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  • Ontario Standards
  • Science: 3rd Grade

Ontario - Science: 3rd Grade

Ontario Curriculum | Adopted: 2022

This correlation lists the recommended Gizmos for this province's curriculum standards. Click any Gizmo title below for more information.

A: : STEM Skills and Connections


A1: : STEM Investigation and Communication Skills: use a scientific research process, a scientific experimentation process, and an engineering design process to conduct investigations, following appropriate health and safety procedures.

A1.2: : use a scientific experimentation process and associated skills to conduct investigations

Screenshot of Force and Fan Carts

Force and Fan Carts

Explore the laws of motion using a simple fan cart. Use the buttons to select the speed of the fan and the surface, and press Play to begin. You can drag up to three objects onto the fan cart. The speed of the cart is displayed with a speedometer and recorded in a table and a graph. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Germination

Germination

Plant seeds and watch how many sprout. Examine what factors affect germination. Vary the amount of heat, water, and light the seeds get. Practice designing controlled experiments and using the scientific method. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Growing Plants

Growing Plants

Investigate the growth of three common garden plants: tomatoes, beans, and turnips. You can change the amount of light each plant gets, the amount of water added each day, and the type of soil the seed is planted in. Observe the effect of each variable on plant height, plant mass, leaf color and leaf size. Determine what conditions produce the tallest and healthiest plants. Height and mass data are displayed on tables and graphs. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Magnetism

Magnetism

Drag bar magnets and a variety of other objects onto a piece of paper. Click Play to release the objects to see if they are attracted together, repelled apart, or unaffected. You can also sprinkle iron filings over the magnets and other objects to view the magnetic field lines that are produced. 5 Minute Preview


Lesson Info
Launch Gizmo

A1.3: : use an engineering design process and associated skills to design, build, and test devices, models, structures, and/or systems

Screenshot of Earthquake-Proof Homes

Earthquake-Proof Homes

Design a house to withstand an earthquake and protect the people living inside. Select a location in San Francisco, then choose the design and materials for a foundation, frame, walls, and roof. Decide which extras to add to your home design. Test each house in an earthquake and assess the damages. Try to arrive at a house design that results in the least damage. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Flood and Storm-Proof Homes

Flood and Storm-Proof Homes

Build a home to survive a flood or a hurricane and protect the people inside. Choose materials and a design for the foundation, frame, walls, and roof of the house. Add "extras" such as sand bags, storm shutters, and roof clips. Test your house in a flood or storm and see how well your design worked. 5 Minute Preview


Lesson Info
Launch Gizmo

A1.5: : communicate their findings, using science and technology vocabulary and formats that are appropriate for specific audiences and purposes

Screenshot of Earthquake-Proof Homes

Earthquake-Proof Homes

Design a house to withstand an earthquake and protect the people living inside. Select a location in San Francisco, then choose the design and materials for a foundation, frame, walls, and roof. Decide which extras to add to your home design. Test each house in an earthquake and assess the damages. Try to arrive at a house design that results in the least damage. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Flood and Storm-Proof Homes

Flood and Storm-Proof Homes

Build a home to survive a flood or a hurricane and protect the people inside. Choose materials and a design for the foundation, frame, walls, and roof of the house. Add "extras" such as sand bags, storm shutters, and roof clips. Test your house in a flood or storm and see how well your design worked. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Magnetism

Magnetism

Drag bar magnets and a variety of other objects onto a piece of paper. Click Play to release the objects to see if they are attracted together, repelled apart, or unaffected. You can also sprinkle iron filings over the magnets and other objects to view the magnetic field lines that are produced. 5 Minute Preview


Lesson Info
Launch Gizmo

A2: : Coding and Emerging Technologies: use coding in investigations and to model concepts, and assess the impact of coding and of emerging technologies on everyday life

A2.1: : write and execute code in investigations and when modelling concepts, with a focus on testing, debugging, and refining programs

Screenshot of Programmable Rover

Programmable Rover

In this introduction to coding, program a rover to explore the surface of Mars. Start by using tiles to create simple programs involving moving forward or backward, turns, jumps, loops, and picking up rock samples. Then use text instructions to optimize your code. Use your skills to program the rover to complete six challenging missions on Mars. 5 Minute Preview


Lesson Info
Launch Gizmo

B: : Life Systems: Growth and Changes in Plants


B2: : Exploring and Understanding Concepts: demonstrate an understanding of characteristics and uses of plants and of plants’ responses to the natural environment

B2.1: : describe the basic needs of plants, including the need for air, water, light, heat, nutrients, and space, and identify environmental conditions that may threaten plant survival

Screenshot of Germination

Germination

Plant seeds and watch how many sprout. Examine what factors affect germination. Vary the amount of heat, water, and light the seeds get. Practice designing controlled experiments and using the scientific method. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Growing Plants

Growing Plants

Investigate the growth of three common garden plants: tomatoes, beans, and turnips. You can change the amount of light each plant gets, the amount of water added each day, and the type of soil the seed is planted in. Observe the effect of each variable on plant height, plant mass, leaf color and leaf size. Determine what conditions produce the tallest and healthiest plants. Height and mass data are displayed on tables and graphs. 5 Minute Preview


Lesson Info
Launch Gizmo

B2.2: : identify different parts of plants, including the root, stem, flower, stamen, pistil, leaf, seed, cone, and fruit, and describe how each part contributes to plants’ survival within their environment

