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  • Saskatchewan Standards
  • Science: Physics 30

Saskatchewan - Science: Physics 30

Saskatchewan Foundational and Learning Objective | Adopted: 1992

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.

I: : Kinematics and Dynamics


I.B: : Vector and Scalar Quantities

I.B.1: : Define the following terms: vector quantity, scalar quantity, resultant vector, vector resolution, equivalent vectors, collinear vectors.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.2: : Identify vector and scalar quantities.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.3: : Distinguish between vector and scalar quantities.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.6: : Explain or demonstrate an understanding of the following important concepts: a resultant vector, vector addition, resolving a vector into components.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.8: : Add two or more collinear vectors algebraically and graphically to determine the resultant vector.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.9: : Identify collinear and non-collinear vectors.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.10: : Identify equivalent vectors.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.14: : Demonstrate an understanding of vector addition and subtraction in two dimensions.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.15: : Determine the magnitude and the direction of a resultant vector, both graphically and mathematically, given any two or more vectors acting in two dimensions.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.16: : Demonstrate an understanding that both magnitude and direction must be stated to specify vector quantities.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.21: : Resolve a vector into the effective values of two independent component vectors.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.B.22: : Determine the resultant vector of two or more non-perpendicular vectors acting in two dimensions using the vector component method.

Screenshot of Adding Vectors

Adding Vectors

Move, rotate, and resize two vectors in a plane. Find their resultant, both graphically and by direct computation. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Vectors

Vectors

Manipulate the magnitudes and directions of two vectors to generate a sum and learn vector addition. The x and y components can be displayed, along with the dot product of the two vectors. 5 Minute Preview


Lesson Info
Launch Gizmo

I.C: : Distance and Displacement

I.C.1: : Define the following terms: position, reference point, number line, displacement, equivalent displacements, distance, negative vector.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

I.C.7: : Determine the displacement of an object on a velocity versus time graph or a position versus time graph.

Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.D: : Speed and Velocity

I.D.1: : Define the following terms: speed, velocity, average speed, average velocity, instantaneous speed, instantaneous velocity.

Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.D.2: : Distinguish among: speed and velocity; velocity, average velocity, and instantaneous velocity; speed, average speed, and instantaneous speed.

Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo

I.D.3: : Calculate speed, average speed, velocity and average velocity.

Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

I.D.6: : Interpret the type of motion depicted by a displacement versus time graph or a position versus time graph.

Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.D.9: : Analyze position versus time graphs or displacement versus time graphs to determine velocity, average velocity, and instantaneous velocity.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

I.D.10: : Solve problems relating to speed and velocity.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

I.D.12: : Determine the slope on a graph and derive the correct units depending on the physical quantities which have been plotted on the graph.

Screenshot of Determining a Spring Constant

Determining a Spring Constant

Place a pan on the end of a hanging spring. Measure how much the spring stretches when various masses are added to the pan. Create a graph of displacement vs. mass to determine the spring constant of the spring. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E: : Acceleration

I.E.1: : Define the following terms: acceleration, average acceleration, instantaneous acceleration.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.4: : Give examples of objects undergoing constant acceleration.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.5: : Determine the average velocity of an object graphically and algebraically.

Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.7: : Distinguish between positive and negative acceleration.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.8: : Recognize situations which illustrate an acceleration of zero.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.9: : Analyze velocity versus time graphs to determine acceleration, average acceleration, and instantaneous acceleration.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.10: : Analyze velocity versus time graphs to determine an object's displacement during specified time intervals.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.12: : Obtain instantaneous accelerations from a velocity versus time graph and use them to develop an acceleration versus time graph.

Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.13: : Recognize that the equations for uniformly accelerated motion can be derived from first principles.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.14: : Solve problems involving acceleration using the equations for uniformly accelerated motion.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.15: : Use a velocity versus time graph to develop a displacement versus time graph and an acceleration versus time graph.

