Standard Course of Study
1.01.b: Identify the place and the value of a given digit in order to determine the magnitude of the number.
Cannonball Clowns (Number Line Estimation)
Modeling Decimals (Base-10 Blocks)
1.01.c: Compare and order (including the use of symbolic notation).
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
1.01.d: Identify factors and multiples including square, prime, and composite whole numbers to 100.
Factor Trees (Factoring Numbers)
1.02.b: up to three-digit by two-digit division with and without remainders (larger numbers with calculators).
No Alien Left Behind (Division with Remainders)
1.02.c: estimation of products and quotients and justification of the reasonableness of solutions in meaningful contexts.
No Alien Left Behind (Division with Remainders)
1.03.1: halves, fourths, eighths, sixteenths and mixed numbers;
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Subtracting Decimals (Base-10 Blocks)
1.03.2: thirds, sixths, twelfths and mixed numbers;
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Subtracting Decimals (Base-10 Blocks)
1.03.3: fifths, tenths, hundredths, thousandths and mixed numbers.
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
Subtracting Decimals (Base-10 Blocks)
1.03.a: Develop and analyze strategies for adding and subtracting numbers.
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Fraction Garden (Comparing Fractions)
Fractions Greater than One (Fraction Tiles)
Subtracting Decimals (Base-10 Blocks)
Measuring Motion
Measuring Trees
4.01.a: Pose questions, formulate hypotheses, and design studies involve single or multiple sets of data to investigate and verify hypotheses.
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
4.01.b: Collect, organize, analyze, and display data using various representations, including stem-and-leaf plots.
Mascot Election (Pictographs and Bar Graphs)
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
4.01.c: Analyze data using measures of center (mode, median) and variability (minimum and maximum values, unusual data points, and range).
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
4.01.d: Explore the mean as a measure of center and its interpretation as a fair share.
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
5.01.a: Use rules to describe these patterns as functional relationships (arithmetic sequences only).
5.01.b: Create, extend, and find missing terms.
5.01.c: Display numeric results using coordinate graphs.
Elevator Operator (Line Graphs)
Pattern Flip (Patterns)
5.01.d: Write equations with symbolic rules.
Pattern Flip (Patterns)
Road Trip (Problem Solving)
5.02.a: Represent a problem including using variables to represent unknown quantities.
Number Line Frog Hop (Addition and Subtraction)
5.03.a: identity property for addition and multiplication,
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
Pattern Flip (Patterns)
5.03.b: associative property for addition and multiplication, and
5.03.c: distributive property.
Chocomatic (Multiplication, Arrays, and Area)
Pattern Flip (Patterns)
Correlation last revised: 9/3/2015