Content Standards
4.1.1: Identify place value from hundred thousands through the hundredths place
Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)
4.1.2: Order and compare using symbols; i.e., >, <, =, whole numbers (0 to 100,000) and decimals to hundredths
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)
4.1.4: Round whole numbers to the nearest tens, hundreds, thousands, ten thousands, and hundred thousands
Rounding Whole Numbers (Number Line)
4.1.5: Represent numbers up to hundred thousands in standard and expanded forms
Cannonball Clowns (Number Line Estimation)
4.1.6: Write tenths and hundredths as decimals and fractions
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
4.1.7: Compare equivalent decimals and fractions, e.g., 5/10 =.5
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
4.1.12: Add and subtract whole numbers between 0 and 100,000
Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
4.1.14: Divide multi-digit numbers by a single-digit number
No Alien Left Behind (Division with Remainders)
4.1.15: Add and subtract fractions and mixed numbers with like denominators
Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
4.1.16: Add and subtract decimals
Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
4.1.17: Use the distributive property to simplify and perform computations
Chocomatic (Multiplication, Arrays, and Area)
4.1.19: Estimate computations of whole numbers, fractions, and decimals
Adding Whole Numbers and Decimals (Base-10 Blocks)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
4.2.1: Analyze and describe the attributes of two- and three-dimensional shapes (i.e., circle, squares, trapezoid, rhombus)
4.2.4: Use motion geometry to show that shapes are congruent or similar
4.3.2: Collect and record data
Reaction Time 2 (Graphs and Statistics)
4.3.3: Organize and display data in line graphs and circle graphs
Elevator Operator (Line Graphs)
Graphing Skills
Prairie Ecosystem
4.3.4: Read, interpret, and generate questions from data displayed in graphs; i.e., line graphs and circle graphs
Elevator Operator (Line Graphs)
Graphing Skills
Movie Reviewer (Mean and Median)
Prairie Ecosystem
Reaction Time 2 (Graphs and Statistics)
4.3.6: Use number lines and coordinate graphs to represent data
Elevator Operator (Line Graphs)
Graphing Skills
4.3.8: Determine or calculate the mode, mean/average, and range for a data set
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
4.4.1: State specific relationships between units within the same measuring system; e.g., feet to yards, minutes to hours, milliliters to liters
Cannonball Clowns (Number Line Estimation)
4.4.2: Estimate and measure length to the nearest quarter inch
Cannonball Clowns (Number Line Estimation)
4.4.6: Select appropriate units for measuring perimeter, area, and volume
Balancing Blocks (Volume)
Fido's Flower Bed (Perimeter and Area)
Correlation last revised: 5/21/2018