Screenshot of Distance-Time and Velocity-Time Graphs - Metric

Distance-Time and Velocity-Time Graphs - Metric

Create a graph of a runner's position versus time and watch the runner run a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the velocity of the runner. Add a second runner (a second graph) and connect real-world meaning to the intersection of two graphs. Also experiment with a graph of velocity versus time for the runners, and also distance traveled versus time. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.E.18: : Relate an understanding of acceleration to familiar experiences and practical applications.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

I.F: : Newton's Laws of Motion

I.F.1: : Define the following terms: inertia, free body diagram, unbalanced force, net force, inertial mass.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


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Screenshot of Inclined Plane - Simple Machine

Inclined Plane - Simple Machine

Investigate how an inclined plane redirects and reduces the force pulling a brick downward, with or without friction. A toy car can apply a variable upward force on the brick, and the mechanical advantage and efficiency of the plane can be determined. A graph of force versus distance illustrates the concept of work. 5 Minute Preview


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Launch Gizmo

I.F.2: : Explain what is meant by inertia.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo

I.F.6: : Explain what is meant by an unbalanced force.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Simple Machine

Inclined Plane - Simple Machine

Investigate how an inclined plane redirects and reduces the force pulling a brick downward, with or without friction. A toy car can apply a variable upward force on the brick, and the mechanical advantage and efficiency of the plane can be determined. A graph of force versus distance illustrates the concept of work. 5 Minute Preview


Lesson Info
Launch Gizmo

I.F.7: : Analyze situations involving balanced and unbalanced forces on various objects with the aid of free body diagrams.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo

I.F.11: : Solve problems involving Newton's laws of motion.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo

I.F.12: : Predict the direction of acceleration on an object, given the direction of the unbalanced force.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo

I.F.13: : Predict the direction of the unbalanced force acting on an object, given the direction of the acceleration.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo

I.F.14: : Interpret direct and inverse relationships, as they occur in Newton's second law.

Screenshot of Atwood Machine

Atwood Machine

Measure the height and velocity of two objects connected by a massless rope over a pulley. Observe the forces acting on each mass throughout the simulation. Calculate the acceleration of the objects, and relate these calculations to Newton's Laws of Motion. The mass of each object can be manipulated, as well as the mass and radius of the pulley. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo

I.F.16: : Explain how the inertial mass of an object can be determined.

Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo

II: : Mechanical Energy


II.A: : Work

II.A.1: : Define the following terms: applied force, work, energy, positive work, negative work.

Screenshot of Pulley Lab

Pulley Lab

Use a pulley system to lift a heavy weight to a certain height. Measure the force required to lift the weight using up to three fixed and three movable pulleys. The weight to be lifted and the efficiency of the pulley system can be adjusted, and the height of the weight and the total input distance are reported. 5 Minute Preview


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Launch Gizmo

II.A.2: : Distinguish between positive work and negative work.

Screenshot of Pulley Lab

Pulley Lab

Use a pulley system to lift a heavy weight to a certain height. Measure the force required to lift the weight using up to three fixed and three movable pulleys. The weight to be lifted and the efficiency of the pulley system can be adjusted, and the height of the weight and the total input distance are reported. 5 Minute Preview


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Launch Gizmo

II.A.5: : Express the correct SI fundamental or derived units for work, energy, and various other types of physical quantities.

Screenshot of Pulley Lab

Pulley Lab

Use a pulley system to lift a heavy weight to a certain height. Measure the force required to lift the weight using up to three fixed and three movable pulleys. The weight to be lifted and the efficiency of the pulley system can be adjusted, and the height of the weight and the total input distance are reported. 5 Minute Preview


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Launch Gizmo

II.A.8: : Give examples to illustrate how energy is transferred from one object to another when work is done.

Screenshot of Pulley Lab

Pulley Lab

Use a pulley system to lift a heavy weight to a certain height. Measure the force required to lift the weight using up to three fixed and three movable pulleys. The weight to be lifted and the efficiency of the pulley system can be adjusted, and the height of the weight and the total input distance are reported. 5 Minute Preview


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Launch Gizmo

II.A.10: : Solve problems involving work and energy.

Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


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Launch Gizmo
Screenshot of Pulley Lab

Pulley Lab

Use a pulley system to lift a heavy weight to a certain height. Measure the force required to lift the weight using up to three fixed and three movable pulleys. The weight to be lifted and the efficiency of the pulley system can be adjusted, and the height of the weight and the total input distance are reported. 5 Minute Preview


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Launch Gizmo

II.B: : Power

II.B.4: : Solve problems involving work, power, and energy.

Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pulley Lab

Pulley Lab

Use a pulley system to lift a heavy weight to a certain height. Measure the force required to lift the weight using up to three fixed and three movable pulleys. The weight to be lifted and the efficiency of the pulley system can be adjusted, and the height of the weight and the total input distance are reported. 5 Minute Preview


Lesson Info
Launch Gizmo

II.C: : Kinetic Energy

II.C.3: : Show how the fundamental units for kinetic energy or potential energy are related to the derived units (J) for energy.

