Grade Level Expectations

M(N&O).5.1: Demonstrates conceptual understanding of rational numbers with respect to: whole numbers from 0 to 9,999,999 through equivalency, composition, decomposition, or place value using models, explanations, or other representations; and positive fractional numbers (proper, mixed number, and improper) (halves, fourths, eighths, thirds, sixths, twelfths, fifths, or powers of ten (10, 100, 1000)), decimals (to thousandths), or benchmark percents (10%, 25%, 50%, 75% or 100%) as a part to whole relationship in area, set, or linear models using models, explanations, or other representations.

Equivalent Fractions (Fraction Tiles)

Fraction Artist 1 (Area Models of Fractions)

Fraction Artist 2 (Area Models of Fractions)

Fraction Garden (Comparing Fractions)

Fraction, Decimal, Percent (Area and Grid Models)

Modeling Fractions (Area Models)

Modeling Whole Numbers and Decimals (Base-10 Blocks)

Toy Factory (Set Models of Fractions)

M(N&O).5.2: Demonstrates understanding of the relative magnitude of numbers by ordering, comparing, or identifying equivalent positive fractional numbers, decimals, or benchmark percents within number formats (fractions to fractions, decimals to decimals, or percents to percents); or integers in context using models or number lines.

Fraction, Decimal, Percent (Area and Grid Models)

M(N&O).5.3a: Demonstrates conceptual understanding of mathematical operations by adding and subtracting decimals and positive proper fractions with unlike denominators.

Adding Fractions (Fraction Tiles)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

M(N&O).5.3b: Demonstrates conceptual understanding of mathematical operations by describing or illustrating the meaning of a remainder with respect to division of whole numbers using models, explanations, or solving problems.

No Alien Left Behind (Division with Remainders)

M(N&O).5.4: Accurately solves problems involving multiple operations on whole numbers or the use of the properties of factors, multiples, prime, or composite numbers; and addition or subtraction of fractions (proper) and decimals to the hundredths place. (Division of whole numbers by up to a two-digit divisor.)

Adding Fractions (Fraction Tiles)

Adding Whole Numbers and Decimals (Base-10 Blocks)

Cargo Captain (Multi-digit Subtraction)

Chocomatic (Multiplication, Arrays, and Area)

Critter Count (Modeling Multiplication)

Factor Trees (Factoring Numbers)

Fractions Greater than One (Fraction Tiles)

Modeling Fractions (Area Models)

No Alien Left Behind (Division with Remainders)

Number Line Frog Hop (Addition and Subtraction)

Pattern Flip (Patterns)

Subtracting Whole Numbers and Decimals (Base-10 Blocks)

Target Sum Card Game (Multi-digit Addition)

M(N&O).5.6: Mentally calculates change back from $1.00, $5.00, and $10.00; calculates multiplication and related division facts to a product of 144; multiplies a two-digit whole number by a one-digit whole number (e.g., 45 x 5), two-digit whole numbers that are multiples of ten (e.g., 50 x 60), a three-digit whole number that is a multiple of 100 by a two- or three-digit number which is a multiple of 10 or 100, respectively (e.g., 400 x 50, 400 x 600); and divides 3- and 4-digit multiples of powers of ten by their compatible factors (e.g., 360 ÷ 6; 360 ÷ 60; 3600 ÷ 6; 3600 ÷ 60; 3600 ÷ 600; 360 ÷ 12; 360 ÷ 120; 3600 ÷ 12; 3600 ÷ 120; 3600 ÷ 1200).

Critter Count (Modeling Multiplication)

M(N&O).5.7: Makes estimates in a given situation by identifying when estimation is appropriate, selecting the appropriate method of estimation, determining the level of accuracy needed given the situation, analyzing the effect of the estimation method on the accuracy of results, and evaluating the reasonableness of solutions appropriate to grade level GLEs across content strands.

Cannonball Clowns (Number Line Estimation)

Multiplying Decimals (Area Model)

M(N&O).5.8: Applies properties of numbers (odd, even, and divisibility) and field properties (commutative, associative, identity, and distributive) to solve problems and to simplify computations.

Critter Count (Modeling Multiplication)

Pattern Flip (Patterns)

M(G&M).5.1: Uses properties or attributes of angles (right, acute, or obtuse) or sides (number of congruent sides, parallelism, or perpendicularity) to identify, describe, classify, or distinguish among different types of triangles (right, acute, obtuse, equiangular, or equilateral) or quadrilaterals (rectangles, squares, rhombi, trapezoids, or parallelograms).

M(G&M).5.6: Demonstrates conceptual understanding of perimeter of polygons, and the area of rectangles or right triangles through models, manipulatives, or formulas, the area of polygons or irregular figures on grids, and volume of rectangular prisms (cubes) using a variety of models, manipulatives, or formulas. Expresses all measures using appropriate units.

Area of Triangles

Balancing Blocks (Volume)

Chocomatic (Multiplication, Arrays, and Area)

M(G&M).5.9: Demonstrates understanding of spatial relationships using location and position by interpreting and giving directions between locations on a map or coordinate grid (all four quadrants); plotting points in four quadrants in context (e.g., games, mapping, identifying the vertices of polygons as they are reflected, rotated, and translated); and determining horizontal and vertical distances between points on a coordinate grid in the first quadrant.

Points in the Coordinate Plane

M(F&A).5.1: Identifies and extends to specific cases a variety of patterns (linear and nonlinear) represented in models, tables, sequences, or in problem situations; and writes a rule in words or symbols for finding specific cases of a linear relationship.

Function Machines 1 (Functions and Tables)

M(DSP).5.1: Interprets a given representation (tables, bar graphs, circle graphs, or line graphs) to answer questions related to the data, to analyze the data to formulate or justify conclusions, to make predictions, or to solve problems.

Elevator Operator (Line Graphs)

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

M(DSP).5.2: Analyzes patterns, trends, or distributions in data in a variety of contexts by determining or using measures of central tendency (mean, median, or mode) or range to analyze situations, or to solve problems.

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

M(DSP).5.3a: Organizes and displays data using tables, bar graphs, or line graphs to answer questions related to the data, to analyze the data to formulate or justify conclusions, to make predictions, or to solve problems.

Elevator Operator (Line Graphs)

Graphing Skills

Prairie Ecosystem

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

M(DSP).5.3b: Identifies or describes representations or elements of representations that best display a given set of data or situation, consistent with the representations required in M(DSP)-5-1.

Graphing Skills

Mascot Election (Pictographs and Bar Graphs)

Reaction Time 1 (Graphs and Statistics)

Reaction Time 2 (Graphs and Statistics)

M(DSP).5.5a: For a probability event in which the sample space may or may not contain equally likely outcomes, predicts the likelihood of an event as a fraction and tests the prediction through experiments; and determines if a game is fair.

Spin the Big Wheel! (Probability)

M(DSP).5.5b: For a probability event in which the sample space may or may not contain equally likely outcomes, determines the experimental or theoretical probability of an event and expresses the result as a fraction.

Spin the Big Wheel! (Probability)

M(DSP).5.6: In response to a teacher or student generated question or hypothesis decides the most effective method (e.g., survey, observation, experimentation) to collect the data (numerical or categorical) necessary to answer the question; collects, organizes, and appropriately displays the data; analyzes the data to draw conclusions about the question or hypothesis being tested, and when appropriate makes predictions; and asks new questions and makes connections to real world situations.

Graphing Skills

Movie Reviewer (Mean and Median)

Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 5/23/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.