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Arkansas - Mathematics: High School: Number and Quantity
Curriculum Framework | Adopted: 2016
AR.Math.Content.HSN.RN: : The Real Number System
AR.Math.Content.HSN.RN.A: : Extend the properties of exponents to rational exponents
AR.Math.Content.HSN.RN.A.1: : Explain how extending the properties of integer exponents to rational exponents provides an alternative notation for radicals.
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Exponents and Power Rules
Choose the correct steps to simplify expressions with exponents using the rules of exponents and powers. Use feedback to diagnose incorrect steps. 5 Minute Preview
AR.Math.Content.HSN.RN.B: : Use properties of rational and irrational numbers
AR.Math.Content.HSN.RN.B.4: : Simplify radical expressions. Perform operations (add, subtract, multiply, and divide) with radical expressions. Rationalize denominators and/or numerators.
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Operations with Radical Expressions
Identify the correct steps to complete operations with a radical expression. Use step-by-step feedback to diagnose incorrect steps. 5 Minute Preview
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Simplifying Radical Expressions
Simplify a radical expression. Use step-by-step feedback to diagnose any incorrect steps. 5 Minute Preview
AR.Math.Content.HSN.CN: : The Complex Number System
AR.Math.Content.HSN.CN.A: : Perform arithmetic operations with complex numbers
AR.Math.Content.HSN.CN.A.1: : Know there is a complex number i such that i² = -1, and every complex number has the form a + bi with a and b real.
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Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
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Roots of a Quadratic
Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview
AR.Math.Content.HSN.CN.A.2: : Use the relation i² = -1 and the commutative, associative, and distributive properties to add, subtract, and multiply complex numbers.
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Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
AR.Math.Content.HSN.CN.A.3: : Find the conjugate of a complex number. Use conjugates to find quotients of complex numbers. Use conjugates to find moduli.
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Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
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Roots of a Quadratic
Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview
AR.Math.Content.HSN.CN.B: : Represent complex numbers and their operations on the complex plane
AR.Math.Content.HSN.CN.B.4: : Represent complex numbers on the complex plane in rectangular and polar form (including real and imaginary numbers). Explain why the rectangular and polar forms of a given complex number represent the same number.
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Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
AR.Math.Content.HSN.CN.B.5: : Represent addition, subtraction, multiplication, and conjugation of complex numbers geometrically on the complex plane; use properties of geometrical representation for computation.
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Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
AR.Math.Content.HSN.CN.C: : Use complex numbers in polynomial identities and equations
AR.Math.Content.HSN.CN.C.7: : Solve quadratic equations with real coefficients that have real or complex solutions.
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Points in the Complex Plane
Identify the imaginary and real coordinates of a point in the complex plane. Drag the point in the plane and investigate how the coordinates change in response. 5 Minute Preview
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Roots of a Quadratic
Find the root of a quadratic using its graph or the quadratic formula. Explore the graph of the roots and the point of symmetry in the complex plane. Compare the axis of symmetry and graph of the quadratic in the real plane. 5 Minute Preview
AR.Math.Content.HSN.VM: : Vector and Matrix Quantities
AR.Math.Content.HSN.VM.A: : Represent and model with vector quantities
AR.Math.Content.HSN.VM.A.1: : Recognize vector quantities as having both magnitude and direction. Represent vector quantities by directed line segments, and use appropriate symbols for vectors and their magnitudes (e.g., v, |v|, ||v||, v).
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Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview
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Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
AR.Math.Content.HSN.VM.A.2: : Find the components of a vector by subtracting the coordinates of an initial point from the coordinates of a terminal point.
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Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
AR.Math.Content.HSN.VM.A.3: : Solve problems involving velocity and other quantities that can be represented by vectors.
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2D Collisions
Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview
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Golf Range
Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview
AR.Math.Content.HSN.VM.B: : Perform operations on vectors
AR.Math.Content.HSN.VM.B.4: : Add and subtract vectors. Add vectors end-to-end, component-wise, and by the parallelogram rule. Understand that the magnitude of a sum of two vectors is typically not the sum of the magnitudes. Given two vectors in magnitude and direction form, determine the magnitude and direction of their sum. Understand vector subtraction v - w as v + (-w), where -w is the additive inverse of w, with the same magnitude as w and pointing in the opposite direction. Represent vector subtraction graphically by connecting the tips in the appropriate order. Perform vector subtraction component-wise.
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Adding Vectors
Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview
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Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
AR.Math.Content.HSN.VM.B.5: : Multiply a vector by a scalar. Represent scalar multiplication graphically by scaling vectors and possibly reversing their direction; Perform scalar multiplication component-wise, e.g., as 𝘤(𝘷ₓ, 𝘷 subscript 𝘺) = (𝘤𝘷ₓ, 𝘤𝘷 subscript 𝘺). Compute the magnitude of a scalar multiple cv using ||cv|| = |c|v. Compute the direction of cv knowing that when |c|v ≠ 0, the direction of cv is either along v (for c > 0) or against v (for c < 0).
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Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
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Vectors
Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview
AR.Math.Content.HSN.VM.C: : Perform operations on matrices and use matrices in applications
AR.Math.Content.HSN.VM.C.7: : Multiply matrices by scalars to produce new matrices (e.g., as when all of the payoffs in a game are doubled).
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Dilations
Dilate a figure and investigate its resized image. See how scaling a figure affects the coordinates of its vertices, both in
Correlation last revised: 9/16/2020
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