Screenshot of Air Track

Air Track

Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview


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Launch Gizmo
Screenshot of Energy of a Pendulum

Energy of a Pendulum

Perform experiments with a pendulum to gain an understanding of energy conservation in simple harmonic motion. The mass, length, and gravitational acceleration of the pendulum can be adjusted, as well as the initial angle. The potential energy, kinetic energy, and total energy of the oscillating pendulum can be displayed on a table, bar chart or graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Potential Energy on Shelves

Potential Energy on Shelves

Compare the potential energy of several objects when you place them on shelves of different heights. Learn that two objects at different heights can have the same potential energy, while two objects at the same height can have different potential energies. 5 Minute Preview


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Launch Gizmo

II.C.4: : Solve problems relating to kinetic energy.

Screenshot of Air Track

Air Track

Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Energy of a Pendulum

Energy of a Pendulum

Perform experiments with a pendulum to gain an understanding of energy conservation in simple harmonic motion. The mass, length, and gravitational acceleration of the pendulum can be adjusted, as well as the initial angle. The potential energy, kinetic energy, and total energy of the oscillating pendulum can be displayed on a table, bar chart or graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo

II.D: : Gravitational Potential Energy

II.D.1: : Define the following terms: gravitational potential energy, base level, ground level, total mechanical energy.

Screenshot of Energy of a Pendulum

Energy of a Pendulum

Perform experiments with a pendulum to gain an understanding of energy conservation in simple harmonic motion. The mass, length, and gravitational acceleration of the pendulum can be adjusted, as well as the initial angle. The potential energy, kinetic energy, and total energy of the oscillating pendulum can be displayed on a table, bar chart or graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Potential Energy on Shelves

Potential Energy on Shelves

Compare the potential energy of several objects when you place them on shelves of different heights. Learn that two objects at different heights can have the same potential energy, while two objects at the same height can have different potential energies. 5 Minute Preview


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Launch Gizmo

II.D.2: : Distinguish between ground level and an arbitrary base level.

Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo

II.D.3: : Recognize that as an object is raised vertically, the work done on the object results in an equivalent increase in gravitational potential energy.

Screenshot of Pulley Lab

Pulley Lab

Use a pulley system to lift a heavy weight to a certain height. Measure the force required to lift the weight using up to three fixed and three movable pulleys. The weight to be lifted and the efficiency of the pulley system can be adjusted, and the height of the weight and the total input distance are reported. 5 Minute Preview


Lesson Info
Launch Gizmo

II.D.4: : Solve problems relating to gravitational potential energy, and to its relationship with kinetic energy and total mechanical energy.

Screenshot of Energy of a Pendulum

Energy of a Pendulum

Perform experiments with a pendulum to gain an understanding of energy conservation in simple harmonic motion. The mass, length, and gravitational acceleration of the pendulum can be adjusted, as well as the initial angle. The potential energy, kinetic energy, and total energy of the oscillating pendulum can be displayed on a table, bar chart or graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo

III: : Electricity


III.B: : Current and Potential Difference

III.B.1: : Current

III.B.1.1: : Define the following terms: elementary charge, electric circuit, electric current, ammeter, schematic diagram, direct current, alternating current.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.1.10: : Draw a schematic diagram of an electric circuit.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.2: : Electric Potential Difference

III.B.2.1: : Define the following terms: electric field, positive test charge, electric lines of force, chassis ground, electric potential difference.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


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Launch Gizmo

III.B.2.2: : State the convention used to represent electric lines of force in an electric field.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.2.3: : Explain what happens to a charge in an electric field.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.2.11: : Explain that there is a zero potential difference between a ground and the rest of the circuit.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.2.14: : Show the correct method for connecting a voltmeter in an electric circuit.

Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.2.15: : Explain how the terminals of both a voltmeter and an ammeter must be connected in an electric circuit.

Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.3: : Ohm's Law

III.B.3.1: : Define the following terms: resistance, conductance, superconductivity, resistivity.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.3.2: : Recognize that a relationship exists between the potential difference and the current in an electric circuit.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.3.3: : State Ohm's Law.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.3.4: : Apply Ohm's Law to problems in electricity.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.B.3.5: : Use the correct units and symbol for resistance.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.C: : Electric Circuits

III.C.2: : Series and Parallel Circuits

III.C.2.1: : Define the following terms: series circuit, parallel circuit, equivalent resistance.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.C.2.2: : Draw a schematic diagram of a series circuit and a parallel circuit.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.C.2.4: : Determine an equivalent resistance to replace two or more resistors in an electric circuit.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


Lesson Info
Launch Gizmo

III.C.2.6: : Recognize the importance of using Ohm's Law and Kirchhoff's Laws in analyzing electric circuits.

