- Home
- Find Gizmos
- Browse by Standard (USA)
- Prince Edward Island Standards
- Mathematics: Number and Quantity
Idaho - Mathematics: Number and Quantity
Content Standards | Adopted: 2017
N-RN: : The Real Number System
1.1: : Extend the properties of exponents to rational exponents.
N-RN.1: : Explain how the definition of rational exponents follows from extending the properties of integer exponents to those values, allowing for a notation for radicals in terms of rational exponents.
Exponents and Power Rules
Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview
N-CN: : The Complex Number System
3.1: : Perform arithmetic operations with complex numbers.
N-CN.1: : Know there is a complex number i such that i² = –1, and every complex number has the form a + bi with a and b real.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
Roots of a Quadratic
Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview
N-CN.2: : Use the relation ??² = –1 and the commutative, associative, and distributive properties to add, subtract, and multiply complex numbers.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
N-CN.3: : Find the conjugate of a complex number; use conjugates to find moduli and quotients of complex numbers.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
Roots of a Quadratic
Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview
3.2: : Represent complex numbers and their operations on the complex plane.
N-CN.4: : Represent complex numbers on the complex plane in rectangular and polar form (including real and imaginary numbers), and explain why the rectangular and polar forms of a given complex number represent the same number.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
N-CN.5: : Represent addition, subtraction, multiplication, and conjugation of complex numbers geometrically on the complex plane; use properties of this representation for computation.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
N-CN.6: : Calculate the distance between numbers in the complex plane as the modulus of the difference, and the midpoint of a segment as the average of the numbers at its endpoints.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
3.3: : Use complex numbers in polynomial identities and equations.
N-CN.7: : Solve quadratic equations with real coefficients that have complex solutions.
Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
Roots of a Quadratic
Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview
N-VM: : Vector and Matrix Quantities
4.1: : Represent and model with vector quantities.
N-VM.1: : Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, |v|, ||v||, v).
Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview
Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
N-VM.3: : Solve problems involving velocity and other quantities that can be represented by vectors.
Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview
4.2: : Perform operations on vectors.
N-VM.4: : Add and subtract vectors.
N-VM.4.a: : Add vectors end-to-end, component-wise, and by the parallelogram rule. Understand that the magnitude of a sum of two vectors is typically not the sum of the magnitudes.
Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview
Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
N-VM.4.b: : Given two vectors in magnitude and direction form, determine the magnitude and direction of their sum.
Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
N-VM.4.c: : Understand vector subtraction v - w as v + (-w), where -w is the additive inverse of w, with the same magnitude as w and pointing in the opposite direction. Represent vector subtraction graphically by connecting the tips in the appropriate order, and perform vector subtraction component-wise.
Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview
Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
N-VM.5: : Multiply a vector by a scalar.
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
N-VM.5.a: : Represent scalar multiplication graphically by scaling vectors and possibly reversing their direction; perform scalar multiplication component-wise, e.g., as ??(???, ?? subscript ??) = (?????, ???? subscript ??).
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
N-VM.5.b: : Compute the magnitude of a scalar multiple ???? using ||????|| = |??|??. Compute the direction of ???? knowing that when |??|?? ? 0, the direction of ???? is either along ?? (for ?? > 0) or against ?? (for ??
Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
4.3: : Perform operations on matrices and use matrices in applications.
N-VM.7: : Multiply matrices by scalars to produce new matrices, e.g., as when all of the payoffs in a game are doubled.
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
N-VM.8: : Add, subtract, and multiply matrices of appropriate dimensions.
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
N-VM.12: : Work with 2 × 2 matrices as transformations of the plane, and interpret the absolute value of the determinant in terms of area.
Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
Translations
Translate a figure horizontally and vertically in the plane and examine the matrix representation of the translation. 5 Minute Preview
Correlation last revised: 9/22/2020
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
How Free Gizmos Work
Start teaching with 20-40 Free Gizmos. See the full list.
Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
Free Gizmos change each semester. The new collection will be available January 1 and July 1.
Find Your Solution
Start playing, exploring and learning today with a free account. Or contact us for a quote or demo.
Sign Up For Free Get a Quote