Screenshot of Flower Pollination

Flower Pollination

Observe the steps of pollination and fertilization in flowering plants. Help with many parts of the process by dragging pollen grains to the stigma, dragging sperm to the ovules, and removing petals as the fruit begins to grow. Quiz yourself when you are done by dragging vocabulary words to the correct plant structure. 5 Minute Preview


Lesson Info
Launch Gizmo

B2.4: : describe ways in which a variety of plants adapt and/or react to their environment and to changes in their environment

Screenshot of Growing Plants

Growing Plants

Investigate the growth of three common garden plants: tomatoes, beans, and turnips. You can change the amount of light each plant gets, the amount of water added each day, and the type of soil the seed is planted in. Observe the effect of each variable on plant height, plant mass, leaf color and leaf size. Determine what conditions produce the tallest and healthiest plants. Height and mass data are displayed on tables and graphs. 5 Minute Preview


Lesson Info
Launch Gizmo

C: : Matter and Energy: Forces and Motion


C2: : Exploring and Understanding Concepts: demonstrate an understanding of how forces cause motion and changes in motion

C2.1: : describe different types of contact forces and non-contact forces

Screenshot of Charge Launcher

Charge Launcher

Launch a charged particle into a chamber. Charged particles can be added into the chamber to influence the path of the moving particle. The launch speed can be changed as well. Try to match a given path by manipulating the fixed particles in the chamber. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Magnetism

Magnetism

Drag bar magnets and a variety of other objects onto a piece of paper. Click Play to release the objects to see if they are attracted together, repelled apart, or unaffected. You can also sprinkle iron filings over the magnets and other objects to view the magnetic field lines that are produced. 5 Minute Preview


Lesson Info
Launch Gizmo

C2.2: : describe different ways a force can be exerted on an object

Screenshot of Force and Fan Carts

Force and Fan Carts

Explore the laws of motion using a simple fan cart. Use the buttons to select the speed of the fan and the surface, and press Play to begin. You can drag up to three objects onto the fan cart. The speed of the cart is displayed with a speedometer and recorded in a table and a graph. 5 Minute Preview


Lesson Info
Launch Gizmo

C2.3: : describe how different forces applied to an object, including forces of varying magnitude, can cause the object to start, stop, or change its direction, speed, or shape

Screenshot of Force and Fan Carts

Force and Fan Carts

Explore the laws of motion using a simple fan cart. Use the buttons to select the speed of the fan and the surface, and press Play to begin. You can drag up to three objects onto the fan cart. The speed of the cart is displayed with a speedometer and recorded in a table and a graph. 5 Minute Preview


Lesson Info
Launch Gizmo

D: : Structures and Mechanisms: Strong and Stable Structures


D2: : Exploring and Understanding Concepts: demonstrate an understanding of the concepts of strength and stability as they relate to structures with various forms and functions, and of the factors that affect structures’ strength and stability

D2.4: : describe the stability of a structure as its ability to keep its shape, maintain balance, float, and/or stay fixed in one spot when a force is applied to the structure, and describe ways to improve a structure’s stability

Screenshot of Earthquake-Proof Homes

Earthquake-Proof Homes

Design a house to withstand an earthquake and protect the people living inside. Select a location in San Francisco, then choose the design and materials for a foundation, frame, walls, and roof. Decide which extras to add to your home design. Test each house in an earthquake and assess the damages. Try to arrive at a house design that results in the least damage. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Flood and Storm-Proof Homes

Flood and Storm-Proof Homes

Build a home to survive a flood or a hurricane and protect the people inside. Choose materials and a design for the foundation, frame, walls, and roof of the house. Add "extras" such as sand bags, storm shutters, and roof clips. Test your house in a flood or storm and see how well your design worked. 5 Minute Preview


Lesson Info
Launch Gizmo

D2.5: : identify properties of materials that need to be considered when building structures

Screenshot of Earthquake-Proof Homes

Earthquake-Proof Homes

Design a house to withstand an earthquake and protect the people living inside. Select a location in San Francisco, then choose the design and materials for a foundation, frame, walls, and roof. Decide which extras to add to your home design. Test each house in an earthquake and assess the damages. Try to arrive at a house design that results in the least damage. 5 Minute Preview


Lesson Info
Launch Gizmo
Screenshot of Flood and Storm-Proof Homes

Flood and Storm-Proof Homes

Build a home to survive a flood or a hurricane and protect the people inside. Choose materials and a design for the foundation, frame, walls, and roof of the house. Add "extras" such as sand bags, storm shutters, and roof clips. Test your house in a flood or storm and see how well your design worked. 5 Minute Preview


Lesson Info
Launch Gizmo

Correlation last revised: 6/8/2022

About STEM Cases

Students assume the role of a scientist trying to solve a real world problem. They use scientific practices to collect and analyze data, and form and test a hypothesis as they solve the problems.

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Each STEM Case uses realtime reporting to show live student results.
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STEM Cases take between 30-90 minutes for students to complete, depending on the case.

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© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

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© 2025 ExploreLearning. All rights reserved. Gizmo and Gizmos are registered trademarks of ExploreLearning. STEM Cases, Handbooks and the associated Realtime Reporting System are protected by US Patent No. 10,410,534

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