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Circuits

Circuits

Build electrical circuits using batteries, light bulbs, resistors, fuses, wires, and a switch. An ammeter, a voltmeter and an ohmmeter are available for measuring current, voltage and resistance throughout the circuit. The voltage of the battery and the precision of the meters can be adjusted. Multiple circuits can be built for comparison. 5 Minute Preview


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Launch Gizmo

III.D: : Electric Power and Energy

III.D.13: : Understand overloading of circuits in the home (circuit breakers and fuses).

Screenshot of Advanced Circuits

Advanced Circuits

Build compound circuits with series and parallel elements. Calculate voltages, resistance, and current across each component using Ohm's law and the equivalent resistance equation. Check your answers using a voltmeter, ammeter, and ohmmeter. Learn the function of fuses as a safety device. 5 Minute Preview


Lesson Info
Launch Gizmo

IV: : Nuclear Physics


IV.A: : Natural Radioactivity

IV.A.1: : Define the following terms: radioactivity, isotopes, alpha particles, beta particles, gamma rays, dosimetry, absorbed dose, dose equivalent, quality factor.

Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


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Launch Gizmo

V: : Applications of Kinematics and Dynamics: Optional


V.A: : Momentum

V.A.1: : Impulse and Momentum

V.A.1.1: : Define the following terms: momentum, impulse.

Screenshot of 2D Collisions

2D Collisions

Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Air Track

Air Track

Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview


Lesson Info
Launch Gizmo

V.A.1.4: : Compare the directions of the momentum, impulse, force, and velocity vectors in a given situation.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.A.2: : The Law of Conservation of Momentum

V.A.2.1: : Define the following terms: isolated system, centre of mass.

Screenshot of 2D Collisions

2D Collisions

Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Air Track

Air Track

Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview


Lesson Info
Launch Gizmo

V.A.2.3: : Recognize that momentum is conserved in an isolated system in one or more dimensions.

Screenshot of 2D Collisions

2D Collisions

Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Air Track

Air Track

Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview


Lesson Info
Launch Gizmo

V.A.2.4: : Apply mathematical expressions of the Law of Conservation of Momentum to problem solving.

Screenshot of 2D Collisions

2D Collisions

Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Air Track

Air Track

Adjust the mass and velocity of two gliders on a frictionless air track. Measure the velocity, momentum, and kinetic energy of each glider as they approach each other and collide. Collisions can be elastic or inelastic. 5 Minute Preview


Lesson Info
Launch Gizmo

V.A.2.5: : Recognize the significance of the centre of mass of an isolated system.

Screenshot of 2D Collisions

2D Collisions

Investigate elastic collisions in two dimensions using two frictionless pucks. The mass, velocity, and initial position of each puck can be modified to create a variety of scenarios. 5 Minute Preview


Lesson Info
Launch Gizmo

V.B: : Frictional Forces

V.B.3: : Give examples of some moving objects which will eventually come to rest due to friction.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

V.B.4: : Explain that a sufficient force needs to be applied to an object before it will begin to move.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

V.B.5: : Identify situations in which it is desirable to increase or reduce the amount of friction between surfaces in contact.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo

V.B.6: : Give examples of various ways in which frictional forces can either be increased or decreased.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

V.B.7: : Explain that the normal force acts to oppose the force of gravity.

Screenshot of Gravitational Force

Gravitational Force

Drag two objects around and observe the gravitational force between them as their positions change. The mass of each object can be adjusted, and the gravitational force is displayed both as vectors and numerically. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pith Ball Lab

Pith Ball Lab

Pith balls with positive, negative, or no electrical charge are suspended from strings. The charge and mass of the pith balls can be adjusted, along with the length of the string, which will cause the pith balls to change position. Distances can be measured as variables are adjusted, and the forces (Coulomb and gravitational) acting on the balls can be displayed. 5 Minute Preview


Lesson Info
Launch Gizmo

V.B.8: : Explain that the normal force must be equal in magnitude and opposite in direction to the force of gravity for the object to remain in equilibrium.

