5.M.1: Number and Operation

5.M.1.1: Understand and use numbers.

5.M.1.1.1: Read, write, compare, and order whole numbers through millions and decimal numbers through thousandths.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

5.M.1.1.2: Identify and apply place value in whole numbers and decimal numbers to thousandths.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cannonball Clowns (Number Line Estimation)
Comparing and Ordering Decimals
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Rounding Whole Numbers (Number Line)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)
Treasure Hunter (Decimals on the Number Line)

5.M.1.1.4: Compare and order commonly used fractions and their equivalents.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

5.M.1.1.5: Identify decimal equivalents of commonly used fractions.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

5.M.1.1.6: Apply the number theory concepts of primes, composites, multiples, and factors.

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
Pattern Flip (Patterns)

5.M.1.2: Perform computations accurately.

5.M.1.2.2: Add and subtract decimal numbers through thousandths.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

5.M.1.2.3: Multiply and divide whole numbers.

Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)

5.M.1.2.4: Add and subtract fractions with like denominators without simplification.

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

5.M.1.2.5: Evaluate numerical expressions that include parentheses.

Order of Operations

5.M.1.3: Estimate and judge reasonableness of results.

5.M.1.3.1: Estimate to predict computation results.

Cannonball Clowns (Number Line Estimation)

5.M.2: Concepts and Principles of Measurement

5.M.2.1: Understand and use U.S. customary and metric measurements.

5.M.2.1.1: Select and use appropriate units and tools to make formal measurements of length, temperature, weight, and volume (capacity) in both systems.

Cannonball Clowns (Number Line Estimation)
Measuring Trees

5.M.2.1.4: Solve real world problems related to elapsed time.

Elapsed Time

5.M.2.1.5: Calculate the perimeter of polygons and the area of rectangles and squares.

Area of Triangles
Fido's Flower Bed (Perimeter and Area)

5.M.2.1.6: Convert units of length within each system.

Cannonball Clowns (Number Line Estimation)

5.M.2.1.8: Recall length, volume (capacity), and mass equivalences involving millimeters, centimeters, meters, milliliters, liters, grams, and kilograms in the metric system.

Cannonball Clowns (Number Line Estimation)

5.M.3: Concepts and Language of Algebra and Functions

5.M.3.1: Use algebraic symbolism as a tool to represent mathematical relationships.

5.M.3.1.3: Write a fact family when given two factors.

Chocomatic (Multiplication, Arrays, and Area)

5.M.3.1.4: Read and use symbols of "<," ">," and "=" to express relationships.

Comparing and Ordering Decimals

5.M.3.2: Evaluate algebraic expressions.

5.M.3.2.1: Use the following properties as they relate to addition and multiplication: commutative, associative, and distributive.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

5.M.3.4: Understand the concept of functions.

5.M.3.4.1: Identify the rule for a pattern using whole numbers and extend the pattern.

Function Machines 1 (Functions and Tables)

5.M.4: Concepts and Principles of Geometry

5.M.4.1: Apply concepts of size, shape, and spatial relationships.

5.M.4.1.1: Identify, compare and analyze attributes of polygons and polyhedra and develop vocabulary to describe the attributes.

Classifying Quadrilaterals

5.M.4.1.3: Identify and label points, lines, line segments, rays, and angles.

City Tour (Coordinates)
Elevator Operator (Line Graphs)
Function Machines 2 (Functions, Tables, and Graphs)
Function Machines 3 (Functions and Problem Solving)
Points in the Coordinate Plane

5.M.4.1.4: Discuss and predict the results of sliding, flipping, and turning two-dimensional shapes.

Rock Art (Transformations)

5.M.4.1.5: Identify shapes as congruent, similar, or symmetrical.

Quilting Bee (Symmetry)
Rock Art (Transformations)

5.M.4.1.6: Explain the difference between perimeter and area of a polygon.

Fido's Flower Bed (Perimeter and Area)

5.M.4.3: Apply graphing in two dimensions.

5.M.4.3.1: Use ordered pairs to identify and plot points in the first quadrant on a coordinate grid.

Function Machines 2 (Functions, Tables, and Graphs)
Points in the Coordinate Plane
Points, Lines, and Equations

5.M.5: Data Analysis, Probability, and Statistics

5.M.5.1: Understand data analysis.

5.M.5.1.1: Read and interpret tables, charts, bar graphs, and line graphs.

Elevator Operator (Line Graphs)
Graphing Skills
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)

5.M.5.2: Collect, organize, and display data.

5.M.5.2.1: Collect, organize, and display the data with appropriate notation in tables, charts, bar graphs, and line graphs.

Distance-Time Graphs
Elevator Operator (Line Graphs)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

5.M.5.3: Apply simple statistical measurements.

5.M.5.3.1: Find measures of central tendency - median and mode - with simple sets of data using whole numbers.

Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

5.M.5.3.2: Find the range of a set of data using whole numbers.

Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

5.M.5.4: Understand basic concepts of probability.

5.M.5.4.2: Use the language of probability.

Spin the Big Wheel! (Probability)

Correlation last revised: 5/10/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.