Standards of Learning
3.1.a: read and write six-digit numerals and identify the place value and value of each digit;
Cannonball Clowns (Number Line Estimation)
Rounding Whole Numbers (Number Line)
Target Sum Card Game (Multi-digit Addition)
3.1.b: round whole numbers, 9,999 or less, to the nearest ten, hundred, and thousand; and
Rounding Whole Numbers (Number Line)
3.1.c: compare two whole numbers between 0 and 9,999, using symbols (>, <, or =) and words (greater than, less than, or equal to).
Modeling Whole Numbers and Decimals (Base-10 Blocks)
3.3.a: name and write fractions (including mixed numbers) represented by a model;
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
3.3.b: model fractions (including mixed numbers) and write the fractions? names; and
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Critter Count (Modeling Multiplication)
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
No Alien Left Behind (Division with Remainders)
Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
3.9.a: length to the nearest 1/2-inch, inch, foot, yard, centimeter, and meter;
Cannonball Clowns (Number Line Estimation)
Measuring Trees
3.9.b: liquid volume in cups, pints, quarts, gallons, and liters;
Cannonball Clowns (Number Line Estimation)
3.9.c: weight/mass in ounces, pounds, grams, and kilograms; and
Cannonball Clowns (Number Line Estimation)
3.9.d: area and perimeter.
Fido's Flower Bed (Perimeter and Area)
3.10.a: measure the distance around a polygon in order to determine perimeter; and
Fido's Flower Bed (Perimeter and Area)
3.10.b: count the number of square units needed to cover a given surface in order to determine area.
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
3.11.b: determine elapsed time in one-hour increments over a 12-hour period.
City Tour (Coordinates)
Classifying Quadrilaterals
Elevator Operator (Line Graphs)
3.17.a: collect and organize data, using observations, measurements, surveys, or experiments;
Reaction Time 2 (Graphs and Statistics)
3.17.b: construct a line plot, a picture graph, or a bar graph to represent the data; and
Forest Ecosystem
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
3.17.c: read and interpret the data represented in line plots, bar graphs, and picture graphs and write a sentence analyzing the data.
Forest Ecosystem
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Spin the Big Wheel! (Probability)
Function Machines 1 (Functions and Tables)
Function Machines 2 (Functions, Tables, and Graphs)
Pattern Flip (Patterns)
3.20.a: investigate the identity and the commutative properties for addition and multiplication; and
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
3.20.b: identify examples of the identity and commutative properties for addition and multiplication.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Correlation last revised: 9/16/2020