Screenshot of Gravitational Force

Gravitational Force

Drag two objects around and observe the gravitational force between them as their positions change. The mass of each object can be adjusted, and the gravitational force is displayed both as vectors and numerically. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pith Ball Lab

Pith Ball Lab

Pith balls with positive, negative, or no electrical charge are suspended from strings. The charge and mass of the pith balls can be adjusted, along with the length of the string, which will cause the pith balls to change position. Distances can be measured as variables are adjusted, and the forces (Coulomb and gravitational) acting on the balls can be displayed. 5 Minute Preview


Lesson Info
Launch Gizmo

V.B.9: : Explain that the structure supporting an object must be capable of producing a normal force to withstand the force of gravity acting on the structure by the object, otherwise the structure will undergo failure.

Screenshot of Gravitational Force

Gravitational Force

Drag two objects around and observe the gravitational force between them as their positions change. The mass of each object can be adjusted, and the gravitational force is displayed both as vectors and numerically. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pith Ball Lab

Pith Ball Lab

Pith balls with positive, negative, or no electrical charge are suspended from strings. The charge and mass of the pith balls can be adjusted, along with the length of the string, which will cause the pith balls to change position. Distances can be measured as variables are adjusted, and the forces (Coulomb and gravitational) acting on the balls can be displayed. 5 Minute Preview


Lesson Info
Launch Gizmo

V.B.11: : Solve problems involving kinetic or static friction.

Screenshot of Inclined Plane - Sliding Objects

Inclined Plane - Sliding Objects

Investigate the energy and motion of a block sliding down an inclined plane, with or without friction. The ramp angle can be varied and a variety of materials for the block and ramp can be used. Potential and kinetic energy are reported as the block slides down the ramp. Two experiments can be run simultaneously to compare results as factors are varied. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C: : Projectile Motion

V.C.1: : Define the following terms: acceleration due to gravity, projectile, firing angle, trajectory, frame of reference, and terminal velocity.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.2: : Explain that mass will not substantially influence the motion of objects falling in a vacuum.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.3: : State the approximate value of the acceleration due to gravity for an object falling freely near the surface of the Earth.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.4: : State that an object dropped from rest experiences a downward acceleration.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.5: : Explain that an object thrown vertically upward experiences a downward acceleration.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.6: : Explain the effect of air resistance on falling bodies.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.7: : Predict the motion that would be experienced by various different types of falling objects.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.8: : Devise strategies for changing the terminal velocity of falling objects.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.10: : Solve problems involving vertical free fall using equations for uniformly accelerated motion.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.11: : Recognize that projectile motion can be analyzed by considering the horizontal and vertical components of the motion separately.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.14: : Apply kinematic equations for uniform acceleration to analyze the vertical motion of a projectile.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.C.15: : Solve a variety of problems related to projectile motion.

Screenshot of Feed the Monkey (Projectile Motion)

Feed the Monkey (Projectile Motion)

Fire a banana cannon at a monkey in a tree. The monkey drops from the tree at the moment the banana is fired from the cannon. Determine where to aim the cannon so the monkey catches the banana. The position of the cannon, launch angle and initial velocity of the banana can be varied. Students can observe the velocity vectors and the paths of the monkey and banana. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Golf Range

Golf Range

Try to get a hole in one by adjusting the velocity and launch angle of a golf ball. Explore the physics of projectile motion in a frictional or ideal setting. Horizontal and vertical velocity vectors can be displayed, as well as the path of the ball. The height of the golfer and the force of gravity are also adjustable. 5 Minute Preview


Lesson Info
Launch Gizmo

V.D: : Uniform Circular Motion

V.D.1: : Define the following terms: centripetal acceleration, centripetal force.

Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

V.D.2: : Explain why an object travelling in a circular path at a constant speed undergoes a change in velocity.

Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

V.D.3: : Illustrate the direction of the velocity vector, the centripetal acceleration vector, and the centripetal force vector for a moving object at a specific position on a circular path.

Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

V.D.5: : Recognize that if an object were suddenly released from its circular path, it would tend to continue to move in the direction of the velocity vector, unless it was acted upon by some external force.

Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

V.D.6: : Explain that centripetal acceleration acts in the same direction as the change in velocity.

Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

V.D.7: : Explain that centripetal force acts in the same direction as centripetal acceleration.

Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

V.D.8: : Use mathematical relationships for centripetal acceleration and centripetal force to solve problems involving circular motion.

Screenshot of Uniform Circular Motion

Uniform Circular Motion

Measure the position, velocity, and acceleration (both components and magnitude) of an object undergoing circular motion. The radius and velocity of the object can be controlled, along with the mass of the object. The forces acting on the object also can be recorded. 5 Minute Preview


Lesson Info
Launch Gizmo

V.E: : Universal Gravitation

V.E.1: : Define the following terms: field, force, mass, weight, gravitational field strength.

