In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars.
Launch GizmoIn this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars.
5 Minute Preview
Use for 5 minutes a day.
This task card can be used for remote learning or in class as a small group or individual activity. Stude... (more)nts will write programs using block or text code then transmit their programs for a rover to complete on the surface of Mars.
Best For:
3rd Grade, 4th Grade, 5th Grade Science
This task card can be used for remote learning or in class as a small group or individual activity. Stude... (more)nts will code several simple programs to move a rover.
Best For:
3rd Grade, 4th Grade, 5th Grade Science