graphs of Polynomial Functions

Graphs of Polynomial Functions

Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Polynomials and Linear Factors

Polynomials and Linear Factors

Create a polynomial as a product of linear factors. Vary the values in the linear factors to see how their connection to the roots of the function. 5 Minute Preview


Lesson Info
Launch Gizmo

MM: : Mathematical Modeling


4.1: : Create equations that describe numbers or relationships.

MM.M.3HS.31: : Create equations and inequalities in one variable and use them to solve problems. Include equations arising from linear and quadratic functions, and simple rational and exponential functions.

Screenshot of Exploring Linear Inequalities in One Variable

Exploring Linear Inequalities in One Variable

Solve inequalities in one variable. Examine the inequality on a number line and determine which points are solutions to the inequality. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Modeling One-Step Equations

Modeling One-Step Equations

Solve a linear equation using a tile model. Use feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Modeling and Solving Two-Step Equations

Modeling and Solving Two-Step Equations

Solve a two-step equation using a cup-and-counter model. Use step-by-step feedback to diagnose and correct incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Roots of a Quadratic

Roots of a Quadratic

Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Equations by Graphing Each Side

Solving Equations by Graphing Each Side

Solve an equation by graphing each side and finding the intersection of the lines. Vary the coefficients in the equation and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Equations on the Number Line

Solving Equations on the Number Line

Solve an equation involving decimals using dynamic arrows on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Linear Inequalities in One Variable

Solving Linear Inequalities in One Variable

Solve one-step inequalities in one variable. Graph the solution on a number line. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Two-Step Equations

Solving Two-Step Equations

Choose the correct steps to solve a two-step equation. Use the feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

MM.M.3HS.32: : Create equations in two or more variables to represent relationships between quantities; graph equations on coordinate axes with labels and scales.

Screenshot of Exponential Functions

Exponential Functions

Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Introduction to Exponential Functions

Introduction to Exponential Functions

Explore the graph of the exponential function. Vary the initial amount and base of the function. Investigate the changes to the graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Quadratics in Polynomial Form

Quadratics in Polynomial Form

Compare the graph of a quadratic to its equation in polynomial form. Vary the coefficients of the equation and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Quadratics in Vertex Form

Quadratics in Vertex Form

Compare the graph of a quadratic to its equation in vertex form. Vary the terms of the equation and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Slope-Intercept Form of a Line

Slope-Intercept Form of a Line

Compare the slope-intercept form of a linear equation to its graph. Vary the coefficients and explore how the graph changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo

MM.M.3HS.33: : Represent constraints by equations or inequalities and by systems of equations and/or inequalities and interpret solutions as viable or non-viable options in a modeling context. (e.g., Represent inequalities describing nutritional and cost constraints on combinations of different foods.)

Screenshot of Linear Programming

Linear Programming

Use the graph of the feasible region to find the maximum or minimum value of the objective function. Vary the coefficients of the objective function and vary the constraints. Explore how the graph of the feasible region changes in response. 5 Minute Preview


Lesson Info
Launch Gizmo

MM.M.3HS.34: : Rearrange formulas to highlight a quantity of interest, using the same reasoning as in solving equations. (e.g., Rearrange Ohm’s law V = IR to highlight resistance R.)

Screenshot of Roots of a Quadratic

Roots of a Quadratic

Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Solving Formulas for any Variable

Solving Formulas for any Variable

Choose the correct steps to solve a formula for a given variable. Use the feedback to diagnose incorrect steps. 5 Minute Preview


Lesson Info
Launch Gizmo

4.2: : Analyze functions using different representations.

MM.M.3HS.38: : Graph functions expressed symbolically and show key features of the graph, by hand in simple cases and using technology for more complicated cases.

MM.M.3HS.38.a: : Graph square root, cube root and piecewise-defined functions, including step functions and absolute value functions.

Screenshot of Absolute Value with Linear Functions

Absolute Value with Linear Functions

Compare the graph of a linear function, the graph of an absolute-value function, and the graphs of their translations. Vary the coefficients and constants in the functions and investigate how the graphs change in response. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Radical Functions

Radical Functions

Compare the graph of a radical function to its equation. Vary the terms of the equation. Explore how the graph is translated and stretched by the changes to the equation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Translating and Scaling Functions

Translating and Scaling Functions

Vary the coefficients in the equation of a function and examine how the graph of the function is translated or scaled. Select different functions to translate and scale, and determine what they have in common. 5 Minute Preview


Lesson Info
Launch Gizmo

MM.M.3HS.38.b: : Graph exponential and logarithmic functions, showing intercepts and end behavior, and trigonometric functions, showing period, midline and amplitude.

