M3.A: Numbers and Operations

M3.A.1: Demonstrate an understanding of numbers, ways of representing numbers, relationships among numbers and number systems.

M3.A.1.1: Apply place-value concepts and numeration to counting, ordering, grouping and equivalency.

M3.A.1.1.1: Match the word name with the appropriate whole number (up through 9,999).

Modeling Whole Numbers and Decimals (Base-10 Blocks)

M3.A.1.1.3: Compare two whole numbers using greater than (>), less than (<) or equal to (=) (up through 9,999).

Modeling Whole Numbers and Decimals (Base-10 Blocks)

M3.A.1.1.4: Order a set of whole numbers from least to greatest or greatest to least (up through 9,999; limit sets to no more than four numbers).

Modeling Whole Numbers and Decimals (Base-10 Blocks)

M3.A.1.1.5: Match a symbolic representation of numbers to appropriate whole numbers (e.g., base ten blocks, 7 hundreds, 4 tens and 8 ones, etc).

Modeling Whole Numbers and Decimals (Base-10 Blocks)

M3.A.1.2: Use fractions to represent quantities as part of a whole or part of a set.

M3.A.1.2.1: Write the fraction that corresponds to a drawing or part of a set (numerators 1-9, denominators 2-10. No equivalent or improper fractions or mixed numbers).

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

M3.A.1.2.2: Create a drawing or set that represents a given fraction (numerators 1-9, denominators 2-10. No equivalent or improper fractions or mixed numbers).

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

M3.A.2: Understand the meanings of operations, use operations and understand how they relate to each other.

M3.A.2.1: Understand various meanings of operations and the relationship between them.

M3.A.2.1.1: Represent multiplication as repeated addition.

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

M3.A.3: Compute accurately and fluently and make reasonable estimates.

M3.A.3.1: Solve problems using addition, subtraction and multiplication (straight computation and word problems).

M3.A.3.1.1: Solve single- and double- digit addition and subtraction problems with and without regrouping in vertical or horizontal form.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

M3.A.3.1.2: Solve problems involving multiplication through the 9's tables through 9x5.

Critter Count (Modeling Multiplication)

M3.A.3.2: Use estimation skills to arrive at conclusions.

M3.A.3.2.1: Estimate sums and differences of quantities; round 2-digit numbers to the nearest 10, and 3-digit numbers to the nearest 100, before computing (limit to two numbers).

Adding Whole Numbers and Decimals (Base-10 Blocks)
Rounding Whole Numbers (Number Line)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

M3.B: Measurement

M3.B.1: Demonstrate an understanding of measurable attributes of objects and figures, and the units, systems and processes of measurement.

M3.B.1.1: Determine or calculate time and elapsed time.

M3.B.1.1.2: Find elapsed time to increments of 5 minutes (limited to 2 adjacent hours).

Elapsed Time

M3.B.1.2: Use the attributes of length, area, volume and weight of objects.

M3.B.1.2.1: Select an appropriate unit for the attribute being measured.

Balancing Blocks (Volume)
Cannonball Clowns (Number Line Estimation)
Fido's Flower Bed (Perimeter and Area)

M3.B.1.2.2: Compare and/or order objects according to length, area, or weight.

Cannonball Clowns (Number Line Estimation)

M3.C: Geometry

M3.C.2: Identify and/or apply concepts of transformations or symmetry.

M3.C.2.1: Apply the concepts of transformations and symmetry.

M3.C.2.1.1: Identify/draw one line of symmetry in a two-dimensional figure.

Quilting Bee (Symmetry)

M3.C.2.1.2: Identify symmetrical two-dimensional shapes.

Quilting Bee (Symmetry)
Rock Art (Transformations)

M3.D: Algebraic Concepts

M3.D.1: Demonstrate an understanding of patterns, relations and functions.

M3.D.1.1: Recognize, describe, or extend a variety of patterns.

M3.D.1.1.1: Extend or find a missing element in a pattern of numbers or shapes (pattern must show 3 repetitions - if multiples are used, limit to 2, 3 or 5).

Function Machines 1 (Functions and Tables)
Pattern Flip (Patterns)

M3.D.1.1.2: Identify/describe the rule for a pattern shown (pattern must show 3 repetitions - if multiples are used, limit to 2, 3 or 5).

Pattern Finder
Pattern Flip (Patterns)

M3.D.2: Represent and/or analyze mathematical situations using numbers, symbols, words, tables and/or graphs.

M3.D.2.1: Create/model expressions, equations and inequalities to match a problem situation.

M3.D.2.1.2: Choose the number sentence that matches a given story (one operation, + or - only).

Number Line Frog Hop (Addition and Subtraction)

M3.D.2.2: Determine the missing number or symbol in a number sentence.

M3.D.2.2.1: Find a missing number that makes a number sentence true (1-digit or 2-digit numbers up to 18 using +, - or x through 9 x 5).

Number Line Frog Hop (Addition and Subtraction)

M3.E: Data Analysis and Probability

M3.E.1: Formulate or answer questions that can be addressed with data and/or organize, display, interpret or analyze data.

M3.E.1.1: Answer questions based on data shown on tables, charts, and bar graphs.

M3.E.1.1.1: Analyze data shown on tables, charts, or bar graphs using the concepts of largest, smallest, most often, least often and middle.

Movie Reviewer (Mean and Median)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
Real-Time Histogram

M3.E.1.1.2: Describe, interpret and/or answer questions based on data shown in tables, charts or bar graphs.

Mascot Election (Pictographs and Bar Graphs)
Prairie Ecosystem
Reaction Time 1 (Graphs and Statistics)
Real-Time Histogram

M3.E.1.2: Organize or display data using tables, charts, bar graphs.

M3.E.1.2.1: Graph data or complete a graph given the data (grid is provided).

Mascot Election (Pictographs and Bar Graphs)

M3.E.1.2.2: Translate information from one type of display to another (e.g., convert tally chart to bar graph). Limit to tally charts, bar graphs and tables.

Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 5/23/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.