4.NSO-N: Number Sense

4.NSO-N.1: Exhibit an understanding of the base 10 number system by reading, modeling, and writing whole numbers to at least 100,000; demonstrating an understanding of the values of the digits; and comparing and ordering the numbers.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.NSO-N.2: Represent, compare, and order numbers to 100,000 using various forms, including expanded notation.

Cannonball Clowns (Number Line Estimation)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)

4.NSO-N.3: Round whole numbers to 100,000 to the nearest 10, 100, 1,000, 10,000, and 100,000.

Rounding Whole Numbers (Number Line)

4.NSO-N.5: Read and interpret whole numbers and decimals up to two decimal places; relate to money and placevalue decomposition.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

4.NSO-N.7: Find all factors of a whole number up to 50; know that numbers such as 2, 3, 5, 7, and 11 do not have any factors except one and itself and that such numbers are called prime numbers.

Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)

4.NSO-F: Fractions

4.NSO-F.9: Demonstrate an understanding of fractions as parts of unit wholes, as parts of a collection, and as locations on a number line.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

4.NSO-F.10: Know the relationships among halves, fourths, and eighths and among thirds, sixths, and twelfths; compare and order such fractions.

Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

4.NSO-F.11: Recognize, name, and generate equivalent forms of common decimals (0.5, 0.25, 0.2, 0.1) and fractions (halves, quarters, fifths, and tenths) and explain why they are equivalent.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)

4.NSO-F.12: Select, use, and explain models to relate common fractions and mixed numbers (e.g., 1/2, 1/3, 1/4, 1/5, 1/8, 1/10, 1/12, and 1-1/2); find equivalent fractions, mixed numbers, and decimals.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Decimals (Area and Grid Models)
Modeling Fractions (Area Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Toy Factory (Set Models of Fractions)

4.NSO-F.13: Represent positive decimals to the hundredths.

Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Whole Numbers and Decimals (Base-10 Blocks)
Treasure Hunter (Decimals on the Number Line)

4.NSO-C: Computation and Operations

4.NSO-C.14: Demonstrate an understanding of and the ability to use conventional algorithms for the addition and subtraction of multidigit whole numbers.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

4.NSO-C.15: Add and subtract up to five-digit numbers accurately and efficiently.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)
Target Sum Card Game (Multi-digit Addition)

4.NSO-C.16: Use concrete objects and visual models to add and subtract fractions where the denominators are equal or when one denominator is a multiple of the other (denominators 2 through 12, and 100).

Fraction Artist 2 (Area Models of Fractions)
Modeling Fractions (Area Models)

4.NSO-C.17: Select, use, and explain various meanings and models of multiplication and division of whole numbers. Understand and use the inverse relationship between the two operations.

Factor Trees (Factoring Numbers)
Function Machines 3 (Functions and Problem Solving)

4.NSO-C.25: Select and use appropriate operations (addition, subtraction, multiplication, and division) to solve problems, including those involving money.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.NSO-C.26: Select, use, and explain the commutative, associative, and identity properties of operations on whole numbers in problem situations.

Critter Count (Modeling Multiplication)

4.NSO-E: Estimation

4.NSO-E.29: Estimate the answers to calculations involving addition, subtraction, or multiplication; know when approximation or a rounded solution is appropriate and use it to check the reasonableness of answers.

Adding Whole Numbers and Decimals (Base-10 Blocks)
Multiplying Decimals (Area Model)
Rounding Whole Numbers (Number Line)
Subtracting Whole Numbers and Decimals (Base-10 Blocks)

4.NSO-E.30: Select and use a variety of strategies (e.g., front-end, rounding, and regrouping) to estimate quantities, measures, and the results of whole-number computations up to three-digit whole numbers and amounts of money to $1,000 and to judge the reasonableness of answers.

Cannonball Clowns (Number Line Estimation)
Multiplying Decimals (Area Model)
Rounding Whole Numbers (Number Line)

4.PRA: Patterns, Relations, and Algebra

4.PRA.1: Create, describe, extend, and explain geometric and numeric patterns, including multiplication patterns; generalize the rule for the pattern and make predictions when given a table of number pairs of a set of data.

Function Machines 1 (Functions and Tables)

4.PRA.3: Use pictures, models, tables, charts, graphs, words, number sentences, and mathematical notations to interpret mathematical relationships.

Fraction, Decimal, Percent (Area and Grid Models)
Graphing Skills

4.PRA.5: Determine how change in one variable relates to a change in a second variable (e.g., input-output tables).

Function Machines 1 (Functions and Tables)

4.G: Geometry

4.G.1: Compare and analyze attributes and other features (e.g., number of sides, faces, corners, right angles, diagonals, and symmetry) of two- and three-dimensional geometric shapes.

Classifying Quadrilaterals

4.G.2: Describe, model, draw, compare, and classify two- and three-dimensional shapes (e.g., circles, polygons, parallelograms, trapezoids, cubes, spheres, pyramids, cones, cylinders).

Classifying Quadrilaterals

4.G.6: Describe and apply techniques such as reflections (flips), rotations (turns), and translations (slides) for determining if two shapes are congruent.

Rock Art (Transformations)

4.G.8: Using ordered pairs of numbers and/or letters, graph, locate, and identify points and describe paths (first quadrant).

City Tour (Coordinates)

4.M: Measurement

4.M.1: Identify and use appropriate metric and U.S. customary units and tools (e.g., ruler, protractor, graduated cylinder, thermometer) to estimate, measure, and solve problems involving length, area, volume, weight, time, angle size, and temperature.

Cannonball Clowns (Number Line Estimation)
Fido's Flower Bed (Perimeter and Area)
Measuring Trees

4.M.2: Carry out simple unit conversions within a system of measurement.

Cannonball Clowns (Number Line Estimation)

4.M.3: Identify time to the minute on analog and digital clocks using a.m. and p.m. Compute elapsed time using a clock (e.g., hours and minutes since ...) and using a calendar (e.g., days since ...).

Elapsed Time

4.M.4: Estimate and find area and perimeter of shapes, including irregular shapes, using diagrams, models, and grids or by measuring.

Fido's Flower Bed (Perimeter and Area)

4.DASP: Data Analysis, Statistics, and Probability

4.DASP.1: Collect and organize data using observations, measurements, surveys, or experiments, and identify appropriate ways to display the data.

Graphing Skills

4.DASP.2: Match a representation of a data set, such as lists, tables, or graphs (including circle graphs), with the actual set of data.

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 2 (Graphs and Statistics)

4.DASP.3: Compare two data sets represented in two bar graphs, pie graphs, and histograms.

Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)

Correlation last revised: 5/9/2018

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.