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- Science: 5th Grade
Nova Scotia - Science: 5th Grade
Nova Scotia Curriculum | Adopted: 2008
1: : Earth and Space Science: Weather
1.2: : Sun?s Energy Reaching the Earth
1.2.1: : relate the transfer of energy from the sun to weather and discuss the sun?s impact on soil and water
Heat Absorption
Shine a powerful flashlight on a variety of materials, and measure how quickly each material heats up. See how the light angle, light color, type of material, and material color affect heating. A glass cover can be added to simulate a greenhouse. 5 Minute Preview
1.4: : Movement of Air and Water
1.4.1: : relate the constant circulation of water on Earth to processes of evaporation, condensation, and precipitation
Water Cycle
Control the path of a drop of water as it travels through the water cycle. Many alternatives are presented at each stage. Determine how the water moves from one location to another, and learn how water resources are distributed in these locations. 5 Minute Preview
2: : Physical Science: Forces and Simple Machines
2.2: : Friction
2.2.1: : investigate and compare the effect of friction on the movement of objects over a variety of surfaces
Force and Fan Carts
Explore the laws of motion using a simple fan cart. Use the buttons to select the speed of the fan and the surface, and press Play to begin. You can drag up to three objects onto the fan cart. The speed of the cart is displayed with a speedometer and recorded in a table and a graph. 5 Minute Preview
Free Fall Tower
Recreate Galileo's famous experiment by dropping objects off the Tower of Pisa. You can drop ping pong balls, golf balls, soccer balls or watermelons. Objects can be dropped in air or no air, with or without a parachute. The speed of each object is shown on a speedometer and a graph. 5 Minute Preview
2.3: : Simple Machines: An Introduction
2.3.1: : use simple machines to identify the effort and load required to move objects
Ants on a Slant (Inclined Plane)
Lift food using ants with the help of a slanted stick. The steepness of the stick, the number of ants, and the size of the item being lifted can be varied. Observe the effect of friction on sliding objects. 5 Minute Preview
Levers
Use a lever to lift a pig, turkey, or sheep. A strongman provides up to 1000 newtons of effort. The fulcrum, strongman, and animals can be moved to any position to create first-, second-, or third-class levers. 5 Minute Preview
Wheel and Axle
Use a wheel and axle to move a heavy load. Find out how many athletes it takes to move the load under different conditions. The radii of the wheel and the axle can be adjusted to help study mechanical advantage. 5 Minute Preview
2.4: : Simple Machines: Levers
2.4.1: : design a lever for a particular task and differentiate between the positions of the fulcrum, the load, and the effort
Levers
Use a lever to lift a pig, turkey, or sheep. A strongman provides up to 1000 newtons of effort. The fulcrum, strongman, and animals can be moved to any position to create first-, second-, or third-class levers. 5 Minute Preview
Trebuchet
Design your own trebuchet to fling a projectile at a castle wall. All of the dimensions of the trebuchet can be adjusted, as well as the masses of the counterweight and payload. Select a target on the Launch tab, or just see how far your projectile will go. 5 Minute Preview
3: : Life Science: Meeting Basic Needs and Maintaining a Healthy Body
3.2: : The Systems: Digestive, Excretory, Respiratory, and Circulatory
3.2.1: : describe the structure and function of the major organs of the digestive, excretory, respiratory, and circulatory systems
Circulatory System
Trace the path of blood through a beating heart and the network of blood vessels that supplies blood to the body. Take blood samples from different blood vessels to observe blood cells and measure the levels of oxygen, carbon dioxide, sugar, and urea. 5 Minute Preview
Correlation last revised: 9/16/2020
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
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