1.5.1: Place Value

1.5.1.1: Identify and use place value positions of whole numbers and decimals to hundredths.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Comparing and Ordering Decimals
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

1.5.2: Fractions

1.5.2.1: Add and subtract fractions with like denominators using models, drawings, and numbers.

Adding Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)

1.5.2.2: Compare fractions with unlike denominators using models and drawings, and by finding common denominators.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

1.5.2.3: Identify, model, and compare improper fractions and mixed numbers.

Fractions Greater than One (Fraction Tiles)

1.5.7: Computation

1.5.7.1: Add and subtract decimals.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

1.5.7.3: Use order of operations to evaluate expressions with whole numbers.

Order of Operations

1.5.8: Solving Problems and Number Theory

1.5.8.1: Generate and solve addition, subtraction, multiplication, and division problems using whole numbers and decimals in practical situations.

Cargo Captain (Multi-digit Subtraction)
Critter Count (Modeling Multiplication)
No Alien Left Behind (Division with Remainders)
Number Line Frog Hop (Addition and Subtraction)

3.5.1: Comparison, Estimation, and Conversion

3.5.1.1: Estimate and convert units of measure for weight and volume/capacity within the same measurement system (customary and metric).

Cannonball Clowns (Number Line Estimation)

4.5.1: Two - Dimensional Shapes

4.5.1.1: Identify, classify, compare, and draw triangles and quadrilaterals based on their properties.

Classifying Quadrilaterals

4.5.2: Congruence, Similarity, and Transformations

4.5.2.1: Represent concepts of congruency, similarity, and/or symmetry using a variety of methods including dilation (enlargement/reduction) and transformational motions.

Rock Art (Transformations)

4.5.3: Coordinate Geometry and Lines of Symmetry

4.5.3.1: Graph coordinates representing geometric shapes in the first quadrant.

Points in the Coordinate Plane

5.5.1: Data Collection and Organization

5.5.1.1: Pose questions that can be used to guide the collection of categorical and numerical data.

Movie Reviewer (Mean and Median)
Reaction Time 2 (Graphs and Statistics)

5.5.1.2: Organize and represent data using a variety of graphical representations including stem and leaf plots and histograms.

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 2 (Graphs and Statistics)

5.5.2: Central Tendency and Data Distribution

5.5.2.1: Compute range.

Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

5.5.2.2: Model and compute the measures of central tendency for mean, median, and mode.

Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)

5.5.6: Statistical Inferences

5.5.6.1: Select an appropriate type of graph to accurately represent the data and justify the selection.

Graphing Skills
Reaction Time 2 (Graphs and Statistics)

Correlation last revised: 5/17/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.