Screenshot of Gravitational Force

Gravitational Force

Drag two objects around and observe the gravitational force between them as their positions change. The mass of each object can be adjusted, and the gravitational force is displayed both as vectors and numerically. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pith Ball Lab

Pith Ball Lab

Pith balls with positive, negative, or no electrical charge are suspended from strings. The charge and mass of the pith balls can be adjusted, along with the length of the string, which will cause the pith balls to change position. Distances can be measured as variables are adjusted, and the forces (Coulomb and gravitational) acting on the balls can be displayed. 5 Minute Preview


Lesson Info
Launch Gizmo

V.E.2: : State the correct SI units and symbols for force, mass, and weight.

Screenshot of Chemical Equations

Chemical Equations

Practice balancing chemical equations by changing the coefficients of reactants and products. As the equation is manipulated, the amount of each element is shown as individual atoms, histograms, or numerically. Molar masses of reactants and products can also be calculated and balanced to demonstrate conservation of mass. 5 Minute Preview


Lesson Info
Launch Gizmo

V.E.3: : Describe the effects that a force can have when acting on an object.

Screenshot of Fan Cart Physics

Fan Cart Physics

Gain an understanding of Newton's Laws by experimenting with a cart (on which up to three fans are placed) on a linear track. The cart has a mass, as does each fan. The fans exert a constant force when switched on, and the direction of the fans can be altered as the position, velocity, and acceleration of the cart are measured. 5 Minute Preview


Lesson Info
Launch Gizmo

V.E.12: : Solve problems relating to gravitational force.

Screenshot of Gravitational Force

Gravitational Force

Drag two objects around and observe the gravitational force between them as their positions change. The mass of each object can be adjusted, and the gravitational force is displayed both as vectors and numerically. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pith Ball Lab

Pith Ball Lab

Pith balls with positive, negative, or no electrical charge are suspended from strings. The charge and mass of the pith balls can be adjusted, along with the length of the string, which will cause the pith balls to change position. Distances can be measured as variables are adjusted, and the forces (Coulomb and gravitational) acting on the balls can be displayed. 5 Minute Preview


Lesson Info
Launch Gizmo

V.E.14: : Determine the gravitational force on an object at various distances, expressed in multiples of Earth radii, from the centre of the Earth.

Screenshot of Free-Fall Laboratory

Free-Fall Laboratory

Investigate the motion of an object as it falls to the ground. A variety of objects can be compared, and their motion can be observed in a vacuum, in normal air, and in denser air. The position, velocity, and acceleration are measured over time, and the forces on the object can be displayed. Using the manual settings, the mass, radius, height, and initial velocity of the object can be adjusted, as can the air density and wind. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Gravitational Force

Gravitational Force

Drag two objects around and observe the gravitational force between them as their positions change. The mass of each object can be adjusted, and the gravitational force is displayed both as vectors and numerically. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Pith Ball Lab

Pith Ball Lab

Pith balls with positive, negative, or no electrical charge are suspended from strings. The charge and mass of the pith balls can be adjusted, along with the length of the string, which will cause the pith balls to change position. Distances can be measured as variables are adjusted, and the forces (Coulomb and gravitational) acting on the balls can be displayed. 5 Minute Preview


Lesson Info
Launch Gizmo

VI: : Fluid Mechanics: Optional


VI.A: : Density

VI.A.1: : Define the following terms: density, relative density (specific gravity).

Screenshot of Density Laboratory

Density Laboratory

With a scale to measure mass, a graduated cylinder to measure volume, and a large beaker of liquid to observe flotation, the relationship between mass, volume, density, and flotation can be investigated. The density of the liquid in the beaker can be adjusted, and a variety of objects can be studied during the investigation. 5 Minute Preview


Lesson Info
Launch Gizmo

VI.A.2: : Recognize that density is a characteristic property of matter.

Screenshot of Density Laboratory

Density Laboratory

With a scale to measure mass, a graduated cylinder to measure volume, and a large beaker of liquid to observe flotation, the relationship between mass, volume, density, and flotation can be investigated. The density of the liquid in the beaker can be adjusted, and a variety of objects can be studied during the investigation. 5 Minute Preview


Lesson Info
Launch Gizmo

VI.A.3: : State the SI unit for density.

