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  • Alberta Standards
  • Mathematics: 30-2

Alberta - Mathematics: 30-2

Program of Studies | Adopted: 2008

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.

LR: : Logical Reasoning


LR.1: : Develop logical reasoning.

LR.1.1: : Analyze puzzles and games that involve numerical and logical reasoning, using problem-solving strategies.

Screenshot of Zap It! Game

Zap It! Game

Adjust the values in a quadratic function, in vertex form or in polynomial form, to "zap" as many data points as possible. 5 Minute Preview


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P: : Probability


P.1: : Develop critical thinking skills related to uncertainty.

P.1.1: : Interpret and assess the validity of odds and probability statements.

Screenshot of Binomial Probabilities

Binomial Probabilities

Find the probability of a number of successes or failures in a binomial experiment using a tree diagram, a bar graph, and direct calculation. 5 Minute Preview


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Screenshot of Geometric Probability

Geometric Probability

Randomly throw darts at a target and see what percent are "hits." Vary the size of the target and repeat the experiment. Study the relationship between the area of the target and the percent of darts that strike it 5 Minute Preview


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Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


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Screenshot of Lucky Duck (Expected Value)

Lucky Duck (Expected Value)

Pick a duck, win a prize! Help Arnie the carnie design his game so that he makes money (or at least breaks even). How many ducks of each type should there be? What are the prizes worth? How much should he charge to play? Lucky Duck is a fun way to learn about probabilities and expected value. 5 Minute Preview


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Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


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P.1.3: : Solve problems that involve the probability of two events.

Screenshot of Independent and Dependent Events

Independent and Dependent Events

Compare the theoretical and experimental probabilities of drawing colored marbles from a bag. Record results of successive draws to find the experimental probability. Perform the drawings with replacement of the marbles to study independent events, or without replacement to explore dependent events. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Probability Simulations

Probability Simulations

Experiment with spinners and compare the experimental probability of particular outcomes to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Theoretical and Experimental Probability

Theoretical and Experimental Probability

Experiment with spinners and compare the experimental probability of a particular outcome to the theoretical probability. Select the number of spinners, the number of sections on a spinner, and a favorable outcome of a spin. Then tally the number of favorable outcomes. 5 Minute Preview


Lesson Info
Launch Gizmo

P.1.5: : Solve problems that involve permutations.

Screenshot of Permutations and Combinations

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


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P.1.6: : Solve problems that involve combinations.

Screenshot of Binomial Probabilities

Binomial Probabilities

Find the probability of a number of successes or failures in a binomial experiment using a tree diagram, a bar graph, and direct calculation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Permutations and Combinations

Permutations and Combinations

Experiment with permutations and combinations of a number of letters represented by letter tiles selected at random from a box. Count the permutations and combinations using a dynamic tree diagram, a dynamic list of permutations, and a dynamic computation by the counting principle. 5 Minute Preview


Lesson Info
Launch Gizmo

RF: : Relations and Functions


RF.1: : Develop algebraic and graphical reasoning through the study of relations.

RF.1.4: : Demonstrate an understanding of logarithms and the laws of logarithms.

Screenshot of Logarithmic Functions

Logarithmic Functions

Compare the equation of a logarithmic function to its graph. Change the base of the logarithmic function and examine how the graph changes in response. Use the line y = x to compare the associated exponential function. 5 Minute Preview


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RF.1.5: : Solve problems that involve exponential equations.

Screenshot of Arithmetic and Geometric Sequences

Arithmetic and Geometric Sequences

Find the value of individual terms in an arithmetic or geometric sequence using graphs of the sequence and direct computation. Vary the common difference and common ratio and examine how the sequence changes in response. 5 Minute Preview


Lesson Info
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Screenshot of Compound Interest

Compound Interest

Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview


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Screenshot of Exponential Functions

Exponential Functions

Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview


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Screenshot of Exponential Growth and Decay

Exponential Growth and Decay

Explore the graph of the exponential growth or decay function. Vary the initial amount and the rate of growth or decay and investigate the changes to the graph. 5 Minute Preview


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Screenshot of Geometric Sequences

Geometric Sequences

Explore geometric sequences by varying the initial term and the common ratio and examining the graph. Compute specific terms in the sequence using the explicit and recursive formulas. 5 Minute Preview


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RF.1.6: : Represent data, using exponential and logarithmic functions, to solve problems.

Screenshot of Compound Interest

Compound Interest

Explore compound interest in-depth, from compounded annually to compounded continuously. In addition, compare the END POINTS graph, with dots that fit an exponential curve, to the ALL TIME graph, which has a more step-like appearance. 5 Minute Preview


Lesson Info
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Screenshot of Exponential Functions

Exponential Functions

Explore the graph of an exponential function. Vary the coefficient and base of the function and investigate the changes to the graph of the function. 5 Minute Preview


Lesson Info
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Screenshot of Exponential Growth and Decay

Exponential Growth and Decay

Explore the graph of the exponential growth or decay function. Vary the initial amount and the rate of growth or decay and investigate the changes to the graph. 5 Minute Preview


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Screenshot of Introduction to Exponential Functions

Introduction to Exponential Functions

Explore the graph of the exponential function. Vary the initial amount and base of the function. Investigate the changes to the graph. 5 Minute Preview


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Screenshot of Logarithmic Functions

Logarithmic Functions

Compare the equation of a logarithmic function to its graph. Change the base of the logarithmic function and examine how the graph changes in response. Use the line y = x to compare the associated exponential function. 5 Minute Preview


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RF.1.7: : Represent data, using polynomial functions (of degree less than or equal to 3), to solve problems.

Screenshot of Graphs of Polynomial Functions

Graphs of Polynomial Functions

Study the graphs of polynomials up to the fourth degree. Vary the coefficients of the equation and investigate how the graph changes in response. Explore things like intercepts, end behavior, and even near-zero behavior. 5 Minute Preview


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Screenshot of Polynomials and Linear Factors

Polynomials and Linear Factors

Create a polynomial as a product of linear factors. Vary the values in the linear factors to see how their connection to the roots of the function. 5 Minute Preview


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Screenshot of Quadratics in Factored Form

Quadratics in Factored Form

Investigate the factors of a quadratic through its graph and through its equation. Vary the roots of the quadratic and examine how the graph and the equation change in response. 5 Minute Preview


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Screenshot of Quadratics in Polynomial Form

Quadratics in Polynomial Form

Compare the graph of a quadratic to its equation in polynomial form. Vary the coefficients of the equation and explore how the graph changes in response. 5 Minute Preview


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Correlation last revised: 11/14/2022

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