Screenshot of Exponential Functions

Exponential Functions

Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Introduction to Exponential Functions

Introduction to Exponential Functions

Explore the graph of the exponential function. Vary the initial amount and base of the function. Investigate the changes to the graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Logarithmic Functions

Logarithmic Functions

Compare the equation of a logarithmic function to its graph. Change the base of the logarithmic function and examine how the graph changes in response. Use the line y = x to compare the associated exponential function. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Logarithmic Functions: Translating and Scaling

Logarithmic Functions: Translating and Scaling

Vary the values in the equation of a logarithmic function and examine how the graph is translated or scaled. Connect these transformations with the domain of the function, and the asymptote in the graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Translating and Scaling Functions

Translating and Scaling Functions

Vary the coefficients in the equation of a function and examine how the graph of the function is translated or scaled. Select different functions to translate and scale, and determine what they have in common. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Translating and Scaling Sine and Cosine Functions

Translating and Scaling Sine and Cosine Functions

Experiment with the graph of a sine or cosine function. Explore how changing the values in the equation can translate or scale the graph of the function. 5 Minute Preview


Lesson Info
Launch Gizmo

MM.M.3HS.39: : Write a function defined by an expression in different but equivalent forms to reveal and explain different properties of the function.

Screenshot of Compound Interest

Compound Interest

Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Exponential Growth and Decay

Exponential Growth and Decay

Explore the graph of the exponential growth or decay function. Vary the initial amount and the rate of growth or decay and investigate the changes to the graph. 5 Minute Preview


Lesson Info
Launch Gizmo

4.3: : Visualize relationships between two dimensional and three-dimensional objects.

MM.M.3HS.45: : Identify the shapes of two-dimensional cross-sections of three dimensional objects and identify three-dimensional objects generated by rotations of two-dimensional objects.

Screenshot of Prisms and Cylinders

Prisms and Cylinders

Vary the height and base-edge or radius length of a prism or cylinder and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of an oblique prism or cylinder to the volume of a right prism or cylinder. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pyramids and Cones

Pyramids and Cones

Vary the height and base-edge or radius length of a pyramid or cone and examine how its three-dimensional representation changes. Determine the area of the base and the volume of the solid. Compare the volume of a skew pyramid or cone to the volume of a right pyramid or cone. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 1/9/2023

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

Realtime reporting icon

Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap

Time icon

STEM Cases take between 30-90 minutes for students to complete, depending on the case.

Save icon

Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.

Grades icon

Multiple grade-appropriate versions, or levels, exist for each STEM Case.

Handbook icon

Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.

STEM Case Help & Resources Sign Up for Free

How Free Gizmos Work

Gizmos icon

Start teaching with 20-40 Free Gizmos. See the full list.

Lesson materials list icon

Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.

Time icon

All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.

Refresh icon

Free Gizmos change each semester. The new collection will be available January 1 and July 1.

Sign Up for Free

Want More?

Check out these quick links.

  • Sign up for a FREE Trial!
  • Take a Tour
  • Get Help

Find Your Solution

Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.

Sign Up For Free Get a Quote
Find Your Solution
Gizmos logo Brought to you by ExploreLearning

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

Other Products

Reflex icon Frax icon Science4Us icon
Find Gizmos
  • FREE Gizmos
  • NEW Releases
  • STEM Cases
  • Browse by Standard
  • Browse by Grade & Topic
  • Browse by Core Curriculum
About Gizmos
  • What's a Gizmo?
  • About STEM Cases
  • What are Gizmos Investigations?
  • Take a Tour
  • Supporting All Students
  • How to Get Gizmos
  • Testimonials
  • K-5 Science
Research
  • The Impact of Gizmos on Student Achievement
  • The Research Behind Gizmos
Support
  • Professional Development Overview
  • Meet the Team
  • Course Catalog
  • Help Center
  • Site Status
Resources
  • Popular Gizmos Collections
  • Educator Resource Hub
  • Success Stories
  • Insights
Get More Info
  • Sign Up for Free
  • Request Purchasing Info
  • Request a Demo
  • Request a Pilot
  • Contact Support

Get Connected

  • Support Form
  • Toll-Free 866-882-4141
  • Local +1-434-293-7043
  • Newsletter Sign-Up
  • Facebook
  • Twitter
  • YouTube
  • Instagram

Other Products

Reflex icon Frax icon Science4Us icon

© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

  • Terms and Conditions
  • Privacy Policy
  • Accessibility
  • System Requirements
  • Sitemap