Screenshot of Density Laboratory

Density Laboratory

With a scale to measure mass, a graduated cylinder to measure volume, and a large beaker of liquid to observe flotation, the relationship between mass, volume, density, and flotation can be investigated. The density of the liquid in the beaker can be adjusted, and a variety of objects can be studied during the investigation. 5 Minute Preview


Lesson Info
Launch Gizmo

VI.A.4: : Solve problems based on an understanding of density.

Screenshot of Density Laboratory

Density Laboratory

With a scale to measure mass, a graduated cylinder to measure volume, and a large beaker of liquid to observe flotation, the relationship between mass, volume, density, and flotation can be investigated. The density of the liquid in the beaker can be adjusted, and a variety of objects can be studied during the investigation. 5 Minute Preview


Lesson Info
Launch Gizmo

VI.A.5: : Apply concepts of length, mass, area, volume (etc.) to specific tasks.

Screenshot of Density Laboratory

Density Laboratory

With a scale to measure mass, a graduated cylinder to measure volume, and a large beaker of liquid to observe flotation, the relationship between mass, volume, density, and flotation can be investigated. The density of the liquid in the beaker can be adjusted, and a variety of objects can be studied during the investigation. 5 Minute Preview


Lesson Info
Launch Gizmo

VI.D: : Archimedes' Principle

VI.D.1: : Define the following terms: buoyant force, apparent weight.

Screenshot of Archimedes' Principle

Archimedes' Principle

Place weights into a boat and see how far the boat sinks into a tank of liquid. The depth of the boat can be measured, as well as the amount of liquid displaced. The dimensions of the boat and the density of the liquid can be adjusted. See how much weight the boat can hold before it sinks to the bottom! 5 Minute Preview


Lesson Info
Launch Gizmo

VI.D.4: : Solve problems relating to Archimedes principle.

Screenshot of Archimedes' Principle

Archimedes' Principle

Place weights into a boat and see how far the boat sinks into a tank of liquid. The depth of the boat can be measured, as well as the amount of liquid displaced. The dimensions of the boat and the density of the liquid can be adjusted. See how much weight the boat can hold before it sinks to the bottom! 5 Minute Preview


Lesson Info
Launch Gizmo

VII: : Electromagnetism: Optional


VII.A: : Magnetism

VII.A.1: : Define the following terms: ferromagnetic, soft ferromagnetic, hard ferromagnetic, compass, magnetic field, magnetic lines of force, north- seeking pole, angle of declination, south- seeking pole, angle of magnetic dip.

Screenshot of Magnetic Induction

Magnetic Induction

Measure the strength and direction of the magnetic field at different locations in a laboratory. Compare the strength of the induced magnetic field to Earth's magnetic field. The direction and magnitude of the inducting current can be adjusted. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.A.7: : State some important properties of magnetic lines of force.

Screenshot of Magnetic Induction

Magnetic Induction

Measure the strength and direction of the magnetic field at different locations in a laboratory. Compare the strength of the induced magnetic field to Earth's magnetic field. The direction and magnitude of the inducting current can be adjusted. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.A.10: : Investigate important uses of magnets in different technological applications.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.B: : Electromagnetism

VII.B.9: : State Ampere's Rule (right-hand rule) for a solenoid.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


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Launch Gizmo

VII.B.13: : Transfer an understanding of electromagnetism to practical applications.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.B.14: : Solve problems relating to electromagnetism.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.C: : The Motor Principle

VII.C.1: : State the motor principle.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.C.4: : Apply the motor principle to explain important applications such as electric meters or electric motors.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.C.5: : Identify the main components of an electric motor.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.D: : Electromagnetic Induction

VII.D.1: : Define the following terms: induce, induced field, inducing field.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.D.2: : Identify the conditions which must occur before a current can be induced within a conductor.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.D.4: : Explain that the interaction between the induced and inducing magnetic fields produces a temporary change in the external magnetic field.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.D.5: : State Lenz's Law.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VII.D.7: : Apply Lenz's Law to investigate electromagnetic induction.

Screenshot of Electromagnetic Induction

Electromagnetic Induction

Explore how a changing magnetic field can induce an electric current. A magnet can be moved up or down at a constant velocity below a loop of wire, or the loop of wire may be dragged in any direction or rotated. The magnetic and electric fields can be displayed, as well as the magnetic flux and the current in the wire. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII: : Atomic Physics: Optional


VIII.A: : Atomic Theory

VIII.A.1: : Define the following terms: atomic number, isotope, radioisotopes, nuclear binding force, average binding energy, nuclear mass defect, nuclear binding energy, photon.

