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Browse by Grade & Topic: Motion and Force
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See How FREE Gizmos WorkMeasuring Motion
Go on an African safari and observe a variety of animals walking and running across the savanna. Videotape the animals, and then play back the videotape to estimate animal speeds. Which...
Lesson Info Launch GizmoPendulum Clock
Find the effect of length, mass, and angle on the period of a pendulum. The pendulum is attached to a clock that can be adjusted to tell time accurately. The clock can be located on Earth...
Lesson Info Launch GizmoForce and Fan Carts
Explore the laws of motion using a simple fan cart. Use the buttons to select the speed of the fan and the surface, and press Play to begin. You can drag up to three objects onto the fan...
Lesson Info Launch GizmoFree Fall Tower
Recreate Galileo's famous experiment by dropping objects off the Tower of Pisa. You can drop ping pong balls, golf balls, soccer balls or watermelons. Objects can be dropped in air or no...
Lesson Info Launch GizmoSled Wars
Explore acceleration, speed, momentum, and energy by sending a sled down a hill into a group of snowmen. The starting height and mass of the sled can be changed, as well as the number of...
Lesson Info Launch GizmoDistance-Time Graphs
FREE with no time limit!
Create a graph of a runner's position versus time and watch the runner complete a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the speed...
Lesson Info Launch GizmoDistance-Time Graphs - Metric
Create a graph of a runner's position versus time and watch the runner complete a 40-meter dash based on the graph you made. Notice the connection between the slope of the line and the...
Lesson Info Launch GizmoProgrammable Rover
- New!
FREE with no time limit!
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and...
Lesson Info Launch GizmoDistance-Time Graphs
FREE with no time limit!
Create a graph of a runner's position versus time and watch the runner complete a 40-yard dash based on the graph you made. Notice the connection between the slope of the line and the speed...
Lesson Info Launch GizmoProgrammable Rover
- New!
FREE with no time limit!
In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and...
Lesson Info Launch GizmoHow Free Gizmos Work
Start teaching with 20-40 Free Gizmos. See the full list.
Access lesson materials for Free Gizmos including teacher guides, lesson plans, and more.
All other Gizmos are limited to a 5 Minute Preview and can only be used for 5 minutes a day.
Free Gizmos change each semester. The new collection will be available January 1 and July 1.
About STEM Cases
Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.
Each STEM Case uses realtime reporting to show live student results.
Introduction to the Heatmap
STEM Cases take between 30-90 minutes for students to complete, depending on the case.
Student progress is automatically saved so that STEM Cases can be completed over multiple sessions.
Multiple grade-appropriate versions, or levels, exist for each STEM Case.
Each STEM Case level has an associated Handbook. These are interactive guides that focus on the science concepts underlying the case.
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