1: Demonstrate number sense by comparing, ordering, and expanding whole numbers through 9999.

1.2: Identifying the place value of any digit within a four-digit number

Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)

1.4: Determining the value of a number written in expanded notation to the ten-thousands place

Cannonball Clowns (Number Line Estimation)

1.5: Rounding whole numbers to the nearest ten and hundred and money values to the nearest dollar

Rounding Whole Numbers (Number Line)

2: Solve addition and subtraction problems, including word problems, involving two- and three-digit numbers with and without regrouping.

2.1: Estimating sums and differences by using compatible numbers, front-end estimation, and rounding

Rounding Whole Numbers (Number Line)
Target Sum Card Game (Multi-digit Addition)

2.2: Demonstrating computational fluency in addition and subtraction

Cargo Captain (Multi-digit Subtraction)
Number Line Frog Hop (Addition and Subtraction)

3: Multiply whole numbers with and without regrouping using single-digit multipliers.

3.1: Applying concepts of multiplication through the use of manipulatives, number stories, arrays, repeated addition, or problem situations

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)

3.3: Recognizing properties of multiplication

Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)

4: Divide whole numbers using two-digit dividends and one-digit divisors.

4.1: Recognizing division as repeated subtraction

No Alien Left Behind (Division with Remainders)

5: Model equivalent fractions with concrete objects or pictorial representations.

Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)

7: Complete a given numeric or geometric pattern.

Pattern Flip (Patterns)

9: Specify locations on a coordinate grid by using horizontal and vertical movements.

City Tour (Coordinates)

10: Measure length in metric units.

Measuring Trees

11: Determine elapsed time to the day with calendars and to the hour with a clock.

11.1: Calculating elapsed time to the minute within the same hour

Elapsed Time

13: Determine the likelihood of different outcomes in a simple experiment.

Spin the Big Wheel! (Probability)

Correlation last revised: 3/17/2015

This correlation lists the recommended Gizmos for this state's curriculum standards. Click any Gizmo title below for more information.