Screenshot of Bohr Model of Hydrogen

Bohr Model of Hydrogen

Shoot a stream of photons through a container of hydrogen gas. Observe how photons of certain energies are absorbed, causing the electron to move to different orbits. Build the spectrum of hydrogen based on photons that are absorbed and emitted. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Bohr Model: Introduction

Bohr Model: Introduction

Fire photons to determine the spectrum of a gas. Observe how an absorbed photon changes the orbit of an electron and how a photon is emitted from an excited electron. Calculate the energies of absorbed and emitted photons based on energy level diagrams. The light energy produced by the laser can be modulated, and a lamp can be used to view the entire absorption spectrum at once. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.A.8: : Explain some of the important characteristics of the Bohr model of the atom.

Screenshot of Bohr Model of Hydrogen

Bohr Model of Hydrogen

Shoot a stream of photons through a container of hydrogen gas. Observe how photons of certain energies are absorbed, causing the electron to move to different orbits. Build the spectrum of hydrogen based on photons that are absorbed and emitted. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Bohr Model: Introduction

Bohr Model: Introduction

Fire photons to determine the spectrum of a gas. Observe how an absorbed photon changes the orbit of an electron and how a photon is emitted from an excited electron. Calculate the energies of absorbed and emitted photons based on energy level diagrams. The light energy produced by the laser can be modulated, and a lamp can be used to view the entire absorption spectrum at once. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.A.14: : Describe some of the electron orbital descriptions provided by quantum theory.

Screenshot of Bohr Model of Hydrogen

Bohr Model of Hydrogen

Shoot a stream of photons through a container of hydrogen gas. Observe how photons of certain energies are absorbed, causing the electron to move to different orbits. Build the spectrum of hydrogen based on photons that are absorbed and emitted. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Bohr Model: Introduction

Bohr Model: Introduction

Fire photons to determine the spectrum of a gas. Observe how an absorbed photon changes the orbit of an electron and how a photon is emitted from an excited electron. Calculate the energies of absorbed and emitted photons based on energy level diagrams. The light energy produced by the laser can be modulated, and a lamp can be used to view the entire absorption spectrum at once. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.B: : Half Life and Radioactive Decay

VIII.B.1: : Define the following terms: transmutation, alpha decay, beta decay, gamma decay, neutrino, disintegration (decay) series, nuclide charts, background radiation, decay constant, half-life.

Screenshot of Half-life

Half-life

Investigate the decay of a radioactive substance. The half-life and the number of radioactive atoms can be adjusted, and theoretical or random decay can be observed. Data can be interpreted visually using a dynamic graph, a bar chart, and a table. Determine the half-lives of two sample isotopes as well as samples with randomly generated half-lives. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.B.4: : Explain that in alpha particle decay an element with a lower mass is formed.

Screenshot of Half-life

Half-life

Investigate the decay of a radioactive substance. The half-life and the number of radioactive atoms can be adjusted, and theoretical or random decay can be observed. Data can be interpreted visually using a dynamic graph, a bar chart, and a table. Determine the half-lives of two sample isotopes as well as samples with randomly generated half-lives. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.B.7: : Recognize that in beta particle decay the beta particle released originated in the nucleus of the atom, not in the electron orbital. A neutron disappears, and in its place a proton and an electron appear.

Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.B.8: : Develop general expressions for alpha and beta decay.

Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.B.9: : Identify alpha, beta, and gamma decay from generalized expressions or nuclear equations.

Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.B.14: : Write equations representing nuclear decay.

Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.B.15: : Balance nuclear equations correctly for atomic number and atomic mass number.

Screenshot of Nuclear Decay

Nuclear Decay

Observe the five main types of nuclear decay: alpha decay, beta decay, gamma decay, positron emission, and electron capture. Write nuclear equations by determining the mass numbers and atomic numbers of daughter products and emitted particles. 5 Minute Preview


Lesson Info
Launch Gizmo

VIII.B.25: : Determine the decay constant from the half-life and vice versa.

Screenshot of Half-life

Half-life

Investigate the decay of a radioactive substance. The half-life and the number of radioactive atoms can be adjusted, and theoretical or random decay can be observed. Data can be interpreted visually using a dynamic graph, a bar chart, and a table. Determine the half-lives of two sample isotopes as well as samples with randomly generated half-lives. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 9/16/2020

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