Grade Level Articulations
1.1.1: Determine equivalence by converting between benchmark fractions, decimals, and percents.
Adding Fractions (Fraction Tiles)
Equivalent Fractions (Fraction Tiles)
Factor Trees (Factoring Numbers)
Fraction Artist 1 (Area Models of Fractions)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Fractions Greater than One (Fraction Tiles)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Modeling Fractions (Area Models)
Toy Factory (Set Models of Fractions)
1.1.2: Differentiate between prime and composite numbers; differentiate between factors and multiples for whole numbers.
Chocomatic (Multiplication, Arrays, and Area)
Factor Trees (Factoring Numbers)
1.1.4: Compare and order positive fractions, decimals, and percents.
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Comparing and Ordering Decimals
Equivalent Fractions (Fraction Tiles)
Fraction Artist 2 (Area Models of Fractions)
Fraction Garden (Comparing Fractions)
Fraction, Decimal, Percent (Area and Grid Models)
Modeling Decimals (Area and Grid Models)
Modeling Decimals (Base-10 Blocks)
Modeling Fractions (Area Models)
Subtracting Decimals (Base-10 Blocks)
Toy Factory (Set Models of Fractions)
Treasure Hunter (Decimals on the Number Line)
1.1.5: Use ratios and unit rates to model, describe and extend problems in context.
1.2.1: Add and subtract decimals through thousandths and fractions expressing solutions in simplest form.
Adding Decimals (Base-10 Blocks)
Adding Fractions (Fraction Tiles)
Fractions Greater than One (Fraction Tiles)
Modeling Fractions (Area Models)
Subtracting Decimals (Base-10 Blocks)
1.2.2: Multiply multi-digit whole numbers
Critter Count (Modeling Multiplication)
1.2.3: Divide multi-digit whole numbers by whole number divisors with and without remainders.
No Alien Left Behind (Division with Remainders)
1.2.4: Apply the associative, commutative, and distributive properties to solve numerical problems.
Chocomatic (Multiplication, Arrays, and Area)
Critter Count (Modeling Multiplication)
1.2.5: Simplify numerical expressions (including fractions and decimals) using the order of operations with or without grouping symbols.
1.3.1: Make estimates appropriate to a given situation or computation with whole numbers, fractions, and decimals.
Adding Decimals (Base-10 Blocks)
Critter Count (Modeling Multiplication)
Multiplying Decimals (Area Model)
Subtracting Decimals (Base-10 Blocks)
2.1.1: Collect, record, organize, and display data using multi-bar graphs or double line graphs.
Distance-Time Graphs
Elevator Operator (Line Graphs)
Graphing Skills
Mascot Election (Pictographs and Bar Graphs)
Reaction Time 1 (Graphs and Statistics)
2.1.2: Formulate and answer questions by interpreting and analyzing displays of data, including multi-bar graphs or double line graphs.
Graphing Skills
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
2.1.3: Use mean, median, mode, and range to analyze and describe the distribution of a given data set.
Movie Reviewer (Mean and Median)
Reaction Time 1 (Graphs and Statistics)
Reaction Time 2 (Graphs and Statistics)
2.2.1: Describe the theoretical probability of events and represent the probability as a fraction, decimal, or percent.
Spin the Big Wheel! (Probability)
2.2.2: Explore probability when performing experiments by
2.2.2.a: predicting the outcome,
Spin the Big Wheel! (Probability)
2.2.2.c: comparing outcomes of the experiment to predictions, and
Spin the Big Wheel! (Probability)
4.1.1: Draw and label 2-dimensional figures given specific attributes including angle measure and side length.
4.1.3: Classify quadrilaterals by their properties.
4.4.1: Solve problems using elapsed time.
4.4.4: Solve problems involving the area of 2-dimensional figures by using the properties of parallelograms and triangles.
Area of Triangles
Chocomatic (Multiplication, Arrays, and Area)
Fido's Flower Bed (Perimeter and Area)
4.4.5: Solve problems involving area and perimeter of regular and irregular polygons using reallotment of square units.
Fido's Flower Bed (Perimeter and Area)
4.4.2: State an appropriate measure and degree of accuracy in a given context.
Cannonball Clowns (Number Line Estimation)
Measuring Trees
4.4.3: Measure angles between 0 and 360 degrees.
Cannonball Clowns (Number Line Estimation)
Correlation last revised: 1/20/2017